mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 03:25:49 +01:00
conflicts
This commit is contained in:
@@ -50,6 +50,7 @@
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to_chat(user, "<span class='danger'>[D]'s ID scan is disabled!</span>")
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return
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if(D.check_access(src.ID))
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D.add_hiddenprint(user)
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switch(mode)
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if(WAND_OPEN)
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if(D.density)
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@@ -34,7 +34,7 @@
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A.UpdateButtonIcon()
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/obj/item/voice_changer/proc/set_voice(mob/user)
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var/chosen_voice = input(user, "What voice would you like to mimic? Leave this empty to use the voice on your ID card.", "Set Voice Changer", voice) as text
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var/chosen_voice = clean_input("What voice would you like to mimic? Leave this empty to use the voice on your ID card.", "Set Voice Changer", voice, user)
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if(!chosen_voice)
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voice = null
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to_chat(user, "<span class='notice'>You are now mimicking the voice on your ID card.</span>")
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@@ -195,8 +195,6 @@
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heal_burn = 25
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//Medical Herbs//
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/obj/item/stack/medical/bruise_pack/comfrey
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name = "\improper Comfrey leaf"
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singular_name = "Comfrey leaf"
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@@ -217,48 +215,55 @@
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color = "#4CC5C7"
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heal_burn = 12
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//Splints//
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// Splints
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/obj/item/stack/medical/splint
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name = "medical splints"
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singular_name = "medical splint"
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icon_state = "splint"
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unique_handling = 1
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unique_handling = TRUE
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self_delay = 100
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var/other_delay = 0
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/obj/item/stack/medical/splint/attack(mob/living/M, mob/user)
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if(..())
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return 1
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return TRUE
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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var/obj/item/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
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var/limb = affecting.name
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if(!(affecting.limb_name in list("l_arm", "r_arm", "l_hand", "r_hand", "l_leg", "r_leg", "l_foot", "r_foot")))
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to_chat(user, "<span class='danger'>You can't apply a splint there!</span>")
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return
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return TRUE
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if(affecting.status & ORGAN_SPLINTED)
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to_chat(user, "<span class='danger'>[H]'s [limb] is already splinted!</span>")
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if(alert(user, "Would you like to remove the splint from [H]'s [limb]?", "Removing.", "Yes", "No") == "Yes")
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if(alert(user, "Would you like to remove the splint from [H]'s [limb]?", "Splint removal.", "Yes", "No") == "Yes")
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affecting.status &= ~ORGAN_SPLINTED
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H.handle_splints()
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to_chat(user, "<span class='notice'>You remove the splint from [H]'s [limb].</span>")
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return
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if(M == user)
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user.visible_message("<span class='notice'>[user] starts to apply [src] to [user.p_their()] [limb].</span>", \
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"<span class='notice'>You start to apply [src] to your [limb].</span>", \
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"<span class='notice'>You hear something being wrapped.</span>")
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if(!do_mob(user, H, self_delay))
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return
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else
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user.visible_message("<span class='green'>[user] applies [src] to [H]'s [limb].</span>", \
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"<span class='green'>You apply [src] to [H]'s [limb].</span>", \
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"<span class='green'>You hear something being wrapped.</span>")
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return TRUE
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if((M == user && self_delay > 0) || (M != user && other_delay > 0))
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user.visible_message("<span class='notice'>[user] starts to apply [src] to [H]'s [limb].</span>", \
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"<span class='notice'>You start to apply [src] to [H]'s [limb].</span>", \
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"<span class='notice'>You hear something being wrapped.</span>")
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if(M == user && !do_mob(user, H, self_delay))
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return TRUE
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else if(!do_mob(user, H, other_delay))
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return TRUE
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user.visible_message("<span class='notice'>[user] applies [src] to [H]'s [limb].</span>", \
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"<span class='notice'>You apply [src] to [H]'s [limb].</span>")
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affecting.status |= ORGAN_SPLINTED
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affecting.splinted_count = H.step_count
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H.handle_splints()
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use(1)
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/obj/item/stack/medical/splint/tribal
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name = "tribal splints"
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icon_state = "tribal_splint"
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other_delay = 50
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@@ -16,6 +16,7 @@
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var/global/list/datum/stack_recipe/metal_recipes = list(
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new /datum/stack_recipe("stool", /obj/structure/chair/stool, one_per_turf = 1, on_floor = 1),
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new /datum/stack_recipe("chair", /obj/structure/chair, one_per_turf = 1, on_floor = 1),
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new /datum/stack_recipe("shuttle seat", /obj/structure/chair/comfy/shuttle, 2, one_per_turf = 1, on_floor = 1),
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new /datum/stack_recipe("sofa (middle)", /obj/structure/chair/sofa, one_per_turf = 1, on_floor = 1),
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new /datum/stack_recipe("sofa (left)", /obj/structure/chair/sofa/left, one_per_turf = 1, on_floor = 1),
