From 6da4244cccc1e9d9c2096d179cdcbe376656fb73 Mon Sep 17 00:00:00 2001 From: Artorp Date: Sun, 22 Feb 2015 04:51:04 +0100 Subject: [PATCH 01/16] Gives the mime his very own door - The door uses the freezer airlock icon - The door has no sound for open/close --- code/game/machinery/doors/airlock.dm | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index daa81985978..8730c5a14da 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -258,6 +258,10 @@ icon = 'icons/obj/doors/Doorbananium.dmi' mineral = "clown" +/obj/machinery/door/airlock/mime + name = "Airlock" + icon = 'icons/obj/doors/Doorfreezer.dmi' + /obj/machinery/door/airlock/sandstone name = "Sandstone Airlock" icon = 'icons/obj/doors/Doorsand.dmi' @@ -1066,6 +1070,7 @@ About the new airlock wires panel: playsound(src.loc, 'sound/machines/windowdoor.ogg', 100, 1) else if(istype(src, /obj/machinery/door/airlock/clown)) playsound(src.loc, 'sound/items/bikehorn.ogg', 30, 1) + else if(istype(src, /obj/machinery/door/airlock/mime)) else playsound(src.loc, 'sound/machines/airlock.ogg', 30, 1) if(src.closeOther != null && istype(src.closeOther, /obj/machinery/door/airlock/) && !src.closeOther.density) @@ -1102,6 +1107,7 @@ About the new airlock wires panel: playsound(src.loc, 'sound/machines/windowdoor.ogg', 30, 1) else if(istype(src, /obj/machinery/door/airlock/clown)) playsound(src.loc, 'sound/items/bikehorn.ogg', 30, 1) + else if(istype(src, /obj/machinery/door/airlock/mime)) else playsound(get_turf(src), 'sound/machines/airlock.ogg', 30, 1) From 9903385076f1647745b54158443e3f6dd568f28c Mon Sep 17 00:00:00 2001 From: Artorp Date: Sun, 22 Feb 2015 05:04:08 +0100 Subject: [PATCH 02/16] Adds mime door to map --- maps/cyberiad.dmm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/maps/cyberiad.dmm b/maps/cyberiad.dmm index 7593acf08e4..07f593b52cb 100644 --- a/maps/cyberiad.dmm +++ b/maps/cyberiad.dmm @@ -1160,7 +1160,7 @@ "awp" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "arrivals_airlock"; name = "exterior access button"; pixel_x = -25; pixel_y = -25; req_access_txt = "13"},/turf/simulated/floor/plating,/area) "awq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/mimeoffice) "awr" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/mimeoffice) -"aws" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/clown{name = "Mime's Office"; req_access_txt = "46"},/turf/simulated/floor,/area/mimeoffice) +"aws" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/mime{name = "Mime's Office"; req_access_txt = "46"},/turf/simulated/floor,/area/mimeoffice) "awt" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/fpmaint2) "awu" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "magistrate"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/magistrateoffice) "awv" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "magistrate"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/magistrateoffice) From 62f5006944792ff77c270a1537880cb2c1727139 Mon Sep 17 00:00:00 2001 From: Artorp Date: Sun, 22 Feb 2015 06:27:36 +0100 Subject: [PATCH 03/16] Ports mime backpack from /tg/station --- code/game/jobs/job/support.dm | 2 +- .../objects/items/weapons/storage/backpack.dm | 6 ++++++ icons/mob/back.dmi | Bin 72451 -> 74295 bytes icons/obj/storage.dmi | Bin 67785 -> 67138 bytes 4 files changed, 7 insertions(+), 1 deletion(-) diff --git a/code/game/jobs/job/support.dm b/code/game/jobs/job/support.dm index 9ad35052c25..f1f51148da9 100644 --- a/code/game/jobs/job/support.dm +++ b/code/game/jobs/job/support.dm @@ -247,7 +247,7 @@ equip(var/mob/living/carbon/human/H) if(!H) return 0 - if(H.backbag == 2) H.equip_or_collect(new /obj/item/weapon/storage/backpack(H), slot_back) + if(H.backbag == 2) H.equip_or_collect(new /obj/item/weapon/storage/backpack/mime(H), slot_back) if(H.backbag == 3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back) if(H.gender == FEMALE) H.equip_or_collect(new /obj/item/clothing/under/sexymime(H), slot_w_uniform) diff --git a/code/game/objects/items/weapons/storage/backpack.dm b/code/game/objects/items/weapons/storage/backpack.dm index 49de496abe6..c47c4dd83d5 100644 --- a/code/game/objects/items/weapons/storage/backpack.dm +++ b/code/game/objects/items/weapons/storage/backpack.dm @@ -83,6 +83,12 @@ icon_state = "clownpack" item_state = "clownpack" +/obj/item/weapon/storage/backpack/mime + name = "Parcel Parceaux" + desc = "A silent backpack made for those silent workers. Silence Co." + icon_state = "mimepack" + item_state = "mimepack" + /obj/item/weapon/storage/backpack/medic name = "medical backpack" desc = "It's a backpack especially designed for use in a sterile environment." diff --git a/icons/mob/back.dmi b/icons/mob/back.dmi index 7c7101edd5b3314352a9ef700b9b4a024ee78064..3fbd4b0bbee90f4cc5c99605f8c3ca91c2cd24b4 100644 GIT binary patch literal 74295 zcmc$`2UJsC*DksdK}8UeDpf&I=|y_A0E!?Y(yJgKO={>6u+WQ$0#X&ENDD}>0VzSM zNC`*@MT+!L69~y!dH?VK&VSAs_ug~w9pm1N0a;0QcJ`WUtvR3hJag^HM-MgVXxM2W z2%@`x@9tv=q6AG!=rlEWN(_bKzzaG5Cq`a(Z9Q!~9NfGdTwg$tZ+b?`z>5hn+Rg#2 z9^1Oq#cjm$jpWN6kF3_YKU+QfJ;(bX^$NN#GdTQ8?2yz@^5uL;MVAR5$rNN79E97) znU!X7M;o5gO&2y?*zT!h+k1S~ytKQck<+^*Ffa_S9W~<-hiND(7g;&}= z^hKg|xe6AHO1sC;Ouzl@|9C=ZdD@%K^nAeAr((~3WTjuCr=M&$-}11C5sS@&5D>y|-7LDR)T$MP9?@4uR*|n-; zY*5D33RnM9`nzAw+blXT+oU(IYTv(cJfr2Bj(99qd)ZWuFC8IJC~0II8M*R%L^IJv z_JPdfd^#yV9eOL}ccyLnyJ?KKRqFHxhD%lFal!J}?Y;bdz-+ 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Priority Announcement

" + src << "

The Emergency Shuttle has docked with the station. You have 3 minutes to board the Emergency Shuttle.

" + src << sound('sound/AI/shuttledock.ogg') if(66 to 70) //Flashes of danger - //src << "Danger Flash" if(!halbody) var/list/possible_points = list() for(var/turf/simulated/floor/F in view(src,world.view)) @@ -158,8 +162,6 @@ mob/living/carbon/proc/handle_hallucinations() halbody = image('icons/mob/human.dmi',target,"husk_s",TURF_LAYER) if(4) halbody = image('icons/mob/alien.dmi',target,"alienother",TURF_LAYER) - // if(5) - // halbody = image('xcomalien.dmi',target,"chryssalid",TURF_LAYER) if(client) client.images += halbody spawn(rand(50,80)) //Only seen for a brief moment. @@ -167,55 +169,58 @@ mob/living/carbon/proc/handle_hallucinations() halbody = null if(71 to 72) //Fake death -// src.sleeping_willingly = 1 src.sleeping = 20 hal_crit = 1 hal_screwyhud = 1 spawn(rand(50,100)) -// src.sleeping_willingly = 0 src.sleeping = 0 hal_crit = 0 hal_screwyhud = 0 + if(73 to 75) + fake_attack() handling_hal = 0 +/mob/living/carbon/proc/fake_attack() +// var/list/possible_clones = new/list() + var/mob/living/carbon/human/clone = null + var/clone_weapon = null + for(var/mob/living/carbon/human/H in living_mob_list) + if(H.stat || H.lying) + continue +// possible_clones += H + clone = H + break //changed the code a bit. Less randomised, but less work to do. Should be ok, world.contents aren't stored in any particular order. -/*obj/machinery/proc/mockpanel(list/buttons,start_txt,end_txt,list/mid_txts) +// if(!possible_clones.len) return +// clone = pick(possible_clones) + if(!clone) + return - if(!mocktxt) + //var/obj/effect/fake_attacker/F = new/obj/effect/fake_attacker(outside_range(target)) + var/obj/effect/fake_attacker/F = new/obj/effect/fake_attacker(src.loc) + if(clone.l_hand) + if(!(locate(clone.l_hand) in non_fakeattack_weapons)) + clone_weapon = clone.l_hand.name + F.weap = clone.l_hand + else if (clone.r_hand) + if(!(locate(clone.r_hand) in non_fakeattack_weapons)) + clone_weapon = clone.r_hand.name + F.weap = clone.r_hand - mocktxt = "" + F.name = clone.name + F.my_target = src + F.weapon_name = clone_weapon + src.hallucinations += F - var/possible_txt = list("Launch Escape Pods","Self-Destruct Sequence","\[Swipe ID\]","De-Monkify",\ - "Reticulate Splines","Plasma","Open Valve","Lockdown","Nerf Airflow","Kill Traitor","Nihilism",\ - "OBJECTION!","Arrest Stephen Bowman","Engage Anti-Trenna Defenses","Increase Captain IQ","Retrieve Arms",\ - "Play Charades","Oxygen","Inject BeAcOs","Ninja Lizards","Limit Break","Build Sentry") + F.left = image(clone,dir = WEST) + F.right = image(clone,dir = EAST) + F.up = image(clone,dir = NORTH) + F.down = image(clone,dir = SOUTH) - if(mid_txts) - while(mid_txts.len) - var/mid_txt = pick(mid_txts) - mocktxt += mid_txt - mid_txts -= mid_txt + F.updateimage() - while(buttons.len) - - var/button = pick(buttons) - - var/button_txt = pick(possible_txt) - - mocktxt += "[button_txt]
" - - buttons -= button - possible_txt -= button_txt - - return start_txt + mocktxt + end_txt + "" - -proc/check_panel(mob/M) - if (istype(M, /mob/living/carbon/human) || istype(M, /mob/living/silicon/ai)) - if(M.hallucination < 15) - return 1 - return 0*/ /obj/effect/fake_attacker icon = null @@ -231,7 +236,7 @@ proc/check_panel(mob/M) var/image/stand_icon = null var/image/currentimage = null var/icon/base = null - var/s_tone + var/skin_tone var/mob/living/clone = null var/image/left var/image/right @@ -241,99 +246,103 @@ proc/check_panel(mob/M) var/health = 100 - attackby(var/obj/item/weapon/P as obj, mob/user as mob) +/obj/effect/fake_attacker/attackby(var/obj/item/weapon/P as obj, mob/living/user as mob) + step_away(src,my_target,2) + user.changeNext_move(CLICK_CD_MELEE) + user.do_attack_animation(src) + my_target << sound(pick('sound/weapons/genhit1.ogg', 'sound/weapons/genhit2.ogg', 'sound/weapons/genhit3.ogg')) + my_target.visible_message("[my_target] flails around wildly.", \ + "[my_target] has attacked [src]!") + + src.health -= P.force + + + return + +/obj/effect/fake_attacker/Crossed(var/mob/M, somenumber) + if(M == my_target) step_away(src,my_target,2) - for(var/mob/M in oviewers(world.view,my_target)) - M << "\red [my_target] flails around wildly." - my_target.show_message("\red [src] has been attacked by [my_target] ", 1) //Lazy. + if(prob(30)) + for(var/mob/O in oviewers(world.view , my_target)) + O << "[my_target] stumbles around." - src.health -= P.force +/obj/effect/fake_attacker/New() + ..() + spawn(300) + if(my_target) + my_target.hallucinations -= src + qdel(src) + step_away(src,my_target,2) + spawn attack_loop() - return - - Crossed(var/mob/M, somenumber) - if(M == my_target) - step_away(src,my_target,2) - if(prob(30)) - for(var/mob/O in oviewers(world.view , my_target)) - O << "\red [my_target] stumbles around." - - New() - ..() - spawn(300) - if(my_target) - my_target.hallucinations -= src - del(src) - step_away(src,my_target,2) - spawn attack_loop() +/obj/effect/fake_attacker/proc/updateimage() +// del src.currentimage - proc/updateimage() - // del src.currentimage + if(src.dir == NORTH) + del src.currentimage + src.currentimage = new /image(up,src) + else if(src.dir == SOUTH) + del src.currentimage + src.currentimage = new /image(down,src) + else if(src.dir == EAST) + del src.currentimage + src.currentimage = new /image(right,src) + else if(src.dir == WEST) + del src.currentimage + src.currentimage = new /image(left,src) + my_target << currentimage - if(src.dir == NORTH) - del src.currentimage - src.currentimage = new /image(up,src) - else if(src.dir == SOUTH) - del src.currentimage - src.currentimage = new /image(down,src) - else if(src.dir == EAST) - del src.currentimage - src.currentimage = new /image(right,src) - else if(src.dir == WEST) - del src.currentimage - src.currentimage = new /image(left,src) - my_target << currentimage - - - proc/attack_loop() - while(1) - sleep(rand(5,10)) - if(src.health < 0) - collapse() - continue - if(get_dist(src,my_target) > 1) - src.dir = get_dir(src,my_target) - step_towards(src,my_target) - updateimage() - else - if(prob(15)) - if(weapon_name) - my_target << sound(pick('sound/weapons/genhit1.ogg', 'sound/weapons/genhit2.ogg', 'sound/weapons/genhit3.ogg')) - my_target.show_message("\red [my_target] has been attacked with [weapon_name] by [src.name] ", 1) - my_target.staminaloss += 30 - if(prob(20)) my_target.eye_blurry += 3 - if(prob(33)) - if(!locate(/obj/effect/overlay) in my_target.loc) - fake_blood(my_target) - else - my_target << sound(pick('sound/weapons/punch1.ogg','sound/weapons/punch2.ogg','sound/weapons/punch3.ogg','sound/weapons/punch4.ogg')) - my_target.show_message("\red [src.name] has punched [my_target]!", 1) - my_target.staminaloss += 30 - if(prob(33)) - if(!locate(/obj/effect/overlay) in my_target.loc) - fake_blood(my_target) - +/obj/effect/fake_attacker/proc/attack_loop() + while(1) + sleep(rand(5,10)) + if(src.health < 0) + collapse() + continue + if(get_dist(src,my_target) > 1) + src.dir = get_dir(src,my_target) + step_towards(src,my_target) + updateimage() + else if(prob(15)) - step_away(src,my_target,2) + src.do_attack_animation(my_target) + if(weapon_name) + my_target << sound(pick('sound/weapons/genhit1.ogg', 'sound/weapons/genhit2.ogg', 'sound/weapons/genhit3.ogg')) + my_target.show_message("[src.name] has attacked [my_target] with [weapon_name]!", 1) + my_target.staminaloss += 30 + if(prob(20)) + my_target.eye_blurry += 3 + if(prob(33)) + if(!locate(/obj/effect/overlay) in my_target.loc) + fake_blood(my_target) + else + my_target << sound(pick('sound/weapons/punch1.ogg','sound/weapons/punch2.ogg','sound/weapons/punch3.ogg','sound/weapons/punch4.ogg')) + my_target.show_message("[src.name] has punched [my_target]!", 1) + my_target.staminaloss += 30 + if(prob(33)) + if(!locate(/obj/effect/overlay) in my_target.loc) + fake_blood(my_target) - proc/collapse() - collapse = 1 - updateimage() + if(prob(15)) + step_away(src,my_target,2) -/proc/fake_blood(var/mob/target) +/obj/effect/fake_attacker/proc/collapse() + collapse = 1 + updateimage() + +/obj/effect/fake_attacker/proc/fake_blood(var/mob/target) var/obj/effect/overlay/O = new/obj/effect/overlay(target.loc) O.name = "blood" var/image/I = image('icons/effects/blood.dmi',O,"floor[rand(1,7)]",O.dir,1) target << I spawn(300) - del(O) + qdel(O) return var/list/non_fakeattack_weapons = list(/obj/item/weapon/gun/projectile, /obj/item/ammo_box/a357,\ - /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow, /obj/item/weapon/melee/energy/sword,\ + /obj/item/weapon/gun/energy/crossbow, /obj/item/weapon/melee/energy/sword,\ /obj/item/weapon/storage/box/syndicate, /obj/item/weapon/storage/box/emps,\ /obj/item/weapon/cartridge/syndicate, /obj/item/clothing/under/chameleon,\ /obj/item/clothing/shoes/syndigaloshes, /obj/item/weapon/card/id/syndicate,\ @@ -347,65 +356,3 @@ var/list/non_fakeattack_weapons = list(/obj/item/weapon/gun/projectile, /obj/ite /obj/item/clothing/under/rank/captain, /obj/item/device/aicard,\ /obj/item/clothing/shoes/magboots, /obj/item/blueprints, /obj/item/weapon/disk/nuclear,\ /obj/item/clothing/suit/space/nasavoid, /obj/item/weapon/tank) - -/proc/fake_attack(var/mob/living/target) -// var/list/possible_clones = new/list() - var/mob/living/carbon/human/clone = null - var/clone_weapon = null - - for(var/mob/living/carbon/human/H in living_mob_list) - if(H.stat || H.lying) continue -// possible_clones += H - clone = H - break //changed the code a bit. Less randomised, but less work to do. Should be ok, world.contents aren't stored in any particular order. - -// if(!possible_clones.len) return -// clone = pick(possible_clones) - if(!clone) return - - //var/obj/effect/fake_attacker/F = new/obj/effect/fake_attacker(outside_range(target)) - var/obj/effect/fake_attacker/F = new/obj/effect/fake_attacker(target.loc) - if(clone.l_hand) - if(!(locate(clone.l_hand) in non_fakeattack_weapons)) - clone_weapon = clone.l_hand.name - F.weap = clone.l_hand - else if (clone.r_hand) - if(!(locate(clone.r_hand) in non_fakeattack_weapons)) - clone_weapon = clone.r_hand.name - F.weap = clone.r_hand - - F.name = clone.name - F.my_target = target - F.weapon_name = clone_weapon - target.hallucinations += F - - - F.left = image(clone,dir = WEST) - F.right = image(clone,dir = EAST) - F.up = image(clone,dir = NORTH) - F.down = image(clone,dir = SOUTH) - -// F.base = new /icon(clone.stand_icon) -// F.currentimage = new /image(clone) - -/* - - - - F.left = new /icon(clone.stand_icon,dir=WEST) - for(var/icon/i in clone.overlays) - F.left.Blend(i) - F.up = new /icon(clone.stand_icon,dir=NORTH) - for(var/icon/i in clone.overlays) - F.up.Blend(i) - F.down = new /icon(clone.stand_icon,dir=SOUTH) - for(var/icon/i in clone.overlays) - F.down.Blend(i) - F.right = new /icon(clone.stand_icon,dir=EAST) - for(var/icon/i in clone.overlays) - F.right.Blend(i) - - target << F.up - */ - - F.updateimage() diff --git a/code/modules/mob/living/carbon/alien/humanoid/emote.dm b/code/modules/mob/living/carbon/alien/humanoid/emote.dm index 71dc56ef402..d0f4cf86aad 100644 --- a/code/modules/mob/living/carbon/alien/humanoid/emote.dm +++ b/code/modules/mob/living/carbon/alien/humanoid/emote.dm @@ -8,7 +8,7 @@ if(findtext(act,"s",-1) && !findtext(act,"_",-2))//Removes ending s's unless they are prefixed with a '_' act = copytext(act,1,length(act)) - var/muzzled = istype(src.wear_mask, /obj/item/clothing/mask/muzzle) + var/muzzled = is_muzzled() switch(act) if ("me") diff --git a/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm b/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm index ab33e676ed0..3724a44582c 100644 --- a/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm +++ b/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm @@ -70,15 +70,12 @@ ///mob/living/carbon/alien/humanoid/bullet_act(var/obj/item/projectile/Proj) taken care of in living /mob/living/carbon/alien/humanoid/emp_act(severity) - if(wear_suit) wear_suit.emp_act(severity) - if(head) head.emp_act(severity) if(r_store) r_store.emp_act(severity) if(l_store) l_store.emp_act(severity) ..() /mob/living/carbon/alien/humanoid/ex_act(severity) - if(!blinded) - flick("flash", flash) + ..() var/shielded = 0 @@ -86,7 +83,6 @@ var/f_loss = null switch (severity) if (1.0) - b_loss += 500 gib() return @@ -122,11 +118,10 @@ if(shielded) damage /= 4 - - show_message("\red The blob attacks!") + show_message("The blob attacks!") adjustFireLoss(damage) return - + /mob/living/carbon/alien/humanoid/meteorhit(O as obj) for(var/mob/M in viewers(src, null)) if ((M.client && !( M.blinded ))) @@ -138,6 +133,35 @@ updatehealth() return +/mob/living/carbon/alien/humanoid/attack_paw(mob/living/carbon/monkey/M as mob) + if(!ismonkey(M)) return//Fix for aliens receiving double messages when attacking other aliens. + + if (!ticker) + M << "You cannot attack people before the game has started." + return + + if (istype(loc, /turf) && istype(loc.loc, /area/start)) + M << "No attacking people at spawn, you jackass." + return + ..() + + switch(M.a_intent) + + if ("help") + help_shake_act(M) + else + M.do_attack_animation(src) + if (istype(src.wear_mask, /obj/item/clothing/mask/muzzle)) + return + playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1) + visible_message("[M.name] bites [src]!", \ + "[M.name] bites [src]!") + if (health > -100) + adjustBruteLoss(rand(1, 3)) + updatehealth() + return + + /mob/living/carbon/alien/humanoid/attack_slime(mob/living/carbon/slime/M as mob) if (!ticker) M << "You cannot attack people before the game has started." @@ -145,12 +169,11 @@ if(M.Victim) return // can't attack while eating! - if (health > -100) - - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\red The [M.name] glomps []!", src), 1) + if (stat > -100) + M.do_attack_animation(src) + visible_message("The [M.name] glomps [src]!", \ + "The [M.name] glomps [src]!") var/damage = rand(1, 3) if(M.is_adult) @@ -177,9 +200,8 @@ if(M.powerlevel < 0) M.powerlevel = 0 - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\red The [M.name] has shocked []!", src), 1) + visible_message("The [M.name] has shocked [src]!", \ + "The [M.name] has shocked [src]!") Weaken(power) if (stuttering < power) @@ -198,6 +220,19 @@ return +/mob/living/carbon/alien/humanoid/attack_animal(mob/living/simple_animal/M as mob) + if(M.melee_damage_upper == 0) + M.emote("[M.friendly] [src]") + else + M.do_attack_animation(src) + if(M.attack_sound) + playsound(loc, M.attack_sound, 50, 1, 1) + visible_message("[M] [M.attacktext] [src]!", \ + "[M] [M.attacktext] [src]!") + var/damage = rand(M.melee_damage_lower, M.melee_damage_upper) + adjustBruteLoss(damage) + updatehealth() + /mob/living/carbon/alien/humanoid/attack_hand(mob/living/carbon/human/M as mob) if (!ticker) M << "You cannot attack people before the game has started." @@ -207,95 +242,135 @@ M << "No attacking people at spawn, you jackass." return + if(..()) //to allow surgery to return properly. + return + + switch(M.a_intent) + + if ("help") + help_shake_act(M) + + if ("grab") + if (M == src || anchored) + return + var/obj/item/weapon/grab/G = new /obj/item/weapon/grab(M, src) + + M.put_in_active_hand(G) + + G.synch() + + LAssailant = M + + playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) + visible_message("[M] has grabbed [src] passively!") + + if ("harm") + M.do_attack_animation(src) + var/damage = rand(1, 9) + if (prob(90)) + if (HULK in M.mutations)//HULK SMASH + damage += 14 + spawn(0) + Weaken(damage) // Why can a hulk knock an alien out but not knock out a human? Damage is robust enough. + step_away(src,M,15) + sleep(3) + step_away(src,M,15) + playsound(loc, "punch", 25, 1, -1) + visible_message("[M] has punched [src]!", \ + "[M] has punched [src]!") + if ((stat != DEAD) && (damage > 9||prob(5)))//Regular humans have a very small chance of weakening an alien. + Weaken(1,5) + visible_message("[M] has weakened [src]!", \ + "[M] has weakened [src]!", \ + "You hear someone fall.") + adjustBruteLoss(damage) + updatehealth() + else + playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) + visible_message("[M] has attempted to punch [src]!") + + if ("disarm") + if (!lying) + if (prob(5))//Very small chance to push an alien down. + Weaken(2) + playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) + visible_message("[M] has pushed down [src]!", \ + "[M] has pushed down [src]!") + else + if (prob(50)) + drop_item() + playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) + visible_message("[M] has disarmed [src]!", \ + "[M] has disarmed [src]!") + else + playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) + visible_message("[M] has attempted to disarm [src]!") + return + +/*Code for aliens attacking aliens. Because aliens act on a hivemind, I don't see them as very aggressive with each other. +As such, they can either help or harm other aliens. Help works like the human help command while harm is a simple nibble. +In all, this is a lot like the monkey code. /N +*/ + +/mob/living/carbon/alien/humanoid/attack_alien(mob/living/carbon/alien/humanoid/M as mob) + if (!ticker) + M << "You cannot attack people before the game has started." + return + + if (istype(loc, /turf) && istype(loc.loc, /area/start)) + M << "No attacking people at spawn, you jackass." + return + ..() switch(M.a_intent) if ("help") + sleeping = max(0,sleeping-5) + resting = 0 + AdjustParalysis(-3) + AdjustStunned(-3) + AdjustWeakened(-3) + visible_message("[M.name] nuzzles [src] trying to wake it up!") + + else if (health > 0) - help_shake_act(M) - else - if (M.health >= -75.0) - if (((M.head && M.head.flags & 4) || ((M.wear_mask && !( M.wear_mask.flags & 32 )) || ((head && head.flags & 4) || (wear_mask && !( wear_mask.flags & 32 )))))) - M << "\blue Remove that mask!" - return - var/obj/effect/equip_e/human/O = new /obj/effect/equip_e/human( ) - O.source = M - O.target = src - O.s_loc = M.loc - O.t_loc = loc - O.place = "CPR" - requests += O - spawn( 0 ) - O.process() - return + M.do_attack_animation(src) + playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1) + var/damage = rand(1, 3) + visible_message("[M.name] bites [src]!!", \ + "[M.name] bites [src]!!") - if ("grab") - if (M == src || anchored) - return - var/obj/item/weapon/grab/G = new /obj/item/weapon/grab(M, src) - - M.put_in_active_hand(G) - - grabbed_by += G - G.synch() - - LAssailant = M - - playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\red [] has grabbed [] passively!", M, src), 1) - - if ("harm") - var/damage = rand(1, 9) - if (prob(90)) - if (HULK in M.mutations)//HULK SMASH - damage += 14 - spawn(0) - Paralyse(1) - step_away(src,M,15) - sleep(3) - step_away(src,M,15) - playsound(loc, "punch", 25, 1, -1) - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\red [] has punched []!", M, src), 1) - if (damage > 9||prob(5))//Regular humans have a very small chance of weakening an alien. - Paralyse(2) - for(var/mob/O in viewers(M, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\red [] has weakened []!", M, src), 1, "\red You hear someone fall.", 2) adjustBruteLoss(damage) updatehealth() else - playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\red [] has attempted to punch []!", M, src), 1) - - if ("disarm") - if (!lying) - if (prob(5))//Very small chance to push an alien down. - Paralyse(2) - playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\red [] has pushed down []!", M, src), 1) - else - if (prob(50)) - drop_item() - playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\red [] has disarmed []!", M, src), 1) - else - playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\red [] has attempted to disarm []!", M, src), 1) + M << "[name] is too injured for that." return + +/mob/living/carbon/alien/humanoid/attack_larva(mob/living/carbon/alien/larva/L as mob) + + switch(L.a_intent) + if("help") + visible_message("[L] rubs its head against [src].") + + + else + if (health > 0) + L.do_attack_animation(src) + playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1) + var/damage = rand(1, 3) + visible_message("[L.name] bites [src]!!", \ + "[L.name] bites [src]!!") + + adjustBruteLoss(damage) + updatehealth() + else + L << "[name] is too injured for that." + return + + + /mob/living/carbon/alien/humanoid/restrained() if (handcuffed) return 1 diff --git a/code/modules/mob/living/carbon/alien/larva/emote.dm b/code/modules/mob/living/carbon/alien/larva/emote.dm index 375c5c6b0c9..12ad431f3c3 100644 --- a/code/modules/mob/living/carbon/alien/larva/emote.dm +++ b/code/modules/mob/living/carbon/alien/larva/emote.dm @@ -8,7 +8,7 @@ if(findtext(act,"s",-1) && !findtext(act,"_",-2))//Removes ending s's unless they are prefixed with a '_' act = copytext(act,1,length(act)) - var/muzzled = istype(src.wear_mask, /obj/item/clothing/mask/muzzle) + var/muzzled = is_muzzled() switch(act) if ("me") diff --git a/code/modules/mob/living/carbon/alien/larva/larva.dm b/code/modules/mob/living/carbon/alien/larva/larva.dm index ac66a310d76..a2774c4022a 100644 --- a/code/modules/mob/living/carbon/alien/larva/larva.dm +++ b/code/modules/mob/living/carbon/alien/larva/larva.dm @@ -71,14 +71,12 @@ /mob/living/carbon/alien/larva/ex_act(severity) - if(!blinded) - flick("flash", flash) + ..() var/b_loss = null var/f_loss = null switch (severity) if (1.0) - b_loss += 500 gib() return @@ -119,7 +117,7 @@ //paralysis += 1 - show_message("\red The blob attacks you!") + show_message("The blob attacks you!") adjustFireLoss(damage) @@ -130,7 +128,7 @@ //can't equip anything /mob/living/carbon/alien/larva/attack_ui(slot_id) return - + /mob/living/carbon/alien/larva/meteorhit(O as obj) for(var/mob/M in viewers(src, null)) if ((M.client && !( M.blinded ))) @@ -142,31 +140,164 @@ updatehealth() return -/mob/living/carbon/alien/larva/attack_hand(mob/living/carbon/human/M as mob) - if(..()) - var/damage = rand(1, 9) - if (prob(90)) - if (HULK in M.mutations) - damage += 5 - spawn(0) - Paralyse(1) - step_away(src,M,15) - sleep(3) - step_away(src,M,15) - playsound(loc, "punch", 25, 1, -1) - add_logs(M, src, "attacked") - visible_message("[M] has kicked [src]!", \ - "[M] has kicked [src]!") - if ((stat != DEAD) && (damage > 4.9)) - Paralyse(rand(5,10)) +/mob/living/carbon/alien/larva/attack_animal(mob/living/simple_animal/M as mob) + if(M.melee_damage_upper == 0) + M.emote("[M.friendly] [src]") + else + M.do_attack_animation(src) + if(M.attack_sound) + playsound(loc, M.attack_sound, 50, 1, 1) + visible_message("[M] [M.attacktext] [src]!", \ + "[M] [M.attacktext] [src]!") + var/damage = rand(M.melee_damage_lower, M.melee_damage_upper) + adjustBruteLoss(damage) + add_logs(M, src, "attacked", admin=0) + updatehealth() - adjustBruteLoss(damage) - updatehealth() + +/mob/living/carbon/alien/larva/attack_paw(mob/living/carbon/monkey/M as mob) + if(!(istype(M, /mob/living/carbon/monkey))) return//Fix for aliens receiving double messages when attacking other aliens. + + if (!ticker) + M << "You cannot attack people before the game has started." + return + + if (istype(loc, /turf) && istype(loc.loc, /area/start)) + M << "No attacking people at spawn, you jackass." + return + ..() + + switch(M.a_intent) + + if ("help") + help_shake_act(M) else - playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) - visible_message("[M] has attempted to kick [src]!", \ - "[M] has attempted to kick [src]!") + M.do_attack_animation(src) + if (istype(src.wear_mask, /obj/item/clothing/mask/muzzle)) + return + playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1) + visible_message("[M.name] bites [src]!", \ + "[M.name] bites [src]!") + if (health > -100) + adjustBruteLoss(rand(1, 3)) + updatehealth() + return + +/mob/living/carbon/alien/larva/attack_slime(mob/living/carbon/slime/M as mob) + if (!ticker) + M << "You cannot attack people before the game has started." + return + + if(M.Victim) + return // can't attack while eating! + + if (stat != DEAD) + M.do_attack_animation(src) + visible_message("The [M.name] glomps [src]!", \ + "The [M.name] glomps [src]!") + var/damage = rand(1, 3) + + if(M.is_adult) + damage = rand(20, 40) + else + damage = rand(5, 35) + + + adjustBruteLoss(damage) + updatehealth() + + return + +/mob/living/carbon/alien/larva/attack_hand(mob/living/carbon/human/M as mob) + if (!ticker) + M << "You cannot attack people before the game has started." + return + + if (istype(loc, /turf) && istype(loc.loc, /area/start)) + M << "No attacking people at spawn, you jackass." + return + + ..() + + switch(M.a_intent) + + if ("help") + help_shake_act(M) + + if ("grab") + if (M == src || anchored) + return + var/obj/item/weapon/grab/G = new /obj/item/weapon/grab(M, src ) + + M.put_in_active_hand(G) + + G.synch() + + LAssailant = M + + playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) + visible_message("[M] has grabbed [src] passively!") + + else + M.do_attack_animation(src) + var/damage = rand(1, 9) + if (prob(90)) + if (HULK in M.mutations) + damage += 5 + spawn(0) + Paralyse(1) + step_away(src,M,15) + sleep(3) + step_away(src,M,15) + playsound(loc, "punch", 25, 1, -1) + visible_message("[M] has kicked [src]!", \ + "[M] has kicked [src]!") + if ((stat != DEAD) && (damage > 4.9)) + Weaken(rand(5,10)) + visible_message("[M] has weakened [src]!", \ + "[M] has weakened [src]!", \ + "You hear someone fall.") + adjustBruteLoss(damage) + updatehealth() + else + playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) + visible_message("[M] has attempted to kick [src]!", \ + "[M] has attempted to kick [src]!") + return + +/mob/living/carbon/alien/larva/attack_alien(mob/living/carbon/alien/humanoid/M as mob) + if (!ticker) + M << "You cannot attack people before the game has started." + return + + if (istype(loc, /turf) && istype(loc.loc, /area/start)) + M << "No attacking people at spawn, you jackass." + return + + ..() + + switch(M.a_intent) + + if ("help") + sleeping = max(0,sleeping-5) + resting = 0 + AdjustParalysis(-3) + AdjustStunned(-3) + AdjustWeakened(-3) + visible_message("[M.name] nuzzles [src] trying to wake it up!") + + else + if (health > 0) + M.do_attack_animation(src) + playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1) + var/damage = 1 + visible_message("[M.name] bites [src]!", \ + "[M.name] bites [src]!") + adjustBruteLoss(damage) + updatehealth() + else + M << "[name] is too injured for that." return /mob/living/carbon/alien/larva/restrained() diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index 0aba7817abf..121a3e93f13 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -588,3 +588,6 @@ /mob/living/carbon/proc/canBeHandcuffed() return 0 + +/mob/living/carbon/is_muzzled() + return(istype(src.wear_mask, /obj/item/clothing/mask/muzzle)) diff --git a/code/modules/mob/living/carbon/human/emote.dm b/code/modules/mob/living/carbon/human/emote.dm index fc7ef06d8ea..15cd226ec68 100644 --- a/code/modules/mob/living/carbon/human/emote.dm +++ b/code/modules/mob/living/carbon/human/emote.dm @@ -9,7 +9,7 @@ if(findtext(act,"s",-1) && !findtext(act,"_",-2))//Removes ending s's unless they are prefixed with a '_' act = copytext(act,1,length(act)) - var/muzzled = istype(src.wear_mask, /obj/item/clothing/mask/muzzle) + var/muzzled = is_muzzled() //var/m_type = 1 for (var/obj/item/weapon/implant/I in src) diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index 8d9ba741425..6f29823609d 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -368,6 +368,7 @@ if(M.melee_damage_upper == 0) M.emote("[M.friendly] [src]") else + M.do_attack_animation(src) if(M.attack_sound) playsound(loc, M.attack_sound, 50, 1, 1) for(var/mob/O in viewers(src, null)) @@ -384,6 +385,25 @@ apply_damage(damage, BRUTE, affecting, armor, M.name) if(armor >= 2) return +/mob/living/carbon/human/attack_larva(mob/living/carbon/alien/larva/L as mob) + + switch(L.a_intent) + if("help") + visible_message("[L] rubs its head against [src].") + + + else + L.do_attack_animation(src) + var/damage = rand(1, 3) + visible_message("[L] bites [src]!", \ + "[L] bites [src]!") + playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1) + + if(stat != DEAD) + L.amount_grown = min(L.amount_grown + damage, L.max_grown) + var/datum/organ/external/affecting = get_organ(ran_zone(L.zone_sel.selecting)) + var/armor_block = run_armor_check(affecting, "melee") + apply_damage(damage, BRUTE, affecting, armor_block) /mob/living/carbon/human/proc/is_loyalty_implanted(mob/living/carbon/human/M) for(var/L in M.contents) @@ -398,9 +418,9 @@ if (health > -100) - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\red The [M.name] glomps []!", src), 1) + M.do_attack_animation(src) + visible_message("The [M.name] glomps [src]!", \ + "The [M.name] glomps [src]!") var/damage = rand(1, 3) diff --git a/code/modules/mob/living/carbon/human/human_attackalien.dm b/code/modules/mob/living/carbon/human/human_attackalien.dm index 64d74d916de..c6e088f2c01 100644 --- a/code/modules/mob/living/carbon/human/human_attackalien.dm +++ b/code/modules/mob/living/carbon/human/human_attackalien.dm @@ -23,6 +23,7 @@ visible_message(text("\red [] has grabbed [] passively!", M, src)) if("harm") + M.do_attack_animation(src) if (w_uniform) w_uniform.add_fingerprint(M) var/damage = rand(15, 30) @@ -43,6 +44,7 @@ updatehealth() if("disarm") + M.do_attack_animation(src) var/randn = rand(1, 100) if (randn <= 80) playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1) diff --git a/code/modules/mob/living/carbon/human/human_attackhand.dm b/code/modules/mob/living/carbon/human/human_attackhand.dm index 6310c3a8175..2caa0285dc0 100644 --- a/code/modules/mob/living/carbon/human/human_attackhand.dm +++ b/code/modules/mob/living/carbon/human/human_attackhand.dm @@ -18,6 +18,7 @@ if((M != src) && check_shields(0, M.name)) add_logs(src, M, "attempted to touch") + M.do_attack_animation(src) visible_message("\red [M] attempted to touch [src]!") return 0 @@ -120,6 +121,7 @@ return //end vampire codes + M.do_attack_animation(src) add_logs(src, M, "[pick(attack.attack_verb)]ed") if(!iscarbon(M)) diff --git a/code/modules/mob/living/carbon/human/human_attackpaw.dm b/code/modules/mob/living/carbon/human/human_attackpaw.dm index afa59fafed6..7d2159637a6 100644 --- a/code/modules/mob/living/carbon/human/human_attackpaw.dm +++ b/code/modules/mob/living/carbon/human/human_attackpaw.dm @@ -1,17 +1,18 @@ -/mob/living/carbon/human/attack_paw(mob/M as mob) +/mob/living/carbon/human/attack_paw(mob/living/M as mob) ..() if (M.a_intent == "help") help_shake_act(M) else - if (istype(wear_mask, /obj/item/clothing/mask/muzzle)) + M.do_attack_animation(src) + if (M.is_muzzled()) return - for(var/mob/O in viewers(src, null)) - O.show_message(text("\red [M.name] has bit []!", src), 1) + visible_message("[M.name] bites [src]!", \ + "[M.name] bites [src]!") + playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1) var/damage = rand(1, 3) var/dam_zone = pick("chest", "l_hand", "r_hand", "l_leg", "r_leg") var/datum/organ/external/affecting = get_organ(ran_zone(dam_zone)) apply_damage(damage, BRUTE, affecting, run_armor_check(affecting, "melee")) - return diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index de100bc759b..bc3a0bf1af4 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -242,8 +242,10 @@ emp_act return 0 var/hit_area = affecting.display_name - if((user != src) && check_shields(I.force, "the [I.name]")) - return 0 + if(user != src) + user.do_attack_animation(src) + if(check_shields(I.force, "the [I.name]")) + return 0 if(istype(I,/obj/item/weapon/card/emag)) emag_act(user, affecting) diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index ceeae892199..c25fa8e0e25 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -244,7 +244,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc var/x_offset = pixel_x + rand(-2,2) //Should probably be moved into the twitch emote at some point. var/y_offset = pixel_y + rand(-1,1) animate(src, pixel_x = pixel_x + x_offset, pixel_y = pixel_y + y_offset, time = 1) - animate(pixel_x = pixel_x - x_offset, pixel_y = pixel_y - y_offset, time = 1) + animate(pixel_x = initial(pixel_x) , pixel_y = initial(pixel_y), time = 1) if (disabilities & NERVOUS) speech_problem_flag = 1 if (prob(10)) @@ -1046,11 +1046,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc adjustOxyLoss(1)*/ if(hallucination && !