Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs

# Conflicts:
#	code/modules/mob/living/simple_animal/friendly/farm_animals.dm
#	paradise.dme
This commit is contained in:
Mark van Alphen
2019-04-17 22:46:43 +02:00
78 changed files with 905 additions and 595 deletions
-5
View File
@@ -64,11 +64,6 @@
desc = "The banner of the glorious revolutionary forces fighting the oppressors on Clown Planet."
icon_state = "mimeflag"
/obj/item/flag/pony
name = "Equestria flag"
desc = "The flag of the independent, sovereign nation of Equestria, whatever the fuck that is."
icon_state = "ponyflag"
/obj/item/flag/ian
name = "Ian flag"
desc = "The banner of Ian, because SQUEEEEE."
@@ -446,6 +446,23 @@
update_icon()
/obj/item/grenade/chem_grenade/firefighting
payload_name = "fire fighting grenade"
desc = "Can help to put out dangerous fires from a distance."
stage = READY
/obj/item/grenade/chem_grenade/firefighting/New()
..()
var/obj/item/reagent_containers/glass/beaker/B1 = new(src)
var/obj/item/reagent_containers/glass/beaker/B2 = new(src)
B1.reagents.add_reagent("firefighting_foam", 30)
B2.reagents.add_reagent("firefighting_foam", 30)
beakers += B1
beakers += B2
update_icon()
/obj/item/grenade/chem_grenade/incendiary
payload_name = "incendiary"
desc = "Used for clearing rooms of living things."
+13 -8
View File
@@ -10,7 +10,7 @@
var/max = 30
var/prefix = "sharpened"
var/requires_sharpness = 1
var/claw_damage_increase = 1
var/claw_damage_increase = 2
/obj/item/whetstone/attackby(obj/item/I, mob/user, params)
@@ -58,13 +58,18 @@
var/mob/living/carbon/human/H = user
var/datum/unarmed_attack/attack = H.dna.species.unarmed
if(istype(attack, /datum/unarmed_attack/claws))
attack.damage += claw_damage_increase
H.visible_message("<span class='notice'>[H] sharpens [H.p_their()] claws on [src]!</span>", "<span class='notice'>You sharpen your claws on [src].</span>")
playsound(get_turf(H), usesound, 50, 1)
name = "worn out [name]"
desc = "[desc] At least, it used to."
used = TRUE
update_icon()
var/datum/unarmed_attack/claws/C = attack
if(!C.has_been_sharpened)
C.has_been_sharpened = TRUE
attack.damage += claw_damage_increase
H.visible_message("<span class='notice'>[H] sharpens [H.p_their()] claws on [src]!</span>", "<span class='notice'>You sharpen your claws on [src].</span>")
playsound(get_turf(H), usesound, 50, 1)
name = "worn out [name]"
desc = "[desc] At least, it used to."
used = TRUE
update_icon()
else
to_chat(user, "<span class='warning'>You can not sharpen your claws any further!</span>")
/obj/item/whetstone/super
name = "super whetstone block"
@@ -13,6 +13,7 @@
new /obj/item/storage/backpack/science(src)
new /obj/item/storage/backpack/satchel_tox(src)
new /obj/item/clothing/under/rank/scientist(src)
new /obj/item/clothing/under/rank/scientist/skirt(src)
//new /obj/item/clothing/suit/labcoat/science(src)
new /obj/item/clothing/suit/storage/labcoat/science(src)
new /obj/item/clothing/shoes/white(src)
+7 -7
View File
@@ -245,20 +245,20 @@
/obj/structure/grille/proc/shock(mob/user, prb)
if(!anchored || broken) // unanchored/broken grilles are never connected
return 0
return FALSE
if(!prob(prb))
return 0
return FALSE
if(!in_range(src, user))//To prevent TK and mech users from getting shocked
return 0
return FALSE
var/turf/T = get_turf(src)
var/obj/structure/cable/C = T.get_cable_node()
if(C)
if(electrocute_mob(user, C, src))
if(electrocute_mob(user, C, src, 1, TRUE))
do_sparks(3, 1, src)
return 1
return TRUE
else
return 0
return 0
return FALSE
return FALSE
/obj/structure/grille/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
..()
+3 -3
View File
@@ -116,9 +116,9 @@
if(.)
return
if(!shockcd)
if(ismob(user))
if(isliving(user))
var/mob/living/M = user
M.electrocute_act(15,"Energy Barrier", safety=1)
M.electrocute_act(15, "Energy Barrier", safety = TRUE)
shockcd = TRUE
addtimer(CALLBACK(src, .proc/cooldown), 5)
@@ -130,6 +130,6 @@
return
var/mob/living/M = AM
M.electrocute_act(15, "Energy Barrier", safety = 1)
M.electrocute_act(15, "Energy Barrier", safety = TRUE)
shockcd = TRUE
addtimer(CALLBACK(src, .proc/cooldown), 5)