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new /datum/stack_recipe("sofa (right)", /obj/structure/chair/sofa/right, one_per_turf = 1, on_floor = 1),
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@@ -216,6 +217,8 @@ var/global/list/datum/stack_recipe/cloth_recipes = list ( \
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null, \
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new/datum/stack_recipe("fingerless gloves", /obj/item/clothing/gloves/fingerless, 1), \
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new/datum/stack_recipe("black gloves", /obj/item/clothing/gloves/color/black, 3), \
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null, \
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new/datum/stack_recipe("blindfold", /obj/item/clothing/glasses/sunglasses/blindfold, 3), \
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)
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/obj/item/stack/sheet/cloth
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@@ -335,10 +338,13 @@ var/global/list/datum/stack_recipe/cult = list ( \
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* Brass
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*/
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var/global/list/datum/stack_recipe/brass_recipes = list (\
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new/datum/stack_recipe("wall gear", /obj/structure/clockwork/wall_gear, 3, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
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null,
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new/datum/stack_recipe/window("brass windoor", /obj/machinery/door/window/clockwork, 2, time = 30, on_floor = TRUE, window_checks = TRUE), \
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null,
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new/datum/stack_recipe/window("directional brass window", /obj/structure/window/reinforced/clockwork, time = 0, on_floor = TRUE, window_checks = TRUE), \
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new/datum/stack_recipe/window("fulltile brass window", /obj/structure/window/reinforced/clockwork/fulltile, 2, time = 0, on_floor = TRUE, window_checks = TRUE), \
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new/datum/stack_recipe("brass chair", /obj/structure/chair/brass, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
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new/datum/stack_recipe("brass table frame", /obj/structure/table_frame/brass, 1, time = 5, one_per_turf = TRUE, on_floor = TRUE), \
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)
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@@ -31,7 +31,7 @@
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if(S.merge_type == merge_type)
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merge(S)
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/obj/item/stack/Crossed(obj/O)
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/obj/item/stack/Crossed(obj/O, oldloc)
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if(amount >= max_amount || ismob(loc)) // Prevents unnecessary call. Also prevents merging stack automatically in a mob's inventory
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return
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if(istype(O, merge_type) && !O.throwing)
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@@ -208,6 +208,7 @@
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origin_tech = null
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attack_verb = list("attacked", "struck", "hit")
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brightness_on = 0
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sharp_when_wielded = FALSE // It's a toy
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/obj/item/twohanded/dualsaber/toy/hit_reaction()
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return 0
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@@ -283,7 +284,7 @@
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..()
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pop_burst()
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/obj/item/toy/snappop/Crossed(H as mob|obj)
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/obj/item/toy/snappop/Crossed(H as mob|obj, oldloc)
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if(ishuman(H) || issilicon(H)) //i guess carp and shit shouldn't set them off
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var/mob/living/carbon/M = H
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if(issilicon(H) || M.m_intent == MOVE_INTENT_RUN)
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@@ -25,20 +25,34 @@
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if(special_die == "100")
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new /obj/item/dice/d100(src)
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/obj/item/storage/pill_bottle/dice/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is gambling with death! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return (OXYLOSS)
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/obj/item/dice //depreciated d6, use /obj/item/dice/d6 if you actually want a d6
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name = "die"
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desc = "A die with six sides. Basic and servicable."
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icon = 'icons/obj/dice.dmi'
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icon_state = "d6"
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w_class = WEIGHT_CLASS_TINY
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var/sides = 6
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var/result = null
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var/list/special_faces = list() //entries should match up to sides var if used
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/obj/item/dice/New()
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result = rand(1, sides)
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var/rigged = DICE_NOT_RIGGED
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var/rigged_value
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/obj/item/dice/Initialize(mapload)
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. = ..()
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if(!result)
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result = roll(sides)
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update_icon()
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/obj/item/dice/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is gambling with death! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return (OXYLOSS)
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/obj/item/dice/d1
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name = "d1"
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desc = "A die with one side. Deterministic!"
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@@ -117,11 +131,19 @@
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. = ..()
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/obj/item/dice/proc/diceroll(mob/user)
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result = rand(1, sides)
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var/fake_result = rand(1, sides)//Daredevil isn't as good as he used to be
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result = roll(sides)
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if(rigged != DICE_NOT_RIGGED && result != rigged_value)
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if(rigged == DICE_BASICALLY_RIGGED && prob(Clamp(1/(sides - 1) * 100, 25, 80)))
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result = rigged_value
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else if(rigged == DICE_TOTALLY_RIGGED)
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result = rigged_value
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. = result
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var/fake_result = roll(sides)//Daredevil isn't as good as he used to be
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var/comment = ""
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if(sides == 20 && result == 20)
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comment = "Nat 20!"
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comment = "NAT 20!"
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else if(sides == 20 && result == 1)
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comment = "Ouch, bad luck."