(species.flags & IS_SYNTHETIC)) - if(hallucination >= 20) - if(prob(3)) - fake_attack(src) - if(!handling_hal) - spawn handle_hallucinations() //The not boring kind! + spawn handle_hallucinations() if(hallucination<=2) hallucination = 0 @@ -1174,7 +1170,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc var/pixel_y_diff = rand(-amplitude/3, amplitude/3) animate(src, pixel_x = pixel_x + pixel_x_diff, pixel_y = pixel_y + pixel_y_diff , time = 2, loop = 6) - animate(pixel_x = pixel_x - pixel_x_diff, pixel_y = pixel_y - pixel_y_diff, time = 2) + animate(pixel_x = initial(pixel_x) , pixel_y = initial(pixel_y) , time = 2) jitteriness = max(jitteriness-1, 0) //Other diff --git a/code/modules/mob/living/carbon/metroid/metroid.dm b/code/modules/mob/living/carbon/metroid/metroid.dm index dc6f59289cb..4a388a66c1d 100644 --- a/code/modules/mob/living/carbon/metroid/metroid.dm +++ b/code/modules/mob/living/carbon/metroid/metroid.dm @@ -255,7 +255,8 @@ if (Victim) return // can't attack while eating! if (health > -100) - + + M.do_attack_animation(src) visible_message(" The [M.name] has glomped [src]!", \ " The [M.name] has glomped [src]!") var/damage = rand(1, 3) @@ -275,6 +276,7 @@ if(M.melee_damage_upper == 0) M.emote("[M.friendly] [src]") else + M.do_attack_animation(src) if(M.attack_sound) playsound(loc, M.attack_sound, 50, 1, 1) visible_message("[M] [M.attacktext] [src]!", \ @@ -308,6 +310,7 @@ if (istype(wear_mask, /obj/item/clothing/mask/muzzle)) return if (health > 0) + M.do_attack_animation(src) attacked += 10 //playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1) visible_message("[M.name] has attacked [src]!", \ @@ -316,7 +319,26 @@ updatehealth() return +/mob/living/carbon/slime/attack_larva(mob/living/carbon/alien/larva/L as mob) + switch(L.a_intent) + + if("help") + visible_message("[L] rubs its head against [src].") + + + else + L.do_attack_animation(src) + attacked += 10 + visible_message("[L] bites [src]!", \ + "[L] bites [src]!") + playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1) + + if(stat != DEAD) + var/damage = rand(1, 3) + L.amount_grown = min(L.amount_grown + damage, L.max_grown) + adjustBruteLoss(damage) + /mob/living/carbon/slime/attack_hand(mob/living/carbon/human/M as mob) if (!ticker) M << "You cannot attack people before the game has started." @@ -415,7 +437,7 @@ visible_message("[M] has grabbed [src] passively!") else - + M.do_attack_animation(src) var/damage = rand(1, 9) attacked += 10 @@ -462,7 +484,7 @@ visible_message("[M] caresses [src] with its scythe like arm.") if ("harm") - + M.do_attack_animation(src) if (prob(95)) attacked += 10 playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1) @@ -496,6 +518,7 @@ visible_message(" [M] has grabbed [name] passively!") if ("disarm") + M.do_attack_animation(src) playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1) var/damage = 5 attacked += 10 diff --git a/code/modules/mob/living/carbon/monkey/emote.dm b/code/modules/mob/living/carbon/monkey/emote.dm index d5328183f31..706029df8c9 100644 --- a/code/modules/mob/living/carbon/monkey/emote.dm +++ b/code/modules/mob/living/carbon/monkey/emote.dm @@ -9,7 +9,7 @@ if(findtext(act,"s",-1) && !findtext(act,"_",-2))//Removes ending s's unless they are prefixed with a '_' act = copytext(act,1,length(act)) - var/muzzled = istype(src.wear_mask, /obj/item/clothing/mask/muzzle) + var/muzzled = is_muzzled() switch(act) if ("me") diff --git a/code/modules/mob/living/carbon/monkey/monkey.dm b/code/modules/mob/living/carbon/monkey/monkey.dm index 716b2cc856e..b82b063607c 100644 --- a/code/modules/mob/living/carbon/monkey/monkey.dm +++ b/code/modules/mob/living/carbon/monkey/monkey.dm @@ -188,30 +188,47 @@ if ((O.icon_state == "flaming" && !( shielded ))) adjustFireLoss(40) health = 100 - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss() - return - -//mob/living/carbon/monkey/bullet_act(var/obj/item/projectile/Proj)taken care of in living - - -/mob/living/carbon/monkey/attack_paw(mob/M as mob) + return + +/mob/living/carbon/monkey/attack_paw(mob/living/M as mob) ..() if (M.a_intent == "help") help_shake_act(M) else - if ((M.a_intent == "harm" && !( istype(wear_mask, /obj/item/clothing/mask/muzzle) ))) - if ((prob(75) && health > 0)) + if (M.a_intent == "harm" && !(istype(src.wear_mask, /obj/item/clothing/mask/muzzle))) + M.do_attack_animation(src) + if (prob(75)) playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1) - for(var/mob/O in viewers(src, null)) - O.show_message("\red [M.name] has bit [name]!", 1) + visible_message("[M.name] bites [name]!", \ + "[M.name] bites [name]!") var/damage = rand(1, 5) - adjustBruteLoss(damage) - health = 100 - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss() + if (health > -100) + adjustBruteLoss(damage) + health = 100 - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss() else - for(var/mob/O in viewers(src, null)) - O.show_message("\red [M.name] has attempted to bite [name]!", 1) + visible_message("[M.name] has attempted to bite [name]!", \ + "[M.name] has attempted to bite [name]!") return +/mob/living/carbon/monkey/attack_larva(mob/living/carbon/alien/larva/L as mob) + + switch(L.a_intent) + if("help") + visible_message("[L] rubs its head against [src].") + + + else + L.do_attack_animation(src) + var/damage = rand(1, 3) + visible_message("[L] bites [src]!", \ + "[L] bites [src]!") + playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1) + + if(stat != DEAD) + L.amount_grown = min(L.amount_grown + damage, L.max_grown) + adjustBruteLoss(damage) + /mob/living/carbon/monkey/attack_hand(mob/living/carbon/human/M as mob) if (!ticker) M << "You cannot attack people before the game has started." @@ -221,33 +238,35 @@ M << "No attacking people at spawn, you jackass." return + if(..()) //To allow surgery to return properly. + return + if (M.a_intent == "help") help_shake_act(M) + else if (M.a_intent == "harm") - if ((prob(75) && health > 0)) - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\red [] has punched [name]!", M), 1) + M.do_attack_animation(src) + if (prob(75)) + visible_message("[M] has punched [name]!", \ + "[M] has punched [name]!") playsound(loc, "punch", 25, 1, -1) var/damage = rand(5, 10) if (prob(40)) damage = rand(10, 15) - if (paralysis < 5) + if ( (paralysis < 5) && (health > 0) ) Paralyse(rand(10, 15)) spawn( 0 ) - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\red [] has knocked out [name]!", M), 1) + visible_message("[M] has knocked out [name]!", \ + "[M] has knocked out [name]!") return adjustBruteLoss(damage) updatehealth() else playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\red [] has attempted to punch [name]!", M), 1) + visible_message("[M] has attempted to punch [name]!", \ + "[M] has attempted to punch [name]!") else if (M.a_intent == "grab") if (M == src || anchored) @@ -257,28 +276,24 @@ M.put_in_active_hand(G) - grabbed_by += G G.synch() LAssailant = M playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) - for(var/mob/O in viewers(src, null)) - O.show_message(text("\red [] has grabbed [name] passively!", M), 1) + visible_message("[M] has grabbed [name] passively!") else if (!( paralysis )) if (prob(25)) Paralyse(2) playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\red [] has pushed down [name]!", M), 1) + visible_message("[M] has pushed down [src]!", \ + "[M] has pushed down [src]!") else if(drop_item()) playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\red [] has disarmed [name]!", M), 1) + visible_message("[M] has disarmed [src]!", \ + "[M] has disarmed [src]!") return /mob/living/carbon/monkey/attack_alien(mob/living/carbon/alien/humanoid/M as mob) @@ -292,11 +307,10 @@ switch(M.a_intent) if ("help") - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\blue [M] caresses [src] with its scythe like arm."), 1) + visible_message(" [M] caresses [src] with its scythe like arm.") if ("harm") + M.do_attack_animation(src) if ((prob(95) && health > 0)) playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1) var/damage = rand(15, 30) @@ -304,50 +318,45 @@ damage = rand(20, 40) if (paralysis < 15) Paralyse(rand(10, 15)) - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\red [] has wounded [name]!", M), 1) + visible_message("[M] has wounded [name]!", \ + "[M] has wounded [name]!") else - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\red [] has slashed [name]!", M), 1) - adjustBruteLoss(damage) - updatehealth() + visible_message("[M] has slashed [name]!", \ + "[M] has slashed [name]!") + if (stat != DEAD) + adjustBruteLoss(damage) + updatehealth() else playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1) - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\red [] has attempted to lunge at [name]!", M), 1) + visible_message("[M] has attempted to lunge at [name]!", \ + "[M] has attempted to lunge at [name]!") if ("grab") - if (M == src) + if (M == src || anchored) return - var/obj/item/weapon/grab/G = new /obj/item/weapon/grab( M, M, src ) + var/obj/item/weapon/grab/G = new /obj/item/weapon/grab(M, src ) M.put_in_active_hand(G) - grabbed_by += G G.synch() LAssailant = M playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) - for(var/mob/O in viewers(src, null)) - O.show_message(text("\red [] has grabbed [name] passively!", M), 1) + visible_message("[M] has grabbed [name] passively!") if ("disarm") + M.do_attack_animation(src) playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1) var/damage = 5 if(prob(95)) - Weaken(15) - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\red [] has tackled down [name]!", M), 1) + Weaken(10) + visible_message("[M] has tackled down [name]!", \ + "[M] has tackled down [name]!") else if(drop_item()) - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\red [] has disarmed [name]!", M), 1) + visible_message("[M] has disarmed [name]!", \ + "[M] has disarmed [name]!") adjustBruteLoss(damage) updatehealth() return @@ -356,12 +365,12 @@ if(M.melee_damage_upper == 0) M.emote("[M.friendly] [src]") else + M.do_attack_animation(src) if(M.attack_sound) playsound(loc, M.attack_sound, 50, 1, 1) - for(var/mob/O in viewers(src, null)) - O.show_message("\red [M] [M.attacktext] [src]!", 1) - M.attack_log += text("\[[time_stamp()]\] attacked [src.name] ([src.ckey])") - src.attack_log += text("\[[time_stamp()]\] was attacked by [M.name] ([M.ckey])") + visible_message("[M] [M.attacktext] [src]!", \ + "[M] [M.attacktext] [src]!") + add_logs(M, src, "attacked", admin=0) var/damage = rand(M.melee_damage_lower, M.melee_damage_upper) adjustBruteLoss(damage) updatehealth() @@ -376,9 +385,9 @@ if (health > -100) - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\red The [M.name] glomps []!", src), 1) + M.do_attack_animation(src) + visible_message("The [M.name] glomps [src]!", \ + "The [M.name] glomps [src]!") var/damage = rand(1, 3) @@ -406,9 +415,8 @@ if(M.powerlevel < 0) M.powerlevel = 0 - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\red The [M.name] has shocked []!", src), 1) + visible_message("[M] shocked [src]!", \ + "[M] shocked [src]!") Weaken(power) if (stuttering < power) @@ -426,7 +434,7 @@ updatehealth() return - + /mob/living/carbon/monkey/Stat() ..() statpanel("Status") diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index eaa4c170f7d..f94d2bf54b7 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -761,3 +761,33 @@ /mob/living/proc/can_use_vents() return "You can't fit into that vent." + + + +/atom/movable/proc/do_attack_animation(atom/A) + var/pixel_x_diff = 0 + var/pixel_y_diff = 0 + var/direction = get_dir(src, A) + switch(direction) + if(NORTH) + pixel_y_diff = 8 + if(SOUTH) + pixel_y_diff = -8 + if(EAST) + pixel_x_diff = 8 + if(WEST) + pixel_x_diff = -8 + if(NORTHEAST) + pixel_x_diff = 8 + pixel_y_diff = 8 + if(NORTHWEST) + pixel_x_diff = -8 + pixel_y_diff = 8 + if(SOUTHEAST) + pixel_x_diff = 8 + pixel_y_diff = -8 + if(SOUTHWEST) + pixel_x_diff = -8 + pixel_y_diff = -8 + animate(src, pixel_x = pixel_x + pixel_x_diff, pixel_y = pixel_y + pixel_y_diff, time = 2) + animate(pixel_x = initial(pixel_x), pixel_y = initial(pixel_y), time = 2) diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm index a15da8d0749..549b80ebaea 100644 --- a/code/modules/mob/living/silicon/ai/ai.dm +++ b/code/modules/mob/living/silicon/ai/ai.dm @@ -536,7 +536,7 @@ var/list/ai_list = list() if(A && target) A.cameraFollow = target - A << text("Now tracking [] on camera.", target.name) + A << "Now tracking [target.name] on camera." if (usr.machine == null) usr.machine = usr @@ -565,6 +565,7 @@ var/list/ai_list = list() updatehealth() return 2 + /mob/living/silicon/ai/attack_alien(mob/living/carbon/alien/humanoid/M as mob) if (!ticker) M << "You cannot attack people before the game has started." @@ -577,38 +578,35 @@ var/list/ai_list = list() switch(M.a_intent) if ("help") - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\blue [M] caresses [src]'s plating with its scythe like arm."), 1) + visible_message("[M] caresses [src]'s plating with its scythe like arm.") else //harm + M.do_attack_animation(src) var/damage = rand(10, 20) if (prob(90)) playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1) - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\red [] has slashed at []!", M, src), 1) + visible_message("[M] has slashed at [src]!",\ + "[M] has slashed at [src]!") if(prob(8)) flick("noise", flash) adjustBruteLoss(damage) updatehealth() else playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1) - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\red [] took a swipe at []!", M, src), 1) + visible_message("[M] took a swipe at [src]!", \ + "[M] took a swipe at [src]!") + return /mob/living/silicon/ai/attack_animal(mob/living/simple_animal/M as mob) if(M.melee_damage_upper == 0) M.emote("[M.friendly] [src]") else + M.do_attack_animation(src) if(M.attack_sound) playsound(loc, M.attack_sound, 50, 1, 1) - for(var/mob/O in viewers(src, null)) - O.show_message("\red [M] [M.attacktext] [src]!", 1) - M.attack_log += text("\[[time_stamp()]\] attacked [src.name] ([src.ckey])") - src.attack_log += text("\[[time_stamp()]\] was attacked by [M.name] ([M.ckey])") + visible_message("[M] [M.attacktext] [src]!") + add_logs(M, src, "attacked", admin=0) var/damage = rand(M.melee_damage_lower, M.melee_damage_upper) adjustBruteLoss(damage) updatehealth() diff --git a/code/modules/mob/living/silicon/pai/pai.dm b/code/modules/mob/living/silicon/pai/pai.dm index 9edeb1ed082..2cddf0236ee 100644 --- a/code/modules/mob/living/silicon/pai/pai.dm +++ b/code/modules/mob/living/silicon/pai/pai.dm @@ -213,6 +213,7 @@ if(M.melee_damage_upper == 0) M.emote("[M.friendly] [src]") else + M.do_attack_animation(src) if(M.attack_sound) playsound(loc, M.attack_sound, 50, 1, 1) for(var/mob/O in viewers(src, null)) @@ -240,6 +241,7 @@ O.show_message(text("\blue [M] caresses [src]'s casing with its scythe like arm."), 1) else //harm + M.do_attack_animation(src) var/damage = rand(10, 20) if (prob(90)) playsound(src.loc, 'sound/weapons/slash.ogg', 25, 1, -1) diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm index d77f0b3c099..2c1e5a6e91f 100644 --- a/code/modules/mob/living/silicon/robot/robot.dm +++ b/code/modules/mob/living/silicon/robot/robot.dm @@ -671,6 +671,7 @@ user << "Nothing to fix here!" return var/obj/item/weapon/weldingtool/WT = W + user.changeNext_move(CLICK_CD_MELEE) if (WT.remove_fuel(0)) adjustBruteLoss(-30) updatehealth() @@ -921,23 +922,21 @@ if ("help") for(var/mob/O in viewers(src, null)) if ((O.client && !( O.blinded ))) - O.show_message(text("\blue [M] caresses [src]'s plating with its scythe like arm."), 1) + O.show_message(text("[M] caresses [src]'s plating with its scythe like arm."), 1) if ("grab") - if (M == src) + if (M == src || anchored) return - var/obj/item/weapon/grab/G = new /obj/item/weapon/grab( M, M, src ) + var/obj/item/weapon/grab/G = new /obj/item/weapon/grab(M, src ) M.put_in_active_hand(G) - grabbed_by += G G.synch() playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\red [] has grabbed [] passively!", M, src), 1) + visible_message("[M] has grabbed [src] passively!") if ("harm") + M.do_attack_animation(src) var/damage = rand(10, 20) if (prob(90)) /* @@ -949,33 +948,31 @@ What is this?*/ playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1) - for(var/mob/O in viewers(src, null)) - O.show_message(text("\red [] has slashed at []!", M, src), 1) + visible_message("[M] has slashed at [src]!",\ + "[M] has slashed at [src]!") if(prob(8)) flick("noise", flash) adjustBruteLoss(damage) updatehealth() else playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1) - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\red [] took a swipe at []!", M, src), 1) + visible_message("[M] took a swipe at [src]!", \ + "[M] took a swipe at [src]!") if ("disarm") if(!(lying)) + M.do_attack_animation(src) if (rand(1,100) <= 85) Stun(7) step(src,get_dir(M,src)) spawn(5) step(src,get_dir(M,src)) playsound(loc, 'sound/weapons/pierce.ogg', 50, 1, -1) - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\red [] has forced back []!", M, src), 1) + visible_message("[M] has forced back [src]!",\ + "[M] has forced back [src]!") else playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1) - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\red [] attempted to force back []!", M, src), 1) + visible_message("[M] attempted to force back [src]!",\ + "[M] attempted to force back [src]!") return @@ -988,10 +985,9 @@ if(M.Victim) return // can't attack while eating! if (health > -100) - - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\red The [M.name] glomps []!", src), 1) + M.do_attack_animation(src) + visible_message("The [M.name] glomps [src]!",\ + "The [M.name] glomps [src]!") var/damage = rand(1, 3) @@ -1022,7 +1018,7 @@ for(var/mob/O in viewers(src, null)) if ((O.client && !( O.blinded ))) - O.show_message(text("\red The [M.name] has electrified []!", src), 1) + O.show_message(text("The [M.name] has electrified []!", src), 1) flick("noise", flash) @@ -1042,12 +1038,11 @@ if(M.melee_damage_upper == 0) M.emote("[M.friendly] [src]") else + M.do_attack_animation(src) if(M.attack_sound) playsound(loc, M.attack_sound, 50, 1, 1) - for(var/mob/O in viewers(src, null)) - O.show_message("\red [M] [M.attacktext] [src]!", 1) - M.attack_log += text("\[[time_stamp()]\] attacked [src.name] ([src.ckey])") - src.attack_log += text("\[[time_stamp()]\] was attacked by [M.name] ([M.ckey])") + visible_message("[M] [M.attacktext] [src]!") + add_logs(M, src, "attacked", admin=0) var/damage = rand(M.melee_damage_lower, M.melee_damage_upper) adjustBruteLoss(damage) updatehealth() @@ -1058,21 +1053,22 @@ add_fingerprint(user) if(opened && !wiresexposed && (!istype(user, /mob/living/silicon))) - var/datum/robot_component/cell_component = components["power cell"] if(cell) cell.updateicon() cell.add_fingerprint(user) user.put_in_active_hand(cell) user << "You remove \the [cell]." cell = null - cell_component.wrapped = null - cell_component.installed = 0 updateicon() - else if(cell_component.installed == -1) - cell_component.installed = 0 - var/obj/item/broken_device = cell_component.wrapped - user << "You remove \the [broken_device]." - user.put_in_active_hand(broken_device) + + if(!opened && (!istype(user, /mob/living/silicon))) + if (user.a_intent == "help") + user.visible_message("[user] pets [src]!", \ + "You pet [src]!") + +/mob/living/silicon/robot/attack_paw(mob/user) + + return attack_hand(user) /mob/living/silicon/robot/proc/allowed(mob/M) //check if it doesn't require any access at all diff --git a/code/modules/mob/living/simple_animal/constructs.dm b/code/modules/mob/living/simple_animal/constructs.dm index ce63e4e9460..148f5ba364d 100644 --- a/code/modules/mob/living/simple_animal/constructs.dm +++ b/code/modules/mob/living/simple_animal/constructs.dm @@ -101,6 +101,7 @@ if(M.melee_damage_upper <= 0) M.emote("[M.friendly] \the [src]") else + M.do_attack_animation(src) if(M.attack_sound) playsound(loc, M.attack_sound, 50, 1, 1) for(var/mob/O in viewers(src, null)) diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm index 80290e7c514..9702d9b1abb 100644 --- a/code/modules/mob/living/simple_animal/simple_animal.dm +++ b/code/modules/mob/living/simple_animal/simple_animal.dm @@ -236,18 +236,16 @@ m_type = 2 ..() - - /mob/living/simple_animal/attack_animal(mob/living/simple_animal/M as mob) if(M.melee_damage_upper == 0) - M.emote("[M.friendly] [src]") + M.emote("me", 1, "[M.friendly] [src]") else + M.do_attack_animation(src) if(M.attack_sound) playsound(loc, M.attack_sound, 50, 1, 1) - for(var/mob/O in viewers(src, null)) - O.show_message("\red \The [M] [M.attacktext] [src]!", 1) - M.attack_log += text("\[[time_stamp()]\] attacked [src.name] ([src.ckey])") - src.attack_log += text("\[[time_stamp()]\] was attacked by [M.name] ([M.ckey])") + visible_message("\The [M] [M.attacktext] [src]!", \ + "\The [M] [M.attacktext] [src]!") + add_logs(M, src, "attacked", admin=0) var/damage = rand(M.melee_damage_lower, M.melee_damage_upper) adjustBruteLoss(damage) @@ -266,10 +264,8 @@ if("help") if (health > 0) - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message("\blue [M] [response_help] [src].") - playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) + visible_message(" [M] [response_help] [src].") + playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) if("grab") if (M == src || anchored) @@ -281,34 +277,51 @@ M.put_in_active_hand(G) - grabbed_by += G G.synch() LAssailant = M - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\red [] has grabbed [] passively!", M, src), 1) - playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) + visible_message("[M] has grabbed [src] passively!") + playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) if("harm", "disarm") + M.do_attack_animation(src) + visible_message("[M] [response_harm] [src]!") + playsound(loc, "punch", 25, 1, -1) adjustBruteLoss(harm_intent_damage) - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message("\red [M] [response_harm] [src]!") - playsound(loc, "punch", 25, 1, -1) return +/mob/living/simple_animal/attack_paw(mob/living/carbon/monkey/M as mob) + if(!(istype(M, /mob/living/carbon/monkey))) + return // Fix for aliens receiving double messages when attacking simple animals. + + ..() + + switch(M.a_intent) + + if ("help") + if (health > 0) + visible_message(" [M] [response_help] [src].") + playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) + else + M.do_attack_animation(src) + if (istype(src.wear_mask, /obj/item/clothing/mask/muzzle)) + return + playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1) + visible_message("[M.name] bites [src]!", \ + "[M.name] bites [src]!") + if (health > -100) + adjustBruteLoss(rand(1, 3)) + return + /mob/living/simple_animal/attack_alien(mob/living/carbon/alien/humanoid/M as mob) switch(M.a_intent) if ("help") - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\blue [M] caresses [src] with its scythe like arm."), 1) + visible_message("[M] caresses [src] with its scythe like arm.") if ("grab") if(M == src || anchored) return @@ -319,18 +332,18 @@ M.put_in_active_hand(G) - grabbed_by += G G.synch() LAssailant = M playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\red [] has grabbed [] passively!", M, src), 1) + visible_message("[M] has grabbed [src] passively!") - else + if("harm", "disarm") + M.do_attack_animation(src) var/damage = rand(15, 30) - visible_message("\red [M] has slashed at [src]!") + visible_message("[M] has slashed at [src]!", \ + "[M] has slashed at [src]!") + playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1) adjustBruteLoss(damage) return @@ -339,17 +352,19 @@ switch(L.a_intent) if("help") - visible_message("\blue [L] rubs it's head against [src]") + visible_message("[L] rubs its head against [src].") else - + L.do_attack_animation(src) var/damage = rand(5, 10) - visible_message("\red [L] bites [src]!") + visible_message("[L] bites [src]!", \ + "[L] bites [src]!") + playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1) if(stat != DEAD) - adjustBruteLoss(damage) L.amount_grown = min(L.amount_grown + damage, L.max_grown) + adjustBruteLoss(damage) /mob/living/simple_animal/attack_slime(mob/living/carbon/slime/M as mob) @@ -359,22 +374,24 @@ if(M.Victim) return // can't attack while eating! - visible_message("\red [M.name] glomps [src]!") + if (health > 0) + M.do_attack_animation(src) + visible_message("[M.name] glomps [src]!", \ + "[M.name] glomps [src]!") - var/damage = rand(1, 3) + var/damage = rand(1, 3) - if(M.is_adult) - damage = rand(20, 40) - else - damage = rand(5, 35) + if(M.is_adult) + damage = rand(20, 40) + else + damage = rand(5, 35) - adjustBruteLoss(damage) + adjustBruteLoss(damage) return - -/mob/living/simple_animal/attackby(var/obj/item/O as obj, var/mob/user as mob) //Marker -Agouri +/mob/living/simple_animal/attackby(var/obj/item/O as obj, var/mob/living/user as mob) //Marker -Agouri if(istype(O, /obj/item/stack/medical)) if(stat != DEAD) var/obj/item/stack/medical/MED = O @@ -403,6 +420,7 @@ harvest() else user.changeNext_move(CLICK_CD_MELEE) + user.do_attack_animation(src) var/damage = 0 if(O.force) if(O.force >= force_threshold) diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index be3b63ba2ab..7fc84fdd8ec 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -855,6 +855,9 @@ var/list/slot_equipment_priority = list( \ return 0 src << message return 1 + +/mob/proc/is_muzzled() + return 0 /mob/proc/show_viewers(message) for(var/mob/M in viewers()) diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm index 2e09cd993a9..5e6f0940fdd 100644 --- a/code/modules/power/apc.dm +++ b/code/modules/power/apc.dm @@ -365,7 +365,7 @@ //attack with an item - open/close cover, insert cell, or (un)lock interface -/obj/machinery/power/apc/attackby(obj/item/W, mob/user) +/obj/machinery/power/apc/attackby(obj/item/W, mob/living/user) if (istype(user, /mob/living/silicon) && get_dist(src,user)>1) return src.attack_hand(user) @@ -577,6 +577,7 @@ (istype(W, /obj/item/device/multitool) || \ istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/device/assembly/signaler))) return src.attack_hand(user) + user.do_attack_animation(src) user.visible_message("\red The [src.name] has been hit with the [W.name] by [user.name]!", \ "\red You hit the [src.name] with your [W.name]!", \ "You hear bang") @@ -671,6 +672,8 @@ return if(indestructible) return + user.changeNext_move(CLICK_CD_MELEE) + user.do_attack_animation(src) user.visible_message("\red [user.name] slashes at the [src.name]!", "\blue You slash at the [src.name]!") playsound(src.loc, 'sound/weapons/slash.ogg', 100, 1) diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm index 4d40d213faf..4a8453cd2bd 100644 --- a/code/modules/power/lighting.dm +++ b/code/modules/power/lighting.dm @@ -21,7 +21,7 @@ var/obj/machinery/light/newlight = null var/sheets_refunded = 2 -/obj/item/light_fixture_frame/attackby(obj/item/weapon/W as obj, mob/user as mob) +/obj/item/light_fixture_frame/attackby(obj/item/weapon/W as obj, mob/living/user as mob) if (istype(W, /obj/item/weapon/wrench)) new /obj/item/stack/sheet/metal( get_turf(src.loc), sheets_refunded ) del(src) @@ -99,7 +99,7 @@ usr << "The casing is closed." return -/obj/machinery/light_construct/attackby(obj/item/weapon/W as obj, mob/user as mob) +/obj/machinery/light_construct/attackby(obj/item/weapon/W as obj, mob/living/user as mob) src.add_fingerprint(user) if (istype(W, /obj/item/weapon/wrench)) if (src.stage == 1) @@ -344,7 +344,7 @@ // attack with item - insert light (if right type), otherwise try to break the light -/obj/machinery/light/attackby(obj/item/W, mob/user) +/obj/machinery/light/attackby(obj/item/W, mob/living/user) //Light replacer code if(istype(W, /obj/item/device/lightreplacer)) @@ -390,7 +390,7 @@ else if(status != LIGHT_BROKEN && status != LIGHT_EMPTY) - + user.do_attack_animation(src) if(prob(1+W.force * 5)) user << "You hit the light, and it smashes!" @@ -405,7 +405,7 @@ broken() else - user << "You hit the light!" + user.visible_message("[user.name] hits the light.") // attempt to stick weapon into light socket else if(status == LIGHT_EMPTY) @@ -471,8 +471,8 @@ user << "\green That object is useless to you." return else if (status == LIGHT_OK||status == LIGHT_BURNED) - for(var/mob/M in viewers(src)) - M.show_message("\red [user.name] smashed the light!", 3, "You hear a tinkle of breaking glass", 2) + user.do_attack_animation(src) + visible_message("[user.name] smashed the light!", "You hear a tinkle of breaking glass") broken() return @@ -482,8 +482,8 @@ M << "\red That object is useless to you." return else if (status == LIGHT_OK||status == LIGHT_BURNED) - for(var/mob/O in viewers(src)) - O.show_message("\red [M.name] smashed the light!", 3, "You hear a tinkle of breaking glass", 2) + M.do_attack_animation(src) + visible_message("[M.name] smashed the light!", "You hear a tinkle of breaking glass") broken() return // attack with hand - remove tube/bulb diff --git a/code/modules/recycling/disposal.dm b/code/modules/recycling/disposal.dm index c6bec8f69f4..41c4fdf9dc7 100644 --- a/code/modules/recycling/disposal.dm +++ b/code/modules/recycling/disposal.dm @@ -238,6 +238,14 @@ return */ interact(user, 0) + + // hostile mob escape from disposals + attack_animal(var/mob/living/simple_animal/M) + if(M.environment_smash) + M.do_attack_animation(src) + visible_message("[M.name] smashes \the [src] apart!") + qdel(src) + return // user interaction interact(mob/user, var/ai=0) From 2c50a42ba7baf9a0df514cd9c462a5d1b7b4fd84 Mon Sep 17 00:00:00 2001 From: ZomgPonies Date: Sun, 22 Feb 2015 15:24:46 -0500 Subject: [PATCH 10/16] Goon process scheduler --- code/__HELPERS/constants.dm | 2 + code/controllers/ProcessScheduler/.gitignore | 6 + .../controllers/ProcessScheduler/LICENSE-AGPL | 212 ++++++++++++ .../ProcessScheduler/LICENSE-CC-BY-NC | 1 + .../ProcessScheduler/ProcessScheduler.dme | 32 ++ code/controllers/ProcessScheduler/README.md | 86 +++++ code/controllers/ProcessScheduler/bower.json | 30 ++ .../ProcessScheduler/core/_define.dm | 17 + .../ProcessScheduler/core/_stubs.dm | 38 +++ .../ProcessScheduler/core/process.dm | 317 +++++++++++++++++ .../ProcessScheduler/core/processScheduler.dm | 320 ++++++++++++++++++ .../ProcessScheduler/core/updateQueue.dm | 127 +++++++ .../core/updateQueueWorker.dm | 83 +++++ .../controllers/ProcessScheduler/package.json | 28 ++ .../ProcessScheduler/test/processScheduler.js | 56 +++ .../test/processSchedulerView.dm | 94 +++++ .../test/testDyingUpdateQueueProcess.dm | 27 ++ .../ProcessScheduler/test/testHarness.dm | 35 ++ .../ProcessScheduler/test/testHungProcess.dm | 15 + .../ProcessScheduler/test/testNiceProcess.dm | 13 + .../ProcessScheduler/test/testSlowProcess.dm | 28 ++ .../ProcessScheduler/test/testUpdateQueue.dm | 209 ++++++++++++ .../test/testUpdateQueueProcess.dm | 24 ++ .../test/testZombieProcess.dm | 13 + code/controllers/Processes/Shuttle.dm | 9 + code/controllers/Processes/air.dm | 22 ++ code/controllers/Processes/disease.dm | 11 + .../controllers/Processes/emergencyShuttle.dm | 9 + code/controllers/Processes/event.dm | 14 + code/controllers/Processes/garbage.dm | 10 + code/controllers/Processes/inactivity.dm | 16 + code/controllers/Processes/lighting.dm | 26 ++ code/controllers/Processes/machinery.dm | 34 ++ code/controllers/Processes/mob.dm | 20 ++ code/controllers/Processes/nanoui.dm | 11 + code/controllers/Processes/obj.dm | 21 ++ code/controllers/Processes/pipenet.dm | 12 + code/controllers/Processes/power_machinery.dm | 45 +++ code/controllers/Processes/powernet.dm | 12 + code/controllers/Processes/sun.dm | 7 + code/controllers/Processes/ticker.dm | 35 ++ code/controllers/Processes/vote.dm | 6 + code/controllers/master_controller.dm | 17 +- code/datums/sun.dm | 7 +- code/game/gamemodes/gameticker.dm | 11 +- .../game/gamemodes/malfunction/malfunction.dm | 3 +- code/global.dm | 1 - code/modules/mob/mob.dm | 61 +++- code/world.dm | 13 +- nano/debug.html | 2 +- paradise.dme | 22 ++ 51 files changed, 2246 insertions(+), 24 deletions(-) create mode 100644 code/__HELPERS/constants.dm create mode 100644 code/controllers/ProcessScheduler/.gitignore create mode 100644 code/controllers/ProcessScheduler/LICENSE-AGPL create mode 100644 code/controllers/ProcessScheduler/LICENSE-CC-BY-NC create mode 100644 code/controllers/ProcessScheduler/ProcessScheduler.dme create mode 100644 code/controllers/ProcessScheduler/README.md create mode 100644 code/controllers/ProcessScheduler/bower.json create mode 100644 code/controllers/ProcessScheduler/core/_define.dm create mode 100644 code/controllers/ProcessScheduler/core/_stubs.dm create mode 100644 code/controllers/ProcessScheduler/core/process.dm create mode 100644 code/controllers/ProcessScheduler/core/processScheduler.dm create mode 100644 code/controllers/ProcessScheduler/core/updateQueue.dm create mode 100644 code/controllers/ProcessScheduler/core/updateQueueWorker.dm create mode 100644 code/controllers/ProcessScheduler/package.json create mode 100644 code/controllers/ProcessScheduler/test/processScheduler.js create mode 100644 code/controllers/ProcessScheduler/test/processSchedulerView.dm create mode 100644 code/controllers/ProcessScheduler/test/testDyingUpdateQueueProcess.dm create mode 100644 code/controllers/ProcessScheduler/test/testHarness.dm create mode 100644 code/controllers/ProcessScheduler/test/testHungProcess.dm create mode 100644 code/controllers/ProcessScheduler/test/testNiceProcess.dm create mode 100644 code/controllers/ProcessScheduler/test/testSlowProcess.dm create mode 100644 code/controllers/ProcessScheduler/test/testUpdateQueue.dm create mode 100644 code/controllers/ProcessScheduler/test/testUpdateQueueProcess.dm create mode 100644 code/controllers/ProcessScheduler/test/testZombieProcess.dm create mode 100644 code/controllers/Processes/Shuttle.dm create mode 100644 code/controllers/Processes/air.dm create mode 100644 code/controllers/Processes/disease.dm create mode 100644 code/controllers/Processes/emergencyShuttle.dm create mode 100644 code/controllers/Processes/event.dm create mode 100644 code/controllers/Processes/garbage.dm create mode 100644 code/controllers/Processes/inactivity.dm create mode 100644 code/controllers/Processes/lighting.dm create mode 100644 code/controllers/Processes/machinery.dm create mode 100644 code/controllers/Processes/mob.dm create mode 100644 code/controllers/Processes/nanoui.dm create mode 100644 code/controllers/Processes/obj.dm create mode 100644 code/controllers/Processes/pipenet.dm create mode 100644 code/controllers/Processes/power_machinery.dm create mode 100644 code/controllers/Processes/powernet.dm create mode 100644 code/controllers/Processes/sun.dm create mode 100644 code/controllers/Processes/ticker.dm create mode 100644 code/controllers/Processes/vote.dm diff --git a/code/__HELPERS/constants.dm b/code/__HELPERS/constants.dm new file mode 100644 index 00000000000..f7db3166605 --- /dev/null +++ b/code/__HELPERS/constants.dm @@ -0,0 +1,2 @@ +var/global/const/TICKS_IN_DAY = 864000 +var/global/const/TICKS_IN_SECOND = 10 \ No newline at end of file diff --git a/code/controllers/ProcessScheduler/.gitignore b/code/controllers/ProcessScheduler/.gitignore new file mode 100644 index 00000000000..5fe19e425bf --- /dev/null +++ b/code/controllers/ProcessScheduler/.gitignore @@ -0,0 +1,6 @@ +/bower_components +/node_modules +/ProcessScheduler.dmb +/ProcessScheduler.int +/ProcessScheduler.rsc +/*.lk diff --git a/code/controllers/ProcessScheduler/LICENSE-AGPL b/code/controllers/ProcessScheduler/LICENSE-AGPL new file mode 100644 index 00000000000..abaa41e8296 --- /dev/null +++ b/code/controllers/ProcessScheduler/LICENSE-AGPL @@ -0,0 +1,212 @@ +GNU AFFERO GENERAL PUBLIC LICENSE + +Version 3, 19 November 2007 + +Copyright © 2007 Free Software Foundation, Inc. +Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. + +Preamble + +The GNU Affero General Public License is a free, copyleft license for software and other kinds of works, specifically designed to ensure cooperation with the community in the case of network server software. + +The licenses for most software and other practical works are designed to take away your freedom to share and change the works. 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For more information on this, and how to apply and follow the GNU AGPL, see . \ No newline at end of file diff --git a/code/controllers/ProcessScheduler/LICENSE-CC-BY-NC b/code/controllers/ProcessScheduler/LICENSE-CC-BY-NC new file mode 100644 index 00000000000..d0955f424af --- /dev/null +++ b/code/controllers/ProcessScheduler/LICENSE-CC-BY-NC @@ -0,0 +1 @@ +This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA. \ No newline at end of file diff --git a/code/controllers/ProcessScheduler/ProcessScheduler.dme b/code/controllers/ProcessScheduler/ProcessScheduler.dme new file mode 100644 index 00000000000..bf17734cc28 --- /dev/null +++ b/code/controllers/ProcessScheduler/ProcessScheduler.dme @@ -0,0 +1,32 @@ +// DM Environment file for ProcessScheduler.dme. +// All manual changes should be made outside the BEGIN_ and END_ blocks. +// New source code should be placed in .dm files: choose File/New --> Code File. + +// BEGIN_INTERNALS +// END_INTERNALS + +// BEGIN_FILE_DIR +#define FILE_DIR . +// END_FILE_DIR + +// BEGIN_PREFERENCES +// END_PREFERENCES + +// BEGIN_INCLUDE +#include "core\_define.dm" +#include "core\_stubs.dm" +#include "core\process.dm" +#include "core\processScheduler.dm" +#include "core\updateQueue.dm" +#include "core\updateQueueWorker.dm" +#include "test\processSchedulerView.dm" +#include "test\testDyingUpdateQueueProcess.dm" +#include "test\testHarness.dm" +#include "test\testHungProcess.dm" +#include "test\testNiceProcess.dm" +#include "test\testSlowProcess.dm" +#include "test\testUpdateQueue.dm" +#include "test\testUpdateQueueProcess.dm" +#include "test\testZombieProcess.dm" +// END_INCLUDE + diff --git a/code/controllers/ProcessScheduler/README.md b/code/controllers/ProcessScheduler/README.md new file mode 100644 index 00000000000..610800ba374 --- /dev/null +++ b/code/controllers/ProcessScheduler/README.md @@ -0,0 +1,86 @@ +ProcessScheduler +================ +A Goonstation release, maintained by Volundr + +##SUMMARY + +This is a mostly self-contained, fairly well-documented implementation of the main loop process architecture in use in Goonstation. + +##LICENSE + +This work is released under the following licenses. + +[![Creative Commons License](https://licensebuttons.net/l/by-nc/4.0/80x15.png)](http://creativecommons.org/licenses/by-nc/4.0/) + +This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. The complete text of this license is included in the file LICENSE-CC-BY-NC. + + +[![Affero GPL Version 3](http://www.gnu.org/graphics/agplv3-88x31.png)](http://www.gnu.org/licenses/agpl-3.0.html) + +This work is licensed under the Affero General Public License 3.0. The complete text of the license is included in the file LICENSE-AGPL. + +##INSTALLATION + +To integrate the process scheduler to your codebase, you will not need anything except the contents of the core/ folder. The rest of the project is simply for testing and to provide an example for the process scheduler code. + +### Test project setup +To compile and run the test project, you will require: + +- node.js +- BYOND + +Clone the repository to a path of your choosing, then change directory to it and execute: + +``` +npm install -g +bower install -g +``` + +Then you can either compile with DM or open the DM environment in DreamMaker and compile/run from there. + +##USAGE + +###BASICS +To use the process scheduler in your SS13 codebase, you'll need: + +- core/_defines.dm +- core/_stubs.dm +- core/process.dm +- core/processScheduler.dm +- core/processScheduler.js +- core/updateQueue.dm +- core/updateQueueWorker.dm + +To integrate, you can copy the contents of _defines.dm into your global defines file. Most ss13 codebases already have the code from _stubs.dm. + +The processScheduler is intended as a replacement for the old master_controller from r4407 and other fork codebases. To implement it, you need only to add the source files to your DM environment, and add the following code into world.New, above where the old master_controller is initialized. + +``` +processScheduler = new +processScheduler.setup() +processScheduler.start() +``` + +The processScheduler will automatically find all subtypes of process, and begin processing them. + +The interface code in test/processSchedulerView.dm is simply an example frontend, and can easily be rebuilt to use other styles, and/or render simple html without using javascript for refreshing the panel and killing processes. + +###DETAILS + +To implement a process, you have two options: + +1. Implement a raw loop-style processor +2. Implement an updateQueue processor + +There are clear examples of both of these paradigms in the code provided. Both styles are valid, but for processes that are just a loop calling an update proc on a bunch of objects, you should use the updateQueue. + +The updateQueue works by spawn(0)'ing your specified update proc, but it only puts one instance in the scheduler at a time. Examine the code for more details. The overall effect of this is that it doesn't block, and it lets update loops work concurrently. It enables a much smoother user experience. + +##Contributing + +I welcome pull requests and issue reports, and will try to merge/fix them as I have time. + +### Licensing for code submitted via PR: + +By submitting a pull request, you agree to release all original code submitted in the pull request under the [MIT License](http://opensource.org/licenses/MIT). You also agree that any code submitted is either your own work, or is public domain or under a equally or less restrictive license than the MIT license, or that you have the express written permission of the authors of the submitted code to submit the pull request. + diff --git a/code/controllers/ProcessScheduler/bower.json b/code/controllers/ProcessScheduler/bower.json new file mode 100644 index 00000000000..9a6be56140d --- /dev/null +++ b/code/controllers/ProcessScheduler/bower.json @@ -0,0 +1,30 @@ +{ + "name": "ProcessScheduler", + "main": "ProcessScheduler.js", + "version": "1.0.0", + "homepage": "https://github.com/goonstation/ProcessScheduler", + "authors": [ + "Volundr " + ], + "description": "BYOND SS13 Process Scheduler", + "keywords": [ + "byond", + "ss13", + "process", + "scheduler" + ], + "license": "CC-BY-NC", + "ignore": [ + "**/.*", + "node_modules", + "bower_components", + "test", + "tests" + ], + "private": true, + "dependencies": { + "bootstrap2.3.2": "~2.3.2", + "jquery": "1.11.1", + "json2": "*" + } +} diff --git a/code/controllers/ProcessScheduler/core/_define.dm b/code/controllers/ProcessScheduler/core/_define.dm new file mode 100644 index 00000000000..f0165c98708 --- /dev/null +++ b/code/controllers/ProcessScheduler/core/_define.dm @@ -0,0 +1,17 @@ +// Process status defines +#define PROCESS_STATUS_IDLE 1 +#define PROCESS_STATUS_QUEUED 2 +#define PROCESS_STATUS_RUNNING 3 +#define PROCESS_STATUS_MAYBE_HUNG 4 +#define PROCESS_STATUS_PROBABLY_HUNG 5 +#define PROCESS_STATUS_HUNG 6 + +// Process time thresholds +#define PROCESS_DEFAULT_HANG_WARNING_TIME 300 // 30 seconds +#define PROCESS_DEFAULT_HANG_ALERT_TIME 600 // 60 seconds +#define PROCESS_DEFAULT_HANG_RESTART_TIME 900 // 90 seconds +#define PROCESS_DEFAULT_SCHEDULE_INTERVAL 50 // 50 ticks +#define PROCESS_DEFAULT_SLEEP_INTERVAL 2 // 2 ticks +#define PROCESS_DEFAULT_CPU_THRESHOLD 90 // 90% + +//#define UPDATE_QUEUE_DEBUG \ No newline at end of file diff --git a/code/controllers/ProcessScheduler/core/_stubs.dm b/code/controllers/ProcessScheduler/core/_stubs.dm new file mode 100644 index 00000000000..326fd29ac2a --- /dev/null +++ b/code/controllers/ProcessScheduler/core/_stubs.dm @@ -0,0 +1,38 @@ +/** + * _stubs.dm + * + * This file contains constructs that the process scheduler expects to exist + * in a standard ss13 fork. + */ +/* +/** + * message_admins + * + * sends a message to admins + */ +/proc/message_admins(msg) + world << msg +*/ +/** + * logTheThing + * + * In goonstation, this proc writes a message to either the world log or diary. + * + * Blame Keelin. + */ +/proc/logTheThing(type, source, target, text, diaryType) + if(diaryType) + world << "Diary: \[[diaryType]:[type]] [text]" + else + world << "Log: \[[type]] [text]" + +/** + * var/disposed + * + * In goonstation, disposed is set to 1 after an object enters the delete queue + * or the object is placed in an object pool (effectively out-of-play so to speak) + */ +/datum/var/disposed +// Garbage collection (controller). +/datum/var/gcDestroyed +/datum/var/timeDestroyed \ No newline at end of file diff --git a/code/controllers/ProcessScheduler/core/process.dm b/code/controllers/ProcessScheduler/core/process.dm new file mode 100644 index 00000000000..89048113d30 --- /dev/null +++ b/code/controllers/ProcessScheduler/core/process.dm @@ -0,0 +1,317 @@ +// Process + +/datum/controller/process + /** + * State vars + */ + // Main controller ref + var/tmp/datum/controller/processScheduler/main + + // 1 if process is not running or queued + var/tmp/idle = 1 + + // 1 if process is queued + var/tmp/queued = 0 + + // 1 if process is running + var/tmp/running = 0 + + // 1 if process is blocked up + var/tmp/hung = 0 + + // 1 if process was killed + var/tmp/killed = 0 + + // Status text var + var/tmp/status + + // Previous status text var + var/tmp/previousStatus + + // 1 if process is disabled + var/tmp/disabled = 0 + + /** + * Config vars + */ + // Process name + var/name + + // Process schedule interval + // This controls how often the process would run under ideal conditions. + // If the process scheduler sees that the process has finished, it will wait until + // this amount of time has elapsed from the start of the previous run to start the + // process running again. + var/tmp/schedule_interval = PROCESS_DEFAULT_SCHEDULE_INTERVAL // run every 50 ticks + + // Process sleep interval + // This controls how often the process will yield (call sleep(0)) while it is running. + // Every concurrent process should sleep periodically while running in order to allow other + // processes to execute concurrently. + var/tmp/sleep_interval = PROCESS_DEFAULT_SLEEP_INTERVAL + + // hang_warning_time - this is the time (in 1/10 seconds) after which the server will begin to show "maybe hung" in the context window + var/tmp/hang_warning_time = PROCESS_DEFAULT_HANG_WARNING_TIME + + // hang_alert_time - After this much time(in 1/10 seconds), the server will send an admin debug message saying the process may be hung + var/tmp/hang_alert_time = PROCESS_DEFAULT_HANG_ALERT_TIME + + // hang_restart_time - After this much time(in 1/10 seconds), the server will automatically kill and restart the process. + var/tmp/hang_restart_time = PROCESS_DEFAULT_HANG_RESTART_TIME + + // cpu_threshold - if world.cpu >= cpu_threshold, scheck() will call sleep(1) to defer further work until the next tick. This keeps a process from driving a tick into overtime (causing perceptible lag) + var/tmp/cpu_threshold = PROCESS_DEFAULT_CPU_THRESHOLD + + // How many times in the current run has the process deferred work till the next tick? + var/tmp/cpu_defer_count = 0 + + /** + * recordkeeping vars + */ + + // Records the time (server ticks) at which the process last finished sleeping + var/tmp/last_slept = 0 + + // Records the time (s-ticks) at which the process last began running + var/tmp/run_start = 0 + + // Records the number of times this process has been killed and restarted + var/tmp/times_killed + + // Tick count + var/tmp/ticks = 0 + + var/tmp/last_task = "" + + var/tmp/last_object + +datum/controller/process/New(var/datum/controller/processScheduler/scheduler) + ..() + main = scheduler + previousStatus = "idle" + idle() + name = "process" + schedule_interval = 50 + sleep_interval = 2 + last_slept = 0 + run_start = 0 + ticks = 0 + last_task = 0 + last_object = null + +datum/controller/process/proc/started() + // Initialize last_slept so we can know when to sleep + last_slept = world.timeofday + + // Initialize run_start so we can detect hung processes. + run_start = world.timeofday + + // Initialize defer count + cpu_defer_count = 0 + + running() + main.processStarted(src) + + onStart() + +datum/controller/process/proc/finished() + ticks++ + idle() + main.processFinished(src) + + onFinish() + +datum/controller/process/proc/doWork() + +datum/controller/process/proc/setup() + +datum/controller/process/proc/process() + started() + doWork() + finished() + +datum/controller/process/proc/running() + idle = 0 + queued = 0 + running = 1 + hung = 0 + setStatus(PROCESS_STATUS_RUNNING) + +datum/controller/process/proc/idle() + queued = 0 + running = 0 + idle = 1 + hung = 0 + setStatus(PROCESS_STATUS_IDLE) + +datum/controller/process/proc/queued() + idle = 0 + running = 0 + queued = 1 + hung = 0 + setStatus(PROCESS_STATUS_QUEUED) + +datum/controller/process/proc/hung() + hung = 1 + setStatus(PROCESS_STATUS_HUNG) + +datum/controller/process/proc/handleHung() + var/datum/lastObj = last_object + var/lastObjType = "null" + if(istype(lastObj)) + lastObjType = lastObj.type + + // If world.timeofday has rolled over, then we need to adjust. + if (world.timeofday < run_start) + run_start -= 864000 + + var/msg = "[name] process hung at tick #[ticks]. Process was unresponsive for [(world.timeofday - run_start) / 10] seconds and was restarted. Last task: [last_task]. Last Object Type: [lastObjType]" + logTheThing("debug", null, null, msg) + logTheThing("diary", null, null, msg, "debug") + message_admins(msg) + + main.restartProcess(src.name) + +datum/controller/process/proc/kill() + if (!killed) + var/msg = "[name] process was killed at tick #[ticks]." + logTheThing("debug", null, null, msg) + logTheThing("diary", null, null, msg, "debug") + //finished() + + // Allow inheritors to clean up if needed + onKill() + + killed = TRUE + + // This should del + del(src) + +datum/controller/process/proc/scheck(var/tickId = 0) + if (killed) + // The kill proc is the only place where killed is set. + // The kill proc should have deleted this datum, and all sleeping procs that are + // owned by it. + CRASH("A killed process is still running somehow...") + + // For each tick the process defers, it increments the cpu_defer_count so we don't + // defer indefinitely + if (world.cpu >= cpu_threshold + cpu_defer_count * 10) + sleep(1) + cpu_defer_count++ + last_slept = world.timeofday + else + // If world.timeofday has rolled over, then we need to adjust. + if (world.timeofday < last_slept) + last_slept -= 864000 + + if (world.timeofday > last_slept + sleep_interval) + // If we haven't slept in sleep_interval ticks, sleep to allow other work to proceed. + sleep(0) + last_slept = world.timeofday + +datum/controller/process/proc/update() + // Clear delta + if(previousStatus != status) + setStatus(status) + + var/elapsedTime = getElapsedTime() + + if (elapsedTime > hang_restart_time) + hung() + else if (elapsedTime > hang_alert_time) + setStatus(PROCESS_STATUS_PROBABLY_HUNG) + else if (elapsedTime > hang_warning_time) + setStatus(PROCESS_STATUS_MAYBE_HUNG) + +datum/controller/process/proc/getElapsedTime() + if (world.timeofday < run_start) + return world.timeofday - (run_start - 864000) + return world.timeofday - run_start + +datum/controller/process/proc/tickDetail() + return + +datum/controller/process/proc/getContext() + return "[name][main.averageRunTime(src)][main.last_run_time[src]][main.highest_run_time[src]][ticks]\n" + +datum/controller/process/proc/getContextData() + return list( + "name" = name, + "averageRunTime" = main.averageRunTime(src), + "lastRunTime" = main.last_run_time[src], + "highestRunTime" = main.highest_run_time[src], + "ticks" = ticks, + "schedule" = schedule_interval, + "status" = getStatusText(), + "disabled" = disabled + ) + +datum/controller/process/proc/getStatus() + return status + +datum/controller/process/proc/getStatusText(var/s = 0) + if(!s) + s = status + switch(s) + if(PROCESS_STATUS_IDLE) + return "idle" + if(PROCESS_STATUS_QUEUED) + return "queued" + if(PROCESS_STATUS_RUNNING) + return "running" + if(PROCESS_STATUS_MAYBE_HUNG) + return "maybe hung" + if(PROCESS_STATUS_PROBABLY_HUNG) + return "probably hung" + if(PROCESS_STATUS_HUNG) + return "HUNG" + else + return "UNKNOWN" + +datum/controller/process/proc/getPreviousStatus() + return previousStatus + +datum/controller/process/proc/getPreviousStatusText() + return getStatusText(previousStatus) + +datum/controller/process/proc/setStatus(var/newStatus) + previousStatus = status + status = newStatus + +datum/controller/process/proc/setLastTask(var/task, var/object) + last_task = task + last_object = object + +datum/controller/process/proc/_copyStateFrom(var/datum/controller/process/target) + main = target.main + name = target.name + schedule_interval = target.schedule_interval + sleep_interval = target.sleep_interval + last_slept = 0 + run_start = 0 + times_killed = target.times_killed + ticks = target.ticks + last_task = target.last_task + last_object = target.last_object + copyStateFrom(target) + +datum/controller/process/proc/copyStateFrom(var/datum/controller/process/target) + +datum/controller/process/proc/onKill() + +datum/controller/process/proc/onStart() + +datum/controller/process/proc/onFinish() + +datum/controller/process/proc/disable() + disabled = 1 + +datum/controller/process/proc/enable() + disabled = 0 + +/datum/controller/process/proc/getLastRunTime() + return main.getProcessLastRunTime(src) + +/datum/controller/process/proc/getTicks() + return ticks diff --git a/code/controllers/ProcessScheduler/core/processScheduler.dm b/code/controllers/ProcessScheduler/core/processScheduler.dm new file mode 100644 index 00000000000..1be24045938 --- /dev/null +++ b/code/controllers/ProcessScheduler/core/processScheduler.dm @@ -0,0 +1,320 @@ +// Singleton instance of game_controller_new, setup in world.New() +var/global/datum/controller/processScheduler/processScheduler + +/datum/controller/processScheduler + // Processes known by the scheduler + var/tmp/datum/controller/process/list/processes = new + + // Processes that are currently running + var/tmp/datum/controller/process/list/running = new + + // Processes that are idle + var/tmp/datum/controller/process/list/idle = new + + // Processes that are queued to run + var/tmp/datum/controller/process/list/queued = new + + // Process name -> process object map + var/tmp/datum/controller/process/list/nameToProcessMap = new + + // Process last start times + var/tmp/datum/controller/process/list/last_start = new + + // Process last run durations + var/tmp/datum/controller/process/list/last_run_time = new + + // Per process list of the last 20 durations + var/tmp/datum/controller/process/list/last_twenty_run_times = new + + // Process highest run time + var/tmp/datum/controller/process/list/highest_run_time = new + + // Sleep 1 tick -- This may be too aggressive. + var/tmp/scheduler_sleep_interval = 1 + + // Controls whether the scheduler is running or not + var/tmp/isRunning = 0 + + // Setup for these processes will be deferred until all the other processes are set up. + var/tmp/list/deferredSetupList = new + +/** + * deferSetupFor + * @param path processPath + * If a process needs to be initialized after everything else, add it to + * the deferred setup list. On goonstation, only the ticker needs to have + * this treatment. + */ +/datum/controller/processScheduler/proc/deferSetupFor(var/processPath) + if (!(processPath in deferredSetupList)) + deferredSetupList += processPath + +/datum/controller/processScheduler/proc/setup() + // There can be only one + if(processScheduler && (processScheduler != src)) + del(src) + return 0 + + var/process + // Add all the processes we can find, except for the ticker + for (process in typesof(/datum/controller/process) - /datum/controller/process) + if (!(process in deferredSetupList)) + addProcess(new process(src)) + + for (process in deferredSetupList) + addProcess(new process(src)) + +/datum/controller/processScheduler/proc/start() + isRunning = 1 + spawn(0) + process() + +/datum/controller/processScheduler/proc/process() + while(isRunning) + checkRunningProcesses() + queueProcesses() + runQueuedProcesses() + sleep(scheduler_sleep_interval) + +/datum/controller/processScheduler/proc/stop() + isRunning = 0 + +/datum/controller/processScheduler/proc/checkRunningProcesses() + for(var/datum/controller/process/p in running) + p.update() + + if (isnull(p)) // Process was killed + continue + + var/status = p.getStatus() + var/previousStatus = p.getPreviousStatus() + + // Check status changes + if(status != previousStatus) + //Status changed. + + switch(status) + if(PROCESS_STATUS_MAYBE_HUNG) + message_admins("Process '[p.name]' is [p.getStatusText(status)].") + if(PROCESS_STATUS_PROBABLY_HUNG) + message_admins("Process '[p.name]' is [p.getStatusText(status)].") + if(PROCESS_STATUS_HUNG) + message_admins("Process '[p.name]' is [p.getStatusText(status)].") + p.handleHung() + +/datum/controller/processScheduler/proc/queueProcesses() + for(var/datum/controller/process/p in processes) + // Don't double-queue, don't queue running processes + if (p.disabled || p.running || p.queued || !p.idle) + continue + + // If world.timeofday has rolled over, then we need to adjust. + if (world.timeofday < last_start[p]) + last_start[p] -= 864000 + + // If the process should be running by now, go ahead and queue it + if (world.timeofday > last_start[p] + p.schedule_interval) + setQueuedProcessState(p) + +/datum/controller/processScheduler/proc/runQueuedProcesses() + for(var/datum/controller/process/p in queued) + runProcess(p) + +/datum/controller/processScheduler/proc/addProcess(var/datum/controller/process/process) + processes.Add(process) + process.idle() + idle.Add(process) + + // init recordkeeping vars + last_start.Add(process) + last_start[process] = 0 + last_run_time.Add(process) + last_run_time[process] = 0 + last_twenty_run_times.Add(process) + last_twenty_run_times[process] = list() + highest_run_time.Add(process) + highest_run_time[process] = 0 + + // init starts and stops record starts + recordStart(process, 0) + recordEnd(process, 0) + + // Set up process + process.setup() + + // Save process in the name -> process map + nameToProcessMap[process.name] = process + +/datum/controller/processScheduler/proc/replaceProcess(var/datum/controller/process/oldProcess, var/datum/controller/process/newProcess) + processes.Remove(oldProcess) + processes.Add(newProcess) + + newProcess.idle() + idle.Remove(oldProcess) + running.Remove(oldProcess) + queued.Remove(oldProcess) + idle.Add(newProcess) + + last_start.Remove(oldProcess) + last_start.Add(newProcess) + last_start[newProcess] = 0 + + last_run_time.Add(newProcess) + last_run_time[newProcess] = last_run_time[oldProcess] + last_run_time.Remove(oldProcess) + + last_twenty_run_times.Add(newProcess) + last_twenty_run_times[newProcess] = last_twenty_run_times[oldProcess] + last_twenty_run_times.Remove(oldProcess) + + highest_run_time.Add(newProcess) + highest_run_time[newProcess] = highest_run_time[oldProcess] + highest_run_time.Remove(oldProcess) + + recordStart(newProcess, 0) + recordEnd(newProcess, 0) + + nameToProcessMap[newProcess.name] = newProcess + + +/datum/controller/processScheduler/proc/runProcess(var/datum/controller/process/process) + spawn(0) + process.process() + +/datum/controller/processScheduler/proc/processStarted(var/datum/controller/process/process) + setRunningProcessState(process) + recordStart(process) + +/datum/controller/processScheduler/proc/processFinished(var/datum/controller/process/process) + setIdleProcessState(process) + recordEnd(process) + +/datum/controller/processScheduler/proc/setIdleProcessState(var/datum/controller/process/process) + if (process in running) + running -= process + if (process in queued) + queued -= process + if (!(process in idle)) + idle += process + + process.idle() + +/datum/controller/processScheduler/proc/setQueuedProcessState(var/datum/controller/process/process) + if (process in running) + running -= process + if (process in idle) + idle -= process + if (!(process in queued)) + queued += process + + // The other state transitions are handled internally by the process. + process.queued() + +/datum/controller/processScheduler/proc/setRunningProcessState(var/datum/controller/process/process) + if (process in queued) + queued -= process + if (process in idle) + idle -= process + if (!(process in running)) + running += process + + process.running() + +/datum/controller/processScheduler/proc/recordStart(var/datum/controller/process/process, var/time = null) + if (isnull(time)) + time = world.timeofday + + last_start[process] = time + +/datum/controller/processScheduler/proc/recordEnd(var/datum/controller/process/process, var/time = null) + if (isnull(time)) + time = world.timeofday + + // If world.timeofday has rolled over, then we need to adjust. + if (time < last_start[process]) + last_start[process] -= 864000 + + var/lastRunTime = time - last_start[process] + + if(lastRunTime < 0) + lastRunTime = 0 + + recordRunTime(process, lastRunTime) + +/** + * recordRunTime + * Records a run time for a process + */ +/datum/controller/processScheduler/proc/recordRunTime(var/datum/controller/process/process, time) + last_run_time[process] = time + if(time > highest_run_time[process]) + highest_run_time[process] = time + + var/list/lastTwenty = last_twenty_run_times[process] + if (lastTwenty.len == 20) + lastTwenty.Cut(1, 2) + lastTwenty.len++ + lastTwenty[lastTwenty.len] = time + +/** + * averageRunTime + * returns the average run time (over the last 20) of the process + */ +/datum/controller/processScheduler/proc/averageRunTime(var/datum/controller/process/process) + var/lastTwenty = last_twenty_run_times[process] + + var/t = 0 + var/c = 0 + for(var/time in lastTwenty) + t += time + c++ + + if(c > 0) + return t / c + return c + +/datum/controller/processScheduler/proc/getStatusData() + var/list/data = new + + for (var/datum/controller/process/p in processes) + data.len++ + data[data.len] = p.getContextData() + + return data + +/datum/controller/processScheduler/proc/getProcessCount() + return processes.len + +/datum/controller/processScheduler/proc/hasProcess(var/processName as text) + if (nameToProcessMap[processName]) + return 1 + +/datum/controller/processScheduler/proc/killProcess(var/processName as text) + restartProcess(processName) + +/datum/controller/processScheduler/proc/restartProcess(var/processName as text) + if (hasProcess(processName)) + var/datum/controller/process/oldInstance = nameToProcessMap[processName] + var/datum/controller/process/newInstance = new oldInstance.type(src) + newInstance._copyStateFrom(oldInstance) + replaceProcess(oldInstance, newInstance) + oldInstance.kill() + +/datum/controller/processScheduler/proc/enableProcess(var/processName as text) + if (hasProcess(processName)) + var/datum/controller/process/process = nameToProcessMap[processName] + process.enable() + +/datum/controller/processScheduler/proc/disableProcess(var/processName as text) + if (hasProcess(processName)) + var/datum/controller/process/process = nameToProcessMap[processName] + process.disable() + +/datum/controller/processScheduler/proc/getProcess(var/name) + return nameToProcessMap[name] + +/datum/controller/processScheduler/proc/getProcessLastRunTime(var/datum/controller/process/process) + return last_run_time[process] + +/datum/controller/processScheduler/proc/getIsRunning() + return isRunning diff --git a/code/controllers/ProcessScheduler/core/updateQueue.dm b/code/controllers/ProcessScheduler/core/updateQueue.dm new file mode 100644 index 00000000000..118b6692b5a --- /dev/null +++ b/code/controllers/ProcessScheduler/core/updateQueue.dm @@ -0,0 +1,127 @@ +/** + * updateQueue.dm + */ + +#ifdef UPDATE_QUEUE_DEBUG +#define uq_dbg(text) world << text +#else +#define uq_dbg(text) +#endif +/datum/updateQueue + var/tmp/list/objects + var/tmp/previousStart + var/tmp/procName + var/tmp/list/arguments + var/tmp/datum/updateQueueWorker/currentWorker + var/tmp/workerTimeout + var/tmp/adjustedWorkerTimeout + var/tmp/currentKillCount + var/tmp/totalKillCount + +/datum/updateQueue/New(list/objects = list(), procName = "update", list/arguments = list(), workerTimeout = 2, inplace = 0) + ..() + + uq_dbg("Update queue created.") + + // Init proc allows for recycling the worker. + init(objects = objects, procName = procName, arguments = arguments, workerTimeout = workerTimeout, inplace = inplace) + +/** + * init + * @param list objects objects to update + * @param text procName the proc to call on each item in the object list + * @param list arguments optional arguments to pass to the update proc + * @param number workerTimeout number of ticks to wait for an update to + finish before forking a new update worker + * @param bool inplace whether the updateQueue should make a copy of objects. + the internal list will be modified, so it is usually + a good idea to leave this alone. Default behavior is to + copy. + */ +/datum/updateQueue/proc/init(list/objects = list(), procName = "update", list/arguments = list(), workerTimeout = 2, inplace = 0) + uq_dbg("Update queue initialization started.") + + if (!inplace) + // Make an internal copy of the list so we're not modifying the original. + initList(objects) + else + src.objects = objects + + // Init vars + src.procName = procName + src.arguments = arguments + src.workerTimeout = workerTimeout + + adjustedWorkerTimeout = workerTimeout + currentKillCount = 0 + totalKillCount = 0 + + uq_dbg("Update queue initialization finished. procName = '[procName]'") + +/datum/updateQueue/proc/initList(list/toCopy) + /** + * We will copy the list in reverse order, as our doWork proc + * will access them by popping an element off the end of the list. + * This ends up being quite a lot faster than taking elements off + * the head of the list. + */ + objects = new + + uq_dbg("Copying [toCopy.len] items for processing.") + + for(var/i=toCopy.len,i>0,) + objects.len++ + objects[objects.len] = toCopy[i--] + +/datum/updateQueue/proc/Run() + uq_dbg("Starting run...") + + startWorker() + while (istype(currentWorker) && !currentWorker.finished) + sleep(2) + checkWorker() + + uq_dbg("UpdateQueue completed run.") + +/datum/updateQueue/proc/checkWorker() + if(istype(currentWorker)) + // If world.timeofday has rolled over, then we need to adjust. + if(world.timeofday < currentWorker.lastStart) + currentWorker.lastStart -= 864000 + + if(world.timeofday - currentWorker.lastStart > adjustedWorkerTimeout) + // This worker is a bit slow, let's spawn a new one and kill the old one. + uq_dbg("Current worker is lagging... starting a new one.") + killWorker() + startWorker() + else // No worker! + uq_dbg("update queue ended up without a worker... starting a new one...") + startWorker() + +/datum/updateQueue/proc/startWorker() + // only run the worker if we have objects to work on + if(objects.len) + uq_dbg("Starting worker process.") + + // No need to create a fresh worker if we already have one... + if (istype(currentWorker)) + currentWorker.init(objects, procName, arguments) + else + currentWorker = new(objects, procName, arguments) + currentWorker.start() + else + uq_dbg("Queue is empty. No worker was started.") + currentWorker = null + +/datum/updateQueue/proc/killWorker() + // Kill the worker + currentWorker.kill() + currentWorker = null + // After we kill a worker, yield so that if the worker's been tying up the cpu, other stuff can immediately resume + sleep(-1) + currentKillCount++ + totalKillCount++ + if (currentKillCount >= 3) + uq_dbg("[currentKillCount] workers have been killed with a timeout of [adjustedWorkerTimeout]. Increasing worker timeout to compensate.") + adjustedWorkerTimeout++ + currentKillCount = 0 \ No newline at end of file diff --git a/code/controllers/ProcessScheduler/core/updateQueueWorker.dm b/code/controllers/ProcessScheduler/core/updateQueueWorker.dm new file mode 100644 index 00000000000..66f66bbcc01 --- /dev/null +++ b/code/controllers/ProcessScheduler/core/updateQueueWorker.dm @@ -0,0 +1,83 @@ +datum/updateQueueWorker + var/tmp/list/objects + var/tmp/killed + var/tmp/finished + var/tmp/procName + var/tmp/list/arguments + var/tmp/lastStart + var/tmp/cpuThreshold + +datum/updateQueueWorker/New(var/list/objects, var/procName, var/list/arguments, var/cpuThreshold = 90) + ..() + uq_dbg("updateQueueWorker created.") + + init(objects, procName, arguments, cpuThreshold) + +datum/updateQueueWorker/proc/init(var/list/objects, var/procName, var/list/arguments, var/cpuThreshold = 90) + src.objects = objects + src.procName = procName + src.arguments = arguments + src.cpuThreshold = cpuThreshold + + killed = 0 + finished = 0 + +datum/updateQueueWorker/proc/doWork() + // If there's nothing left to execute or we were killed, mark finished and return. + if (!objects || !objects.len) return finished() + + lastStart = world.timeofday // Absolute number of ticks since the world started up + + var/datum/object = objects[objects.len] // Pull out the object + objects.len-- // Remove the object from the list + + if (istype(object) && !isturf(object) && !object.disposed && isnull(object.gcDestroyed)) // We only work with real objects + call(object, procName)(arglist(arguments)) + + // If there's nothing left to execute + // or we were killed while running the above code, mark finished and return. + if (!objects || !objects.len) return finished() + + if (world.cpu > cpuThreshold) + // We don't want to force a tick into overtime! + // If the tick is about to go overtime, spawn the next update to go + // in the next tick. + uq_dbg("tick went into overtime with world.cpu = [world.cpu], deferred next update to next tick [1+(world.time / world.tick_lag)]") + + spawn(1) + doWork() + else + spawn(0) // Execute anonymous function immediately as if we were in a while loop... + doWork() + +datum/updateQueueWorker/proc/finished() + uq_dbg("updateQueueWorker finished.") + /** + * If the worker was killed while it was working on something, it + * should delete itself when it finally finishes working on it. + * Meanwhile, the updateQueue will have proceeded on with the rest of + * the queue. This will also terminate the spawned function that was + * created in the kill() proc. + */ + if(killed) + del(src) + + finished = 1 + +datum/updateQueueWorker/proc/kill() + uq_dbg("updateQueueWorker killed.") + killed = 1 + objects = null + + /** + * If the worker is not done in 30 seconds after it's killed, + * we'll forcibly delete it, causing the anonymous function it was + * running to be terminated. Hasta la vista, baby. + */ + spawn(300) + del(src) + +datum/updateQueueWorker/proc/start() + uq_dbg("updateQueueWorker started.") + spawn(0) + doWork() \ No newline at end of file diff --git a/code/controllers/ProcessScheduler/package.json b/code/controllers/ProcessScheduler/package.json new file mode 100644 index 00000000000..f699553fc61 --- /dev/null +++ b/code/controllers/ProcessScheduler/package.json @@ -0,0 +1,28 @@ +{ + "name": "ProcessScheduler", + "version": "1.0.0", + "description": "BYOND SS13 Process Scheduler", + "main": "processScheduler.js", + "scripts": { + "test": "echo \"Error: no test specified\" && exit 1" + }, + "repository": { + "type": "git", + "url": "https://github.com/goonstation/ProcessScheduler.git" + }, + "keywords": [ + "byond", + "ss13", + "process", + "scheduler" + ], + "author": "Volundr", + "license": "CC-BY-NC", + "bugs": { + "url": "https://github.com/goonstation/ProcessScheduler/issues" + }, + "homepage": "https://github.com/goonstation/ProcessScheduler", + "dependencies": { + "bower": "*" + } +} diff --git a/code/controllers/ProcessScheduler/test/processScheduler.js b/code/controllers/ProcessScheduler/test/processScheduler.js new file mode 100644 index 00000000000..0a4f111355d --- /dev/null +++ b/code/controllers/ProcessScheduler/test/processScheduler.js @@ -0,0 +1,56 @@ +(function ($) { + function setRef(theRef) { + ref = theRef; + } + + function jax(action, data) { + if (typeof data === 'undefined') + data = {}; + var params = []; + for (var k in data) { + if (data.hasOwnProperty(k)) { + params.push(encodeURIComponent(k) + '=' + encodeURIComponent(data[k])); + } + } + var newLoc = '?src=' + ref + ';action=' + action + ';' + params.join(';'); + window.location = newLoc; + } + + function requestRefresh(e) { + jax("refresh", null); + } + + function handleRefresh(processTable) { + $('#processTable').html(processTable); + initProcessTableButtons(); + } + + function requestKill(e) { + var button = $(e.currentTarget); + jax("kill", {name: button.data("process-name")}); + } + + function requestEnable(e) { + var button = $(e.currentTarget); + jax("enable", {name: button.data("process-name")}); + } + + function requestDisable(e) { + var button = $(e.currentTarget); + jax("disable", {name: button.data("process-name")}); + } + + function initProcessTableButtons() { + $(".kill-btn").on("click", requestKill); + $(".enable-btn").on("click", requestEnable); + $(".disable-btn").on("click", requestDisable); + } + + window.setRef = setRef; + window.handleRefresh = handleRefresh; + + $(function() { + initProcessTableButtons(); + $('#btn-refresh').on("click", requestRefresh); + }); +}(jQuery)); \ No newline at end of file diff --git a/code/controllers/ProcessScheduler/test/processSchedulerView.dm b/code/controllers/ProcessScheduler/test/processSchedulerView.dm new file mode 100644 index 00000000000..ae78b3f0154 --- /dev/null +++ b/code/controllers/ProcessScheduler/test/processSchedulerView.dm @@ -0,0 +1,94 @@ +/datum/processSchedulerView + +/datum/processSchedulerView/Topic(href, href_list) + if (!href_list["action"]) + return + + switch (href_list["action"]) + if ("kill") + var/toKill = href_list["name"] + processScheduler.killProcess(toKill) + refreshProcessTable() + if ("enable") + var/toEnable = href_list["name"] + processScheduler.enableProcess(toEnable) + refreshProcessTable() + if ("disable") + var/toDisable = href_list["name"] + processScheduler.disableProcess(toDisable) + refreshProcessTable() + if ("refresh") + refreshProcessTable() + +/datum/processSchedulerView/proc/refreshProcessTable() + windowCall("handleRefresh", getProcessTable()) + +/datum/processSchedulerView/proc/windowCall(var/function, var/data = null) + usr << output(data, "processSchedulerContext.browser:[function]") + +/datum/processSchedulerView/proc/getProcessTable() + var/text = "" + // and the context of each + for (var/list/data in processScheduler.getStatusData()) + text += "" + text += "" + text += "" + text += "" + text += "" + text += "" + text += "" + text += "" + text += "" + text += "" + + text += "
NameAvg(s)Last(s)Highest(s)TickcountTickrateStateAction
[data["name"]][num2text(data["averageRunTime"]/10,3)][num2text(data["lastRunTime"]/10,3)][num2text(data["highestRunTime"]/10,3)][num2text(data["ticks"],4)][data["schedule"]][data["status"]]" + if (data["disabled"]) + text += "" + else + text += "" + text += "
" + return text + +/** + * getContext + * Outputs an interface showing stats for all processes. + */ +/datum/processSchedulerView/proc/getContext() + bootstrap_browse() + usr << browse('processScheduler.js', "file=processScheduler.js;display=0") + + var/text = {" + Process Scheduler Detail + + [bootstrap_includes()] + + + +

Process Scheduler

+
+ +
+ +

The process scheduler controls [processScheduler.getProcessCount()] loops.

"} + + text += "
" + text += getProcessTable() + text += "
" + + usr << browse(text, "window=processSchedulerContext;size=800x600") + +/datum/processSchedulerView/proc/bootstrap_browse() + usr << browse('bower_components/jquery/dist/jquery.min.js', "file=jquery.min.js;display=0") + usr << browse('bower_components/bootstrap2.3.2/bootstrap/js/bootstrap.min.js', "file=bootstrap.min.js;display=0") + usr << browse('bower_components/bootstrap2.3.2/bootstrap/css/bootstrap.min.css', "file=bootstrap.min.css;display=0") + usr << browse('bower_components/bootstrap2.3.2/bootstrap/img/glyphicons-halflings-white.png', "file=glyphicons-halflings-white.png;display=0") + usr << browse('bower_components/bootstrap2.3.2/bootstrap/img/glyphicons-halflings.png', "file=glyphicons-halflings.png;display=0") + usr << browse('bower_components/json2/json2.js', "file=json2.js;display=0") + +/datum/processSchedulerView/proc/bootstrap_includes() + return {" + + + + + "} diff --git a/code/controllers/ProcessScheduler/test/testDyingUpdateQueueProcess.dm b/code/controllers/ProcessScheduler/test/testDyingUpdateQueueProcess.dm new file mode 100644 index 00000000000..d08ec46c7da --- /dev/null +++ b/code/controllers/ProcessScheduler/test/testDyingUpdateQueueProcess.dm @@ -0,0 +1,27 @@ +/** + * testDyingUpdateQueueProcess + * This process is an example of a process using an updateQueue. + * The datums updated by this process behave badly and block the update loop + * by sleeping. If you #define UPDATE_QUEUE_DEBUG, you will see the updateQueue + * killing off its worker processes and spawning new ones to work around slow + * updates. This means that if you have a code path that sleeps for a long time + * in mob.Life once in a blue moon, the mob update loop will not hang. + */ +/datum/slowTestDatum/proc/wackyUpdateProcessName() + sleep(rand(0,20)) // Randomly REALLY slow :| + +/datum/controller/process/testDyingUpdateQueueProcess + var/tmp/datum/updateQueue/updateQueueInstance + var/tmp/list/testDatums = list() + +/datum/controller/process/testDyingUpdateQueueProcess/setup() + name = "Dying UpdateQueue Process" + schedule_interval = 30 // every 3 seconds + updateQueueInstance = new + for(var/i = 1, i < 30, i++) + testDatums.Add(new /datum/slowTestDatum) + +/datum/controller/process/testDyingUpdateQueueProcess/doWork() + updateQueueInstance.init(testDatums, "wackyUpdateProcessName") + updateQueueInstance.Run() + \ No newline at end of file diff --git a/code/controllers/ProcessScheduler/test/testHarness.dm b/code/controllers/ProcessScheduler/test/testHarness.dm new file mode 100644 index 00000000000..2b5f1dff813 --- /dev/null +++ b/code/controllers/ProcessScheduler/test/testHarness.dm @@ -0,0 +1,35 @@ +/* + These are simple defaults for your project. + */ +#define DEBUG + +var/global/datum/processSchedulerView/processSchedulerView + +world + loop_checks = 0 + New() + ..() + processScheduler = new + processSchedulerView = new + +mob + step_size = 8 + + New() + ..() + + + verb + startProcessScheduler() + set name = "Start Process Scheduler" + processScheduler.setup() + processScheduler.start() + + getProcessSchedulerContext() + set name = "Get Process Scheduler Status Panel" + processSchedulerView.getContext() + + runUpdateQueueTests() + set name = "Run Update Queue Testsuite" + var/datum/updateQueueTests/t = new + t.runTests() \ No newline at end of file diff --git a/code/controllers/ProcessScheduler/test/testHungProcess.dm b/code/controllers/ProcessScheduler/test/testHungProcess.dm new file mode 100644 index 00000000000..ced05dd4d70 --- /dev/null +++ b/code/controllers/ProcessScheduler/test/testHungProcess.dm @@ -0,0 +1,15 @@ +/** + * testHungProcess + * This process is an example of a simple update loop process that hangs. + */ + +/datum/controller/process/testHungProcess/setup() + name = "Hung Process" + schedule_interval = 30 // every 3 seconds + +/datum/controller/process/testHungProcess/doWork() + sleep(1000) // FUCK + // scheck is also responsible for handling hung processes. If a process + // hangs, and later resumes, but has already been killed by the scheduler, + // scheck will force the process to bail out. + scheck() \ No newline at end of file diff --git a/code/controllers/ProcessScheduler/test/testNiceProcess.dm b/code/controllers/ProcessScheduler/test/testNiceProcess.dm new file mode 100644 index 00000000000..aa921bc62fa --- /dev/null +++ b/code/controllers/ProcessScheduler/test/testNiceProcess.dm @@ -0,0 +1,13 @@ +/** + * testNiceProcess + * This process is an example of a simple update loop process that is + * relatively fast. + */ + +/datum/controller/process/testNiceProcess/setup() + name = "Nice Process" + schedule_interval = 10 // every second + +/datum/controller/process/testNiceProcess/doWork() + sleep(rand(1,5)) // Just to pretend we're doing something + \ No newline at end of file diff --git a/code/controllers/ProcessScheduler/test/testSlowProcess.dm b/code/controllers/ProcessScheduler/test/testSlowProcess.dm new file mode 100644 index 00000000000..b7c9e6e21e8 --- /dev/null +++ b/code/controllers/ProcessScheduler/test/testSlowProcess.dm @@ -0,0 +1,28 @@ +/** + * testSlowProcess + * This process is an example of a simple update loop process that is slow. + * The update loop here sleeps inside to provide an example, but if you had + * a computationally intensive loop process that is simply slow, you can use + * scheck() inside the loop to force it to yield periodically according to + * the sleep_interval var. By default, scheck will cause a loop to sleep every + * 2 ticks. + */ + +/datum/controller/process/testSlowProcess/setup() + name = "Slow Process" + schedule_interval = 30 // every 3 seconds + +/datum/controller/process/testSlowProcess/doWork() + // set background = 1 will cause loop constructs to sleep periodically, + // whenever the BYOND scheduler deems it productive to do so. + // This behavior is not always sufficient, nor is it always consistent. + // Rather than leaving it up to the BYOND scheduler, we can control it + // ourselves and leave nothing to the black box. + set background = 1 + + for(var/i=1,i<30,i++) + // Just to pretend we're doing something here + sleep(rand(3, 5)) + + // Forces this loop to yield(sleep) periodically. + scheck() \ No newline at end of file diff --git a/code/controllers/ProcessScheduler/test/testUpdateQueue.dm b/code/controllers/ProcessScheduler/test/testUpdateQueue.dm new file mode 100644 index 00000000000..07b64e927f3 --- /dev/null +++ b/code/controllers/ProcessScheduler/test/testUpdateQueue.dm @@ -0,0 +1,209 @@ +var/global/list/updateQueueTestCount = list() + +/datum/updateQueueTests + var/start + proc + runTests() + world << "Running 9 tests..." + testUpdateQueuePerformance() + sleep(1) + testInplace() + sleep(1) + testInplaceUpdateQueuePerformance() + sleep(1) + testUpdateQueueReinit() + sleep(1) + testCrashingQueue() + sleep(1) + testEmptyQueue() + sleep(1) + testManySlowItemsInQueue() + sleep(1) + testVariableWorkerTimeout() + sleep(1) + testReallySlowItemInQueue() + sleep(1) + world << "Finished!" + + beginTiming() + start = world.time + + endTiming(text) + var/time = (world.time - start) / world.tick_lag + world << {"Performance - [text] - [time] ticks"} + + getCount() + return updateQueueTestCount[updateQueueTestCount.len] + + incrementTestCount() + updateQueueTestCount.len++ + updateQueueTestCount[updateQueueTestCount.len] = 0 + + assertCountEquals(count, text) + assertThat(getCount() == count, text) + + assertCountLessThan(count, text) + assertThat(getCount() < count, text) + + assertCountGreaterThan(count, text) + assertThat(getCount() > count, text) + + assertThat(condition, text) + if (condition) + world << {"PASS: [text]"} + else + world << {"FAIL: [text]"} + + testUpdateQueuePerformance() + incrementTestCount() + var/list/objs = new + for(var/i=1,i<=100000,i++) + objs.Add(new /datum/uqTestDatum/fast(updateQueueTestCount.len)) + + var/datum/updateQueue/uq = new(objs) + + beginTiming() + uq.Run() + endTiming("updating 100000 simple objects") + + assertCountEquals(100000, "test that update queue updates all objects expected") + del(objs) + del(uq) + + testUpdateQueueReinit() + incrementTestCount() + var/list/objs = new + for(var/i=1,i<=100,i++) + objs.Add(new /datum/uqTestDatum/fast(updateQueueTestCount.len)) + + var/datum/updateQueue/uq = new(objs) + uq.Run() + objs = new + + for(var/i=1,i<=100,i++) + objs.Add(new /datum/uqTestDatum/fast(updateQueueTestCount.len)) + uq.init(objs) + uq.Run() + assertCountEquals(200, "test that update queue reinitializes properly and updates all objects as expected.") + del(objs) + del(uq) + + testInplace() + incrementTestCount() + var/list/objs = new + for(var/i=1,i<=100,i++) + objs.Add(new /datum/uqTestDatum/fast(updateQueueTestCount.len)) + var/datum/updateQueue/uq = new(objects = objs, inplace = 1) + uq.Run() + assertThat(objs.len == 0, "test that update queue inplace option really works inplace") + assertCountEquals(100, "test that inplace update queue updates the right number of objects") + del(objs) + del(uq) + + testInplaceUpdateQueuePerformance() + incrementTestCount() + var/list/objs = new + for(var/i=1,i<=100000,i++) + objs.Add(new /datum/uqTestDatum/fast(updateQueueTestCount.len)) + + var/datum/updateQueue/uq = new(objs) + + beginTiming() + uq.Run() + endTiming("updating 100000 simple objects in place") + del(objs) + del(uq) + + testCrashingQueue() + incrementTestCount() + var/list/objs = new + for(var/i=1,i<=10,i++) + objs.Add(new /datum/uqTestDatum/fast(updateQueueTestCount.len)) + objs.Add(new /datum/uqTestDatum/crasher(updateQueueTestCount.len)) + for(var/i=1,i<=10,i++) + objs.Add(new /datum/uqTestDatum/fast(updateQueueTestCount.len)) + + var/datum/updateQueue/uq = new(objs) + uq.Run() + assertCountEquals(20, "test that update queue handles crashed update procs OK") + del(objs) + del(uq) + + testEmptyQueue() + incrementTestCount() + var/list/objs = new + var/datum/updateQueue/uq = new(objs) + uq.Run() + assertCountEquals(0, "test that update queue doesn't barf on empty lists") + del(objs) + del(uq) + + testManySlowItemsInQueue() + incrementTestCount() + var/list/objs = new + for(var/i=1,i<=30,i++) + objs.Add(new /datum/uqTestDatum/slow(updateQueueTestCount.len)) + var/datum/updateQueue/uq = new(objs) + uq.Run() + assertCountEquals(30, "test that update queue slows down execution if too many objects are slow to update") + del(objs) + del(uq) + + testVariableWorkerTimeout() + incrementTestCount() + var/list/objs = new + for(var/i=1,i<=20,i++) + objs.Add(new /datum/uqTestDatum/slow(updateQueueTestCount.len)) + var/datum/updateQueue/uq = new(objs, workerTimeout=6) + uq.Run() + assertCountEquals(20, "test that variable worker timeout works properly") + del(objs) + del(uq) + + testReallySlowItemInQueue() + incrementTestCount() + var/list/objs = new + for(var/i=1,i<=10,i++) + objs.Add(new /datum/uqTestDatum/fast(updateQueueTestCount.len)) + objs.Add(new /datum/uqTestDatum/reallySlow(updateQueueTestCount.len)) + for(var/i=1,i<=10,i++) + objs.Add(new /datum/uqTestDatum/fast(updateQueueTestCount.len)) + var/datum/updateQueue/uq = new(objs) + uq.Run() + assertCountEquals(20, "test that update queue skips objects that are too slow to update") + del(objs) + del(uq) + + + +datum/uqTestDatum + var/testNum + New(testNum) + ..() + src.testNum = testNum + proc/update() + updateQueueTestCount[testNum]++ + proc/lag(cycles) + set background = 1 + for(var/i=0,i 5) + world << "RUNTIMES IN ATMOS TICKER. Killing air simulation!" + world.log << "### ZAS SHUTDOWN" + + message_admins("ZASALERT: Shutting down! status: [air_master.tick_progress]") + log_admin("ZASALERT: Shutting down! status: [air_master.tick_progress]") + + air_processing_killed = TRUE + air_master.failed_ticks = 0 diff --git a/code/controllers/Processes/disease.dm b/code/controllers/Processes/disease.dm new file mode 100644 index 00000000000..a8d840097ec --- /dev/null +++ b/code/controllers/Processes/disease.dm @@ -0,0 +1,11 @@ +/datum/controller/process/disease + var/tmp/datum/updateQueue/updateQueueInstance + +/datum/controller/process/disease/setup() + name = "disease" + schedule_interval = 20 // every 2 seconds + updateQueueInstance = new + +/datum/controller/process/disease/doWork() + updateQueueInstance.init(active_diseases, "process") + updateQueueInstance.Run() diff --git a/code/controllers/Processes/emergencyShuttle.dm b/code/controllers/Processes/emergencyShuttle.dm new file mode 100644 index 00000000000..e7289311b95 --- /dev/null +++ b/code/controllers/Processes/emergencyShuttle.dm @@ -0,0 +1,9 @@ +/datum/controller/process/emergencyShuttle/setup() + name = "emergency shuttle" + schedule_interval = 20 // every 2 seconds + + if(!emergency_shuttle) + emergency_shuttle = new + +/datum/controller/process/emergencyShuttle/doWork() + emergency_shuttle.process() diff --git a/code/controllers/Processes/event.dm b/code/controllers/Processes/event.dm new file mode 100644 index 00000000000..8faaca1f1ef --- /dev/null +++ b/code/controllers/Processes/event.dm @@ -0,0 +1,14 @@ +/datum/controller/process/event + var/tmp/datum/updateQueue/updateQueueInstance + +/datum/controller/process/event/setup() + name = "event" + schedule_interval = 20 // every 2 seconds + updateQueueInstance = new + +/datum/controller/process/event/doWork() + updateQueueInstance.init(event_manager, "process") + updateQueueInstance.Run() + +/datum/controller/process/event/onFinish() + checkEvent() diff --git a/code/controllers/Processes/garbage.dm b/code/controllers/Processes/garbage.dm new file mode 100644 index 00000000000..f589c641f5b --- /dev/null +++ b/code/controllers/Processes/garbage.dm @@ -0,0 +1,10 @@ +/datum/controller/process/garbage/setup() + name = "garbage" + schedule_interval = 20 // every 2 seconds + + if(!garbageCollector) + garbageCollector = new + +/datum/controller/process/garbage/doWork() + garbageCollector.process() + scheck() \ No newline at end of file diff --git a/code/controllers/Processes/inactivity.dm b/code/controllers/Processes/inactivity.dm new file mode 100644 index 00000000000..b610502d19e --- /dev/null +++ b/code/controllers/Processes/inactivity.dm @@ -0,0 +1,16 @@ +/datum/controller/process/inactivity/setup() + name = "inactivity" + schedule_interval = INACTIVITY_KICK + +/datum/controller/process/inactivity/doWork() + if(config.kick_inactive) + for(var/client/C in clients) + if(C.is_afk(INACTIVITY_KICK)) + if(!istype(C.mob, /mob/dead)) + log_access("AFK: [key_name(C)]") + C << "You have been inactive for more than 10 minutes and have been disconnected." + del(C) + + scheck() + +#undef INACTIVITY_KICK diff --git a/code/controllers/Processes/lighting.dm b/code/controllers/Processes/lighting.dm new file mode 100644 index 00000000000..bbf9ecd2f99 --- /dev/null +++ b/code/controllers/Processes/lighting.dm @@ -0,0 +1,26 @@ +/datum/controller/process/lighting/setup() + name = "lighting" + schedule_interval = 5 // every .5 second + lighting_controller.Initialize() + +/datum/controller/process/lighting/doWork() + lighting_controller.lights_workload_max = \ + max(lighting_controller.lights_workload_max, lighting_controller.lights.len) + + for(var/datum/light_source/L in lighting_controller.lights) + if(L && L.check()) + lighting_controller.lights.Remove(L) + + scheck() + + lighting_controller.changed_turfs_workload_max = \ + max(lighting_controller.changed_turfs_workload_max, lighting_controller.changed_turfs.len) + + for(var/turf/T in lighting_controller.changed_turfs) + if(T && T.lighting_changed) + T.shift_to_subarea() + + scheck() + + if(lighting_controller.changed_turfs && lighting_controller.changed_turfs.len) + lighting_controller.changed_turfs.len = 0 // reset the changed list diff --git a/code/controllers/Processes/machinery.dm b/code/controllers/Processes/machinery.dm new file mode 100644 index 00000000000..52274a519af --- /dev/null +++ b/code/controllers/Processes/machinery.dm @@ -0,0 +1,34 @@ +/datum/controller/process/machinery/setup() + name = "machinery" + schedule_interval = 20 // every 2 seconds + +/datum/controller/process/machinery/doWork() + //#ifdef PROFILE_MACHINES + //machine_profiling.len = 0 + //#endif + + for(var/obj/machinery/M in machines) + if(M && !M.gcDestroyed) + #ifdef PROFILE_MACHINES + var/time_start = world.timeofday + #endif + + if(M.process() == PROCESS_KILL) + //M.inMachineList = 0 We don't use this debugging function + machines.Remove(M) + continue + + if(M && M.use_power) + M.auto_use_power() + + #ifdef PROFILE_MACHINES + var/time_end = world.timeofday + + if(!(M.type in machine_profiling)) + machine_profiling[M.type] = 0 + + machine_profiling[M.type] += (time_end - time_start) + #endif + + scheck() + diff --git a/code/controllers/Processes/mob.dm b/code/controllers/Processes/mob.dm new file mode 100644 index 00000000000..b3765b0cf9c --- /dev/null +++ b/code/controllers/Processes/mob.dm @@ -0,0 +1,20 @@ +/datum/controller/process/mob + var/tmp/datum/updateQueue/updateQueueInstance + +/datum/controller/process/mob/setup() + name = "mob" + schedule_interval = 20 // every 2 seconds + updateQueueInstance = new + +/datum/controller/process/mob/started() + ..() + if(!updateQueueInstance) + if(!mob_list) + mob_list = list() + else if(mob_list.len) + updateQueueInstance = new + +/datum/controller/process/mob/doWork() + if(updateQueueInstance) + updateQueueInstance.init(mob_list, "Life") + updateQueueInstance.Run() diff --git a/code/controllers/Processes/nanoui.dm b/code/controllers/Processes/nanoui.dm new file mode 100644 index 00000000000..c8396bcab87 --- /dev/null +++ b/code/controllers/Processes/nanoui.dm @@ -0,0 +1,11 @@ +/datum/controller/process/nanoui + var/tmp/datum/updateQueue/updateQueueInstance + +/datum/controller/process/nanoui/setup() + name = "nanoui" + schedule_interval = 20 // every 2 seconds + updateQueueInstance = new + +/datum/controller/process/nanoui/doWork() + updateQueueInstance.init(nanomanager.processing_uis, "process") + updateQueueInstance.Run() diff --git a/code/controllers/Processes/obj.dm b/code/controllers/Processes/obj.dm new file mode 100644 index 00000000000..15ad98dd3d6 --- /dev/null +++ b/code/controllers/Processes/obj.dm @@ -0,0 +1,21 @@ +var/global/list/object_profiling = list() +/datum/controller/process/obj + var/tmp/datum/updateQueue/updateQueueInstance + +/datum/controller/process/obj/setup() + name = "obj" + schedule_interval = 20 // every 2 seconds + updateQueueInstance = new + +/datum/controller/process/obj/started() + ..() + if(!updateQueueInstance) + if(!processing_objects) + processing_objects = list() + else if(processing_objects.len) + updateQueueInstance = new + +/datum/controller/process/obj/doWork() + if(updateQueueInstance) + updateQueueInstance.init(processing_objects, "process") + updateQueueInstance.Run() diff --git a/code/controllers/Processes/pipenet.dm b/code/controllers/Processes/pipenet.dm new file mode 100644 index 00000000000..56a068f54ca --- /dev/null +++ b/code/controllers/Processes/pipenet.dm @@ -0,0 +1,12 @@ +/datum/controller/process/pipenet/setup() + name = "pipenet" + schedule_interval = 20 // every 2 seconds + +/datum/controller/process/pipenet/doWork() + for(var/datum/pipe_network/pipeNetwork in pipe_networks) + if(istype(pipeNetwork) && !pipeNetwork.disposed) + pipeNetwork.process() + scheck() + continue + + pipe_networks.Remove(pipeNetwork) diff --git a/code/controllers/Processes/power_machinery.dm b/code/controllers/Processes/power_machinery.dm new file mode 100644 index 00000000000..ce17c0583a6 --- /dev/null +++ b/code/controllers/Processes/power_machinery.dm @@ -0,0 +1,45 @@ +var/global/list/power_machinery_profiling = list() + +/datum/controller/process/power_machinery + var/tmp/datum/updateQueue/updateQueueInstance + +/datum/controller/process/power_machinery/setup() + name = "pow_machine" + schedule_interval = 20 // every 2 seconds + +/datum/controller/process/power_machinery/doWork() + for(var/i = 1 to power_machines.len) + if(i > power_machines.len) + break + var/obj/machinery/M = power_machines[i] + if(istype(M) && !M.gcDestroyed) + #ifdef PROFILE_MACHINES + var/time_start = world.timeofday + #endif + + if(M.process() == PROCESS_KILL) + M.inMachineList = 0 + power_machines.Remove(M) + continue + + if(M && M.use_power) + M.auto_use_power() + if(istype(M)) + #ifdef PROFILE_MACHINES + var/time_end = world.timeofday + + if(!(M.type in power_machinery_profiling)) + power_machinery_profiling[M.type] = 0 + + power_machinery_profiling[M.type] += (time_end - time_start) + #endif + else + if(!power_machines.Remove(M)) + power_machines.Cut(i,i+1) + else + if(M) + M.inMachineList = 0 + if(!power_machines.Remove(M)) + power_machines.Cut(i,i+1) + + scheck() diff --git a/code/controllers/Processes/powernet.dm b/code/controllers/Processes/powernet.dm new file mode 100644 index 00000000000..1edf194915a --- /dev/null +++ b/code/controllers/Processes/powernet.dm @@ -0,0 +1,12 @@ +/datum/controller/process/powernet/setup() + name = "powernet" + schedule_interval = 20 // every 2 seconds + +/datum/controller/process/powernet/doWork() + for(var/datum/powernet/powerNetwork in powernets) + if(istype(powerNetwork) && !powerNetwork.disposed) + powerNetwork.reset() + scheck() + continue + + powernets.Remove(powerNetwork) diff --git a/code/controllers/Processes/sun.dm b/code/controllers/Processes/sun.dm new file mode 100644 index 00000000000..f09806cef53 --- /dev/null +++ b/code/controllers/Processes/sun.dm @@ -0,0 +1,7 @@ +/datum/controller/process/sun/setup() + name = "sun" + schedule_interval = 20 // every second + sun = new + +/datum/controller/process/sun/doWork() + sun.calc_position() diff --git a/code/controllers/Processes/ticker.dm b/code/controllers/Processes/ticker.dm new file mode 100644 index 00000000000..b7c45ba91a4 --- /dev/null +++ b/code/controllers/Processes/ticker.dm @@ -0,0 +1,35 @@ +var/global/datum/controller/process/ticker/tickerProcess + +/datum/controller/process/ticker + var/lastTickerTimeDuration + var/lastTickerTime + +/datum/controller/process/ticker/setup() + name = "ticker" + schedule_interval = 20 // every 2 seconds + + lastTickerTime = world.timeofday + + if(!ticker) + ticker = new + + tickerProcess = src + + spawn(0) + if(ticker) + ticker.pregame() + +/datum/controller/process/ticker/doWork() + var/currentTime = world.timeofday + + if(currentTime < lastTickerTime) // check for midnight rollover + lastTickerTimeDuration = (currentTime - (lastTickerTime - TICKS_IN_DAY)) / TICKS_IN_SECOND + else + lastTickerTimeDuration = (currentTime - lastTickerTime) / TICKS_IN_SECOND + + lastTickerTime = currentTime + + ticker.process() + +/datum/controller/process/ticker/proc/getLastTickerTimeDuration() + return lastTickerTimeDuration diff --git a/code/controllers/Processes/vote.dm b/code/controllers/Processes/vote.dm new file mode 100644 index 00000000000..5df5ce69792 --- /dev/null +++ b/code/controllers/Processes/vote.dm @@ -0,0 +1,6 @@ +/datum/controller/process/vote/setup() + name = "vote" + schedule_interval = 10 // every second + +/datum/controller/process/vote/doWork() + vote.process() diff --git a/code/controllers/master_controller.dm b/code/controllers/master_controller.dm index 3aacb25c3fc..518cfafd522 100644 --- a/code/controllers/master_controller.dm +++ b/code/controllers/master_controller.dm @@ -5,7 +5,6 @@ var/global/datum/controller/game_controller/master_controller //Set in world.New() var/global/controller_iteration = 0 -var/global/last_tick_timeofday = world.timeofday var/global/last_tick_duration = 0 var/global/air_processing_killed = 0 @@ -54,8 +53,8 @@ datum/controller/game_controller/New() if(!syndicate_code_phrase) syndicate_code_phrase = generate_code_phrase() if(!syndicate_code_response) syndicate_code_response = generate_code_phrase() - if(!emergency_shuttle) emergency_shuttle = new /datum/emergency_shuttle_controller() - if(!shuttle_controller) shuttle_controller = new /datum/shuttle_controller() + //if(!emergency_shuttle) emergency_shuttle = new /datum/emergency_shuttle_controller() MOVED TO SCHEDULER + //if(!shuttle_controller) shuttle_controller = new /datum/shuttle_controller() datum/controller/game_controller/proc/setup() world.tick_lag = config.Ticklag @@ -63,16 +62,19 @@ datum/controller/game_controller/proc/setup() spawn(20) createRandomZlevel() + /* MOVED TO SCHEDULER if(!air_master) air_master = new /datum/controller/air_system() air_master.Setup() if(!ticker) ticker = new /datum/controller/gameticker() + */ if(!garbage) garbage = new /datum/controller/garbage_collector() + color_windows_init() setup_objects() setupgenetics() @@ -82,15 +84,17 @@ datum/controller/game_controller/proc/setup() for(var/i=0, i= 3 && malf_mode_declared) - AI_win_timeleft -= ((apcs/6)*last_tick_duration) //Victory timer now de-increments based on how many APCs are hacked. --NeoFite + AI_win_timeleft -= ((apcs/6)*tickerProcess.getLastTickerTimeDuration()) //Victory timer now de-increments based on how many APCs are hacked. --NeoFite ..() if (AI_win_timeleft<=0) check_win() - return /datum/game_mode/malfunction/check_win() diff --git a/code/global.dm b/code/global.dm index 1c292b17a2b..4859d6a2a01 100644 --- a/code/global.dm +++ b/code/global.dm @@ -194,7 +194,6 @@ var/list/reverse_dir = list(2, 1, 3, 8, 10, 9, 11, 4, 6, 5, 7, 12, 14, 13, 15, 3 var/datum/station_state/start_state = null var/datum/configuration/config = null -var/datum/sun/sun = null var/list/combatlog = list() var/list/IClog = list() diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index 9900b2c0b42..f0f38e13745 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -873,6 +873,7 @@ var/list/slot_equipment_priority = list( \ stat(null, "Instances:\t[world.contents.len]") if(master_controller) + /* HANDLED THROUGH PROCESS SCHEDULER stat(null, "MasterController-[last_tick_duration] ([master_controller.processing?"On":"Off"]-[controller_iteration])") stat(null, "Air-[master_controller.air_cost]") stat(null, "Sun-[master_controller.sun_cost]") @@ -884,13 +885,69 @@ var/list/slot_equipment_priority = list( \ stat(null, "PiNet-[master_controller.networks_cost]\t#[pipe_networks.len]") stat(null, "PoNet-[master_controller.powernets_cost]\t#[powernets.len]") stat(null, "NanoUI-[master_controller.nano_cost]\t#[nanomanager.processing_uis.len]") - stat(null,"Events-[master_controller.events_cost]\t#[event_manager.active_events.len]") // stat(null, "GC-[master_controller.gc_cost]\t#[garbage.queue.len]") - stat(null, "Tick-[master_controller.ticker_cost]") + stat(null, "Tick-[master_controller.ticker_cost]")*/ + stat(null,"Events-[master_controller.events_cost]\t#[event_manager.active_events.len]") stat(null, "ALL-[master_controller.total_cost]") else stat(null, "MasterController-ERROR") + if(processScheduler.getIsRunning()) + var/datum/controller/process/process + + process = processScheduler.getProcess("vote") + stat(null, "VOT\t - #[process.getTicks()]\t - [process.getLastRunTime()]") + + process = processScheduler.getProcess("air") + stat(null, "AIR\t - #[process.getTicks()]\t - [process.getLastRunTime()]") + + process = processScheduler.getProcess("sun") + stat(null, "SUN\t - #[process.getTicks()]\t - [process.getLastRunTime()]") + + process = processScheduler.getProcess("ticker") + stat(null, "TIC\t - #[process.getTicks()]\t - [process.getLastRunTime()]") + + //process = processScheduler.getProcess("garbage") + //stat(null, "GAR\t - #[process.getTicks()]\t - [process.getLastRunTime()]") + + process = processScheduler.getProcess("lighting") + stat(null, "LIG\t - #[process.getTicks()]\t - [process.getLastRunTime()]") + + process = processScheduler.getProcess("shuttle controller") + stat(null, "SHT\t - #[process.getTicks()]\t - [process.getLastRunTime()]") + + process = processScheduler.getProcess("emergency shuttle") + stat(null, "EME\t - #[process.getTicks()]\t - [process.getLastRunTime()]") + + process = processScheduler.getProcess("inactivity") + stat(null, "IAC\t - #[process.getTicks()]\t - [process.getLastRunTime()]") + + process = processScheduler.getProcess("mob") + stat(null, "MOB([mob_list.len])\t - #[process.getTicks()]\t - [process.getLastRunTime()]") + + process = processScheduler.getProcess("disease") + stat(null, "DIS([active_diseases.len])\t - #[process.getTicks()]\t - [process.getLastRunTime()]") + + process = processScheduler.getProcess("machinery") + stat(null, "MAC([machines.len])\t - #[process.getTicks()]\t - [process.getLastRunTime()]") + + process = processScheduler.getProcess("obj") + stat(null, "OBJ([processing_objects.len])\t - #[process.getTicks()]\t - [process.getLastRunTime()]") + + process = processScheduler.getProcess("pipenet") + stat(null, "PIP([pipe_networks.len])\t - #[process.getTicks()]\t - [process.getLastRunTime()]") + + process = processScheduler.getProcess("powernet") + stat(null, "POW([powernets.len])\t - #[process.getTicks()]\t - [process.getLastRunTime()]") + + process = processScheduler.getProcess("nanoui") + stat(null, "NAN([nanomanager.processing_uis.len])\t - #[process.getTicks()]\t - [process.getLastRunTime()]") + + //process = processScheduler.getProcess("event") + //stat(null, "EVE([events.len])\t - #[process.getTicks()]\t - [process.getLastRunTime()]") + else + stat(null, "processScheduler is not running.") + if(listed_turf && client) if(!TurfAdjacent(listed_turf)) listed_turf = null diff --git a/code/world.dm b/code/world.dm index e03344d7f6e..07377b04f0c 100644 --- a/code/world.dm +++ b/code/world.dm @@ -41,16 +41,19 @@ sleep_offline = 1 + processScheduler = new master_controller = new /datum/controller/game_controller() spawn(1) + processScheduler.deferSetupFor(/datum/controller/process/ticker) + processScheduler.setup() + master_controller.setup() spawn(3000) //so we aren't adding to the round-start lag if(config.ToRban) ToRban_autoupdate() - if(config.kick_inactive) - KickInactiveClients() -// KickDisconnectedClients() + /*if(config.kick_inactive) HANDLED IN PROCESS SCHEDULER + KickInactiveClients()*/ #undef RECOMMENDED_VERSION @@ -193,6 +196,8 @@ var/world_topic_spam_protect_time = world.timeofday spawn(0) world << sound(pick('sound/AI/newroundsexy.ogg','sound/misc/apcdestroyed.ogg','sound/misc/bangindonk.ogg')) // random end sounds!! - LastyBatsy + processScheduler.stop() + for(var/client/C in clients) if(config.server) //if you set a server location in config.txt, it sends you there instead of trying to reconnect to the same world address. -- NeoFite C << link("byond://[config.server]") @@ -225,7 +230,7 @@ var/world_topic_spam_protect_time = world.timeofday sleep(sleep_length) sleep_check = world.timeofday waiting++ -#undef INACTIVITY_KICK +//#undef INACTIVITY_KICK /* #define DISCONNECTED_DELETE 6000 //10 minutes in ticks (approx) /world/proc/KickDisconnectedClients() diff --git a/nano/debug.html b/nano/debug.html index 58b2be3df1a..be12a9eb2d8 100644 --- a/nano/debug.html +++ b/nano/debug.html @@ -16,7 +16,7 @@ - +

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z-Dk2TC9t&3)ll+3xSi`0@Q8fobGi~DU(dbIm_@WoIkiKgBb_bb_fczyz^0|HqgHU+ HD)9dS@8v{> From 3b072b5a626cc7f58ee8e44a726657ba2f90ff42 Mon Sep 17 00:00:00 2001 From: Markolie Date: Sun, 22 Feb 2015 18:47:58 +0100 Subject: [PATCH 04/16] Remove click delay from most things --- code/_onclick/ai.dm | 2 - code/_onclick/click.dm | 52 ++++++------------- code/_onclick/cyborg.dm | 13 ----- code/_onclick/hud/screen_objects.dm | 5 -- code/_onclick/item_attack.dm | 1 + code/_onclick/observer.dm | 4 +- code/_onclick/other_mobs.dm | 9 ---- code/_onclick/telekinesis.dm | 19 ++----- code/defines/obj/weapon.dm | 1 - code/game/gamemodes/blob/theblob.dm | 1 + code/game/gamemodes/heist/heist.dm | 2 +- code/game/machinery/doors/windowdoor.dm | 2 + code/game/objects/items.dm | 2 - .../objects/items/devices/laserpointer.dm | 2 +- code/game/objects/structures/grille.dm | 6 ++- code/game/objects/structures/window.dm | 4 ++ code/game/turfs/simulated/walls.dm | 5 +- code/game/verbs/atom_verbs.dm | 2 +- code/modules/mob/living/living.dm | 18 +++---- .../mob/living/simple_animal/simple_animal.dm | 1 + code/modules/mob/mob.dm | 4 +- code/modules/mob/mob_grab.dm | 2 +- code/modules/projectiles/gun.dm | 2 +- .../projectiles/guns/projectile/rocket.dm | 2 +- code/setup.dm | 11 +++- 25 files changed, 68 insertions(+), 104 deletions(-) diff --git a/code/_onclick/ai.dm b/code/_onclick/ai.dm index 5e65bc57536..e7721b4a4a6 100644 --- a/code/_onclick/ai.dm +++ b/code/_onclick/ai.dm @@ -15,7 +15,6 @@ return if(control_disabled || stat) return - next_move = world.time + 9 if(ismob(A)) ai_actual_track(A) @@ -60,7 +59,6 @@ if(world.time <= next_move) return - next_move = world.time + 9 if(aiCamera.in_camera_mode) aiCamera.camera_mode_off() diff --git a/code/_onclick/click.dm b/code/_onclick/click.dm index fb2f17d46a9..1e14f780704 100644 --- a/code/_onclick/click.dm +++ b/code/_onclick/click.dm @@ -77,6 +77,7 @@ return M.click_action(A,src) if(restrained()) + changeNext_move(CLICK_CD_HANDCUFFED) //Doing shit in cuffs shall be vey slow RestrainedClickOn(A) return @@ -87,37 +88,26 @@ var/obj/item/W = get_active_hand() if(W == A) - next_move = world.time + 6 - if(W.flags&USEDELAY) - next_move += 5 W.attack_self(src) if(hand) update_inv_l_hand(0) else update_inv_r_hand(0) - return // operate two STORAGE levels deep here (item in backpack in src; NOT item in box in backpack in src) var/sdepth = A.storage_depth(src) if(A == loc || (A in loc) || (sdepth != -1 && sdepth <= 1)) - - // faster access to objects already on you - if(A in contents) - next_move = world.time + 6 // on your person - else - next_move = world.time + 8 // in a box/bag or in your square - // No adjacency needed if(W) - if(W.flags&USEDELAY) - next_move += 5 - var/resolved = A.attackby(W,src) if(!resolved && A && W) W.afterattack(A,src,1,params) // 1 indicates adjacency else + if(ismob(A)) + changeNext_move(CLICK_CD_MELEE) UnarmedAttack(A, 1) + return if(!isturf(loc)) // This is going to stop you from telekinesing from inside a closet, but I don't shed many tears for that @@ -126,19 +116,17 @@ // Allows you to click on a box's contents, if that box is on the ground, but no deeper than that sdepth = A.storage_depth_turf() if(isturf(A) || isturf(A.loc) || (sdepth != -1 && sdepth <= 1)) - next_move = world.time + 10 - if(A.Adjacent(src)) // see adjacent.dm if(W) - if(W.flags&USEDELAY) - next_move += 5 - // Return 1 in attackby() to prevent afterattack() effects (when safely moving items for example) var/resolved = A.attackby(W,src) if(!resolved && A && W) W.afterattack(A,src,1,params) // 1: clicking something Adjacent else + if(ismob(A)) + changeNext_move(CLICK_CD_MELEE) UnarmedAttack(A, 1) + return else // non-adjacent click if(W) @@ -148,10 +136,12 @@ return +/mob/proc/changeNext_move(num) + next_move = world.time + num + // Default behavior: ignore double clicks, consider them normal clicks instead /mob/proc/DblClickOn(var/atom/A, var/params) - ClickOn(A,params) - + return /* Translates into attack_hand, etc. @@ -164,6 +154,8 @@ in human click code to allow glove touches only at melee range. */ /mob/proc/UnarmedAttack(var/atom/A, var/proximity_flag) + if(ismob(A)) + changeNext_move(CLICK_CD_MELEE) return /* @@ -181,19 +173,9 @@ if((M_LASER in mutations) && a_intent == "harm") LaserEyes(A) // moved into a proc below return - else if(M_TK in mutations) - switch(get_dist(src,A)) - if(0) - ; - if(1 to 5) // not adjacent may mean blocked by window - next_move += 2 - if(5 to 7) - next_move += 5 - if(8 to tk_maxrange) - next_move += 10 - else - return - A.attack_tk(src) + else + if(M_TK in mutations) + A.attack_tk(src) /* Restrained ClickOn @@ -309,7 +291,7 @@ return /mob/living/LaserEyes(atom/A) - next_move = world.time + 6 + changeNext_move(CLICK_CD_RANGE) var/turf/T = get_turf(src) var/turf/U = get_turf(A) diff --git a/code/_onclick/cyborg.dm b/code/_onclick/cyborg.dm index 4e20ef9ec32..846fe9c741e 100644 --- a/code/_onclick/cyborg.dm +++ b/code/_onclick/cyborg.dm @@ -72,20 +72,12 @@ return if(W == A) - next_move = world.time + 8 - if(W.flags&USEDELAY) - next_move += 5 - W.attack_self(src) return // cyborgs are prohibited from using storage items so we can I think safely remove (A.loc in contents) if(A == loc || (A in loc) || (A in contents)) // No adjacency checks - next_move = world.time + 8 - if(W.flags&USEDELAY) - next_move += 5 - var/resolved = A.attackby(W,src) if(!resolved && A && W) W.afterattack(A,src,1,params) @@ -97,16 +89,11 @@ // cyborgs are prohibited from using storage items so we can I think safely remove (A.loc && isturf(A.loc.loc)) if(isturf(A) || isturf(A.loc)) if(A.Adjacent(src)) // see adjacent.dm - next_move = world.time + 10 - if(W.flags&USEDELAY) - next_move += 5 - var/resolved = A.attackby(W, src) if(!resolved && A && W) W.afterattack(A, src, 1, params) return else - next_move = world.time + 10 W.afterattack(A, src, 0, params) return return diff --git a/code/_onclick/hud/screen_objects.dm b/code/_onclick/hud/screen_objects.dm index 1e07b13142a..073fe9733ec 100644 --- a/code/_onclick/hud/screen_objects.dm +++ b/code/_onclick/hud/screen_objects.dm @@ -52,7 +52,6 @@ return 1 if(usr.next_move >= world.time) return - usr.next_move = world.time + 6 if(usr.stat || usr.restrained() || usr.stunned || usr.lying) return 1 @@ -98,7 +97,6 @@ var/obj/item/I = usr.get_active_hand() if(I) master.attackby(I, usr) - usr.next_move = world.time+2 return 1 /obj/screen/gun @@ -583,12 +581,10 @@ if(iscarbon(usr)) var/mob/living/carbon/C = usr C.activate_hand("r") - usr.next_move = world.time+2 if("l_hand") if(iscarbon(usr)) var/mob/living/carbon/C = usr C.activate_hand("l") - usr.next_move = world.time+2 if("swap") usr:swap_hand() if("hand") @@ -597,5 +593,4 @@ if(usr.attack_ui(slot_id)) usr.update_inv_l_hand(0) usr.update_inv_r_hand(0) - usr.next_move = world.time+6 return 1 diff --git a/code/_onclick/item_attack.dm b/code/_onclick/item_attack.dm index 07fb74b8359..84351db1821 100644 --- a/code/_onclick/item_attack.dm +++ b/code/_onclick/item_attack.dm @@ -12,6 +12,7 @@ /mob/living/attackby(obj/item/I, mob/user) if(istype(I) && ismob(user)) + user.changeNext_move(CLICK_CD_MELEE) I.attack(src, user) diff --git a/code/_onclick/observer.dm b/code/_onclick/observer.dm index 210140bdf9f..79e080e74bd 100644 --- a/code/_onclick/observer.dm +++ b/code/_onclick/observer.dm @@ -19,8 +19,8 @@ if(client.buildmode) build_click(src, client.buildmode, params, A) return - if(world.time <= next_move) return - next_move = world.time + 8 + if(world.time <= next_move) + return var/list/modifiers = params2list(params) if(modifiers["shift"]) diff --git a/code/_onclick/other_mobs.dm b/code/_onclick/other_mobs.dm index c6527855100..48db14eff84 100644 --- a/code/_onclick/other_mobs.dm +++ b/code/_onclick/other_mobs.dm @@ -37,15 +37,6 @@ return else if(M_TK in mutations) - switch(get_dist(src,A)) - if(1 to 5) // not adjacent may mean blocked by window - next_move += 2 - if(5 to 7) - next_move += 5 - if(8 to 15) - next_move += 10 - if(16 to 128) - return A.attack_tk(src) */ diff --git a/code/_onclick/telekinesis.dm b/code/_onclick/telekinesis.dm index c06485ee0ec..f4785d6d381 100644 --- a/code/_onclick/telekinesis.dm +++ b/code/_onclick/telekinesis.dm @@ -108,20 +108,11 @@ var/const/tk_maxrange = 15 return var/d = get_dist(user, target) - if(focus) d = max(d,get_dist(user,focus)) // whichever is further - switch(d) - if(0) - ; - if(1 to 5) // not adjacent may mean blocked by window - if(!proximity) - user.next_move += 2 - if(5 to 7) - user.next_move += 5 - if(8 to tk_maxrange) - user.next_move += 10 - else - user << "\blue Your mind won't reach that far." - return + if(focus) + d = max(d,get_dist(user,focus)) // whichever is further + if(d > tk_maxrange) + user << "Your mind won't reach that far." + return if(!focus) focus_object(target, user) diff --git a/code/defines/obj/weapon.dm b/code/defines/obj/weapon.dm index ccfda6b21c3..a95fe3a4ac2 100644 --- a/code/defines/obj/weapon.dm +++ b/code/defines/obj/weapon.dm @@ -830,7 +830,6 @@ icon = 'icons/obj/lightning.dmi' icon_state = "lightning" desc = "test lightning" - flags = USEDELAY New() icon = midicon diff --git a/code/game/gamemodes/blob/theblob.dm b/code/game/gamemodes/blob/theblob.dm index 9fdcc7ce7ba..9bcdefdd0b8 100644 --- a/code/game/gamemodes/blob/theblob.dm +++ b/code/game/gamemodes/blob/theblob.dm @@ -130,6 +130,7 @@ attackby(var/obj/item/weapon/W, var/mob/user) + user.changeNext_move(CLICK_CD_MELEE) playsound(get_turf(src), 'sound/effects/attackblob.ogg', 50, 1) src.visible_message("\red The [src.name] has been attacked with \the [W][(user ? " by [user]." : ".")]") var/damage = 0 diff --git a/code/game/gamemodes/heist/heist.dm b/code/game/gamemodes/heist/heist.dm index 91289631400..96aacffa9b4 100644 --- a/code/game/gamemodes/heist/heist.dm +++ b/code/game/gamemodes/heist/heist.dm @@ -15,7 +15,7 @@ var/global/list/obj/cortical_stacks = list() //Stacks for 'leave nobody behind' required_players = 15 required_players_secret = 25 required_enemies = 4 - recommended_enemies = 6 + recommended_enemies = 5 votable = 0 var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds) diff --git a/code/game/machinery/doors/windowdoor.dm b/code/game/machinery/doors/windowdoor.dm index 429bc886068..2dafc4b32cd 100644 --- a/code/game/machinery/doors/windowdoor.dm +++ b/code/game/machinery/doors/windowdoor.dm @@ -195,6 +195,7 @@ /obj/machinery/door/window/proc/attack_generic(mob/user as mob, damage = 0) if(src.operating) return + user.changeNext_move(CLICK_CD_MELEE) playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1) user.visible_message("[user] smashes against the [src.name].", \ "[user] smashes against the [src.name].") @@ -330,6 +331,7 @@ //If it's a weapon, smash windoor. Unless it's an id card, agent card, ect.. then ignore it (Cards really shouldnt damage a door anyway) if(src.density && istype(I, /obj/item/weapon) && !istype(I, /obj/item/weapon/card) ) + user.changeNext_move(CLICK_CD_MELEE) if( (I.flags&NOBLUDGEON) || !I.force ) return var/aforce = I.force diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 24af225a8ab..9f3f7548d5a 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -155,7 +155,6 @@ else if(isliving(loc)) return 0 - user.next_move = max(user.next_move+2,world.time + 2) pickup(user) add_fingerprint(user) @@ -187,7 +186,6 @@ if(istype(src.loc, /mob/living)) return src.pickup(user) - user.next_move = max(user.next_move+2,world.time + 2) user.put_in_active_hand(src) return diff --git a/code/game/objects/items/devices/laserpointer.dm b/code/game/objects/items/devices/laserpointer.dm index d3ba41ca58c..b4400ec0a7f 100644 --- a/code/game/objects/items/devices/laserpointer.dm +++ b/code/game/objects/items/devices/laserpointer.dm @@ -5,7 +5,7 @@ icon_state = "pointer" item_state = "pen" var/pointer_icon_state - flags = CONDUCT | USEDELAY + flags = CONDUCT slot_flags = SLOT_BELT m_amt = 500 g_amt = 500 diff --git a/code/game/objects/structures/grille.dm b/code/game/objects/structures/grille.dm index 2475ee9eeed..11d68d9e6f9 100644 --- a/code/game/objects/structures/grille.dm +++ b/code/game/objects/structures/grille.dm @@ -59,6 +59,7 @@ attack_hand(user) /obj/structure/grille/attack_hand(mob/user as mob) + user.changeNext_move(CLICK_CD_MELEE) playsound(loc, 'sound/effects/grillehit.ogg', 80, 1) user.visible_message("[user] kicks [src].", \ "You kick [src].", \ @@ -74,7 +75,7 @@ /obj/structure/grille/attack_alien(mob/user as mob) if(istype(user, /mob/living/carbon/alien/larva)) return - + user.changeNext_move(CLICK_CD_MELEE) playsound(loc, 'sound/effects/grillehit.ogg', 80, 1) user.visible_message("[user] mangles [src].", \ "You mangle [src].", \ @@ -86,6 +87,7 @@ return /obj/structure/grille/attack_slime(mob/user as mob) + user.changeNext_move(CLICK_CD_MELEE) var/mob/living/carbon/slime/S = user if (!S.is_adult) return @@ -101,6 +103,7 @@ /obj/structure/grille/attack_animal(var/mob/living/simple_animal/M as mob) if(M.melee_damage_upper == 0) return + M.changeNext_move(CLICK_CD_MELEE) playsound(loc, 'sound/effects/grillehit.ogg', 80, 1) M.visible_message("[M] smashes against [src].", \ @@ -137,6 +140,7 @@ return /obj/structure/grille/attackby(obj/item/weapon/W as obj, mob/user as mob) + user.changeNext_move(CLICK_CD_MELEE) if(iswirecutter(W)) if(!shock(user, 100)) playsound(loc, 'sound/items/Wirecutter.ogg', 100, 1) diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index 8cdc2666bc2..be28a7be0f8 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -162,11 +162,13 @@ var/global/wcColored log_admin("Window destroyed by hulk [user.real_name] ([user.ckey]) with pdiff [pdiff] at [loc]!") destroy() else if (usr.a_intent == "harm") + user.changeNext_move(CLICK_CD_MELEE) playsound(get_turf(src), 'sound/effects/glassknock.ogg', 80, 1) usr.visible_message("\red [usr.name] bangs against the [src.name]!", \ "\red You bang against the [src.name]!", \ "You hear a banging sound.") else + user.changeNext_move(CLICK_CD_MELEE) playsound(src.loc, 'sound/effects/glassknock.ogg', 80, 1) usr.visible_message("[usr.name] knocks on the [src.name].", \ "You knock on the [src.name].", \ @@ -178,6 +180,7 @@ var/global/wcColored return attack_hand(user) /obj/structure/window/proc/attack_generic(mob/user as mob, damage = 0) //used by attack_alien, attack_animal, and attack_slime + user.changeNext_move(CLICK_CD_MELEE) health -= damage if(health <= 0) user.visible_message("[user] smashes through [src]!") @@ -298,6 +301,7 @@ var/global/wcColored del(src) else if(W.damtype == BRUTE || W.damtype == BURN) + user.changeNext_move(CLICK_CD_MELEE) hit(W.force) if(health <= 7) anchored = 0 diff --git a/code/game/turfs/simulated/walls.dm b/code/game/turfs/simulated/walls.dm index 4fbe7180941..ee840bcbe5d 100644 --- a/code/game/turfs/simulated/walls.dm +++ b/code/game/turfs/simulated/walls.dm @@ -241,6 +241,7 @@ //Interactions /turf/simulated/wall/attack_paw(mob/user as mob) + user.changeNext_move(CLICK_CD_MELEE) if ((M_HULK in user.mutations)) if (prob(40)) usr << text("\blue You smash through the wall.") @@ -255,6 +256,7 @@ return src.attack_hand(user) /turf/simulated/wall/attack_animal(var/mob/living/simple_animal/M) + M.changeNext_move(CLICK_CD_MELEE) if(M.environment_smash >= 2) if(istype(src, /turf/simulated/wall/r_wall)) if(M.environment_smash == 3) @@ -269,6 +271,7 @@ return /turf/simulated/wall/attack_hand(mob/user as mob) + user.changeNext_move(CLICK_CD_MELEE) if (M_HULK in user.mutations) if (prob(40) || rotting) user << text("\blue You smash through the wall.") @@ -291,7 +294,7 @@ return /turf/simulated/wall/attackby(obj/item/weapon/W as obj, mob/user as mob) - + user.changeNext_move(CLICK_CD_MELEE) if (!(istype(user, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey") user << "You don't have the dexterity to do this!" return diff --git a/code/game/verbs/atom_verbs.dm b/code/game/verbs/atom_verbs.dm index 34b6e2cad71..aa55f33da0a 100644 --- a/code/game/verbs/atom_verbs.dm +++ b/code/game/verbs/atom_verbs.dm @@ -29,7 +29,7 @@ return var/P = new /obj/effect/decal/point(tile) - usr.next_move = world.time + 10 + usr.changeNext_move(CLICK_CD_POINT) spawn (20) if(P) del(P) diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index 246f6a1ba01..367281f49db 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -456,7 +456,7 @@ if(!isliving(usr) || usr.next_move > world.time) return - usr.next_move = world.time + 20 + usr.changeNext_move(CLICK_CD_RESIST) var/mob/living/L = usr @@ -539,8 +539,8 @@ if(iscarbon(L)) var/mob/living/carbon/C = L if( C.handcuffed ) - C.next_move = world.time + 100 - C.last_special = world.time + 100 + C.changeNext_move(CLICK_CD_BREAKOUT) + C.last_special = world.time + CLICK_CD_BREAKOUT C << "\red You attempt to unbuckle yourself. (This will take around 2 minutes and you need to stand still)" for(var/mob/O in viewers(L)) O.show_message("\red [usr] attempts to unbuckle themself!", 1) @@ -573,8 +573,8 @@ // breakout_time++ //Harder to get out of welded lockers than locked lockers //okay, so the closet is either welded or locked... resist!!! - usr.next_move = world.time + 100 - L.last_special = world.time + 100 + L.changeNext_move(CLICK_CD_BREAKOUT) + L.last_special = world.time + CLICK_CD_BREAKOUT L << "\red You lean on the back of \the [C] and start pushing the door open. (this will take about [breakout_time] minutes)" for(var/mob/O in viewers(usr.loc)) O.show_message("\red The [L.loc] begins to shake violently!", 1) @@ -640,8 +640,8 @@ ExtinguishMob() return if(CM.handcuffed && CM.canmove && (CM.last_special <= world.time)) - CM.next_move = world.time + 100 - CM.last_special = world.time + 100 + CM.changeNext_move(CLICK_CD_BREAKOUT) + CM.last_special = world.time + CLICK_CD_BREAKOUT if(isalienadult(CM) || (M_HULK in usr.mutations))//Don't want to do a lot of logic gating here. usr << "\red You attempt to break your handcuffs. (This will take around 5 seconds and you need to stand still)" for(var/mob/O in viewers(CM)) @@ -677,8 +677,8 @@ CM.unEquip(CM.handcuffed) else if(CM.legcuffed && CM.canmove && (CM.last_special <= world.time)) - CM.next_move = world.time + 100 - CM.last_special = world.time + 100 + CM.changeNext_move(CLICK_CD_BREAKOUT) + CM.last_special = world.time + CLICK_CD_BREAKOUT if(isalienadult(CM) || (M_HULK in usr.mutations))//Don't want to do a lot of logic gating here. usr << "\red You attempt to break your legcuffs. (This will take around 5 seconds and you need to stand still)" for(var/mob/O in viewers(CM)) diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm index 6d0694c3073..80290e7c514 100644 --- a/code/modules/mob/living/simple_animal/simple_animal.dm +++ b/code/modules/mob/living/simple_animal/simple_animal.dm @@ -402,6 +402,7 @@ if(istype(O, /obj/item/weapon/kitchenknife) || istype(O, /obj/item/weapon/butch)) harvest() else + user.changeNext_move(CLICK_CD_MELEE) var/damage = 0 if(O.force) if(O.force >= force_threshold) diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index 5f0f4e1768f..81b4877f09d 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -503,8 +503,6 @@ var/list/slot_equipment_priority = list( \ if (W) W.attack_self(src) update_inv_r_hand() - if(next_move < world.time) - next_move = world.time + 2 return /* @@ -1151,7 +1149,7 @@ mob/proc/yank_out_object() if(!isliving(usr) || usr.next_move > world.time) return - usr.next_move = world.time + 20 + usr.changeNext_move(CLICK_CD_RESIST) if(usr.stat == 1) usr << "You are unconcious and cannot do that!" diff --git a/code/modules/mob/mob_grab.dm b/code/modules/mob/mob_grab.dm index cdda2f6d268..dcb5f31ff0f 100644 --- a/code/modules/mob/mob_grab.dm +++ b/code/modules/mob/mob_grab.dm @@ -160,7 +160,7 @@ affecting.LAssailant = null else affecting.LAssailant = assailant - assailant.next_move = world.time + 10 + assailant.changeNext_move(CLICK_CD_TKSTRANGLE) affecting.losebreath += 1 else assailant.visible_message("[assailant] was unable to tighten \his grip on [affecting]'s neck!") diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index 35fbeb2de35..566cc667745 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -153,7 +153,7 @@ in_chamber.loc = get_turf(user) in_chamber.starting = get_turf(user) in_chamber.shot_from = src - user.next_move = world.time + 4 + user.changeNext_move(CLICK_CD_RANGE) in_chamber.silenced = silenced in_chamber.current = curloc in_chamber.yo = targloc.y - curloc.y diff --git a/code/modules/projectiles/guns/projectile/rocket.dm b/code/modules/projectiles/guns/projectile/rocket.dm index d21987e4a1c..8829993c0ae 100644 --- a/code/modules/projectiles/guns/projectile/rocket.dm +++ b/code/modules/projectiles/guns/projectile/rocket.dm @@ -8,7 +8,7 @@ throw_speed = 2 throw_range = 10 force = 5.0 - flags = CONDUCT | USEDELAY + flags = CONDUCT origin_tech = "combat=8;materials=5" projectile = /obj/item/missile var/missile_speed = 2 diff --git a/code/setup.dm b/code/setup.dm index 2d05f300323..a262ad31c0f 100644 --- a/code/setup.dm +++ b/code/setup.dm @@ -198,7 +198,7 @@ var/MAX_EX_FLASH_RANGE = 14 #define NODROP 2 // This flag makes it so that an item literally cannot be removed at all, or at least that's how it should be. Only deleted. #define NOBLUDGEON 4 // when an item has this it produces no "X has been hit by Y with Z" message with the default handler #define MASKINTERNALS 8 // mask allows internals -#define USEDELAY 16 // 1 second extra delay on use (Can be used once every 2s) +//#define USEDELAY 16 // 1 second extra delay on use (Can be used once every 2s) #define NOSHIELD 32 // weapon not affected by shield #define CONDUCT 64 // conducts electricity (metal etc.) #define ABSTRACT 128 // for all things that are technically items but used for various different stuff, made it 128 because it could conflict with other flags other way @@ -964,3 +964,12 @@ var/list/hit_appends = list("-OOF", "-ACK", "-UGH", "-HRNK", "-HURGH", "-GLORF") #define STATUS_UPDATE 1 // ORANGE Visability #define STATUS_DISABLED 0 // RED Visability #define STATUS_CLOSE -1 // Close the interface + +//Click cooldowns, in tenths of a second +#define CLICK_CD_MELEE 8 +#define CLICK_CD_RANGE 4 +#define CLICK_CD_BREAKOUT 100 +#define CLICK_CD_HANDCUFFED 10 +#define CLICK_CD_TKSTRANGLE 10 +#define CLICK_CD_POINT 10 +#define CLICK_CD_RESIST 20 From 982102a407ca0058ae7f5b2ec874718cd49d33ba Mon Sep 17 00:00:00 2001 From: Markolie Date: Sun, 22 Feb 2015 19:04:43 +0100 Subject: [PATCH 05/16] Standardize mutations --- code/_onclick/click.dm | 4 +- code/_onclick/item_attack.dm | 4 +- code/_onclick/oldcode.dm | 4 +- code/_onclick/other_mobs.dm | 4 +- code/_onclick/telekinesis.dm | 8 +-- code/datums/spells/genetic.dm | 2 +- code/datums/spells/wizard.dm | 2 +- code/game/atoms.dm | 2 +- code/game/atoms_movable.dm | 2 +- code/game/dna/dna_modifier.dm | 4 +- code/game/dna/genes/disabilities.dm | 4 +- code/game/dna/genes/goon_disabilities.dm | 6 +- code/game/dna/genes/goon_powers.dm | 16 ++--- code/game/dna/genes/powers.dm | 26 ++++---- code/game/dna/genes/vg_disabilities.dm | 4 +- code/game/dna/genes/vg_powers.dm | 22 +++---- code/game/gamemodes/changeling/changeling.dm | 4 +- .../gamemodes/changeling/powers/tiny_prick.dm | 2 +- code/game/gamemodes/cult/cult.dm | 2 +- code/game/gamemodes/cult/runes.dm | 4 +- code/game/gamemodes/events/ninja_equipment.dm | 2 +- code/game/gamemodes/revolution/revolution.dm | 2 +- code/game/gamemodes/traitor/traitor.dm | 2 +- code/game/gamemodes/vampire/vampire.dm | 2 +- code/game/gamemodes/wizard/rightandwrong.dm | 4 +- code/game/gamemodes/wizard/spellbook.dm | 4 +- code/game/jobs/job/security.dm | 2 +- code/game/jobs/job/support.dm | 4 +- code/game/machinery/OpTable.dm | 4 +- code/game/machinery/bots/ed209bot.dm | 2 +- code/game/machinery/bots/secbot.dm | 2 +- code/game/machinery/computer/cloning.dm | 2 +- code/game/machinery/iv_drip.dm | 2 +- code/game/machinery/machinery.dm | 2 +- code/game/machinery/programmable_unloader.dm | 2 +- code/game/machinery/wishgranter.dm | 26 ++++---- code/game/mecha/mecha.dm | 2 +- code/game/objects/effects/aliens.dm | 2 +- code/game/objects/effects/effect_system.dm | 2 +- code/game/objects/items.dm | 6 +- code/game/objects/items/devices/flash.dm | 2 +- code/game/objects/items/devices/flashlight.dm | 4 +- code/game/objects/items/devices/scanners.dm | 2 +- code/game/objects/items/weapons/defib.dm | 4 +- .../objects/items/weapons/dna_injector.dm | 2 +- .../objects/items/weapons/grenades/grenade.dm | 2 +- code/game/objects/items/weapons/handcuffs.dm | 2 +- code/game/objects/items/weapons/kitchen.dm | 10 ++-- .../objects/items/weapons/storage/bible.dm | 2 +- .../items/weapons/storage/briefcase.dm | 2 +- .../objects/items/weapons/storage/secure.dm | 2 +- code/game/objects/items/weapons/stunbaton.dm | 2 +- .../objects/items/weapons/surgery_tools.dm | 6 +- .../objects/items/weapons/swords_axes_etc.dm | 10 ++-- code/game/objects/items/weapons/tools.dm | 2 +- code/game/objects/items/weapons/twohanded.dm | 2 +- code/game/objects/items/weapons/weaponry.dm | 2 +- code/game/objects/structures/grille.dm | 2 +- code/game/objects/structures/tables_racks.dm | 8 +-- code/game/objects/structures/window.dm | 2 +- code/game/turfs/simulated/walls.dm | 4 +- code/game/turfs/simulated/walls_reinforced.dm | 2 +- code/modules/admin/verbs/honksquad.dm | 2 +- code/modules/assembly/mousetrap.dm | 6 +- .../awaymissions/mission_code/wildwest.dm | 6 +- code/modules/client/preferences.dm | 4 +- code/modules/mob/living/carbon/alien/alien.dm | 2 +- .../living/carbon/alien/humanoid/humanoid.dm | 2 +- .../mob/living/carbon/alien/humanoid/life.dm | 2 +- .../mob/living/carbon/alien/larva/larva.dm | 4 +- .../mob/living/carbon/alien/larva/life.dm | 2 +- code/modules/mob/living/carbon/alien/life.dm | 2 +- .../living/carbon/alien/special/snakeman.dm | 2 +- code/modules/mob/living/carbon/brain/life.dm | 2 +- code/modules/mob/living/carbon/carbon.dm | 2 +- code/modules/mob/living/carbon/human/death.dm | 6 +- code/modules/mob/living/carbon/human/emote.dm | 8 +-- .../mob/living/carbon/human/examine.dm | 2 +- code/modules/mob/living/carbon/human/human.dm | 6 +- .../living/carbon/human/human_attackhand.dm | 4 +- .../mob/living/carbon/human/human_damage.dm | 6 +- .../mob/living/carbon/human/human_movement.dm | 6 +- code/modules/mob/living/carbon/human/life.dm | 30 +++++----- .../living/carbon/human/plasmaman/species.dm | 2 +- code/modules/mob/living/carbon/human/say.dm | 2 +- .../mob/living/carbon/human/update_icons.dm | 26 ++++---- .../mob/living/carbon/metroid/metroid.dm | 4 +- code/modules/mob/living/carbon/monkey/life.dm | 10 ++-- .../mob/living/carbon/monkey/monkey.dm | 2 +- code/modules/mob/living/carbon/species.dm | 8 +-- code/modules/mob/living/damage_procs.dm | 2 +- code/modules/mob/living/living.dm | 10 ++-- code/modules/mob/living/silicon/mommi/life.dm | 2 +- .../mob/living/silicon/robot/component.dm | 2 +- code/modules/mob/living/silicon/robot/life.dm | 2 +- .../modules/mob/living/silicon/robot/robot.dm | 2 +- .../mob/living/simple_animal/constructs.dm | 2 +- .../living/simple_animal/friendly/corgi.dm | 2 +- .../living/simple_animal/friendly/slime.dm | 2 +- code/modules/mob/mob.dm | 2 +- code/modules/mob/mob_grab.dm | 2 +- code/modules/mob/new_player/new_player.dm | 2 +- .../mob/new_player/preferences_setup.dm | 2 +- code/modules/nano/nanoui.dm | 2 +- code/modules/paperwork/paper.dm | 2 +- code/modules/power/lighting.dm | 8 +-- code/modules/projectiles/gun.dm | 6 +- code/modules/reagents/Chemistry-Reagents.dm | 4 +- code/modules/reagents/Chemistry-Recipes.dm | 2 +- .../reagents/reagent_containers/syringes.dm | 4 +- code/modules/recycling/disposal.dm | 2 +- code/modules/virus2/items_devices.dm | 2 +- code/setup.dm | 60 +++++++++---------- 113 files changed, 282 insertions(+), 282 deletions(-) diff --git a/code/_onclick/click.dm b/code/_onclick/click.dm index 1e14f780704..e6ab97327da 100644 --- a/code/_onclick/click.dm +++ b/code/_onclick/click.dm @@ -170,11 +170,11 @@ if(ishuman(src) && (istype(src:gloves, /obj/item/clothing/gloves/yellow/power)) && a_intent == "harm") PowerGlove(A) if(!mutations.len) return - if((M_LASER in mutations) && a_intent == "harm") + if((LASER in mutations) && a_intent == "harm") LaserEyes(A) // moved into a proc below return else - if(M_TK in mutations) + if(TK in mutations) A.attack_tk(src) /* Restrained ClickOn diff --git a/code/_onclick/item_attack.dm b/code/_onclick/item_attack.dm index 84351db1821..ab9c788c079 100644 --- a/code/_onclick/item_attack.dm +++ b/code/_onclick/item_attack.dm @@ -51,7 +51,7 @@ ///////////////////////// var/power = force - if(M_HULK in user.mutations) + if(HULK in user.mutations) power *= 2 if(!istype(M, /mob/living/carbon/human)) @@ -160,7 +160,7 @@ if (istype(location, /turf/simulated)) location:add_blood_floor(M) if("fire") - if (!(M_RESIST_COLD in M.mutations)) + if (!(RESIST_COLD in M.mutations)) M.take_organ_damage(0, power) M << "Aargh it burns!" M.updatehealth() diff --git a/code/_onclick/oldcode.dm b/code/_onclick/oldcode.dm index f81c3f9e37f..2d52a26390a 100644 --- a/code/_onclick/oldcode.dm +++ b/code/_onclick/oldcode.dm @@ -347,8 +347,8 @@ src.hand_al(usr, usr.hand) else // ------- YOU ARE CLICKING ON AN OBJECT THAT'S INACCESSIBLE TO YOU AND IS NOT YOUR HUD ------- - if((M_LASER in usr:mutations) && usr:a_intent == "harm" && world.time >= usr.next_move) - // ------- YOU HAVE THE M_LASER MUTATION, YOUR INTENT SET TO HURT AND IT'S BEEN MORE THAN A DECISECOND SINCE YOU LAS TATTACKED ------- + if((LASER in usr:mutations) && usr:a_intent == "harm" && world.time >= usr.next_move) + // ------- YOU HAVE THE LASER MUTATION, YOUR INTENT SET TO HURT AND IT'S BEEN MORE THAN A DECISECOND SINCE YOU LAS TATTACKED ------- var/turf/T = get_turf(usr) var/turf/U = get_turf(src) diff --git a/code/_onclick/other_mobs.dm b/code/_onclick/other_mobs.dm index 48db14eff84..353d39347b3 100644 --- a/code/_onclick/other_mobs.dm +++ b/code/_onclick/other_mobs.dm @@ -30,13 +30,13 @@ /mob/living/carbon/human/RangedAttack(var/atom/A) if(!gloves && !mutations.len) return var/obj/item/clothing/gloves/G = gloves - if((M_LASER in mutations) && a_intent == "harm") + if((LASER in mutations) && a_intent == "harm") LaserEyes(A) // moved into a proc below else if(istype(G) && G.Touch(A,0)) // for magic gloves return - else if(M_TK in mutations) + else if(TK in mutations) A.attack_tk(src) */ diff --git a/code/_onclick/telekinesis.dm b/code/_onclick/telekinesis.dm index f4785d6d381..3483a630ebd 100644 --- a/code/_onclick/telekinesis.dm +++ b/code/_onclick/telekinesis.dm @@ -39,13 +39,13 @@ var/const/tk_maxrange = 15 /obj/item/attack_tk(mob/user) if(user.stat || !isturf(loc)) return - if((M_TK in user.mutations) && !user.get_active_hand()) // both should already be true to get here + if((TK in user.mutations) && !user.get_active_hand()) // both should already be true to get here var/obj/item/tk_grab/O = new(src) user.put_in_active_hand(O) O.host = user O.focus_object(src) else - warning("Strange attack_tk(): TK([M_TK in user.mutations]) empty hand([!user.get_active_hand()])") + warning("Strange attack_tk(): TK([TK in user.mutations]) empty hand([!user.get_active_hand()])") return @@ -101,7 +101,7 @@ var/const/tk_maxrange = 15 if(!host || host != user) del(src) return - if(!(M_TK in host.mutations)) + if(!(TK in host.mutations)) del(src) return if(isobj(target) && !isturf(target.loc)) @@ -189,7 +189,7 @@ var/const/tk_maxrange = 15 //equip_to_slot_or_del(obj/item/W, slot, del_on_fail = 1) /* if(istype(user, /mob/living/carbon)) - if(user:mutations & M_TK && get_dist(source, user) <= 7) + if(user:mutations & TK && get_dist(source, user) <= 7) if(user:get_active_hand()) return 0 var/X = source:x var/Y = source:y diff --git a/code/datums/spells/genetic.dm b/code/datums/spells/genetic.dm index 45be50f0b75..6bf167196cd 100644 --- a/code/datums/spells/genetic.dm +++ b/code/datums/spells/genetic.dm @@ -20,7 +20,7 @@ for(var/mob/living/target in targets) for(var/x in mutations) target.mutations.Add(x) - if(x == M_HULK && ishuman(target)) + if(x == HULK && ishuman(target)) target:hulk_time=world.time + duration target.disabilities |= disabilities target.update_mutations() //update target's mutation overlays diff --git a/code/datums/spells/wizard.dm b/code/datums/spells/wizard.dm index 5672052e0a2..ae507556181 100644 --- a/code/datums/spells/wizard.dm +++ b/code/datums/spells/wizard.dm @@ -48,7 +48,7 @@ include_user = 1 centcom_cancast = 0 - mutations = list(M_LASER, M_HULK) + mutations = list(LASER, HULK) duration = 300 cooldown_min = 300 //25 deciseconds reduction per rank diff --git a/code/game/atoms.dm b/code/game/atoms.dm index 2a7f975e46b..fa22e742970 100644 --- a/code/game/atoms.dm +++ b/code/game/atoms.dm @@ -295,7 +295,7 @@ its easier to just keep the beam vertical. add_fibers(M) //He has no prints! - if (M_FINGERPRINTS in M.mutations) + if (FINGERPRINTS in M.mutations) if(fingerprintslast != M.key) fingerprintshidden += "(Has no fingerprints) Real name: [M.real_name], Key: [M.key]" fingerprintslast = M.key diff --git a/code/game/atoms_movable.dm b/code/game/atoms_movable.dm index 5d4a4539e65..e509a47851e 100644 --- a/code/game/atoms_movable.dm +++ b/code/game/atoms_movable.dm @@ -108,7 +108,7 @@ src.throw_source = get_turf(src) //store the origin turf if(usr) - if(M_HULK in usr.mutations) + if(HULK in usr.mutations) src.throwing = 2 // really strong throw! var/dist_x = abs(target.x - src.x) diff --git a/code/game/dna/dna_modifier.dm b/code/game/dna/dna_modifier.dm index 2aacd6e3dd9..4394d699275 100644 --- a/code/game/dna/dna_modifier.dm +++ b/code/game/dna/dna_modifier.dm @@ -504,7 +504,7 @@ occupantData["name"] = connected.occupant.name occupantData["stat"] = connected.occupant.stat occupantData["isViableSubject"] = 1 - if ((M_NOCLONE in connected.occupant.mutations && connected.scan_level < 3) || !src.connected.occupant.dna) + if ((NOCLONE in connected.occupant.mutations && connected.scan_level < 3) || !src.connected.occupant.dna) occupantData["isViableSubject"] = 0 occupantData["health"] = connected.occupant.health occupantData["maxHealth"] = connected.occupant.maxHealth @@ -843,7 +843,7 @@ return 1 if (bufferOption == "transfer") - if (!src.connected.occupant || (M_NOCLONE in src.connected.occupant.mutations && connected.scan_level < 3) || !src.connected.occupant.dna) + if (!src.connected.occupant || (NOCLONE in src.connected.occupant.mutations && connected.scan_level < 3) || !src.connected.occupant.dna) return irradiating = 2 diff --git a/code/game/dna/genes/disabilities.dm b/code/game/dna/genes/disabilities.dm index eaf4500359e..cc443ade3f0 100644 --- a/code/game/dna/genes/disabilities.dm +++ b/code/game/dna/genes/disabilities.dm @@ -55,7 +55,7 @@ name="Hallucinate" activation_message="Your mind says 'Hello'." deactivation_message ="Sanity returns. Or does it?" - mutation=M_HALLUCINATE + mutation=HALLUCINATE New() block=HALLUCINATIONBLOCK @@ -82,7 +82,7 @@ name="Clumsiness" activation_message="You feel lightheaded." deactivation_message ="You regain some control of your movements" - mutation=M_CLUMSY + mutation=CLUMSY New() block=CLUMSYBLOCK diff --git a/code/game/dna/genes/goon_disabilities.dm b/code/game/dna/genes/goon_disabilities.dm index 1214919a441..abd64146b1f 100644 --- a/code/game/dna/genes/goon_disabilities.dm +++ b/code/game/dna/genes/goon_disabilities.dm @@ -57,7 +57,7 @@ activation_message = "You feel blubbery and lethargic!" deactivation_message = "You feel fit!" - mutation = M_OBESITY + mutation = OBESITY New() ..() @@ -219,7 +219,7 @@ deactivation_message = "Your stomach stops acting up. Phew!" instability=2 - mutation = M_TOXIC_FARTS + mutation = TOXIC_FARTS New() ..() @@ -237,7 +237,7 @@ activation_message = "You feel buff!" deactivation_message = "You feel wimpy and weak." - mutation = M_STRONG + mutation = STRONG New() ..() diff --git a/code/game/dna/genes/goon_powers.dm b/code/game/dna/genes/goon_powers.dm index 00a7879906f..c154d8f9249 100644 --- a/code/game/dna/genes/goon_powers.dm +++ b/code/game/dna/genes/goon_powers.dm @@ -6,7 +6,7 @@ activation_messages=list("You feel unusually sober.") deactivation_messages = list("You feel like you could use a stiff drink.") - mutation=M_SOBER + mutation=SOBER New() block=SOBERBLOCK @@ -19,7 +19,7 @@ deactivation_messages = list("You feel oddly exposed.") instability=2 - mutation=M_PSY_RESIST + mutation=PSY_RESIST New() block=PSYRESISTBLOCK @@ -149,7 +149,7 @@ usr << "\red This will only work on normal organic beings." return - if (M_RESIST_COLD in C.mutations) + if (RESIST_COLD in C.mutations) C.visible_message("\red A cloud of fine ice crystals engulfs [C.name], but disappears almost instantly!") return var/handle_suit = 0 @@ -392,7 +392,7 @@ else usr.pixel_y -= 8 sleep(1) - if (M_FAT in usr.mutations && prob(66)) + if (FAT in usr.mutations && prob(66)) usr.visible_message("\red [usr.name] crashes due to their heavy weight!") //playsound(usr.loc, 'zhit.wav', 50, 1) usr.weakened += 10 @@ -481,7 +481,7 @@ activation_messages = list("You suddenly notice more about others than you did before.") deactivation_messages = list("You no longer feel able to sense intentions.") instability=1 - mutation=M_EMPATH + mutation=EMPATH New() ..() @@ -514,7 +514,7 @@ usr << "\red You may only use this on other organic beings." return - if (M_PSY_RESIST in M.mutations) + if (PSY_RESIST in M.mutations) usr << "\red You can't see into [M.name]'s mind at all!" return @@ -578,7 +578,7 @@ usr << "\blue Numbers: You sense the number[numbers.len>1?"s":""] [english_list(numbers)] [numbers.len>1?"are":"is"] important to [M.name]." usr << "\blue Thoughts: [M.name] is currently [thoughts]." - if (M_EMPATH in M.mutations) + if (EMPATH in M.mutations) M << "\red You sense [usr.name] reading your mind." else if (prob(5) || M.mind.assigned_role=="Chaplain") M << "\red You sense someone intruding upon your thoughts..." @@ -594,7 +594,7 @@ deactivation_messages = list("You no longer feel gassy. What a relief!") instability=1 - mutation = M_SUPER_FART + mutation = SUPER_FART New() ..() diff --git a/code/game/dna/genes/powers.dm b/code/game/dna/genes/powers.dm index 81d20456736..61068c81701 100644 --- a/code/game/dna/genes/powers.dm +++ b/code/game/dna/genes/powers.dm @@ -5,7 +5,7 @@ /datum/dna/gene/basic/nobreath name="No Breathing" activation_messages=list("You feel no need to breathe.") - mutation=M_NO_BREATH + mutation=NO_BREATH instability=2 New() @@ -15,7 +15,7 @@ /datum/dna/gene/basic/regenerate name="Regenerate" activation_messages=list("You feel better.") - mutation=M_REGEN + mutation=REGEN instability=2 New() @@ -24,7 +24,7 @@ /datum/dna/gene/basic/increaserun name="Super Speed" activation_messages=list("Your leg muscles pulsate.") - mutation=M_RUN + mutation=RUN instability=1 New() @@ -34,7 +34,7 @@ /datum/dna/gene/basic/heat_resist name="Heat Resistance" activation_messages=list("Your skin is icy to the touch.") - mutation=M_RESIST_HEAT + mutation=RESIST_HEAT instability=2 New() @@ -45,7 +45,7 @@ return !(/datum/dna/gene/basic/cold_resist in M.active_genes) // Probability check var/_prob = 15 - if(M_RESIST_COLD in M.mutations) + if(RESIST_COLD in M.mutations) _prob=5 if(probinj(_prob,(flags&MUTCHK_FORCED))) return 1 @@ -56,7 +56,7 @@ /datum/dna/gene/basic/cold_resist name="Cold Resistance" activation_messages=list("Your body is filled with warmth.") - mutation=M_RESIST_COLD + mutation=RESIST_COLD instability=2 New() @@ -67,7 +67,7 @@ return !(/datum/dna/gene/basic/heat_resist in M.active_genes) // Probability check var/_prob=30 - if(M_RESIST_HEAT in M.mutations) + if(RESIST_HEAT in M.mutations) _prob=5 if(probinj(_prob,(flags&MUTCHK_FORCED))) return 1 @@ -78,7 +78,7 @@ /datum/dna/gene/basic/noprints name="No Prints" activation_messages=list("Your fingers feel numb.") - mutation=M_FINGERPRINTS + mutation=FINGERPRINTS instability=1 New() @@ -87,7 +87,7 @@ /datum/dna/gene/basic/noshock name="Shock Immunity" activation_messages=list("Your skin feels strange.") - mutation=M_NO_SHOCK + mutation=NO_SHOCK instability=2 New() @@ -96,7 +96,7 @@ /datum/dna/gene/basic/midget name="Midget" activation_messages=list("Your skin feels rubbery.") - mutation=M_DWARF + mutation=DWARF instability=1 New() @@ -104,7 +104,7 @@ can_activate(var/mob/M,var/flags) // Can't be big and small. - if(M_HULK in M.mutations) + if(HULK in M.mutations) return 0 return ..(M,flags) @@ -115,7 +115,7 @@ /datum/dna/gene/basic/xray name="X-Ray Vision" activation_messages=list("The walls suddenly disappear.") - mutation=M_XRAY + mutation=XRAY instability=2 New() @@ -124,7 +124,7 @@ /datum/dna/gene/basic/tk name="Telekenesis" activation_messages=list("You feel smarter.") - mutation=M_TK + mutation=TK activation_prob=15 instability=5 diff --git a/code/game/dna/genes/vg_disabilities.dm b/code/game/dna/genes/vg_disabilities.dm index ad6c103f429..7cccad7d6ee 100644 --- a/code/game/dna/genes/vg_disabilities.dm +++ b/code/game/dna/genes/vg_disabilities.dm @@ -30,7 +30,7 @@ can_activate(var/mob/M,var/flags) // No loud whispering. - if(M_LOUD in M.mutations) + if(LOUD in M.mutations) return 0 return ..(M,flags) @@ -51,5 +51,5 @@ OnMobLife(var/mob/living/carbon/human/M) if(!istype(M)) return - if(M_DIZZY in M.mutations) + if(DIZZY in M.mutations) M.Dizzy(300) diff --git a/code/game/dna/genes/vg_powers.dm b/code/game/dna/genes/vg_powers.dm index b4bdee1b464..2b45360f613 100644 --- a/code/game/dna/genes/vg_powers.dm +++ b/code/game/dna/genes/vg_powers.dm @@ -26,12 +26,12 @@ Obviously, requires DNA2. can_activate(var/mob/M,var/flags) // Can't be big AND small. - if(M_DWARF in M.mutations) + if(DWARF in M.mutations) return 0 return ..(M,flags) OnDrawUnderlays(var/mob/M,var/g,var/fat) - if(M_HULK in M.mutations) + if(HULK in M.mutations) if(fat) return "hulk_[fat]_s" else @@ -40,11 +40,11 @@ Obviously, requires DNA2. OnMobLife(var/mob/living/carbon/human/M) if(!istype(M)) return - if(M_HULK in M.mutations) + if(HULK in M.mutations) var/timeleft=M.hulk_time - world.time if(M.health <= 25 || timeleft <= 0) M.hulk_time=0 // Just to be sure. - M.mutations.Remove(M_HULK) + M.mutations.Remove(HULK) //M.dna.SetSEState(HULKBLOCK,0) M.update_mutations() //update our mutation overlays M.update_body() @@ -78,7 +78,7 @@ Obviously, requires DNA2. return var/mob/living/carbon/human/M=usr M.hulk_time = world.time + HULK_DURATION - M.mutations.Add(M_HULK) + M.mutations.Add(HULK) M.update_mutations() //update our mutation overlays M.update_body() //M.say(pick("",";")+pick("HULK MAD","YOU MADE HULK ANGRY")) // Just a note to security. @@ -98,7 +98,7 @@ Obviously, requires DNA2. deactivation_messages = list("You body feels normal.") - mutation=M_MORPH + mutation=MORPH instability=2 New() @@ -197,7 +197,7 @@ Obviously, requires DNA2. /datum/dna/gene/basic/grant_spell/remotetalk name="Telepathy" activation_messages=list("You expand your mind outwards.") - mutation=M_REMOTE_TALK + mutation=REMOTE_TALK instability=1 spelltype =/obj/effect/proc_holder/spell/wizard/targeted/remotetalk @@ -244,7 +244,7 @@ Obviously, requires DNA2. var/say = strip_html(input("What do you wish to say")) for(var/mob/living/target in targets) - if(M_REMOTE_TALK in target.mutations) + if(REMOTE_TALK in target.mutations) target.show_message("\blue You hear [usr.real_name]'s voice: [say]") else target.show_message("\blue You hear a voice that seems to echo around the room: [say]") @@ -257,7 +257,7 @@ Obviously, requires DNA2. /datum/dna/gene/basic/grant_spell/remoteview name="Remote Viewing" activation_messages=list("Your mind expands.") - mutation=M_REMOTE_VIEW + mutation=REMOTE_VIEW instability=3 spelltype =/obj/effect/proc_holder/spell/wizard/targeted/remoteview @@ -283,7 +283,7 @@ Obviously, requires DNA2. var/list/targets = living_mob_list var/list/remoteviewers = new /list() for(var/mob/M in targets) - if(M_REMOTE_VIEW in M.mutations) + if(REMOTE_VIEW in M.mutations) remoteviewers += M if(!remoteviewers.len || remoteviewers.len == 1) usr << "No valid targets with remote view were found!" @@ -316,7 +316,7 @@ Obviously, requires DNA2. for(var/mob/living/L in targets) if(ishuman(L)) var/mob/living/carbon/human/H = L - if(M_PSY_RESIST in H.mutations) + if(PSY_RESIST in H.mutations) continue target = L diff --git a/code/game/gamemodes/changeling/changeling.dm b/code/game/gamemodes/changeling/changeling.dm index d981da20efe..5108beb041b 100644 --- a/code/game/gamemodes/changeling/changeling.dm +++ b/code/game/gamemodes/changeling/changeling.dm @@ -148,7 +148,7 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon" if (changeling.current.mind) if (changeling.current.mind.assigned_role == "Clown") changeling.current << "You have evolved beyond your clownish nature, allowing you to wield weapons without harming yourself." - changeling.current.mutations.Remove(M_CLUMSY) + changeling.current.mutations.Remove(CLUMSY) var/obj_count = 1 for(var/datum/objective/objective in changeling.objectives) @@ -294,7 +294,7 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon" user << "[T] is not compatible with our biology." return - if((M_NOCLONE || SKELETON || M_HUSK) in T.mutations) + if((NOCLONE || SKELETON || HUSK) in T.mutations) user << "DNA of [target] is ruined beyond usability!" return diff --git a/code/game/gamemodes/changeling/powers/tiny_prick.dm b/code/game/gamemodes/changeling/powers/tiny_prick.dm index d7820d11188..6158b8672bd 100644 --- a/code/game/gamemodes/changeling/powers/tiny_prick.dm +++ b/code/game/gamemodes/changeling/powers/tiny_prick.dm @@ -82,7 +82,7 @@ /obj/effect/proc_holder/changeling/sting/transformation/can_sting(var/mob/user, var/mob/target) if(!..()) return - if((M_HUSK in target.mutations) || (!ishuman(target) && !ismonkey(target))) + if((HUSK in target.mutations) || (!ishuman(target) && !ismonkey(target))) user << "Our sting appears ineffective against its DNA." return 0 if(ishuman(target)) diff --git a/code/game/gamemodes/cult/cult.dm b/code/game/gamemodes/cult/cult.dm index 473afa46c1e..c856fbd4b18 100644 --- a/code/game/gamemodes/cult/cult.dm +++ b/code/game/gamemodes/cult/cult.dm @@ -132,7 +132,7 @@ if (mob.mind) if (mob.mind.assigned_role == "Clown") mob << "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself." - mob.mutations.Remove(M_CLUMSY) + mob.mutations.Remove(CLUMSY) add_cult_viewpoint(mob) // give them a viewpoint diff --git a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm index 6609005f935..a09804ac74e 100644 --- a/code/game/gamemodes/cult/runes.dm +++ b/code/game/gamemodes/cult/runes.dm @@ -1019,7 +1019,7 @@ var/list/sacrificed = list() if(iscarbon(L)) var/mob/living/carbon/C = L flick("e_flash", C.flash) - if(C.stuttering < 1 && (!(M_HULK in C.mutations))) + if(C.stuttering < 1 && (!(HULK in C.mutations))) C.stuttering = 1 C.Weaken(1) C.Stun(1) @@ -1046,7 +1046,7 @@ var/list/sacrificed = list() else if(iscarbon(T)) var/mob/living/carbon/C = T flick("e_flash", C.flash) - if (!(M_HULK in C.mutations)) + if (!(HULK in C.mutations)) C.silent += 15 C.Weaken(25) C.Stun(25) diff --git a/code/game/gamemodes/events/ninja_equipment.dm b/code/game/gamemodes/events/ninja_equipment.dm index a02fc5042e7..8ea5ab28f8c 100644 --- a/code/game/gamemodes/events/ninja_equipment.dm +++ b/code/game/gamemodes/events/ninja_equipment.dm @@ -1555,7 +1555,7 @@ It is possible to destroy the net by the occupant or someone else. return attack_hand() - if (M_HULK in usr.mutations) + if (HULK in usr.mutations) usr << text("\blue You easily destroy the energy net.") for(var/mob/O in oviewers(src)) O.show_message(text("\red [] rips the energy net apart!", usr), 1) diff --git a/code/game/gamemodes/revolution/revolution.dm b/code/game/gamemodes/revolution/revolution.dm index 56ae8c531a0..cb04e55949a 100644 --- a/code/game/gamemodes/revolution/revolution.dm +++ b/code/game/gamemodes/revolution/revolution.dm @@ -183,7 +183,7 @@ if (mob.mind) if (mob.mind.assigned_role == "Clown") mob << "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself." - mob.mutations.Remove(M_CLUMSY) + mob.mutations.Remove(CLUMSY) var/obj/item/device/flash/T = new(mob) diff --git a/code/game/gamemodes/traitor/traitor.dm b/code/game/gamemodes/traitor/traitor.dm index e5c19a016be..926627a4a01 100644 --- a/code/game/gamemodes/traitor/traitor.dm +++ b/code/game/gamemodes/traitor/traitor.dm @@ -301,7 +301,7 @@ if (traitor_mob.mind) if (traitor_mob.mind.assigned_role == "Clown") traitor_mob << "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself." - traitor_mob.mutations.Remove(M_CLUMSY) + traitor_mob.mutations.Remove(CLUMSY) // find a radio! toolbox(es), backpack, belt, headset var/obj/item/R = locate(/obj/item/device/pda) in traitor_mob.contents //Hide the uplink in a PDA if available, otherwise radio diff --git a/code/game/gamemodes/vampire/vampire.dm b/code/game/gamemodes/vampire/vampire.dm index 42eb879c5be..32541587e28 100644 --- a/code/game/gamemodes/vampire/vampire.dm +++ b/code/game/gamemodes/vampire/vampire.dm @@ -193,7 +193,7 @@ You are weak to holy things and starlight. Don't go into space and avoid the Cha if (vampire.current.mind) if (vampire.current.mind.assigned_role == "Clown") vampire.current << "Your lust for blood has allowed you to overcome your clumsy nature allowing you to wield weapons without harming yourself." - vampire.current.mutations.Remove(M_CLUMSY) + vampire.current.mutations.Remove(CLUMSY) var/obj_count = 1 for(var/datum/objective/objective in vampire.objectives) diff --git a/code/game/gamemodes/wizard/rightandwrong.dm b/code/game/gamemodes/wizard/rightandwrong.dm index 3562603df8d..529e2ddce84 100644 --- a/code/game/gamemodes/wizard/rightandwrong.dm +++ b/code/game/gamemodes/wizard/rightandwrong.dm @@ -111,8 +111,8 @@ new /obj/item/clothing/head/helmet/space/rig/wizard(get_turf(H)) if("scrying") new /obj/item/weapon/scrying(get_turf(H)) - if (!(M_XRAY in H.mutations)) - H.mutations.Add(M_XRAY) + if (!(XRAY in H.mutations)) + H.mutations.Add(XRAY) H.sight |= (SEE_MOBS|SEE_OBJS|SEE_TURFS) H.see_in_dark = 8 H.see_invisible = SEE_INVISIBLE_LEVEL_TWO diff --git a/code/game/gamemodes/wizard/spellbook.dm b/code/game/gamemodes/wizard/spellbook.dm index 5beafdeb055..19a1ea895fb 100644 --- a/code/game/gamemodes/wizard/spellbook.dm +++ b/code/game/gamemodes/wizard/spellbook.dm @@ -366,8 +366,8 @@ if("scrying") feedback_add_details("wizard_spell_learned","SO") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells new /obj/item/weapon/scrying(get_turf(H)) - if (!(M_XRAY in H.mutations)) - H.mutations.Add(M_XRAY) + if (!(XRAY in H.mutations)) + H.mutations.Add(XRAY) H.sight |= (SEE_MOBS|SEE_OBJS|SEE_TURFS) H.see_in_dark = 8 H.see_invisible = SEE_INVISIBLE_LEVEL_TWO diff --git a/code/game/jobs/job/security.dm b/code/game/jobs/job/security.dm index 3962f5a7b39..45d19411b32 100644 --- a/code/game/jobs/job/security.dm +++ b/code/game/jobs/job/security.dm @@ -147,7 +147,7 @@ L.part = affected H.dna.SetSEState(SOBERBLOCK,1) - H.mutations += M_SOBER + H.mutations += SOBER H.check_mutations = 1 return 1 diff --git a/code/game/jobs/job/support.dm b/code/game/jobs/job/support.dm index 7c022c8466d..00d74b109e9 100644 --- a/code/game/jobs/job/support.dm +++ b/code/game/jobs/job/support.dm @@ -31,7 +31,7 @@ H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_in_backpack) H.dna.SetSEState(SOBERBLOCK,1) - H.mutations += M_SOBER + H.mutations += SOBER H.check_mutations = 1 return 1 @@ -226,7 +226,7 @@ H.equip_or_collect(new /obj/item/toy/crayon/rainbow(H), slot_in_backpack) H.equip_or_collect(new /obj/item/weapon/storage/fancy/crayons(H), slot_in_backpack) H.equip_or_collect(new /obj/item/weapon/reagent_containers/spray/waterflower(H), slot_in_backpack) - H.mutations.Add(M_CLUMSY) + H.mutations.Add(CLUMSY) return 1 diff --git a/code/game/machinery/OpTable.dm b/code/game/machinery/OpTable.dm index a3c44bf7fb7..ac873e13158 100644 --- a/code/game/machinery/OpTable.dm +++ b/code/game/machinery/OpTable.dm @@ -43,7 +43,7 @@ del(src) /obj/machinery/optable/attack_paw(mob/user as mob) - if ((M_HULK in usr.mutations)) + if ((HULK in usr.mutations)) usr << text("\blue You destroy the operating table.") visible_message("\red [usr] destroys the operating table!") src.density = 0 @@ -56,7 +56,7 @@ return /obj/machinery/optable/attack_hand(mob/user as mob) - if (M_HULK in usr.mutations) + if (HULK in usr.mutations) usr << text("\blue You destroy the table.") visible_message("\red [usr] destroys the operating table!") src.density = 0 diff --git a/code/game/machinery/bots/ed209bot.dm b/code/game/machinery/bots/ed209bot.dm index bffd8a07032..78e9eaf4a72 100644 --- a/code/game/machinery/bots/ed209bot.dm +++ b/code/game/machinery/bots/ed209bot.dm @@ -257,7 +257,7 @@ Auto Patrol[]"}, icon_state = "[lasercolor]ed209[on]" var/mob/living/carbon/M = target if(istype(M, /mob/living/carbon/human)) - if( M.stuttering < 5 && !(M_HULK in M.mutations) ) + if( M.stuttering < 5 && !(HULK in M.mutations) ) M.stuttering = 5 M.Stun(5) M.Weaken(5) diff --git a/code/game/machinery/bots/secbot.dm b/code/game/machinery/bots/secbot.dm index 2b70de39797..39d574960ef 100644 --- a/code/game/machinery/bots/secbot.dm +++ b/code/game/machinery/bots/secbot.dm @@ -241,7 +241,7 @@ Auto Patrol: []"}, icon_state = "[base_icon][on]" var/mob/living/carbon/M = target if(istype(M, /mob/living/carbon/human)) - if( M.stuttering < 5 && !(M_HULK in M.mutations) ) + if( M.stuttering < 5 && !(HULK in M.mutations) ) M.stuttering = 5 if(harmbaton) // Bots with harmbaton enabled become shitcurity. - Dave M.apply_damage(10) diff --git a/code/game/machinery/computer/cloning.dm b/code/game/machinery/computer/cloning.dm index e197042437f..f82d313a545 100644 --- a/code/game/machinery/computer/cloning.dm +++ b/code/game/machinery/computer/cloning.dm @@ -329,7 +329,7 @@ scantemp = "Error: Mental interface failure." nanomanager.update_uis(src) return - if ((M_NOCLONE in subject.mutations) && src.scanner.scan_level < 2) + if ((NOCLONE in subject.mutations) && src.scanner.scan_level < 2) scantemp = "Error: Mental interface failure." nanomanager.update_uis(src) return diff --git a/code/game/machinery/iv_drip.dm b/code/game/machinery/iv_drip.dm index 4063396f5c5..4a8401506f0 100644 --- a/code/game/machinery/iv_drip.dm +++ b/code/game/machinery/iv_drip.dm @@ -110,7 +110,7 @@ if(!istype(T)) return if(!T.dna) return - if(M_NOCLONE in T.mutations) + if(NOCLONE in T.mutations) return if(T.species && T.species.flags & NO_BLOOD) diff --git a/code/game/machinery/machinery.dm b/code/game/machinery/machinery.dm index 7d9eb50d44b..e30776ef6b4 100644 --- a/code/game/machinery/machinery.dm +++ b/code/game/machinery/machinery.dm @@ -218,7 +218,7 @@ Class Procs: if(restrained() || lying || stat || stunned || weakened) return if(be_close && !in_range(M, src)) - if(M_TK in mutations) + if(TK in mutations) var/mob/living/carbon/human/H = M if(istype(H.l_hand, /obj/item/tk_grab) || istype(H.r_hand, /obj/item/tk_grab)) return 1 diff --git a/code/game/machinery/programmable_unloader.dm b/code/game/machinery/programmable_unloader.dm index f2aaefc03fa..a7644de5939 100644 --- a/code/game/machinery/programmable_unloader.dm +++ b/code/game/machinery/programmable_unloader.dm @@ -510,7 +510,7 @@ return playsound(loc, "punch", 25, 1, -1) - if(M_HULK in H.mutations) damage += 5 + if(HULK in H.mutations) damage += 5 if(damage < 5) visible_message("[H] gives \the [src] a weak punch.") diff --git a/code/game/machinery/wishgranter.dm b/code/game/machinery/wishgranter.dm index 87561d447ab..c253dd2d084 100644 --- a/code/game/machinery/wishgranter.dm +++ b/code/game/machinery/wishgranter.dm @@ -58,29 +58,29 @@ charges-- insisting = 0 - if (!(M_HULK in user.mutations)) + if (!(HULK in user.mutations)) user.dna.SetSEState(HULKBLOCK,1) - if (!(M_LASER in user.mutations)) - user.mutations.Add(M_LASER) + if (!(LASER in user.mutations)) + user.mutations.Add(LASER) - if (!(M_XRAY in user.mutations)) - user.mutations.Add(M_XRAY) + if (!(XRAY in user.mutations)) + user.mutations.Add(XRAY) user.sight |= (SEE_MOBS|SEE_OBJS|SEE_TURFS) user.see_in_dark = 8 user.see_invisible = SEE_INVISIBLE_LEVEL_TWO - if (!(M_RESIST_COLD in user.mutations)) - user.mutations.Add(M_RESIST_COLD) + if (!(RESIST_COLD in user.mutations)) + user.mutations.Add(RESIST_COLD) - if (!(M_RESIST_HEAT in user.mutations)) - user.mutations.Add(M_RESIST_HEAT) + if (!(RESIST_HEAT in user.mutations)) + user.mutations.Add(RESIST_HEAT) - if (!(M_TK in user.mutations)) - user.mutations.Add(M_TK) + if (!(TK in user.mutations)) + user.mutations.Add(TK) - if(!(M_REGEN in user.mutations)) - user.mutations.Add(M_REGEN) + if(!(REGEN in user.mutations)) + user.mutations.Add(REGEN) user.update_mutations() diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm index 398c297cb24..5c9616e0e61 100644 --- a/code/game/mecha/mecha.dm +++ b/code/game/mecha/mecha.dm @@ -461,7 +461,7 @@ call(/obj/item/clothing/gloves/space_ninja/proc/drain)("MECHA",src,user:wear_suit) return - if ((M_HULK in user.mutations) && !prob(src.deflect_chance)) + if ((HULK in user.mutations) && !prob(src.deflect_chance)) src.take_damage(15) src.check_for_internal_damage(list(MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST)) user.visible_message("[user] hits [src.name], doing some damage.", "You hit [src.name] with all your might. The metal creaks and bends.") diff --git a/code/game/objects/effects/aliens.dm b/code/game/objects/effects/aliens.dm index c3a05eae825..34f0ca4a1ff 100644 --- a/code/game/objects/effects/aliens.dm +++ b/code/game/objects/effects/aliens.dm @@ -101,7 +101,7 @@ /obj/structure/alien/resin/attack_hand(mob/living/user) - if(M_HULK in user.mutations) + if(HULK in user.mutations) user.visible_message("[user] destroys [src]!") health = 0 healthcheck() diff --git a/code/game/objects/effects/effect_system.dm b/code/game/objects/effects/effect_system.dm index 4440c825215..9f4ea816502 100644 --- a/code/game/objects/effects/effect_system.dm +++ b/code/game/objects/effects/effect_system.dm @@ -1074,7 +1074,7 @@ steam.start() -- spawns the effect return attack_hand(var/mob/user) - if ((M_HULK in user.mutations) || (prob(75 - metal*25))) + if ((HULK in user.mutations) || (prob(75 - metal*25))) user << "\blue You smash through the metal foam wall." for(var/mob/O in oviewers(user)) if ((O.client && !( O.blinded ))) diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 9f3f7548d5a..1999d73dba3 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -126,7 +126,7 @@ if(5.0) size = "huge" else - //if ((M_CLUMSY in usr.mutations) && prob(50)) t = "funny-looking" + //if ((CLUMSY in usr.mutations) && prob(50)) t = "funny-looking" usr << "This is a [src.blood_DNA ? "bloody " : ""]\icon[src][src.name]. It is a [size] item." if(src.desc) usr << src.desc @@ -300,7 +300,7 @@ if(istype(src, /obj/item/clothing/under) || istype(src, /obj/item/clothing/suit)) - if(M_FAT in H.mutations) + if(FAT in H.mutations) testing("[M] TOO FAT TO WEAR [src]!") if(!(flags & ONESIZEFITSALL)) if(!disable_warning) @@ -612,7 +612,7 @@ M.LAssailant = user src.add_fingerprint(user) - //if((M_CLUMSY in user.mutations) && prob(50)) + //if((CLUMSY in user.mutations) && prob(50)) // M = user /* M << "\red You stab yourself in the eye." diff --git a/code/game/objects/items/devices/flash.dm b/code/game/objects/items/devices/flash.dm index fe322e30dbd..8643a20aaa5 100644 --- a/code/game/objects/items/devices/flash.dm +++ b/code/game/objects/items/devices/flash.dm @@ -16,7 +16,7 @@ /obj/item/device/flash/proc/clown_check(mob/user) - if(user && (M_CLUMSY in user.mutations) && prob(50)) + if(user && (CLUMSY in user.mutations) && prob(50)) flash_carbon(user, user, 15, 0) return 0 return 1 diff --git a/code/game/objects/items/devices/flashlight.dm b/code/game/objects/items/devices/flashlight.dm index 10c31d54773..05a851b0d28 100644 --- a/code/game/objects/items/devices/flashlight.dm +++ b/code/game/objects/items/devices/flashlight.dm @@ -49,7 +49,7 @@ add_fingerprint(user) if(on && user.zone_sel.selecting == "eyes") - if(((M_CLUMSY in user.mutations) || user.getBrainLoss() >= 60) && prob(50)) //too dumb to use flashlight properly + if(((CLUMSY in user.mutations) || user.getBrainLoss() >= 60) && prob(50)) //too dumb to use flashlight properly return ..() //just hit them in the head if(!(istype(user, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey") //don't have dexterity @@ -77,7 +77,7 @@ if(istype(M, /mob/living/carbon/human) || istype(M, /mob/living/carbon/monkey)) //robots and aliens are unaffected if(M.stat == DEAD || M.sdisabilities & BLIND) //mob is dead or fully blind user << "[M] pupils does not react to the light!" - else if(M_XRAY in M.mutations) //mob has X-RAY vision + else if(XRAY in M.mutations) //mob has X-RAY vision flick("flash", M.flash) //Yes, you can still get flashed wit X-Ray. user << "[M] pupils give an eerie glow!" else //they're okay! diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm index 097c60d57df..92cfb499ad0 100644 --- a/code/game/objects/items/devices/scanners.dm +++ b/code/game/objects/items/devices/scanners.dm @@ -110,7 +110,7 @@ REAGENT SCANNER /obj/item/device/healthanalyzer/attack(mob/living/M as mob, mob/living/user as mob) - if (( (M_CLUMSY in user.mutations) || user.getBrainLoss() >= 60) && prob(50)) + if (( (CLUMSY in user.mutations) || user.getBrainLoss() >= 60) && prob(50)) user << text("\red You try to analyze the floor's vitals!") for(var/mob/O in viewers(M, null)) O.show_message(text("\red [user] has analyzed the floor's vitals!"), 1) diff --git a/code/game/objects/items/weapons/defib.dm b/code/game/objects/items/weapons/defib.dm index 377ff97902a..8ca204de283 100644 --- a/code/game/objects/items/weapons/defib.dm +++ b/code/game/objects/items/weapons/defib.dm @@ -363,7 +363,7 @@ for(var/datum/organ/external/O in H.organs) total_brute += O.brute_dam total_burn += O.burn_dam - if(H.health <= config.health_threshold_dead && total_burn <= 180 && total_brute <= 180 && !H.suiciding && !ghost && tplus < tlimit && !(M_NOCLONE in H.mutations)) + if(H.health <= config.health_threshold_dead && total_burn <= 180 && total_brute <= 180 && !H.suiciding && !ghost && tplus < tlimit && !(NOCLONE in H.mutations)) tobehealed = health + threshold tobehealed -= 5 //They get 5 of each type of damage healed so excessive combined damage will not immediately kill them after they get revived H.adjustOxyLoss(tobehealed) @@ -471,7 +471,7 @@ for(var/datum/organ/external/O in H.organs) total_brute += O.brute_dam total_burn += O.burn_dam - if(H.health <= config.health_threshold_dead && total_burn <= 180 && total_brute <= 180 && !H.suiciding && !ghost && tplus < tlimit && !(M_NOCLONE in H.mutations)) + if(H.health <= config.health_threshold_dead && total_burn <= 180 && total_brute <= 180 && !H.suiciding && !ghost && tplus < tlimit && !(NOCLONE in H.mutations)) tobehealed = health + threshold tobehealed -= 5 //They get 5 of each type of damage healed so excessive combined damage will not immediately kill them after they get revived H.adjustOxyLoss(tobehealed) diff --git a/code/game/objects/items/weapons/dna_injector.dm b/code/game/objects/items/weapons/dna_injector.dm index 3cc4caebb33..19dc7b0850e 100644 --- a/code/game/objects/items/weapons/dna_injector.dm +++ b/code/game/objects/items/weapons/dna_injector.dm @@ -67,7 +67,7 @@ if(istype(M,/mob/living)) M.apply_effect(rand(5,20),IRRADIATE,0) - if (!(M_NOCLONE in M.mutations)) // prevents drained people from having their DNA changed + if (!(NOCLONE in M.mutations)) // prevents drained people from having their DNA changed // UI in syringe. if (buf.types & DNA2_BUF_UI) if (!block) //isolated block? diff --git a/code/game/objects/items/weapons/grenades/grenade.dm b/code/game/objects/items/weapons/grenades/grenade.dm index 5b5e25ff384..44fd37c2680 100644 --- a/code/game/objects/items/weapons/grenades/grenade.dm +++ b/code/game/objects/items/weapons/grenades/grenade.dm @@ -14,7 +14,7 @@ var/display_timer = 1 /obj/item/weapon/grenade/proc/clown_check(var/mob/living/user) - if((M_CLUMSY in user.mutations) && prob(50)) + if((CLUMSY in user.mutations) && prob(50)) user << "Huh? How does this thing work?" active = 1 icon_state = initial(icon_state) + "_active" diff --git a/code/game/objects/items/weapons/handcuffs.dm b/code/game/objects/items/weapons/handcuffs.dm index 5c6da3e797b..720cb321819 100644 --- a/code/game/objects/items/weapons/handcuffs.dm +++ b/code/game/objects/items/weapons/handcuffs.dm @@ -17,7 +17,7 @@ var/trashtype = null //For disposable cuffs /obj/item/weapon/restraints/handcuffs/attack(mob/living/carbon/C, mob/user) - if(M_CLUMSY in user.mutations && prob(50)) + if(CLUMSY in user.mutations && prob(50)) user << "Uh... how do those things work?!" apply_cuffs(user,user) diff --git a/code/game/objects/items/weapons/kitchen.dm b/code/game/objects/items/weapons/kitchen.dm index bce6b1d02d8..78a19479b2c 100644 --- a/code/game/objects/items/weapons/kitchen.dm +++ b/code/game/objects/items/weapons/kitchen.dm @@ -42,7 +42,7 @@ if(user.a_intent != "help") if(user.zone_sel.selecting == "head" || user.zone_sel.selecting == "eyes") - if((M_CLUMSY in user.mutations) && prob(50)) + if((CLUMSY in user.mutations) && prob(50)) M = user return eyestab(M,user) else @@ -103,7 +103,7 @@ return (BRUTELOSS) /obj/item/weapon/kitchen/utensil/knife/attack(target as mob, mob/living/user as mob) - if ((M_CLUMSY in user.mutations) && prob(50)) + if ((CLUMSY in user.mutations) && prob(50)) user << "\red You accidentally cut yourself with the [src]." user.take_organ_damage(20) return @@ -118,7 +118,7 @@ throwforce = 10.0 /obj/item/weapon/kitchen/utensil/knife/attack(target as mob, mob/living/user as mob) - if ((M_CLUMSY in user.mutations) && prob(50)) + if ((CLUMSY in user.mutations) && prob(50)) user << "\red You somehow managed to cut yourself with the [src]." user.take_organ_damage(20) return @@ -216,7 +216,7 @@ attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked") //I think the rollingpin attackby will end up ignoring this anyway. /obj/item/weapon/kitchen/rollingpin/attack(mob/living/M as mob, mob/living/user as mob) - if ((M_CLUMSY in user.mutations) && prob(50)) + if ((CLUMSY in user.mutations) && prob(50)) user << "\red The [src] slips out of your hand and hits your head." user.take_organ_damage(10) user.Paralyse(2) @@ -303,7 +303,7 @@ sleep(rand(2,4)) - if((M_CLUMSY in user.mutations) && prob(50)) //What if he's a clown? + if((CLUMSY in user.mutations) && prob(50)) //What if he's a clown? M << "\red You accidentally slam yourself with the [src]!" M.Weaken(1) user.take_organ_damage(2) diff --git a/code/game/objects/items/weapons/storage/bible.dm b/code/game/objects/items/weapons/storage/bible.dm index d4efe740192..98d2fcfe85b 100644 --- a/code/game/objects/items/weapons/storage/bible.dm +++ b/code/game/objects/items/weapons/storage/bible.dm @@ -66,7 +66,7 @@ user.take_organ_damage(0,10) return - if ((M_CLUMSY in user.mutations) && prob(50)) + if ((CLUMSY in user.mutations) && prob(50)) user << "\red The [src] slips out of your hand and hits your head." user.take_organ_damage(10) user.Paralyse(20) diff --git a/code/game/objects/items/weapons/storage/briefcase.dm b/code/game/objects/items/weapons/storage/briefcase.dm index 1a2faf6b1a7..ec403929c85 100644 --- a/code/game/objects/items/weapons/storage/briefcase.dm +++ b/code/game/objects/items/weapons/storage/briefcase.dm @@ -19,7 +19,7 @@ /obj/item/weapon/storage/briefcase/attack(mob/living/M as mob, mob/living/user as mob) //..() - if ((M_CLUMSY in user.mutations) && prob(50)) + if ((CLUMSY in user.mutations) && prob(50)) user << "\red The [src] slips out of your hand and hits your head." user.take_organ_damage(10) user.Paralyse(2) diff --git a/code/game/objects/items/weapons/storage/secure.dm b/code/game/objects/items/weapons/storage/secure.dm index 8620b4d2339..66d3d6a9b50 100644 --- a/code/game/objects/items/weapons/storage/secure.dm +++ b/code/game/objects/items/weapons/storage/secure.dm @@ -179,7 +179,7 @@ //I consider this worthless but it isn't my code so whatever. Remove or uncomment. /*attack(mob/M as mob, mob/living/user as mob) - if ((M_CLUMSY in user.mutations) && prob(50)) + if ((CLUMSY in user.mutations) && prob(50)) user << "\red The [src] slips out of your hand and hits your head." user.take_organ_damage(10) user.Paralyse(2) diff --git a/code/game/objects/items/weapons/stunbaton.dm b/code/game/objects/items/weapons/stunbaton.dm index ae0509b00fa..99cd5b3e97b 100644 --- a/code/game/objects/items/weapons/stunbaton.dm +++ b/code/game/objects/items/weapons/stunbaton.dm @@ -101,7 +101,7 @@ add_fingerprint(user) /obj/item/weapon/melee/baton/attack(mob/M, mob/living/user) - if(status && (M_CLUMSY in user.mutations) && prob(50)) + if(status && (CLUMSY in user.mutations) && prob(50)) user.visible_message("[user] accidentally hits themself with [src]!", \ "You accidentally hit yourself with [src]!") user.Weaken(stunforce*3) diff --git a/code/game/objects/items/weapons/surgery_tools.dm b/code/game/objects/items/weapons/surgery_tools.dm index e85df4485bf..2354dcb9832 100644 --- a/code/game/objects/items/weapons/surgery_tools.dm +++ b/code/game/objects/items/weapons/surgery_tools.dm @@ -401,9 +401,9 @@ LOOK FOR SURGERY.DM*/ if(!istype(M)) return ..() - //if(M.mutations & M_HUSK) return ..() + //if(M.mutations & HUSK) return ..() - if((M_CLUMSY in user.mutations) && prob(50)) + if((CLUMSY in user.mutations) && prob(50)) M = user return eyestab(M,user) @@ -649,7 +649,7 @@ LOOK FOR SURGERY.DM*/ if(!istype(M)) return ..() - if((M_CLUMSY in user.mutations) && prob(50)) + if((CLUMSY in user.mutations) && prob(50)) M = user return eyestab(M,user) diff --git a/code/game/objects/items/weapons/swords_axes_etc.dm b/code/game/objects/items/weapons/swords_axes_etc.dm index 9cf1cee7846..fa8d29f4b29 100644 --- a/code/game/objects/items/weapons/swords_axes_etc.dm +++ b/code/game/objects/items/weapons/swords_axes_etc.dm @@ -27,7 +27,7 @@ blade_color = pick("red","blue","green","purple") /obj/item/weapon/melee/energy/sword/attack_self(mob/living/user as mob) - if ((M_CLUMSY in user.mutations) && prob(50)) + if ((CLUMSY in user.mutations) && prob(50)) user << "\red You accidentally cut yourself with [src]." user.take_organ_damage(5,5) active = !active @@ -105,7 +105,7 @@ force = 10 /obj/item/weapon/melee/classic_baton/attack(mob/M as mob, mob/living/user as mob) - if ((M_CLUMSY in user.mutations) && prob(50)) + if ((CLUMSY in user.mutations) && prob(50)) user << "\red You club yourself over the head." user.Weaken(3 * force) if(ishuman(user)) @@ -124,7 +124,7 @@ if (user.a_intent == "harm") if(!..()) return playsound(get_turf(src), "swing_hit", 50, 1, -1) - if (M.stuttering < 8 && (!(M_HULK in M.mutations)) /*&& (!istype(H:wear_suit, /obj/item/clothing/suit/judgerobe))*/) + if (M.stuttering < 8 && (!(HULK in M.mutations)) /*&& (!istype(H:wear_suit, /obj/item/clothing/suit/judgerobe))*/) M.stuttering = 8 M.Stun(8) M.Weaken(8) @@ -201,7 +201,7 @@ /obj/item/weapon/melee/telebaton/attack(mob/target as mob, mob/living/user as mob) if(on) add_fingerprint(user) - if((M_CLUMSY in user.mutations) && prob(50)) + if((CLUMSY in user.mutations) && prob(50)) user << "You club yourself over the head." user.Weaken(3 * force) if(ishuman(user)) @@ -295,7 +295,7 @@ return 0 /obj/item/weapon/shield/energy/attack_self(mob/living/user as mob) - if ((M_CLUMSY in user.mutations) && prob(50)) + if ((CLUMSY in user.mutations) && prob(50)) user << "\red You beat yourself in the head with [src]." user.take_organ_damage(5) active = !active diff --git a/code/game/objects/items/weapons/tools.dm b/code/game/objects/items/weapons/tools.dm index 8f85c3f0bff..52cbd98e6ff 100644 --- a/code/game/objects/items/weapons/tools.dm +++ b/code/game/objects/items/weapons/tools.dm @@ -87,7 +87,7 @@ if(!istype(M)) return ..() if(user.zone_sel.selecting != "eyes" && user.zone_sel.selecting != "head") return ..() - if((M_CLUMSY in user.mutations) && prob(50)) + if((CLUMSY in user.mutations) && prob(50)) M = user return eyestab(M,user) diff --git a/code/game/objects/items/weapons/twohanded.dm b/code/game/objects/items/weapons/twohanded.dm index 417cfdbbca7..f3b9195ca84 100644 --- a/code/game/objects/items/weapons/twohanded.dm +++ b/code/game/objects/items/weapons/twohanded.dm @@ -227,7 +227,7 @@ obj/item/weapon/twohanded/ /obj/item/weapon/twohanded/dualsaber/attack(target as mob, mob/living/user as mob) ..() - if((M_CLUMSY in user.mutations) && (wielded) &&prob(40)) + if((CLUMSY in user.mutations) && (wielded) &&prob(40)) user << "\red You twirl around a bit before losing your balance and impaling yourself on the [src]." user.take_organ_damage(20,25) return diff --git a/code/game/objects/items/weapons/weaponry.dm b/code/game/objects/items/weapons/weaponry.dm index 998d24f8abc..73e14110f78 100644 --- a/code/game/objects/items/weapons/weaponry.dm +++ b/code/game/objects/items/weapons/weaponry.dm @@ -47,7 +47,7 @@ user << "\red You don't have the dexterity to do this!" return - if ((M_CLUMSY in user.mutations) && prob(50)) + if ((CLUMSY in user.mutations) && prob(50)) user << "\red The rod slips out of your hand and hits your head." user.take_organ_damage(10) user.Paralyse(20) diff --git a/code/game/objects/structures/grille.dm b/code/game/objects/structures/grille.dm index 11d68d9e6f9..ea8665e5a9a 100644 --- a/code/game/objects/structures/grille.dm +++ b/code/game/objects/structures/grille.dm @@ -67,7 +67,7 @@ if(shock(user, 70)) return - if(M_HULK in user.mutations) + if(HULK in user.mutations) health -= 5 else health -= 1 diff --git a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm index 676250d27a0..ab4f0bea78b 100644 --- a/code/game/objects/structures/tables_racks.dm +++ b/code/game/objects/structures/tables_racks.dm @@ -279,7 +279,7 @@ destroy() /obj/structure/table/attack_paw(mob/user) - if(M_HULK in user.mutations) + if(HULK in user.mutations) user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" )) visible_message("[user] smashes the [src] apart!") destroy() @@ -297,7 +297,7 @@ /obj/structure/table/attack_hand(mob/user) - if(M_HULK in user.mutations) + if(HULK in user.mutations) visible_message("[user] smashes [src] apart!") user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" )) destroy() @@ -760,14 +760,14 @@ /obj/structure/table/attack_hand(mob/user) - if(M_HULK in user.mutations) + if(HULK in user.mutations) visible_message("[user] smashes [src] apart!") user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" )) destroy() /obj/structure/rack/attack_paw(mob/user) - if(M_HULK in user.mutations) + if(HULK in user.mutations) user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" )) visible_message("[user] smashes [src] apart!") destroy() diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index be28a7be0f8..829908025b4 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -153,7 +153,7 @@ var/global/wcColored /obj/structure/window/attack_hand(mob/user as mob) - if(M_HULK in user.mutations) + if(HULK in user.mutations) user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!")) user.visible_message("[user] smashes through [src]!") var/pdiff=performWallPressureCheck(src.loc) diff --git a/code/game/turfs/simulated/walls.dm b/code/game/turfs/simulated/walls.dm index ee840bcbe5d..8025554f667 100644 --- a/code/game/turfs/simulated/walls.dm +++ b/code/game/turfs/simulated/walls.dm @@ -242,7 +242,7 @@ /turf/simulated/wall/attack_paw(mob/user as mob) user.changeNext_move(CLICK_CD_MELEE) - if ((M_HULK in user.mutations)) + if ((HULK in user.mutations)) if (prob(40)) usr << text("\blue You smash through the wall.") usr.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" )) @@ -272,7 +272,7 @@ /turf/simulated/wall/attack_hand(mob/user as mob) user.changeNext_move(CLICK_CD_MELEE) - if (M_HULK in user.mutations) + if (HULK in user.mutations) if (prob(40) || rotting) user << text("\blue You smash through the wall.") user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" )) diff --git a/code/game/turfs/simulated/walls_reinforced.dm b/code/game/turfs/simulated/walls_reinforced.dm index dd9736d3685..da5664959a6 100644 --- a/code/game/turfs/simulated/walls_reinforced.dm +++ b/code/game/turfs/simulated/walls_reinforced.dm @@ -13,7 +13,7 @@ var/d_state = 0 /turf/simulated/wall/r_wall/attack_hand(mob/user as mob) - if (M_HULK in user.mutations) + if (HULK in user.mutations) if (prob(10) || rotting) usr << text("\blue You smash through the wall.") usr.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" )) diff --git a/code/modules/admin/verbs/honksquad.dm b/code/modules/admin/verbs/honksquad.dm index a56d6cd091f..5583b36435b 100644 --- a/code/modules/admin/verbs/honksquad.dm +++ b/code/modules/admin/verbs/honksquad.dm @@ -119,7 +119,7 @@ var/global/sent_honksquad = 0 equip_to_slot_or_del(new /obj/item/toy/crayon/rainbow(src), slot_in_backpack) equip_to_slot_or_del(new /obj/item/weapon/gun/energy/clown(src), slot_in_backpack) equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/spray/waterflower(src), slot_in_backpack) - src.mutations.Add(M_CLUMSY) + src.mutations.Add(CLUMSY) diff --git a/code/modules/assembly/mousetrap.dm b/code/modules/assembly/mousetrap.dm index a7ac697ad8f..507f879cca4 100644 --- a/code/modules/assembly/mousetrap.dm +++ b/code/modules/assembly/mousetrap.dm @@ -19,7 +19,7 @@ if(!armed) if(ishuman(usr)) var/mob/living/carbon/human/user = usr - if(((user.getBrainLoss() >= 60 || (M_CLUMSY in user.mutations)) && prob(50))) + if(((user.getBrainLoss() >= 60 || (CLUMSY in user.mutations)) && prob(50))) user << "Your hand slips, setting off the trigger." pulse(0) update_icon() @@ -69,7 +69,7 @@ if(!armed) user << "You arm [src]." else - if(((user.getBrainLoss() >= 60 || (M_CLUMSY in user.mutations)) && prob(50))) + if(((user.getBrainLoss() >= 60 || (CLUMSY in user.mutations)) && prob(50))) var/which_hand = "l_hand" if(!user.hand) which_hand = "r_hand" @@ -85,7 +85,7 @@ attack_hand(mob/living/user as mob) if(armed) - if(((user.getBrainLoss() >= 60 || M_CLUMSY in user.mutations)) && prob(50)) + if(((user.getBrainLoss() >= 60 || CLUMSY in user.mutations)) && prob(50)) var/which_hand = "l_hand" if(!user.hand) which_hand = "r_hand" diff --git a/code/modules/awaymissions/mission_code/wildwest.dm b/code/modules/awaymissions/mission_code/wildwest.dm index 3a91028f2df..180fbf7a331 100644 --- a/code/modules/awaymissions/mission_code/wildwest.dm +++ b/code/modules/awaymissions/mission_code/wildwest.dm @@ -77,9 +77,9 @@ if("Power") user << "Your wish is granted, but at a terrible cost..." user << "The Wish Granter punishes you for your selfishness, claiming your soul and warping your body to match the darkness in your heart." - user.mutations.Add(M_LASER) - user.mutations.Add(M_RESIST_COLD) - user.mutations.Add(M_XRAY) + user.mutations.Add(LASER) + user.mutations.Add(RESIST_COLD) + user.mutations.Add(XRAY) user.dna.mutantrace = "shadow" user.regenerate_icons() if("Wealth") diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm index dfb6b4092d2..f86d222a4a4 100644 --- a/code/modules/client/preferences.dm +++ b/code/modules/client/preferences.dm @@ -1464,8 +1464,8 @@ datum/preferences else continue if(disabilities & DISABILITY_FLAG_FAT && character.species.flags & CAN_BE_FAT)//character.species.flags & CAN_BE_FAT) - character.mutations += M_FAT - character.mutations += M_OBESITY + character.mutations += FAT + character.mutations += OBESITY if(disabilities & DISABILITY_FLAG_NEARSIGHTED) character.disabilities|=NEARSIGHTED if(disabilities & DISABILITY_FLAG_EPILEPTIC) diff --git a/code/modules/mob/living/carbon/alien/alien.dm b/code/modules/mob/living/carbon/alien/alien.dm index 7e6bb5ea7da..04004b1ac93 100644 --- a/code/modules/mob/living/carbon/alien/alien.dm +++ b/code/modules/mob/living/carbon/alien/alien.dm @@ -125,7 +125,7 @@ /mob/living/carbon/alien/proc/handle_mutations_and_radiation() if(getFireLoss()) - if((M_RESIST_HEAT in mutations) || prob(5)) + if((RESIST_HEAT in mutations) || prob(5)) adjustFireLoss(-1) // Aliens love radiation nom nom nom diff --git a/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm b/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm index 721c2a4b3fb..ab33e676ed0 100644 --- a/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm +++ b/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm @@ -250,7 +250,7 @@ if ("harm") var/damage = rand(1, 9) if (prob(90)) - if (M_HULK in M.mutations)//M_HULK SMASH + if (HULK in M.mutations)//HULK SMASH damage += 14 spawn(0) Paralyse(1) diff --git a/code/modules/mob/living/carbon/alien/humanoid/life.dm b/code/modules/mob/living/carbon/alien/humanoid/life.dm index e59f50a5e5c..22f9bec9e0c 100644 --- a/code/modules/mob/living/carbon/alien/humanoid/life.dm +++ b/code/modules/mob/living/carbon/alien/humanoid/life.dm @@ -187,7 +187,7 @@ /mob/living/carbon/alien/humanoid/proc/handle_regular_hud_updates() - if (stat == 2 || (M_XRAY in mutations)) + if (stat == 2 || (XRAY in mutations)) sight |= SEE_TURFS sight |= SEE_MOBS sight |= SEE_OBJS diff --git a/code/modules/mob/living/carbon/alien/larva/larva.dm b/code/modules/mob/living/carbon/alien/larva/larva.dm index a918e069bb7..ac66a310d76 100644 --- a/code/modules/mob/living/carbon/alien/larva/larva.dm +++ b/code/modules/mob/living/carbon/alien/larva/larva.dm @@ -36,7 +36,7 @@ now_pushing = 1 if(ismob(AM)) var/mob/tmob = AM - if(istype(tmob, /mob/living/carbon/human) && (M_FAT in tmob.mutations)) + if(istype(tmob, /mob/living/carbon/human) && (FAT in tmob.mutations)) if(prob(70)) src << "\red You fail to push [tmob]'s fat ass out of the way." now_pushing = 0 @@ -146,7 +146,7 @@ if(..()) var/damage = rand(1, 9) if (prob(90)) - if (M_HULK in M.mutations) + if (HULK in M.mutations) damage += 5 spawn(0) Paralyse(1) diff --git a/code/modules/mob/living/carbon/alien/larva/life.dm b/code/modules/mob/living/carbon/alien/larva/life.dm index 796f0a7cc00..6930ee09dd9 100644 --- a/code/modules/mob/living/carbon/alien/larva/life.dm +++ b/code/modules/mob/living/carbon/alien/larva/life.dm @@ -135,7 +135,7 @@ /mob/living/carbon/alien/larva/proc/handle_regular_hud_updates() - if (stat == 2 || (M_XRAY in mutations)) + if (stat == 2 || (XRAY in mutations)) sight |= SEE_TURFS sight |= SEE_MOBS sight |= SEE_OBJS diff --git a/code/modules/mob/living/carbon/alien/life.dm b/code/modules/mob/living/carbon/alien/life.dm index e82dda81b61..c102a59ca6c 100644 --- a/code/modules/mob/living/carbon/alien/life.dm +++ b/code/modules/mob/living/carbon/alien/life.dm @@ -101,7 +101,7 @@ breath.toxins -= toxins_used breath.oxygen += toxins_used - if(breath.temperature > (T0C+66) && !(M_RESIST_COLD in mutations)) // Hot air hurts :( + if(breath.temperature > (T0C+66) && !(RESIST_COLD in mutations)) // Hot air hurts :( if(prob(20)) src << "You feel a searing heat in your lungs!" fire_alert = max(fire_alert, 1) diff --git a/code/modules/mob/living/carbon/alien/special/snakeman.dm b/code/modules/mob/living/carbon/alien/special/snakeman.dm index d1d55895d88..7aa7b9d5db0 100644 --- a/code/modules/mob/living/carbon/alien/special/snakeman.dm +++ b/code/modules/mob/living/carbon/alien/special/snakeman.dm @@ -33,7 +33,7 @@ M.client.mob = new/mob/living/carbon/alien/humanoid/special/snakeman(new/obj/effect/snake_egg(src.loc)) visible_message("[src] injects [M] with an egg.") visible_message("The egg absorbs [M]") - M.mutations |= M_NOCLONE + M.mutations |= NOCLONE M.update_body() M.death() else diff --git a/code/modules/mob/living/carbon/brain/life.dm b/code/modules/mob/living/carbon/brain/life.dm index 65bf8148a56..606959d5de8 100644 --- a/code/modules/mob/living/carbon/brain/life.dm +++ b/code/modules/mob/living/carbon/brain/life.dm @@ -193,7 +193,7 @@ proc/handle_regular_hud_updates() - if (stat == 2 || (M_XRAY in src.mutations)) + if (stat == 2 || (XRAY in src.mutations)) sight |= SEE_TURFS sight |= SEE_MOBS sight |= SEE_OBJS diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index dcfc65efcae..0aba7817abf 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -17,7 +17,7 @@ src.nutrition -= HUNGER_FACTOR/10 if(src.m_intent == "run") src.nutrition -= HUNGER_FACTOR/10 - if((M_FAT in src.mutations) && src.m_intent == "run" && src.bodytemperature <= 360) + if((FAT in src.mutations) && src.m_intent == "run" && src.bodytemperature <= 360) src.bodytemperature += 2 // Moving around increases germ_level faster diff --git a/code/modules/mob/living/carbon/human/death.dm b/code/modules/mob/living/carbon/human/death.dm index 08fe26ce77f..43ac690597d 100644 --- a/code/modules/mob/living/carbon/human/death.dm +++ b/code/modules/mob/living/carbon/human/death.dm @@ -151,7 +151,7 @@ return /mob/living/carbon/human/proc/ChangeToHusk() - if(M_HUSK in mutations) return + if(HUSK in mutations) return if(f_style) f_style = "Shaved" //we only change the icon_state of the hair datum, so it doesn't mess up their UI/UE @@ -159,7 +159,7 @@ h_style = "Bald" update_hair(0) - mutations.Add(M_HUSK) + mutations.Add(HUSK) status_flags |= DISFIGURED //makes them unknown without fucking up other stuff like admintools update_body(0) update_mutantrace() @@ -167,5 +167,5 @@ /mob/living/carbon/human/proc/Drain() ChangeToHusk() - mutations |= M_NOCLONE + mutations |= NOCLONE return diff --git a/code/modules/mob/living/carbon/human/emote.dm b/code/modules/mob/living/carbon/human/emote.dm index 40dd8959564..6da5df8c9c4 100644 --- a/code/modules/mob/living/carbon/human/emote.dm +++ b/code/modules/mob/living/carbon/human/emote.dm @@ -636,7 +636,7 @@ if("fart") if(world.time-lastFart >= 600) // playsound(src.loc, 'sound/effects/fart.ogg', 50, 1, -3) //Admins still vote no to fun - if(M_TOXIC_FARTS in mutations) + if(TOXIC_FARTS in mutations) message = "[src] unleashes a [pick("horrible","terrible","foul","disgusting","awful")] fart." else message = "[src] [pick("passes wind","farts")]." @@ -644,7 +644,7 @@ var/turf/location = get_turf(src) var/aoe_range=2 // Default - if(M_SUPER_FART in mutations) + if(SUPER_FART in mutations) aoe_range+=3 //Was 5 /* // If we're wearing a suit, don't blast or gas those around us. @@ -656,7 +656,7 @@ wearing_mask=1 */ // Process toxic farts first. - if(M_TOXIC_FARTS in mutations) + if(TOXIC_FARTS in mutations) for(var/mob/M in range(location,aoe_range)) if (M.internal != null && M.wear_mask && (M.wear_mask.flags & MASKINTERNALS)) continue @@ -681,7 +681,7 @@ sleep(10) S.start() */ - if(M_SUPER_FART in mutations) + if(SUPER_FART in mutations) visible_message("\red [name] hunches down and grits their teeth!") if(do_after(usr,30)) visible_message("\red [name] unleashes a [pick("tremendous","gigantic","colossal")] fart!","You hear a [pick("tremendous","gigantic","colossal")] fart.") diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm index dfdd8b41195..e5a3413bb2e 100644 --- a/code/modules/mob/living/carbon/human/examine.dm +++ b/code/modules/mob/living/carbon/human/examine.dm @@ -205,7 +205,7 @@ if(suiciding) msg += "[t_He] appears to have commited suicide... there is no hope of recovery.\n" - if(M_DWARF in mutations) + if(DWARF in mutations) msg += "[t_He] [t_is] a halfling!\n" var/distance = get_dist(usr,src) diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index 1435949c6a6..b2d3d093792 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -143,8 +143,8 @@ slime.UpdateFeed() return - if(istype(tmob, /mob/living/carbon/human) && (M_FAT in tmob.mutations)) - if(prob(40) && !(M_FAT in src.mutations)) + if(istype(tmob, /mob/living/carbon/human) && (FAT in tmob.mutations)) + if(prob(40) && !(FAT in src.mutations)) src << "\red You fail to push [tmob]'s fat ass out of the way." now_pushing = 0 return @@ -590,7 +590,7 @@ //Returns "Unknown" if facially disfigured and real_name if not. Useful for setting name when polyacided or when updating a human's name variable /mob/living/carbon/human/proc/get_face_name() var/datum/organ/external/head/head = get_organ("head") - if( !head || head.disfigured || (head.status & ORGAN_DESTROYED) || !real_name || (M_HUSK in mutations) ) //disfigured. use id-name if possible + if( !head || head.disfigured || (head.status & ORGAN_DESTROYED) || !real_name || (HUSK in mutations) ) //disfigured. use id-name if possible return "Unknown" return real_name diff --git a/code/modules/mob/living/carbon/human/human_attackhand.dm b/code/modules/mob/living/carbon/human/human_attackhand.dm index 2fdf3c42498..6310c3a8175 100644 --- a/code/modules/mob/living/carbon/human/human_attackhand.dm +++ b/code/modules/mob/living/carbon/human/human_attackhand.dm @@ -31,7 +31,7 @@ var/datum/organ/external/affecting = get_organ(ran_zone(M.zone_sel.selecting)) var/armor_block = run_armor_check(affecting, "melee") - if(M_HULK in M.mutations) damage += 5 + if(HULK in M.mutations) damage += 5 playsound(loc, "punch", 25, 1, -1) @@ -137,7 +137,7 @@ var/datum/organ/external/affecting = get_organ(ran_zone(M.zone_sel.selecting)) var/armor_block = run_armor_check(affecting, "melee") - if(M_HULK in M.mutations) damage += 5 + if(HULK in M.mutations) damage += 5 playsound(loc, attack.attack_sound, 25, 1, -1) diff --git a/code/modules/mob/living/carbon/human/human_damage.dm b/code/modules/mob/living/carbon/human/human_damage.dm index 49b6a73143c..029283f3e3b 100644 --- a/code/modules/mob/living/carbon/human/human_damage.dm +++ b/code/modules/mob/living/carbon/human/human_damage.dm @@ -110,15 +110,15 @@ hud_updateflag |= 1 << HEALTH_HUD /mob/living/carbon/human/Stun(amount) - if(M_HULK in mutations) return + if(HULK in mutations) return ..() /mob/living/carbon/human/Weaken(amount) - if(M_HULK in mutations) return + if(HULK in mutations) return ..() /mob/living/carbon/human/Paralyse(amount) - if(M_HULK in mutations) return + if(HULK in mutations) return ..() diff --git a/code/modules/mob/living/carbon/human/human_movement.dm b/code/modules/mob/living/carbon/human/human_movement.dm index 01bbfe7f5f3..64043e02bc2 100644 --- a/code/modules/mob/living/carbon/human/human_movement.dm +++ b/code/modules/mob/living/carbon/human/human_movement.dm @@ -11,7 +11,7 @@ if(embedded_flag) handle_embedded_objects() //Moving with objects stuck in you can cause bad times. - if((M_RUN in mutations)) return -1 + if((RUN in mutations)) return -1 var/health_deficiency = (100 - health + staminaloss) if(health_deficiency >= 40) @@ -55,12 +55,12 @@ tally += back.slowdown - if(M_FAT in src.mutations) + if(FAT in src.mutations) tally += 1.5 if (bodytemperature < 283.222) tally += (283.222 - bodytemperature) / 10 * 1.75 - if(M_RUN in mutations) + if(RUN in mutations) tally = 0 return (tally+config.human_delay) diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index 0f32d9d187e..ceeae892199 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -303,7 +303,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc return if(getFireLoss()) - if((M_RESIST_HEAT in mutations) || (prob(1))) + if((RESIST_HEAT in mutations) || (prob(1))) heal_organ_damage(0,1) @@ -389,7 +389,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc proc/breathe() if(reagents.has_reagent("lexorin")) return - if(M_NO_BREATH in mutations) return // No breath mutation means no breathing. + if(NO_BREATH in mutations) return // No breath mutation means no breathing. if(istype(loc, /obj/machinery/atmospherics/unary/cryo_cell)) return if(species && (species.flags & NO_BREATHE)) return @@ -618,7 +618,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc else if(adjusted_pressure >= species.hazard_low_pressure) pressure_alert = -1 else - if( !(M_RESIST_COLD in mutations)) + if( !(RESIST_COLD in mutations)) take_overall_damage(brute=LOW_PRESSURE_DAMAGE, used_weapon = "Low Pressure") pressure_alert = -2 else @@ -720,7 +720,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc var/thermal_protection_flags = get_heat_protection_flags(temperature) var/thermal_protection = 0.0 - if(M_RESIST_HEAT in mutations) + if(RESIST_HEAT in mutations) return 1 if(thermal_protection_flags) if(thermal_protection_flags & HEAD) @@ -777,7 +777,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc proc/get_cold_protection(temperature) - if(M_RESIST_COLD in mutations) + if(RESIST_COLD in mutations) return 1 //Fully protected from the cold. temperature = max(temperature, 2.7) //There is an occasional bug where the temperature is miscalculated in ares with a small amount of gas on them, so this is necessary to ensure that that bug does not affect this calculation. Space's temperature is 2.7K and most suits that are intended to protect against any cold, protect down to 2.0K. @@ -934,12 +934,12 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc else if (light_amount < 2) //heal in the dark heal_overall_damage(1,1) - //The fucking M_FAT mutation is the greatest shit ever. It makes everyone so hot and bothered. + //The fucking FAT mutation is the greatest shit ever. It makes everyone so hot and bothered. if(species.flags & CAN_BE_FAT) - if(M_FAT in mutations) + if(FAT in mutations) if(overeatduration < 100) src << "\blue You feel fit again!" - mutations.Remove(M_FAT) + mutations.Remove(FAT) update_mutantrace(0) update_mutations(0) update_inv_w_uniform(0) @@ -947,7 +947,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc else if(overeatduration > 500) src << "\red You suddenly feel blubbery!" - mutations.Add(M_FAT) + mutations.Add(FAT) update_mutantrace(0) update_mutations(0) update_inv_w_uniform(0) @@ -963,7 +963,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc else if(overeatduration > 1) - if(M_OBESITY in mutations) + if(OBESITY in mutations) overeatduration -= 1 // Those with obesity gene take twice as long to unfat else overeatduration -= 2 @@ -1006,7 +1006,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc silent = 0 else //ALIVE. LIGHTS ARE ON - if(M_REGEN in mutations) + if(REGEN in mutations) if(nutrition) if(prob(10)) var/randumb = rand(1,5) @@ -1017,7 +1017,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc // Sobering multiplier. // Sober block grants quadruple the alcohol metabolism. -// var/sober_str=!(M_SOBER in mutations)?1:4 +// var/sober_str=!(SOBER in mutations)?1:4 updatehealth() //TODO if(!in_stasis) @@ -1298,7 +1298,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc sight |= SEE_TURFS|SEE_MOBS|SEE_OBJS see_in_dark = 8 if(!druggy) see_invisible = SEE_INVISIBLE_LEVEL_TWO - if(M_XRAY in mutations) + if(XRAY in mutations) sight |= SEE_TURFS|SEE_MOBS|SEE_OBJS see_in_dark = 8 if(!druggy) see_invisible = SEE_INVISIBLE_LEVEL_TWO @@ -1509,7 +1509,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc if(!machine.check_eye(src)) reset_view(null) else var/isRemoteObserve = 0 - if((M_REMOTE_VIEW in mutations) && remoteview_target) + if((REMOTE_VIEW in mutations) && remoteview_target) isRemoteObserve = 1 // Is he unconscious or dead? if(remoteview_target.stat!=CONSCIOUS) @@ -1517,7 +1517,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc isRemoteObserve = 0 // Does he have psy resist? - if(M_PSY_RESIST in remoteview_target.mutations) + if(PSY_RESIST in remoteview_target.mutations) src << "\red Your mind is shut out!" isRemoteObserve = 0 diff --git a/code/modules/mob/living/carbon/human/plasmaman/species.dm b/code/modules/mob/living/carbon/human/plasmaman/species.dm index a9646cdd886..edb0a7c8539 100644 --- a/code/modules/mob/living/carbon/human/plasmaman/species.dm +++ b/code/modules/mob/living/carbon/human/plasmaman/species.dm @@ -130,7 +130,7 @@ H.emote(pick("giggle", "laugh")) SA.moles = 0 - if( (abs(310.15 - breath.temperature) > 50) && !(M_RESIST_HEAT in H.mutations)) // Hot air hurts :( + if( (abs(310.15 - breath.temperature) > 50) && !(RESIST_HEAT in H.mutations)) // Hot air hurts :( if(H.status_flags & GODMODE) return 1 //godmode if(breath.temperature < cold_level_1) diff --git a/code/modules/mob/living/carbon/human/say.dm b/code/modules/mob/living/carbon/human/say.dm index 4cc61b36290..47d551861ef 100644 --- a/code/modules/mob/living/carbon/human/say.dm +++ b/code/modules/mob/living/carbon/human/say.dm @@ -286,7 +286,7 @@ handled = 1 if(message != "") - if((M_HULK in mutations) && health >= 25 && length(message)) + if((HULK in mutations) && health >= 25 && length(message)) message = "[uppertext(message)]!!!" verb = pick("yells","roars","hollers") handled = 1 diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm index 937c85bce8e..8db3b6d6f59 100644 --- a/code/modules/mob/living/carbon/human/update_icons.dm +++ b/code/modules/mob/living/carbon/human/update_icons.dm @@ -236,9 +236,9 @@ proc/get_damage_icon_part(damage_state, body_part) var/hulk_color_mod = rgb(48,224,40) var/necrosis_color_mod = rgb(10,50,0) - var/husk = (M_HUSK in src.mutations) //100% unnecessary -Agouri //nope, do you really want to iterate through src.mutations repeatedly? -Pete - var/fat = (M_FAT in src.mutations) - var/hulk = (M_HULK in src.mutations) + var/husk = (HUSK in src.mutations) //100% unnecessary -Agouri //nope, do you really want to iterate through src.mutations repeatedly? -Pete + var/fat = (FAT in src.mutations) + var/hulk = (HULK in src.mutations) var/g = (gender == FEMALE ? "f" : "m") var/has_head = 0 @@ -456,7 +456,7 @@ proc/get_damage_icon_part(damage_state, body_part) /mob/living/carbon/human/update_mutations(var/update_icons=1) var/fat - if(M_FAT in mutations) + if(FAT in mutations) fat = "fat" var/image/standing = image("icon" = 'icons/effects/genetics.dmi') @@ -475,26 +475,26 @@ proc/get_damage_icon_part(damage_state, body_part) for(var/mut in mutations) switch(mut) /* - if(M_HULK) + if(HULK) if(fat) standing.underlays += "hulk_[fat]_s" else standing.underlays += "hulk_[g]_s" add_image = 1 - if(M_RESIST_COLD) + if(RESIST_COLD) standing.underlays += "fire[fat]_s" add_image = 1 - if(M_RESIST_HEAT) + if(RESIST_HEAT) standing.underlays += "cold[fat]_s" add_image = 1 if(TK) standing.underlays += "telekinesishead[fat]_s" add_image = 1 */ - if(M_LASER) + if(LASER) standing.overlays += "lasereyes_s" add_image = 1 - if((M_RESIST_COLD in mutations) && (M_RESIST_HEAT in mutations)) + if((RESIST_COLD in mutations) && (RESIST_HEAT in mutations)) standing.underlays -= "cold[fat]_s" standing.underlays -= "fire[fat]_s" standing.underlays += "coldfire[fat]_s" @@ -507,7 +507,7 @@ proc/get_damage_icon_part(damage_state, body_part) /mob/living/carbon/human/proc/update_mutantrace(var/update_icons=1) var/fat - if( M_FAT in mutations ) + if( FAT in mutations ) fat = "fat" // var/g = "m" // if (gender == FEMALE) g = "f" @@ -594,9 +594,9 @@ proc/get_damage_icon_part(damage_state, body_part) if(!t_color) t_color = icon_state var/image/standing = image("icon_state" = "[t_color]_s") - if(M_FAT in mutations) + if(FAT in mutations) if(w_uniform.flags&ONESIZEFITSALL) - standing.icon = 'icons/mob/uniform_fat.dmi' + standing.icon = 'icons/mob/uniforFAT.dmi' else src << "\red You burst out of \the [w_uniform]!" unEquip(w_uniform) @@ -815,7 +815,7 @@ proc/get_damage_icon_part(damage_state, body_part) standing = image("icon" = wear_suit.icon_override, "icon_state" = "[wear_suit.icon_state]") else if(wear_suit.sprite_sheets && wear_suit.sprite_sheets[species.name]) standing = image("icon" = wear_suit.sprite_sheets[species.name], "icon_state" = "[wear_suit.icon_state]") - else if(M_FAT in mutations) + else if(FAT in mutations) if(wear_suit.flags&ONESIZEFITSALL) standing = image("icon" = 'icons/mob/suit_fat.dmi', "icon_state" = "[wear_suit.icon_state]") else diff --git a/code/modules/mob/living/carbon/metroid/metroid.dm b/code/modules/mob/living/carbon/metroid/metroid.dm index 5ed4f781cae..dc6f59289cb 100644 --- a/code/modules/mob/living/carbon/metroid/metroid.dm +++ b/code/modules/mob/living/carbon/metroid/metroid.dm @@ -420,7 +420,7 @@ attacked += 10 if (prob(90)) - if (M_HULK in M.mutations) + if (HULK in M.mutations) damage += 5 if(Victim || Target) Victim = null @@ -958,7 +958,7 @@ mob/living/carbon/slime/var/temperature_resistance = T0C+75 max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE armor = list(melee = 80, bullet = 20, laser = 20, energy = 10, bomb = 0, bio = 0, rad = 0) -/obj/effect/golem_rune +/obj/effect/goleRUNe anchored = 1 desc = "a strange rune used to create golems. It glows when spirits are nearby." name = "rune" diff --git a/code/modules/mob/living/carbon/monkey/life.dm b/code/modules/mob/living/carbon/monkey/life.dm index 01a5ca76e6d..ab619c4c1a0 100644 --- a/code/modules/mob/living/carbon/monkey/life.dm +++ b/code/modules/mob/living/carbon/monkey/life.dm @@ -112,15 +112,15 @@ proc/handle_mutations_and_radiation() if(getFireLoss()) - if((M_RESIST_HEAT in mutations) || prob(50)) + if((RESIST_HEAT in mutations) || prob(50)) switch(getFireLoss()) if(1 to 50) adjustFireLoss(-1) if(51 to 100) adjustFireLoss(-5) - if ((M_HULK in mutations) && health <= 25) - mutations.Remove(M_HULK) + if ((HULK in mutations) && health <= 25) + mutations.Remove(HULK) src << "\red You suddenly feel very weak." Weaken(3) emote("collapse") @@ -421,7 +421,7 @@ if(HAZARD_LOW_PRESSURE to WARNING_LOW_PRESSURE) pressure_alert = -1 else - if( !(M_RESIST_COLD in mutations) ) + if( !(RESIST_COLD in mutations) ) adjustBruteLoss( LOW_PRESSURE_DAMAGE ) pressure_alert = -2 else @@ -561,7 +561,7 @@ proc/handle_regular_hud_updates() - if (stat == 2 || (M_XRAY in mutations)) + if (stat == 2 || (XRAY in mutations)) sight |= SEE_TURFS sight |= SEE_MOBS sight |= SEE_OBJS diff --git a/code/modules/mob/living/carbon/monkey/monkey.dm b/code/modules/mob/living/carbon/monkey/monkey.dm index 290f356cb60..716b2cc856e 100644 --- a/code/modules/mob/living/carbon/monkey/monkey.dm +++ b/code/modules/mob/living/carbon/monkey/monkey.dm @@ -131,7 +131,7 @@ now_pushing = 1 if(ismob(AM)) var/mob/tmob = AM - if(istype(tmob, /mob/living/carbon/human) && (M_HULK in tmob.mutations)) + if(istype(tmob, /mob/living/carbon/human) && (HULK in tmob.mutations)) if(prob(70)) usr << "\red You fail to push [tmob]'s fat ass out of the way." now_pushing = 0 diff --git a/code/modules/mob/living/carbon/species.dm b/code/modules/mob/living/carbon/species.dm index 02587d04994..1e8f509978e 100644 --- a/code/modules/mob/living/carbon/species.dm +++ b/code/modules/mob/living/carbon/species.dm @@ -208,7 +208,7 @@ spawn(0) H.emote(pick("giggle", "laugh")) SA.moles = 0 - if( (abs(310.15 - breath.temperature) > 50) && !(M_RESIST_HEAT in H.mutations)) // Hot air hurts :( + if( (abs(310.15 - breath.temperature) > 50) && !(RESIST_HEAT in H.mutations)) // Hot air hurts :( if(H.status_flags & GODMODE) return 1 //godmode if(breath.temperature < cold_level_1) if(prob(20)) @@ -546,7 +546,7 @@ brute_mod = 1.25 //greys are fragile - default_genes = list(M_REMOTE_TALK) + default_genes = list(REMOTE_TALK) primitive = /mob/living/carbon/monkey // TODO @@ -555,11 +555,11 @@ /datum/species/grey/handle_dna(var/mob/living/carbon/C, var/remove) if(!remove) C.dna.SetSEState(REMOTETALKBLOCK,1,1) - C.mutations |= M_REMOTE_TALK + C.mutations |= REMOTE_TALK genemutcheck(C,REMOTETALKBLOCK,null,MUTCHK_FORCED) else C.dna.SetSEState(REMOTETALKBLOCK,0,1) - C.mutations -= M_REMOTE_TALK + C.mutations -= REMOTE_TALK genemutcheck(C,REMOTETALKBLOCK,null,MUTCHK_FORCED) C.update_mutations() ..() diff --git a/code/modules/mob/living/damage_procs.dm b/code/modules/mob/living/damage_procs.dm index 9126dc6bd95..fa15e893f6e 100644 --- a/code/modules/mob/living/damage_procs.dm +++ b/code/modules/mob/living/damage_procs.dm @@ -15,7 +15,7 @@ if(BRUTE) adjustBruteLoss(damage * blocked) if(BURN) - if(M_RESIST_HEAT in mutations) damage = 0 + if(RESIST_HEAT in mutations) damage = 0 adjustFireLoss(damage * blocked) if(TOX) adjustToxLoss(damage * blocked) diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index 367281f49db..eaa4c170f7d 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -47,9 +47,9 @@ /mob/living/proc/burn_skin(burn_amount) if(istype(src, /mob/living/carbon/human)) //world << "DEBUG: burn_skin(), mutations=[mutations]" - if(M_NO_SHOCK in src.mutations) //shockproof + if(NO_SHOCK in src.mutations) //shockproof return 0 - if (M_RESIST_HEAT in src.mutations) //fireproof + if (RESIST_HEAT in src.mutations) //fireproof return 0 var/mob/living/carbon/human/H = src //make this damage method divide the damage to be done among all the body parts, then burn each body part for that much damage. will have better effect then just randomly picking a body part var/divided_damage = (burn_amount)/(H.organs.len) @@ -61,7 +61,7 @@ H.updatehealth() return 1 else if(istype(src, /mob/living/carbon/monkey)) - if (M_RESIST_HEAT in src.mutations) //fireproof + if (RESIST_HEAT in src.mutations) //fireproof return 0 var/mob/living/carbon/monkey/M = src M.adjustFireLoss(burn_amount) @@ -642,7 +642,7 @@ if(CM.handcuffed && CM.canmove && (CM.last_special <= world.time)) CM.changeNext_move(CLICK_CD_BREAKOUT) CM.last_special = world.time + CLICK_CD_BREAKOUT - if(isalienadult(CM) || (M_HULK in usr.mutations))//Don't want to do a lot of logic gating here. + if(isalienadult(CM) || (HULK in usr.mutations))//Don't want to do a lot of logic gating here. usr << "\red You attempt to break your handcuffs. (This will take around 5 seconds and you need to stand still)" for(var/mob/O in viewers(CM)) O.show_message(text("\red [] is trying to break the handcuffs!", CM), 1) @@ -679,7 +679,7 @@ else if(CM.legcuffed && CM.canmove && (CM.last_special <= world.time)) CM.changeNext_move(CLICK_CD_BREAKOUT) CM.last_special = world.time + CLICK_CD_BREAKOUT - if(isalienadult(CM) || (M_HULK in usr.mutations))//Don't want to do a lot of logic gating here. + if(isalienadult(CM) || (HULK in usr.mutations))//Don't want to do a lot of logic gating here. usr << "\red You attempt to break your legcuffs. (This will take around 5 seconds and you need to stand still)" for(var/mob/O in viewers(CM)) O.show_message(text("\red [] is trying to break the legcuffs!", CM), 1) diff --git a/code/modules/mob/living/silicon/mommi/life.dm b/code/modules/mob/living/silicon/mommi/life.dm index 73e6ee16aa5..eb7aa1dd700 100644 --- a/code/modules/mob/living/silicon/mommi/life.dm +++ b/code/modules/mob/living/silicon/mommi/life.dm @@ -133,7 +133,7 @@ / /mob/living/silicon/robot/mommi/handle_regular_hud_updates() - if (src.stat == 2 || M_XRAY in mutations || src.sight_mode & BORGXRAY) + if (src.stat == 2 || XRAY in mutations || src.sight_mode & BORGXRAY) src.sight |= SEE_TURFS src.sight |= SEE_MOBS src.sight |= SEE_OBJS diff --git a/code/modules/mob/living/silicon/robot/component.dm b/code/modules/mob/living/silicon/robot/component.dm index e2d6c31e8f6..73ec259f7f7 100644 --- a/code/modules/mob/living/silicon/robot/component.dm +++ b/code/modules/mob/living/silicon/robot/component.dm @@ -183,7 +183,7 @@ var/mode = 1; /obj/item/device/robotanalyzer/attack(mob/living/M as mob, mob/living/user as mob) - if(( (M_CLUMSY in user.mutations) || user.getBrainLoss() >= 60) && prob(50)) + if(( (CLUMSY in user.mutations) || user.getBrainLoss() >= 60) && prob(50)) user << text("\red You try to analyze the floor's vitals!") for(var/mob/O in viewers(M, null)) O.show_message(text("\red [user] has analyzed the floor's vitals!"), 1) diff --git a/code/modules/mob/living/silicon/robot/life.dm b/code/modules/mob/living/silicon/robot/life.dm index 6ecbfbd9dfc..8171b891977 100644 --- a/code/modules/mob/living/silicon/robot/life.dm +++ b/code/modules/mob/living/silicon/robot/life.dm @@ -154,7 +154,7 @@ /mob/living/silicon/robot/proc/handle_regular_hud_updates() - if (src.stat == 2 || M_XRAY in mutations || src.sight_mode & BORGXRAY) + if (src.stat == 2 || XRAY in mutations || src.sight_mode & BORGXRAY) src.sight |= SEE_TURFS src.sight |= SEE_MOBS src.sight |= SEE_OBJS diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm index d446be62095..d77f0b3c099 100644 --- a/code/modules/mob/living/silicon/robot/robot.dm +++ b/code/modules/mob/living/silicon/robot/robot.dm @@ -566,7 +566,7 @@ now_pushing = 1 if(ismob(AM)) var/mob/tmob = AM - if(istype(tmob, /mob/living/carbon/human) && (M_FAT in tmob.mutations)) + if(istype(tmob, /mob/living/carbon/human) && (FAT in tmob.mutations)) if(prob(20)) usr << "\red You fail to push [tmob]'s fat ass out of the way." now_pushing = 0 diff --git a/code/modules/mob/living/simple_animal/constructs.dm b/code/modules/mob/living/simple_animal/constructs.dm index 0c8f61569b4..ce63e4e9460 100644 --- a/code/modules/mob/living/simple_animal/constructs.dm +++ b/code/modules/mob/living/simple_animal/constructs.dm @@ -66,7 +66,7 @@ now_pushing = 1 if(ismob(AM)) var/mob/tmob = AM - if(istype(tmob, /mob/living/carbon/human) && (M_FAT in tmob.mutations)) + if(istype(tmob, /mob/living/carbon/human) && (FAT in tmob.mutations)) if(prob(5)) src << "\red You fail to push [tmob]'s fat ass out of the way." now_pushing = 0 diff --git a/code/modules/mob/living/simple_animal/friendly/corgi.dm b/code/modules/mob/living/simple_animal/friendly/corgi.dm index c9dfb0cccef..40972889cf8 100644 --- a/code/modules/mob/living/simple_animal/friendly/corgi.dm +++ b/code/modules/mob/living/simple_animal/friendly/corgi.dm @@ -352,7 +352,7 @@ now_pushing = 1 if(ismob(AM)) var/mob/tmob = AM - if(istype(tmob, /mob/living/carbon/human) && (M_FAT in tmob.mutations)) + if(istype(tmob, /mob/living/carbon/human) && (FAT in tmob.mutations)) if(prob(70)) src << "\red You fail to push [tmob]'s fat ass out of the way." now_pushing = 0 diff --git a/code/modules/mob/living/simple_animal/friendly/slime.dm b/code/modules/mob/living/simple_animal/friendly/slime.dm index ddddc43132a..df1fc75659d 100644 --- a/code/modules/mob/living/simple_animal/friendly/slime.dm +++ b/code/modules/mob/living/simple_animal/friendly/slime.dm @@ -23,7 +23,7 @@ now_pushing = 1 if(ismob(AM)) var/mob/tmob = AM - if(istype(tmob, /mob/living/carbon/human) && (M_FAT in tmob.mutations)) + if(istype(tmob, /mob/living/carbon/human) && (FAT in tmob.mutations)) if(prob(70)) src << "\red You fail to push [tmob]'s fat ass out of the way." now_pushing = 0 diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index 81b4877f09d..f2f099f578a 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -331,7 +331,7 @@ var/list/slot_equipment_priority = list( \ if(slot_w_uniform) if( !(slot_flags & SLOT_ICLOTHING) ) return 0 - if((M_FAT in H.mutations) && !(flags & ONESIZEFITSALL)) + if((FAT in H.mutations) && !(flags & ONESIZEFITSALL)) return 0 if(H.w_uniform) if(!(H.w_uniform.flags & NODROP)) diff --git a/code/modules/mob/mob_grab.dm b/code/modules/mob/mob_grab.dm index dcb5f31ff0f..01f32df8e14 100644 --- a/code/modules/mob/mob_grab.dm +++ b/code/modules/mob/mob_grab.dm @@ -189,7 +189,7 @@ s_click(hud) return if(M == assailant && state >= GRAB_AGGRESSIVE) - if( (ishuman(user) && (M_FAT in user.mutations) && iscarbon(affecting) ) || ( isalien(user) && iscarbon(affecting) ) || ( istype(user,/mob/living/carbon/human/kidan) && istype(affecting,/mob/living/carbon/monkey/diona) ) ) + if( (ishuman(user) && (FAT in user.mutations) && iscarbon(affecting) ) || ( isalien(user) && iscarbon(affecting) ) || ( istype(user,/mob/living/carbon/human/kidan) && istype(affecting,/mob/living/carbon/monkey/diona) ) ) var/mob/living/carbon/attacker = user user.visible_message("[user] is attempting to devour [affecting]!") if(istype(user, /mob/living/carbon/alien/humanoid/hunter)) diff --git a/code/modules/mob/new_player/new_player.dm b/code/modules/mob/new_player/new_player.dm index 4810c0b10f7..a68d5bc80f9 100644 --- a/code/modules/mob/new_player/new_player.dm +++ b/code/modules/mob/new_player/new_player.dm @@ -495,7 +495,7 @@ new_character.disabilities |= NEARSIGHTED if(client.prefs.disabilities & DISABILITY_FLAG_FAT) - new_character.mutations += M_FAT + new_character.mutations += FAT new_character.overeatduration = 600 // Max overeat if(client.prefs.disabilities & DISABILITY_FLAG_EPILEPTIC) diff --git a/code/modules/mob/new_player/preferences_setup.dm b/code/modules/mob/new_player/preferences_setup.dm index d3a5dd1662a..3754199d222 100644 --- a/code/modules/mob/new_player/preferences_setup.dm +++ b/code/modules/mob/new_player/preferences_setup.dm @@ -261,7 +261,7 @@ datum/preferences var/icon/clothes_s = null var/uniform_dmi='icons/mob/uniform.dmi' if(disabilities&DISABILITY_FLAG_FAT) - uniform_dmi='icons/mob/uniform_fat.dmi' + uniform_dmi='icons/mob/uniforFAT.dmi' if(job_support_low & CIVILIAN)//This gives the preview icon clothes depending on which job(if any) is set to 'high' clothes_s = new /icon(uniform_dmi, "grey_s") clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) diff --git a/code/modules/nano/nanoui.dm b/code/modules/nano/nanoui.dm index 6b37eb96948..096c5f0f9c2 100644 --- a/code/modules/nano/nanoui.dm +++ b/code/modules/nano/nanoui.dm @@ -252,7 +252,7 @@ nanoui is used to open and update nano browser uis . = shared_living_nano_interaction(src_object) if(. == STATUS_INTERACTIVE && be_close) . = shared_living_nano_distance(src_object) - if(. == STATUS_UPDATE && (M_TK in mutations)) // If we have telekinesis and remain close enough, allow interaction. + if(. == STATUS_UPDATE && (TK in mutations)) // If we have telekinesis and remain close enough, allow interaction. return STATUS_INTERACTIVE /** diff --git a/code/modules/paperwork/paper.dm b/code/modules/paperwork/paper.dm index e1727a18ad7..da409857a2e 100644 --- a/code/modules/paperwork/paper.dm +++ b/code/modules/paperwork/paper.dm @@ -73,7 +73,7 @@ set category = "Object" set src in usr - if((M_CLUMSY in usr.mutations) && prob(50)) + if((CLUMSY in usr.mutations) && prob(50)) usr << "You cut yourself on the paper." return var/n_name = sanitize(copytext(input(usr, "What would you like to label the paper?", "Paper Labelling", name) as text, 1, MAX_MESSAGE_LEN)) diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm index 5aef5c541af..4d40d213faf 100644 --- a/code/modules/power/lighting.dm +++ b/code/modules/power/lighting.dm @@ -399,7 +399,7 @@ continue M.show_message("[user.name] smashed the light!", 3, "You hear a tinkle of breaking glass", 2) if(on && (W.flags & CONDUCT)) - //if(!user.mutations & M_RESIST_COLD) + //if(!user.mutations & RESIST_COLD) if (prob(12)) electrocute_mob(user, get_area(src), src, 0.3) broken() @@ -435,7 +435,7 @@ var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread s.set_up(3, 1, src) s.start() - //if(!user.mutations & M_RESIST_COLD) + //if(!user.mutations & RESIST_COLD) if (prob(75)) electrocute_mob(user, get_area(src), src, rand(0.7,1.0)) @@ -511,9 +511,9 @@ else prot = 1 - if(prot > 0 || (M_RESIST_HEAT in user.mutations)) + if(prot > 0 || (RESIST_HEAT in user.mutations)) user << "You remove the light [fitting]" - else if(M_TK in user.mutations) + else if(TK in user.mutations) user << "You telekinetically remove the light [fitting]." else user << "You try to remove the light [fitting], but you burn your hand on it!" diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index 566cc667745..debe1326e35 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -78,11 +78,11 @@ return 1 /obj/item/weapon/gun/proc/Fire(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, params, reflex = 0)//TODO: go over this - //Exclude lasertag guns from the M_CLUMSY check. + //Exclude lasertag guns from the CLUMSY check. if(clumsy_check) if(istype(user, /mob/living)) var/mob/living/M = user - if ((M_CLUMSY in M.mutations) && prob(50)) + if ((CLUMSY in M.mutations) && prob(50)) M << "[src] blows up in your face." M.take_organ_damage(0,20) M.drop_item() @@ -94,7 +94,7 @@ return if(istype(user, /mob/living)) var/mob/living/M = user - if (M_HULK in M.mutations) + if (HULK in M.mutations) M << "\red Your meaty finger is much too large for the trigger guard!" return if(ishuman(user)) diff --git a/code/modules/reagents/Chemistry-Reagents.dm b/code/modules/reagents/Chemistry-Reagents.dm index fd8d1334e30..5be11e3dd9d 100644 --- a/code/modules/reagents/Chemistry-Reagents.dm +++ b/code/modules/reagents/Chemistry-Reagents.dm @@ -398,7 +398,7 @@ datum on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom - if (M_FAT in M.mutations) + if (FAT in M.mutations) M.gib() ..() return @@ -3298,7 +3298,7 @@ datum on_mob_life(var/mob/living/M as mob, var/alien) // Sobering multiplier. // Sober block makes it more difficult to get drunk - var/sober_str=!(M_SOBER in M.mutations)?1:2 + var/sober_str=!(SOBER in M.mutations)?1:2 M:nutrition += nutriment_factor holder.remove_reagent(src.id, FOOD_METABOLISM) if(!src.data) data = 1 diff --git a/code/modules/reagents/Chemistry-Recipes.dm b/code/modules/reagents/Chemistry-Recipes.dm index 0cc8356150c..d9f3fed0be6 100644 --- a/code/modules/reagents/Chemistry-Recipes.dm +++ b/code/modules/reagents/Chemistry-Recipes.dm @@ -1469,7 +1469,7 @@ datum required_other = 1 on_reaction(var/datum/reagents/holder) feedback_add_details("slime_cores_used","[replacetext(name," ","_")]") - var/obj/effect/golem_rune/Z = new /obj/effect/golem_rune + var/obj/effect/goleRUNe/Z = new /obj/effect/goleRUNe Z.loc = get_turf(holder.my_atom) Z.announce_to_ghosts() //Bluespace diff --git a/code/modules/reagents/reagent_containers/syringes.dm b/code/modules/reagents/reagent_containers/syringes.dm index 7ef798f86e5..79063ea4205 100644 --- a/code/modules/reagents/reagent_containers/syringes.dm +++ b/code/modules/reagents/reagent_containers/syringes.dm @@ -60,7 +60,7 @@ return if (user.a_intent == "harm" && ismob(target)) - if((M_CLUMSY in user.mutations) && prob(50)) + if((CLUMSY in user.mutations) && prob(50)) target = user syringestab(target, user) return @@ -86,7 +86,7 @@ if(!T.dna) usr << "You are unable to locate any blood. (To be specific, your target seems to be missing their DNA datum)" return - if(M_NOCLONE in T.mutations) //target done been et, no more blood in him + if(NOCLONE in T.mutations) //target done been et, no more blood in him user << "\red You are unable to locate any blood." return diff --git a/code/modules/recycling/disposal.dm b/code/modules/recycling/disposal.dm index 9de451fd848..c6bec8f69f4 100644 --- a/code/modules/recycling/disposal.dm +++ b/code/modules/recycling/disposal.dm @@ -530,7 +530,7 @@ AM.loc = src if(istype(AM, /mob/living/carbon/human)) var/mob/living/carbon/human/H = AM - if(M_FAT in H.mutations) // is a human and fat? + if(FAT in H.mutations) // is a human and fat? has_fat_guy = 1 // set flag on holder if(istype(AM, /obj/structure/bigDelivery) && !hasmob) var/obj/structure/bigDelivery/T = AM diff --git a/code/modules/virus2/items_devices.dm b/code/modules/virus2/items_devices.dm index f0d9a988c3b..086e87c6955 100644 --- a/code/modules/virus2/items_devices.dm +++ b/code/modules/virus2/items_devices.dm @@ -24,7 +24,7 @@ report("Scan Complete: No antibodies detected.", user) return - if (M_CLUMSY in user.mutations && prob(50)) + if (CLUMSY in user.mutations && prob(50)) // I was tempted to be really evil and rot13 the output. report("Antibodies detected: [reverse_text(antigens2string(C.antibodies))]", user) else diff --git a/code/setup.dm b/code/setup.dm index a262ad31c0f..fccb9aee1b4 100644 --- a/code/setup.dm +++ b/code/setup.dm @@ -341,18 +341,18 @@ var/MAX_EX_FLASH_RANGE = 14 /////////////////////////////////////// // Generic mutations: -#define M_TK 1 -#define M_RESIST_COLD 2 -#define M_XRAY 3 -#define M_HULK 4 -#define M_CLUMSY 5 -#define M_FAT 6 -#define M_HUSK 7 -#define M_NOCLONE 8 +#define TK 1 +#define RESIST_COLD 2 +#define XRAY 3 +#define HULK 4 +#define CLUMSY 5 +#define FAT 6 +#define HUSK 7 +#define NOCLONE 8 // Extra powers: -#define M_LASER 9 // harm intent - click anywhere to shoot lasers from eyes +#define LASER 9 // harm intent - click anywhere to shoot lasers from eyes //#define HEAL 10 // (Not implemented) healing people with hands //#define SHADOW 11 // (Not implemented) shadow teleportation (create in/out portals anywhere) (25%) //#define SCREAM 12 // (Not implemented) supersonic screaming (25%) @@ -384,31 +384,31 @@ var/MAX_EX_FLASH_RANGE = 14 #define PLANT 30 // Other Mutations: -#define M_NO_BREATH 100 // no need to breathe -#define M_REMOTE_VIEW 101 // remote viewing -#define M_REGEN 102 // health regen -#define M_RUN 103 // no slowdown -#define M_REMOTE_TALK 104 // remote talking -#define M_MORPH 105 // changing appearance -#define M_RESIST_HEAT 106 // heat resistance -#define M_HALLUCINATE 107 // hallucinations -#define M_FINGERPRINTS 108 // no fingerprints -#define M_NO_SHOCK 109 // insulated hands -#define M_DWARF 110 // table climbing +#define NO_BREATH 100 // no need to breathe +#define REMOTE_VIEW 101 // remote viewing +#define REGEN 102 // health regen +#define RUN 103 // no slowdown +#define REMOTE_TALK 104 // remote talking +#define MORPH 105 // changing appearance +#define RESIST_HEAT 106 // heat resistance +#define HALLUCINATE 107 // hallucinations +#define FINGERPRINTS 108 // no fingerprints +#define NO_SHOCK 109 // insulated hands +#define DWARF 110 // table climbing // Goon muts -#define M_OBESITY 200 // Decreased metabolism -#define M_TOXIC_FARTS 201 // Duh -#define M_STRONG 202 // (Nothing) -#define M_SOBER 203 // Increased alcohol metabolism -#define M_PSY_RESIST 204 // Block remoteview -#define M_SUPER_FART 205 // Duh -#define M_EMPATH 206 //Read minds +#define OBESITY 200 // Decreased metabolism +#define TOXIC_FARTS 201 // Duh +#define STRONG 202 // (Nothing) +#define SOBER 203 // Increased alcohol metabolism +#define PSY_RESIST 204 // Block remoteview +#define SUPER_FART 205 // Duh +#define EMPATH 206 //Read minds // /vg/ muts -#define M_LOUD 208 // CAUSES INTENSE YELLING -#define M_WHISPER 209 // causes quiet whispering -#define M_DIZZY 210 // Trippy. +#define LOUD 208 // CAUSES INTENSE YELLING +#define WHISPER 209 // causes quiet whispering +#define DIZZY 210 // Trippy. //disabilities #define NEARSIGHTED 1 From 0048394e3cef9adb1ba10701773c0faf72b79acd Mon Sep 17 00:00:00 2001 From: Markolie Date: Sun, 22 Feb 2015 19:30:45 +0100 Subject: [PATCH 06/16] Fix pAI universal translator toggle --- code/modules/mob/living/silicon/pai/software.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mob/living/silicon/pai/software.dm b/code/modules/mob/living/silicon/pai/software.dm index ff9b343a7b1..b6dd9e64ce8 100644 --- a/code/modules/mob/living/silicon/pai/software.dm +++ b/code/modules/mob/living/silicon/pai/software.dm @@ -327,7 +327,7 @@ if(s == "medical HUD") //This file has to be saved as ANSI or this will not display correctly dat += "Medical Analysis Suite [(src.medHUD) ? "" : ""]
" if(s == "universal translator") //This file has to be saved as ANSI or this will not display correctly - dat += "Universal Translator [(src.universal_speak) ? "" : ""]
" + dat += "Universal Translator [(src.translator_on) ? "" : ""]
" if(s == "projection array") dat += "Projection Array
" if(s == "camera jack") From 772e931706557be51eb3e3329d88e41ee5cc7ab7 Mon Sep 17 00:00:00 2001 From: Artorp Date: Sun, 22 Feb 2015 20:45:26 +0100 Subject: [PATCH 07/16] Mime backpack: Mandatory & added to supply crates --- code/datums/supplypacks.dm | 1 + code/game/jobs/job/support.dm | 14 ++++---------- 2 files changed, 5 insertions(+), 10 deletions(-) diff --git a/code/datums/supplypacks.dm b/code/datums/supplypacks.dm index a3fbd9c9f86..60d0f2269a0 100644 --- a/code/datums/supplypacks.dm +++ b/code/datums/supplypacks.dm @@ -1183,6 +1183,7 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine /obj/item/clothing/mask/gas/clown_hat, /obj/item/clothing/under/rank/clown, /obj/item/weapon/bikehorn, + /obj/item/weapon/storage/backpack/mime, /obj/item/clothing/under/mime, /obj/item/clothing/shoes/black, /obj/item/clothing/gloves/color/white, diff --git a/code/game/jobs/job/support.dm b/code/game/jobs/job/support.dm index f1f51148da9..08258a8f7cc 100644 --- a/code/game/jobs/job/support.dm +++ b/code/game/jobs/job/support.dm @@ -247,8 +247,7 @@ equip(var/mob/living/carbon/human/H) if(!H) return 0 - if(H.backbag == 2) H.equip_or_collect(new /obj/item/weapon/storage/backpack/mime(H), slot_back) - if(H.backbag == 3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back) + H.equip_or_collect(new /obj/item/weapon/storage/backpack/mime(H), slot_back) if(H.gender == FEMALE) H.equip_or_collect(new /obj/item/clothing/under/sexymime(H), slot_w_uniform) H.equip_or_collect(new /obj/item/clothing/mask/gas/sexymime(H), slot_wear_mask) @@ -261,14 +260,9 @@ H.equip_or_collect(new /obj/item/clothing/gloves/color/white(H), slot_gloves) H.equip_or_collect(new /obj/item/clothing/head/beret(H), slot_head) H.equip_or_collect(new /obj/item/clothing/suit/suspenders(H), slot_wear_suit) - if(H.backbag == 1) - H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) - H.equip_or_collect(new /obj/item/toy/crayon/mime(H), slot_l_store) - H.equip_or_collect(new /obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing(H), slot_l_hand) - else - H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) - H.equip_or_collect(new /obj/item/toy/crayon/mime(H), slot_in_backpack) - H.equip_or_collect(new /obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing(H), slot_in_backpack) + H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) + H.equip_or_collect(new /obj/item/toy/crayon/mime(H), slot_in_backpack) + H.equip_or_collect(new /obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing(H), slot_in_backpack) H.verbs += /client/proc/mimespeak H.verbs += /client/proc/mimewall H.mind.special_verbs += /client/proc/mimespeak From bea78f2432bcdf168207ae91e32aa25484f9aadf Mon Sep 17 00:00:00 2001 From: Fox-McCloud Date: Sun, 22 Feb 2015 15:05:15 -0500 Subject: [PATCH 08/16] Chemistry Tweaks --- .../game/objects/items/stacks/sheets/glass.dm | 2 +- code/modules/reagents/Chemistry-Reagents.dm | 69 ++++++------------- code/modules/reagents/Chemistry-Recipes.dm | 22 ++---- .../reagent_containers/food/snacks.dm | 3 +- .../reagents/reagent_containers/syringes.dm | 4 +- .../research/designs/weapon_designs.dm | 3 +- code/setup.dm | 4 +- 7 files changed, 31 insertions(+), 76 deletions(-) diff --git a/code/game/objects/items/stacks/sheets/glass.dm b/code/game/objects/items/stacks/sheets/glass.dm index 02936a7912a..9a12d36e5db 100644 --- a/code/game/objects/items/stacks/sheets/glass.dm +++ b/code/game/objects/items/stacks/sheets/glass.dm @@ -337,7 +337,7 @@ icon_state = "sheet-plasmarglass" g_amt = MINERAL_MATERIAL_AMOUNT * 2 m_amt = MINERAL_MATERIAL_AMOUNT / 2 - origin_tech = "materials=4;plasma=2" + origin_tech = "materials=3;plasma=2" var/created_window = /obj/structure/window/plasmareinforced var/full_window = /obj/structure/window/full/plasmareinforced diff --git a/code/modules/reagents/Chemistry-Reagents.dm b/code/modules/reagents/Chemistry-Reagents.dm index fd8d1334e30..040a97cc0d2 100644 --- a/code/modules/reagents/Chemistry-Reagents.dm +++ b/code/modules/reagents/Chemistry-Reagents.dm @@ -2264,46 +2264,6 @@ datum ..() return - - potassium_chloride - name = "Potassium Chloride" - id = "potassium_chloride" - description = "A delicious salt that stops the heart when injected into cardiac muscle." - reagent_state = SOLID - color = "#FFFFFF" // rgb: 255,255,255 - overdose = 30 - - on_mob_life(var/mob/living/carbon/M as mob) - var/mob/living/carbon/human/H = M - if(H.stat != 1) - if (volume >= overdose) - if(H.losebreath >= 10) - H.losebreath = max(10, H.losebreath-10) - H.adjustOxyLoss(2) - H.Weaken(10) - ..() - return - - potassium_chlorophoride - name = "Potassium Chlorophoride" - id = "potassium_chlorophoride" - description = "A specific chemical based on Potassium Chloride to stop the heart for surgery. Not safe to eat!" - reagent_state = SOLID - color = "#FFFFFF" // rgb: 255,255,255 - overdose = 20 - - on_mob_life(var/mob/living/carbon/M as mob) - if(ishuman(M)) - var/mob/living/carbon/human/H = M - if(H.stat != 1) - if(H.losebreath >= 10) - H.losebreath = max(10, M.losebreath-10) - H.adjustOxyLoss(2) - H.Weaken(10) - ..() - return - - /////////////////////////Food Reagents//////////////////////////// // Part of the food code. Nutriment is used instead of the old "heal_amt" code. Also is where all the food // condiments, additives, and such go. @@ -3631,6 +3591,11 @@ datum reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 + on_mob_life(var/mob/living/M as mob) + M.Stun(2) + ..() + return + changelingsting name = "Changeling Sting" id = "changelingsting" @@ -3868,10 +3833,6 @@ datum reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 - on_mob_life(var/mob/living/M as mob) - ..() - M.stunned = 4 - return neurotoxin name = "Neurotoxin" @@ -3881,12 +3842,22 @@ datum color = "#2E2E61" // rgb: 46, 46, 97 on_mob_life(var/mob/living/M as mob) + M.weakened = max(M.weakened, 3) + if(!data) + data = 1 + data++ + M.dizziness +=6 + if(data >= 15 && data <45) + if (!M.slurring) + M.slurring = 1 + M.slurring += 3 + else if(data >= 45 && prob(50) && data <55) + M.confused = max(M.confused+3,0) + else if(data >=55) + M.druggy = max(M.druggy, 55) + else if(data >=200) + M.adjustToxLoss(2) ..() - if(!M) M = holder.my_atom - M:adjustOxyLoss(0.5) - M:adjustOxyLoss(0.5) - M:weakened = max(M:weakened, 15) - M:silent = max(M:silent, 15) return bananahonk diff --git a/code/modules/reagents/Chemistry-Recipes.dm b/code/modules/reagents/Chemistry-Recipes.dm index 0cc8356150c..e8169a5940a 100644 --- a/code/modules/reagents/Chemistry-Recipes.dm +++ b/code/modules/reagents/Chemistry-Recipes.dm @@ -338,8 +338,8 @@ datum name = "Glycerol" id = "glycerol" result = "glycerol" - required_reagents = list("cornoil" = 3, "sacid" = 2) - result_amount = 5 + required_reagents = list("cornoil" = 3, "sacid" = 1) + result_amount = 1 nitroglycerin name = "Nitroglycerin" @@ -459,20 +459,6 @@ datum required_reagents = list("ethanol" = 1, "chlorine" = 3, "water" = 1) result_amount = 1 - potassium_chloride - name = "Potassium Chloride" - id = "potassium_chloride" - result = "potassium_chloride" - required_reagents = list("sodiumchloride" = 1, "potassium" = 1) - result_amount = 2 - - potassium_chlorophoride - name = "Potassium Chlorophoride" - id = "potassium_chlorophoride" - result = "potassium_chlorophoride" - required_reagents = list("potassium_chloride" = 1, "plasma" = 1, "chloralhydrate" = 1) - result_amount = 4 - stoxin name = "Sleep Toxin" id = "stoxin" @@ -484,8 +470,8 @@ datum name = "Zombie Powder" id = "zombiepowder" result = "zombiepowder" - required_reagents = list("carpotoxin" = 1, "stoxin" = 1, "copper" = 1) - result_amount = 3 + required_reagents = list("carpotoxin" = 5, "stoxin" = 5, "copper" = 5) + result_amount = 2 mutetoxin name = "Mute toxin" diff --git a/code/modules/reagents/reagent_containers/food/snacks.dm b/code/modules/reagents/reagent_containers/food/snacks.dm index ceedd371255..1f2bcca4685 100644 --- a/code/modules/reagents/reagent_containers/food/snacks.dm +++ b/code/modules/reagents/reagent_containers/food/snacks.dm @@ -1243,8 +1243,7 @@ icon_state = "chinese2" New() ..() - reagents.add_reagent("nutriment", 5) - reagents.add_reagent("carpotoxin", 1) + reagents.add_reagent("nutriment", 6) bitesize = 2 /obj/item/weapon/reagent_containers/food/snacks/chinese/newdles diff --git a/code/modules/reagents/reagent_containers/syringes.dm b/code/modules/reagents/reagent_containers/syringes.dm index 34ae1e1d65c..2efd030ad66 100644 --- a/code/modules/reagents/reagent_containers/syringes.dm +++ b/code/modules/reagents/reagent_containers/syringes.dm @@ -64,11 +64,11 @@ user << "\red This syringe is broken!" return - if (user.a_intent == "harm" && ismob(target)) +/* if (user.a_intent == "harm" && ismob(target)) if((M_CLUMSY in user.mutations) && prob(50)) target = user syringestab(target, user) - return + return */ switch(mode) diff --git a/code/modules/research/designs/weapon_designs.dm b/code/modules/research/designs/weapon_designs.dm index 51b007cf7ab..2e726e4a053 100644 --- a/code/modules/research/designs/weapon_designs.dm +++ b/code/modules/research/designs/weapon_designs.dm @@ -78,7 +78,7 @@ build_path = /obj/item/weapon/gun/energy/lasercannon locked = 1 category = list("Weapons") - + /datum/design/receiver name = "Modular Receiver" desc = "A prototype modular receiver and trigger assembly for a variety of firearms." @@ -129,7 +129,6 @@ build_type = PROTOLATHE materials = list("$metal" = 5000, "$glass" = 1000) build_path = /obj/item/weapon/gun/syringe/rapidsyringe - locked = 1 category = list("Weapons") /datum/design/stunshell diff --git a/code/setup.dm b/code/setup.dm index ff4d3f1abec..d9e6ae14ce5 100644 --- a/code/setup.dm +++ b/code/setup.dm @@ -799,8 +799,8 @@ var/list/be_special_flags = list( //feel free to add shit to lists below var/list/tachycardics = list("coffee", "inaprovaline", "hyperzine", "nitroglycerin", "thirteenloko", "nicotine") //increase heart rate var/list/bradycardics = list("neurotoxin", "cryoxadone", "clonexadone", "space_drugs", "stoxin") //decrease heart rate -var/list/heartstopper = list("potassium_phorochloride", "zombie_powder") //this stops the heart -var/list/cheartstopper = list("potassium_chloride") //this stops the heart when overdose is met -- c = conditional +var/list/heartstopper = list("zombie_powder") //this stops the heart +var/list/cheartstopper = list() //this stops the heart when overdose is met -- c = conditional //proc/get_pulse methods #define GETPULSE_HAND 0 //less accurate (hand) From 377dfe894d81d83d4fd1bdfb4e2619a6577b52e0 Mon Sep 17 00:00:00 2001 From: Markolie Date: Sun, 22 Feb 2015 21:15:54 +0100 Subject: [PATCH 09/16] Add attack animations --- .../components/portables_connector.dm | 2 +- code/_onclick/item_attack.dm | 9 +- code/_onclick/other_mobs.dm | 2 +- code/datums/spell.dm | 28 +- code/game/gamemodes/blob/theblob.dm | 16 +- code/game/gamemodes/events/ninja_equipment.dm | 25 +- code/game/machinery/Sleeper.dm | 7 + code/game/machinery/bots/bots.dm | 3 + code/game/machinery/camera/camera.dm | 1 + code/game/machinery/computer/computer.dm | 28 +- code/game/machinery/doors/windowdoor.dm | 3 + code/game/machinery/newscaster.dm | 2 +- code/game/machinery/shieldgen.dm | 12 +- code/game/machinery/turrets.dm | 23 +- code/game/mecha/mecha.dm | 15 +- code/game/objects/effects/aliens.dm | 4 + code/game/objects/items/weapons/stunbaton.dm | 1 + .../structures/crates_lockers/closets.dm | 1 + .../crates_lockers/closets/fireaxe.dm | 6 +- code/game/objects/structures/grille.dm | 13 +- code/game/objects/structures/mirror.dm | 12 +- code/game/objects/structures/tables_racks.dm | 17 +- code/game/objects/structures/window.dm | 11 +- code/game/turfs/simulated/walls.dm | 4 +- code/modules/flufftext/Hallucination.dm | 317 ++++++++---------- .../mob/living/carbon/alien/humanoid/emote.dm | 2 +- .../living/carbon/alien/humanoid/humanoid.dm | 261 +++++++++----- .../mob/living/carbon/alien/larva/emote.dm | 2 +- .../mob/living/carbon/alien/larva/larva.dm | 185 ++++++++-- code/modules/mob/living/carbon/carbon.dm | 3 + code/modules/mob/living/carbon/human/emote.dm | 2 +- code/modules/mob/living/carbon/human/human.dm | 26 +- .../living/carbon/human/human_attackalien.dm | 2 + .../living/carbon/human/human_attackhand.dm | 2 + .../living/carbon/human/human_attackpaw.dm | 11 +- .../mob/living/carbon/human/human_defense.dm | 6 +- code/modules/mob/living/carbon/human/life.dm | 10 +- .../mob/living/carbon/metroid/metroid.dm | 29 +- .../modules/mob/living/carbon/monkey/emote.dm | 2 +- .../mob/living/carbon/monkey/monkey.dm | 150 +++++---- code/modules/mob/living/living.dm | 30 ++ code/modules/mob/living/silicon/ai/ai.dm | 26 +- code/modules/mob/living/silicon/pai/pai.dm | 2 + .../modules/mob/living/silicon/robot/robot.dm | 66 ++-- .../mob/living/simple_animal/constructs.dm | 1 + .../mob/living/simple_animal/simple_animal.dm | 102 +++--- code/modules/mob/mob.dm | 3 + code/modules/power/apc.dm | 5 +- code/modules/power/lighting.dm | 18 +- code/modules/recycling/disposal.dm | 8 + 50 files changed, 939 insertions(+), 577 deletions(-) diff --git a/code/ATMOSPHERICS/components/portables_connector.dm b/code/ATMOSPHERICS/components/portables_connector.dm index 09fe000ec25..45428f121f0 100644 --- a/code/ATMOSPHERICS/components/portables_connector.dm +++ b/code/ATMOSPHERICS/components/portables_connector.dm @@ -137,7 +137,7 @@ if (!istype(W, /obj/item/weapon/wrench)) return ..() if (connected_device) - user << "\red You cannot unwrench this [src], dettach [connected_device] first." + user << "\red You cannot unwrench this [src], detach [connected_device] first." return 1 if (locate(/obj/machinery/portable_atmospherics, src.loc)) return 1 diff --git a/code/_onclick/item_attack.dm b/code/_onclick/item_attack.dm index ab9c788c079..431abf25980 100644 --- a/code/_onclick/item_attack.dm +++ b/code/_onclick/item_attack.dm @@ -4,15 +4,17 @@ return // No comment -/atom/proc/attackby(obj/item/W, mob/user) +/atom/proc/attackby(obj/item/W, mob/living/user) return -/atom/movable/attackby(obj/item/W, mob/user) +/atom/movable/attackby(obj/item/W, mob/living/user) + user.changeNext_move(CLICK_CD_MELEE) + user.do_attack_animation(src) if(!(W.flags&NOBLUDGEON)) visible_message("[src] has been hit by [user] with [W].") /mob/living/attackby(obj/item/I, mob/user) + user.changeNext_move(CLICK_CD_MELEE) if(istype(I) && ismob(user)) - user.changeNext_move(CLICK_CD_MELEE) I.attack(src, user) @@ -129,6 +131,7 @@ var/showname = "." if(user) showname = " by [user]." + user.do_attack_animation(src) if(!(user in viewers(M, null))) showname = "." diff --git a/code/_onclick/other_mobs.dm b/code/_onclick/other_mobs.dm index 353d39347b3..1dd064219a5 100644 --- a/code/_onclick/other_mobs.dm +++ b/code/_onclick/other_mobs.dm @@ -69,7 +69,7 @@ if(..()) return if(a_intent != "harm" || !ismob(A)) return - if(istype(wear_mask, /obj/item/clothing/mask/muzzle)) + if(is_muzzled()) return var/mob/living/carbon/ML = A var/dam_zone = ran_zone(pick("chest", "l_hand", "r_hand", "l_leg", "r_leg")) diff --git a/code/datums/spell.dm b/code/datums/spell.dm index d131db35dda..e03f172f2a2 100644 --- a/code/datums/spell.dm +++ b/code/datums/spell.dm @@ -48,7 +48,7 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin var/icon_power_button var/power_button_name -/obj/effect/proc_holder/spell/wizard/proc/cast_check(skipcharge = 0, mob/user = usr) //checks if the spell can be cast based on its settings; skipcharge is used when an additional cast_check is called inside the spell +/obj/effect/proc_holder/spell/wizard/proc/cast_check(skipcharge = 0, mob/living/user = usr) //checks if the spell can be cast based on its settings; skipcharge is used when an additional cast_check is called inside the spell if(!(src in user.spell_list)) user << "You shouldn't have this spell! Something's wrong." @@ -75,27 +75,27 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin return 0 if(!ghost) - if(usr.stat && !stat_allowed) - usr << "Not when you're incapacitated." + if(user.stat && !stat_allowed) + user << "Not when you're incapacitated." return 0 - if(ishuman(usr) || ismonkey(usr)) - if(istype(usr.wear_mask, /obj/item/clothing/mask/muzzle)) - usr << "Mmmf mrrfff!" + if(ishuman(user) || ismonkey(user)) + if(user.is_muzzled()) + user << "Mmmf mrrfff!" return 0 var/obj/effect/proc_holder/spell/wizard/noclothes/spell = locate() in user.spell_list if(clothes_req && !(spell && istype(spell)))//clothes check - if(!istype(usr, /mob/living/carbon/human)) - usr << "You aren't a human, Why are you trying to cast a human spell, silly non-human? Casting human spells is for humans." + if(!istype(user, /mob/living/carbon/human)) + user << "You aren't a human, Why are you trying to cast a human spell, silly non-human? Casting human spells is for humans." return 0 - if(!istype(usr:wear_suit, /obj/item/clothing/suit/wizrobe) && !istype(user:wear_suit, /obj/item/clothing/suit/space/rig/wizard)) - usr << "I don't feel strong enough without my robe." + if(!istype(user:wear_suit, /obj/item/clothing/suit/wizrobe) && !istype(user:wear_suit, /obj/item/clothing/suit/space/rig/wizard)) + user << "I don't feel strong enough without my robe." return 0 - if(!istype(usr:shoes, /obj/item/clothing/shoes/sandal)) - usr << "I don't feel strong enough without my sandals." + if(!istype(user:shoes, /obj/item/clothing/shoes/sandal)) + user << "I don't feel strong enough without my sandals." return 0 - if(!istype(usr:head, /obj/item/clothing/head/wizard) && !istype(usr:head, /obj/item/clothing/head/helmet/space/rig/wizard)) - usr << "I don't feel strong enough without my hat." + if(!istype(user:head, /obj/item/clothing/head/wizard) && !istype(user:head, /obj/item/clothing/head/helmet/space/rig/wizard)) + user << "I don't feel strong enough without my hat." return 0 if(!skipcharge) diff --git a/code/game/gamemodes/blob/theblob.dm b/code/game/gamemodes/blob/theblob.dm index 9bcdefdd0b8..c2e0deb52c0 100644 --- a/code/game/gamemodes/blob/theblob.dm +++ b/code/game/gamemodes/blob/theblob.dm @@ -129,8 +129,9 @@ return 0 - attackby(var/obj/item/weapon/W, var/mob/user) + attackby(var/obj/item/weapon/W, var/mob/living/user) user.changeNext_move(CLICK_CD_MELEE) + user.do_attack_animation(src) playsound(get_turf(src), 'sound/effects/attackblob.ogg', 50, 1) src.visible_message("\red The [src.name] has been attacked with \the [W][(user ? " by [user]." : ".")]") var/damage = 0 @@ -145,6 +146,19 @@ health -= damage update_icon() return + + attack_animal(mob/living/simple_animal/M as mob) + M.changeNext_move(CLICK_CD_MELEE) + M.do_attack_animation(src) + playsound(src.loc, 'sound/effects/attackblob.ogg', 50, 1) + src.visible_message("The [src.name] has been attacked by \the [M]!") + var/damage = rand(M.melee_damage_lower, M.melee_damage_upper) + if(!damage) // Avoid divide by zero errors + return + damage /= max(src.brute_resist, 1) + health -= damage + update_icon() + return proc/change_to(var/type) if(!ispath(type)) diff --git a/code/game/gamemodes/events/ninja_equipment.dm b/code/game/gamemodes/events/ninja_equipment.dm index 8ea5ab28f8c..41a9408c6d2 100644 --- a/code/game/gamemodes/events/ninja_equipment.dm +++ b/code/game/gamemodes/events/ninja_equipment.dm @@ -1554,30 +1554,31 @@ It is possible to destroy the net by the occupant or someone else. ..() return - attack_hand() - if (HULK in usr.mutations) - usr << text("\blue You easily destroy the energy net.") + attack_hand(mob/living/user) + if (HULK in user.mutations) + user << text("\blue You easily destroy the energy net.") for(var/mob/O in oviewers(src)) - O.show_message(text("\red [] rips the energy net apart!", usr), 1) + O.show_message(text("\red [] rips the energy net apart!", user), 1) health-=50 healthcheck() return - attack_paw() - return attack_hand() + attack_paw(mob/living/user) + return attack_hand(user) - attack_alien() - if (islarva(usr)) + attack_alien(mob/living/user) + if (islarva(user)) return - usr << text("\green You claw at the net.") + user.do_attack_animation(src) + user << text("\green You claw at the net.") for(var/mob/O in oviewers(src)) - O.show_message(text("\red [] claws at the energy net!", usr), 1) + O.show_message(text("\red [] claws at the energy net!", user), 1) playsound(get_turf(src), 'sound/weapons/slash.ogg', 80, 1) health -= rand(10, 20) if(health <= 0) - usr << text("\green You slice the energy net to pieces.") + user << text("\green You slice the energy net to pieces.") for(var/mob/O in oviewers(src)) - O.show_message(text("\red [] slices the energy net apart!", usr), 1) + O.show_message(text("\red [] slices the energy net apart!", user), 1) healthcheck() return diff --git a/code/game/machinery/Sleeper.dm b/code/game/machinery/Sleeper.dm index 52476c7ce02..5a657637d1e 100644 --- a/code/game/machinery/Sleeper.dm +++ b/code/game/machinery/Sleeper.dm @@ -68,6 +68,13 @@ src.connected = sleepernew return return + +/obj/machinery/sleeper/attack_animal(var/mob/living/simple_animal/M)//Stop putting hostile mobs in things guise + if(M.environment_smash) + M.do_attack_animation(src) + visible_message("[M.name] smashes [src] apart!") + qdel(src) + return /obj/machinery/sleep_console/attackby(var/obj/item/weapon/G as obj, var/mob/user as mob) if (istype(G, /obj/item/weapon/screwdriver)) diff --git a/code/game/machinery/bots/bots.dm b/code/game/machinery/bots/bots.dm index e676f69c130..f58e11bcd50 100644 --- a/code/game/machinery/bots/bots.dm +++ b/code/game/machinery/bots/bots.dm @@ -145,6 +145,8 @@ user << "[src] is in pristine condition." /obj/machinery/bot/attack_alien(var/mob/living/carbon/alien/user as mob) + user.changeNext_move(CLICK_CD_MELEE) + user.do_attack_animation(src) health -= rand(15,30)*brute_dam_coeff visible_message("[user] has slashed [src]!") playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1) @@ -154,6 +156,7 @@ /obj/machinery/bot/attack_animal(var/mob/living/simple_animal/M as mob) + M.do_attack_animation(src) if(M.melee_damage_upper == 0) return health -= M.melee_damage_upper diff --git a/code/game/machinery/camera/camera.dm b/code/game/machinery/camera/camera.dm index 865bf2f3cb8..eaf2648ee2b 100644 --- a/code/game/machinery/camera/camera.dm +++ b/code/game/machinery/camera/camera.dm @@ -103,6 +103,7 @@ return if(indestructible) return + user.do_attack_animation(src) status = 0 visible_message("\The [user] slashes at [src]!") playsound(src.loc, 'sound/weapons/slash.ogg', 100, 1) diff --git a/code/game/machinery/computer/computer.dm b/code/game/machinery/computer/computer.dm index 9dab90e6ed3..b76726d4b55 100644 --- a/code/game/machinery/computer/computer.dm +++ b/code/game/machinery/computer/computer.dm @@ -127,8 +127,28 @@ src.attack_hand(user) return +/obj/machinery/computer/attack_paw(mob/living/user) + user.do_attack_animation(src) + if(circuit) + if(prob(10)) + user.visible_message("[user.name] smashes the [src.name] with its paws.",\ + "You smash the [src.name] with your paws.",\ + "You hear a smashing sound.") + set_broken() + return + user.visible_message("[user.name] smashes against the [src.name] with its paws.",\ + "You smash against the [src.name] with your paws.",\ + "You hear a clicking sound.") - - - - +/obj/machinery/computer/attack_alien(mob/living/user) + user.do_attack_animation(src) + if(circuit) + if(prob(80)) + user.visible_message("[user.name] smashes the [src.name] with its claws.",\ + "You smash the [src.name] with your claws.",\ + "You hear a smashing sound.") + set_broken() + return + user.visible_message("[user.name] smashes against the [src.name] with its claws.",\ + "You smash against the [src.name] with your claws.",\ + "You hear a clicking sound.") diff --git a/code/game/machinery/doors/windowdoor.dm b/code/game/machinery/doors/windowdoor.dm index 2dafc4b32cd..29c52c3f133 100644 --- a/code/game/machinery/doors/windowdoor.dm +++ b/code/game/machinery/doors/windowdoor.dm @@ -196,12 +196,14 @@ if(src.operating) return user.changeNext_move(CLICK_CD_MELEE) + user.do_attack_animation(src) playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1) user.visible_message("[user] smashes against the [src.name].", \ "[user] smashes against the [src.name].") take_damage(damage) /obj/machinery/door/window/attack_alien(mob/living/user as mob) + if(islarva(user)) return attack_generic(user, 25) @@ -332,6 +334,7 @@ //If it's a weapon, smash windoor. Unless it's an id card, agent card, ect.. then ignore it (Cards really shouldnt damage a door anyway) if(src.density && istype(I, /obj/item/weapon) && !istype(I, /obj/item/weapon/card) ) user.changeNext_move(CLICK_CD_MELEE) + user.do_attack_animation(src) if( (I.flags&NOBLUDGEON) || !I.force ) return var/aforce = I.force diff --git a/code/game/machinery/newscaster.dm b/code/game/machinery/newscaster.dm index 85b4e35f7af..3ed4e23bedc 100644 --- a/code/game/machinery/newscaster.dm +++ b/code/game/machinery/newscaster.dm @@ -736,7 +736,7 @@ var/list/obj/machinery/newscaster/allCasters = list() //Global list that will co src.updateUsrDialog() -/obj/machinery/newscaster/attackby(obj/item/I as obj, mob/user as mob) +/obj/machinery/newscaster/attackby(obj/item/I as obj, mob/living/user as mob) if(istype(I, /obj/item/weapon/wrench)) user << "Now [anchored ? "un" : ""]securing [name]" playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) diff --git a/code/game/machinery/shieldgen.dm b/code/game/machinery/shieldgen.dm index 39e9e903c1a..0137af2133a 100644 --- a/code/game/machinery/shieldgen.dm +++ b/code/game/machinery/shieldgen.dm @@ -38,7 +38,7 @@ if (src.health <= 0) - visible_message("\blue The [src] dissapates") + visible_message("\blue The [src] dissipates") del(src) return @@ -51,7 +51,7 @@ src.health -= max_health*0.75 //3/4 health as damage if(src.health <= 0) - visible_message("\blue The [src] dissapates") + visible_message("\blue The [src] dissipates") del(src) return @@ -63,7 +63,7 @@ health -= Proj.damage ..() if(health <=0) - visible_message("\blue The [src] dissapates") + visible_message("\blue The [src] dissipates") del(src) return opacity = 1 @@ -112,7 +112,7 @@ //Handle the destruction of the shield if (src.health <= 0) - visible_message("\blue The [src] dissapates") + visible_message("\blue The [src] dissipates") del(src) return @@ -489,8 +489,8 @@ user << "\red Access denied." else - src.add_fingerprint(user) - visible_message("\red The [src.name] has been hit with the [W.name] by [user.name]!") + add_fingerprint(user) + ..() /obj/machinery/shieldwallgen/proc/cleanup(var/NSEW) var/obj/machinery/shieldwall/F diff --git a/code/game/machinery/turrets.dm b/code/game/machinery/turrets.dm index 90dd7f27d71..37248dd64bf 100644 --- a/code/game/machinery/turrets.dm +++ b/code/game/machinery/turrets.dm @@ -299,7 +299,8 @@ /obj/machinery/turret/attackby(obj/item/weapon/W, mob/user)//I can't believe no one added this before/N ..() - playsound(get_turf(src), 'sound/weapons/smash.ogg', 60, 1) + user.changeNext_move(CLICK_CD_MELEE) + playsound(src.loc, 'sound/weapons/smash.ogg', 60, 1) src.spark_system.start() src.health -= W.force * 0.5 if (src.health <= 0) @@ -433,26 +434,31 @@ popup.open() + /obj/machinery/turret/attack_animal(mob/living/simple_animal/M as mob) + M.changeNext_move(CLICK_CD_MELEE) + M.do_attack_animation(src) if(M.melee_damage_upper == 0) return if(!(stat & BROKEN)) - visible_message("\red [M] [M.attacktext] [src]!") - M.attack_log += text("\[[time_stamp()]\] attacked [src.name]") + visible_message("[M] [M.attacktext] [src]!") + add_logs(M, src, "attacked", admin=0) //src.attack_log += text("\[[time_stamp()]\] was attacked by [M.name] ([M.ckey])") src.health -= M.melee_damage_upper if (src.health <= 0) src.die() else - M << "\red That object is useless to you." + M << "That object is useless to you." return /obj/machinery/turret/attack_alien(mob/living/carbon/alien/humanoid/M as mob) + M.changeNext_move(CLICK_CD_MELEE) + M.do_attack_animation(src) if(!(stat & BROKEN)) - playsound(get_turf(src), 'sound/weapons/slash.ogg', 25, 1, -1) - visible_message("\red [] has slashed at []!", M, src) + playsound(src.loc, 'sound/weapons/slash.ogg', 25, 1, -1) + visible_message("[M] has slashed at [src]!") src.health -= 15 if (src.health <= 0) src.die() @@ -574,7 +580,10 @@ return attack_hand(user) -/obj/machinery/gun_turret/attack_alien(mob/user as mob) +/obj/machinery/gun_turret/attack_alien(mob/living/user as mob) + user.changeNext_move(CLICK_CD_MELEE) + user.do_attack_animation(src) + playsound(src.loc, 'sound/weapons/slash.ogg', 25, 1, -1) user.visible_message("[user] slashes at [src]", "You slash at [src]") take_damage(15) return diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm index 5c9616e0e61..ae5bbba8c11 100644 --- a/code/game/mecha/mecha.dm +++ b/code/game/mecha/mecha.dm @@ -453,7 +453,9 @@ src.destroy() return -/obj/mecha/attack_hand(mob/user as mob) +/obj/mecha/attack_hand(mob/living/user as mob) + user.changeNext_move(CLICK_CD_MELEE) + user.do_attack_animation(src) src.log_message("Attack by hand/paw. Attacker - [user].",1) if(ishuman(user)) @@ -470,12 +472,14 @@ src.log_append_to_last("Armor saved.") return -/obj/mecha/attack_paw(mob/user as mob) +/obj/mecha/attack_paw(mob/living/user as mob) return src.attack_hand(user) -/obj/mecha/attack_alien(mob/user as mob) +/obj/mecha/attack_alien(mob/living/user as mob) src.log_message("Attack by alien. Attacker - [user].",1) + user.changeNext_move(CLICK_CD_MELEE) + user.do_attack_animation(src) if(!prob(src.deflect_chance)) src.take_damage(15) src.check_for_internal_damage(list(MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST)) @@ -496,6 +500,7 @@ if(user.melee_damage_upper == 0) user.emote("[user.friendly] [src]") else + user.do_attack_animation(src) if(!prob(src.deflect_chance)) var/damage = rand(user.melee_damage_lower, user.melee_damage_upper) src.take_damage(damage) @@ -674,8 +679,10 @@ src.check_for_internal_damage(list(MECHA_INT_FIRE, MECHA_INT_TEMP_CONTROL)) return -/obj/mecha/proc/dynattackby(obj/item/weapon/W as obj, mob/user as mob) +/obj/mecha/proc/dynattackby(obj/item/weapon/W as obj, mob/living/user as mob) src.log_message("Attacked by [W]. Attacker - [user]") + user.changeNext_move(CLICK_CD_MELEE) + user.do_attack_animation(src) if(prob(src.deflect_chance)) user << "\red The [W] bounces off [src.name] armor." src.log_append_to_last("Armor saved.") diff --git a/code/game/objects/effects/aliens.dm b/code/game/objects/effects/aliens.dm index 34f0ca4a1ff..9c79e121a3f 100644 --- a/code/game/objects/effects/aliens.dm +++ b/code/game/objects/effects/aliens.dm @@ -102,6 +102,7 @@ /obj/structure/alien/resin/attack_hand(mob/living/user) if(HULK in user.mutations) + user.do_attack_animation(src) user.visible_message("[user] destroys [src]!") health = 0 healthcheck() @@ -112,6 +113,8 @@ /obj/structure/alien/resin/attack_alien(mob/living/user) + user.changeNext_move(CLICK_CD_MELEE) + user.do_attack_animation(src) if(islarva(user)) return user.visible_message("[user] claws at the resin!") @@ -123,6 +126,7 @@ /obj/structure/alien/resin/attackby(obj/item/I, mob/living/user) + user.changeNext_move(CLICK_CD_MELEE) health -= I.force playsound(loc, 'sound/effects/attackblob.ogg', 100, 1) healthcheck() diff --git a/code/game/objects/items/weapons/stunbaton.dm b/code/game/objects/items/weapons/stunbaton.dm index 99cd5b3e97b..361abb07c12 100644 --- a/code/game/objects/items/weapons/stunbaton.dm +++ b/code/game/objects/items/weapons/stunbaton.dm @@ -118,6 +118,7 @@ if(user.a_intent != "harm") if(status) + user.do_attack_animation(L) baton_stun(L, user) else L.visible_message("[L] has been prodded with [src] by [user]. Luckily it was off.", \ diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm index 1054dbfcb1e..f36664ad57c 100644 --- a/code/game/objects/structures/crates_lockers/closets.dm +++ b/code/game/objects/structures/crates_lockers/closets.dm @@ -162,6 +162,7 @@ /obj/structure/closet/attack_animal(mob/living/simple_animal/user as mob) if(user.environment_smash) + user.do_attack_animation(src) visible_message("\red [user] destroys the [src]. ") for(var/atom/movable/A as mob|obj in src) A.loc = src.loc diff --git a/code/game/objects/structures/crates_lockers/closets/fireaxe.dm b/code/game/objects/structures/crates_lockers/closets/fireaxe.dm index 87eb2cb8114..14807277647 100644 --- a/code/game/objects/structures/crates_lockers/closets/fireaxe.dm +++ b/code/game/objects/structures/crates_lockers/closets/fireaxe.dm @@ -14,14 +14,14 @@ var/locked = 1 var/smashed = 0 - attackby(var/obj/item/O as obj, var/mob/user as mob) //Marker -Agouri + attackby(var/obj/item/O as obj, var/mob/living/user as mob) //Marker -Agouri //..() //That's very useful, Erro var/hasaxe = 0 //gonna come in handy later~ if(fireaxe) hasaxe = 1 - if (isrobot(usr) || src.locked) + if (isrobot(user) || src.locked) if(istype(O, /obj/item/device/multitool)) user << "\red Resetting circuitry..." playsound(user, 'sound/machines/lockreset.ogg', 50, 1) @@ -31,6 +31,7 @@ update_icon() return else if(istype(O, /obj/item/weapon)) + user.changeNext_move(CLICK_CD_MELEE) var/obj/item/weapon/W = O if(src.smashed || src.localopened) if(localopened) @@ -39,6 +40,7 @@ spawn(10) update_icon() return else + user.do_attack_animation(src) playsound(user, 'sound/effects/Glasshit.ogg', 100, 1) //We don't want this playing every time if(W.force < 15) user << "\blue The cabinet's protective glass glances off the hit." diff --git a/code/game/objects/structures/grille.dm b/code/game/objects/structures/grille.dm index ea8665e5a9a..85c5e281bac 100644 --- a/code/game/objects/structures/grille.dm +++ b/code/game/objects/structures/grille.dm @@ -55,11 +55,12 @@ if(ismob(user)) shock(user, 70) -/obj/structure/grille/attack_paw(mob/user as mob) +/obj/structure/grille/attack_paw(mob/living/user as mob) attack_hand(user) -/obj/structure/grille/attack_hand(mob/user as mob) +/obj/structure/grille/attack_hand(mob/living/user as mob) user.changeNext_move(CLICK_CD_MELEE) + user.do_attack_animation(src) playsound(loc, 'sound/effects/grillehit.ogg', 80, 1) user.visible_message("[user] kicks [src].", \ "You kick [src].", \ @@ -73,9 +74,10 @@ health -= 1 healthcheck() -/obj/structure/grille/attack_alien(mob/user as mob) +/obj/structure/grille/attack_alien(mob/living/user as mob) if(istype(user, /mob/living/carbon/alien/larva)) return user.changeNext_move(CLICK_CD_MELEE) + user.do_attack_animation(src) playsound(loc, 'sound/effects/grillehit.ogg', 80, 1) user.visible_message("[user] mangles [src].", \ "You mangle [src].", \ @@ -86,8 +88,9 @@ healthcheck() return -/obj/structure/grille/attack_slime(mob/user as mob) +/obj/structure/grille/attack_slime(mob/living/user as mob) user.changeNext_move(CLICK_CD_MELEE) + user.do_attack_animation(src) var/mob/living/carbon/slime/S = user if (!S.is_adult) return @@ -104,7 +107,7 @@ /obj/structure/grille/attack_animal(var/mob/living/simple_animal/M as mob) if(M.melee_damage_upper == 0) return M.changeNext_move(CLICK_CD_MELEE) - + M.do_attack_animation(src) playsound(loc, 'sound/effects/grillehit.ogg', 80, 1) M.visible_message("[M] smashes against [src].", \ "You smash against [src].", \ diff --git a/code/game/objects/structures/mirror.dm b/code/game/objects/structures/mirror.dm index 59771219737..4a3f908b192 100644 --- a/code/game/objects/structures/mirror.dm +++ b/code/game/objects/structures/mirror.dm @@ -71,7 +71,8 @@ ..() -/obj/structure/mirror/attackby(obj/item/I as obj, mob/user as mob) +/obj/structure/mirror/attackby(obj/item/I as obj, mob/living/user as mob) + user.do_attack_animation(src) if(shattered) playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1) return @@ -84,8 +85,9 @@ playsound(src.loc, 'sound/effects/Glasshit.ogg', 70, 1) -/obj/structure/mirror/attack_alien(mob/user as mob) +/obj/structure/mirror/attack_alien(mob/living/user as mob) if(islarva(user)) return + user.do_attack_animation(src) if(shattered) playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1) return @@ -93,10 +95,11 @@ shatter() -/obj/structure/mirror/attack_animal(mob/user as mob) +/obj/structure/mirror/attack_animal(mob/living/user as mob) if(!isanimal(user)) return var/mob/living/simple_animal/M = user if(M.melee_damage_upper <= 0) return + M.do_attack_animation(src) if(shattered) playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1) return @@ -104,10 +107,11 @@ shatter() -/obj/structure/mirror/attack_slime(mob/user as mob) +/obj/structure/mirror/attack_slime(mob/living/user as mob) var/mob/living/carbon/slime/S = user if (!S.is_adult) return + user.do_attack_animation(src) if(shattered) playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1) return diff --git a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm index ab4f0bea78b..324c7d736d4 100644 --- a/code/game/objects/structures/tables_racks.dm +++ b/code/game/objects/structures/tables_racks.dm @@ -278,26 +278,30 @@ if(prob(75)) destroy() -/obj/structure/table/attack_paw(mob/user) +/obj/structure/table/attack_paw(mob/living/user) if(HULK in user.mutations) + user.do_attack_animation(src) user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" )) visible_message("[user] smashes the [src] apart!") destroy() -/obj/structure/table/attack_alien(mob/user) +/obj/structure/table/attack_alien(mob/living/user) + user.do_attack_animation(src) visible_message("[user] slices [src] apart!") destroy() /obj/structure/table/attack_animal(mob/living/simple_animal/user) if(user.environment_smash) + user.do_attack_animation(src) visible_message("[user] smashes [src] apart!") destroy() -/obj/structure/table/attack_hand(mob/user) +/obj/structure/table/attack_hand(mob/living/user) if(HULK in user.mutations) + user.do_attack_animation(src) visible_message("[user] smashes [src] apart!") user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" )) destroy() @@ -766,20 +770,23 @@ destroy() -/obj/structure/rack/attack_paw(mob/user) +/obj/structure/rack/attack_paw(mob/living/user) if(HULK in user.mutations) + user.do_attack_animation(src) user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" )) visible_message("[user] smashes [src] apart!") destroy() -/obj/structure/rack/attack_alien(mob/user) +/obj/structure/rack/attack_alien(mob/living/user) + user.do_attack_animation(src) visible_message("[user] slices [src] apart!") destroy() /obj/structure/rack/attack_animal(mob/living/simple_animal/user) if(user.environment_smash) + user.do_attack_animation(src) visible_message("[user] smashes [src] apart!") destroy() diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index 829908025b4..cf880025688 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -179,8 +179,9 @@ var/global/wcColored /obj/structure/window/attack_paw(mob/user as mob) return attack_hand(user) -/obj/structure/window/proc/attack_generic(mob/user as mob, damage = 0) //used by attack_alien, attack_animal, and attack_slime +/obj/structure/window/proc/attack_generic(mob/living/user as mob, damage = 0) //used by attack_alien, attack_animal, and attack_slime user.changeNext_move(CLICK_CD_MELEE) + user.do_attack_animation(src) health -= damage if(health <= 0) user.visible_message("[user] smashes through [src]!") @@ -193,25 +194,25 @@ var/global/wcColored playsound(loc, 'sound/effects/Glasshit.ogg', 100, 1) -/obj/structure/window/attack_alien(mob/user as mob) +/obj/structure/window/attack_alien(mob/living/user as mob) if(islarva(user)) return attack_generic(user, 15) -/obj/structure/window/attack_animal(mob/user as mob) +/obj/structure/window/attack_animal(mob/living/user as mob) if(!isanimal(user)) return var/mob/living/simple_animal/M = user if(M.melee_damage_upper <= 0) return attack_generic(M, M.melee_damage_upper) -/obj/structure/window/attack_slime(mob/user as mob) +/obj/structure/window/attack_slime(mob/living/user as mob) var/mob/living/carbon/slime/S = user if (!S.is_adult) return attack_generic(user, rand(10, 15)) -/obj/structure/window/attackby(obj/item/weapon/W as obj, mob/user as mob) +/obj/structure/window/attackby(obj/item/weapon/W as obj, mob/living/user as mob) if(!istype(W)) return//I really wish I did not need this if (istype(W, /obj/item/weapon/grab) && get_dist(src,user)<2) var/obj/item/weapon/grab/G = W diff --git a/code/game/turfs/simulated/walls.dm b/code/game/turfs/simulated/walls.dm index 8025554f667..ab044524ac0 100644 --- a/code/game/turfs/simulated/walls.dm +++ b/code/game/turfs/simulated/walls.dm @@ -240,9 +240,10 @@ //Interactions -/turf/simulated/wall/attack_paw(mob/user as mob) +/turf/simulated/wall/attack_paw(mob/living/user as mob) user.changeNext_move(CLICK_CD_MELEE) if ((HULK in user.mutations)) + user.do_attack_animation(src) if (prob(40)) usr << text("\blue You smash through the wall.") usr.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" )) @@ -257,6 +258,7 @@ /turf/simulated/wall/attack_animal(var/mob/living/simple_animal/M) M.changeNext_move(CLICK_CD_MELEE) + M.do_attack_animation(src) if(M.environment_smash >= 2) if(istype(src, /turf/simulated/wall/r_wall)) if(M.environment_smash == 3) diff --git a/code/modules/flufftext/Hallucination.dm b/code/modules/flufftext/Hallucination.dm index bc39a2cbf00..bc65a28cf5a 100644 --- a/code/modules/flufftext/Hallucination.dm +++ b/code/modules/flufftext/Hallucination.dm @@ -11,18 +11,19 @@ Gunshots/explosions/opening doors/less rare audio (done) */ -mob/living/carbon/var - image/halimage - image/halbody - obj/halitem - hal_screwyhud = 0 //1 - critical, 2 - dead, 3 - oxygen indicator, 4 - toxin indicator - handling_hal = 0 - hal_crit = 0 +mob/living/carbon/ + var/image/halimage + var/image/halbody + var/obj/halitem + var/hal_screwyhud = 0 //1 - critical, 2 - dead, 3 - oxygen indicator, 4 - toxin indicator + var/handling_hal = 0 + var/hal_crit = 0 mob/living/carbon/proc/handle_hallucinations() - if(handling_hal) return + if(handling_hal) + return handling_hal = 1 - while(client && hallucination > 20) + while(hallucination > 20) sleep(rand(200,500)/(hallucination/25)) var/halpick = rand(1,100) switch(halpick) @@ -77,9 +78,7 @@ mob/living/carbon/proc/handle_hallucinations() halitem.name = "Flashbang" if(client) client.screen += halitem spawn(rand(100,250)) - if(client) - client.screen -= halitem - halitem = null + qdel(halitem) if(26 to 40) //Flashes of danger //src << "Danger Flash" @@ -111,7 +110,7 @@ mob/living/carbon/proc/handle_hallucinations() if(41 to 65) //Strange audio //src << "Strange Audio" - switch(rand(1,12)) + switch(rand(1,14)) if(1) src << 'sound/machines/airlock.ogg' if(2) if(prob(50))src << 'sound/effects/Explosion1.ogg' @@ -142,9 +141,14 @@ mob/living/carbon/proc/handle_hallucinations() 'sound/hallucinations/look_up1.ogg', 'sound/hallucinations/look_up2.ogg', 'sound/hallucinations/over_here1.ogg', 'sound/hallucinations/over_here2.ogg', 'sound/hallucinations/over_here3.ogg',\ 'sound/hallucinations/turn_around1.ogg', 'sound/hallucinations/turn_around2.ogg', 'sound/hallucinations/veryfar_noise.ogg', 'sound/hallucinations/wail.ogg') src << pick(creepyasssounds) + if(13) + src << "You feel a tiny prick!" + if(14) + src << "