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update_icon()
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@@ -130,16 +152,18 @@
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if(special_faces.len == sides)
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result = special_faces[result]
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if(user != null) //Dice was rolled in someone's hand
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user.visible_message("<span class='notice'>[user] has thrown [src]. It lands on [result]. [comment]</span>", \
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user.visible_message("[user] has thrown [src]. It lands on [result]. [comment]", \
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"<span class='notice'>You throw [src]. It lands on [result]. [comment]</span>", \
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"<span class='italics'>You hear [src] rolling, it sounds like a [fake_result].</span>")
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else if(!throwing) //Dice was thrown and is coming to rest
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else if(!src.throwing) //Dice was thrown and is coming to rest
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visible_message("<span class='notice'>[src] rolls to a stop, landing on [result]. [comment]</span>")
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/obj/item/dice/d20/e20/diceroll(mob/user as mob, thrown)
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if(triggered)
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return
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..()
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. = ..()
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if(result == 1)
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to_chat(user, "<span class='danger'>Rocks fall, you die.</span>")
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user.gib()
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@@ -166,7 +190,7 @@
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/obj/item/dice/update_icon()
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overlays.Cut()
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overlays += "[src.icon_state][src.result]"
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overlays += "[icon_state][result]"
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/obj/item/storage/box/dice
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name = "Box of dice"
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@@ -48,9 +48,9 @@
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/obj/item/grenade/plastic/receive_signal()
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prime()
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/obj/item/grenade/plastic/Crossed(atom/movable/AM)
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/obj/item/grenade/plastic/Crossed(atom/movable/AM, oldloc)
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if(nadeassembly)
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nadeassembly.Crossed(AM)
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nadeassembly.Crossed(AM, oldloc)
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/obj/item/grenade/plastic/on_found(mob/finder)
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if(nadeassembly)
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@@ -239,9 +239,9 @@
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if(nadeassembly)
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nadeassembly.process_movement()
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/obj/item/grenade/chem_grenade/Crossed(atom/movable/AM)
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/obj/item/grenade/chem_grenade/Crossed(atom/movable/AM, oldloc)
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if(nadeassembly)
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nadeassembly.Crossed(AM)
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nadeassembly.Crossed(AM, oldloc)
|
||||
|
||||
/obj/item/grenade/chem_grenade/on_found(mob/finder)
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if(nadeassembly)
|
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@@ -289,7 +289,7 @@
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var/mob/last = get_mob_by_ckey(nadeassembly.fingerprintslast)
|
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var/turf/T = get_turf(src)
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var/area/A = get_area(T)
|
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message_admins("grenade primed by an assembly, attached by [key_name_admin(M)][ADMIN_QUE(M,"(?)")] ([admin_jump_link(M)]) and last touched by [key_name_admin(last)][ADMIN_QUE(last,"(?)")] ([admin_jump_link(last)]) ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>[A.name] (JMP)</a>. [contained]")
|
||||
message_admins("grenade primed by an assembly, attached by [key_name_admin(M)] and last touched by [key_name_admin(last)] ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>[A.name] (JMP)</a>. [contained]")
|
||||
log_game("grenade primed by an assembly, attached by [key_name(M)] and last touched by [key_name(last)] ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at [A.name] ([T.x], [T.y], [T.z]) [contained]")
|
||||
|
||||
update_mob()
|
||||
@@ -419,7 +419,7 @@
|
||||
var/mob/last = get_mob_by_ckey(nadeassembly.fingerprintslast)
|
||||
var/turf/T = get_turf(src)
|
||||
var/area/A = get_area(T)
|
||||
message_admins("grenade primed by an assembly, attached by [key_name_admin(M)][ADMIN_QUE(M,"(?)")] ([ADMIN_FLW(M,"FLW")]) and last touched by [key_name_admin(last)][ADMIN_QUE(last,"(?)")] ([ADMIN_FLW(last,"FLW")]) ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>[A.name] (JMP)</a>.")
|
||||
message_admins("grenade primed by an assembly, attached by [key_name_admin(M)] and last touched by [key_name_admin(last)] ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>[A.name] (JMP)</a>.")
|
||||
log_game("grenade primed by an assembly, attached by [key_name(M)] and last touched by [key_name(last)] ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at [A.name] ([T.x], [T.y], [T.z])")
|
||||
else
|
||||
addtimer(CALLBACK(src, .proc/prime), det_time)
|
||||
|
||||
@@ -87,7 +87,7 @@
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/restraints/legcuffs/beartrap/Crossed(AM as mob|obj)
|
||||
/obj/item/restraints/legcuffs/beartrap/Crossed(AM as mob|obj, oldloc)
|
||||
if(armed && isturf(src.loc))
|
||||
if( (iscarbon(AM) || isanimal(AM)) && !istype(AM, /mob/living/simple_animal/parrot) && !istype(AM, /mob/living/simple_animal/hostile/construct) && !istype(AM, /mob/living/simple_animal/shade) && !istype(AM, /mob/living/simple_animal/hostile/viscerator))
|
||||
var/mob/living/L = AM
|
||||
@@ -193,6 +193,6 @@
|
||||
/obj/item/restraints/legcuffs/bola/energy/throw_impact(atom/hit_atom)
|
||||
if(iscarbon(hit_atom))
|
||||
var/obj/item/restraints/legcuffs/beartrap/B = new /obj/item/restraints/legcuffs/beartrap/energy/cyborg(get_turf(hit_atom))
|
||||
B.Crossed(hit_atom)
|
||||
B.Crossed(hit_atom, null)
|
||||
qdel(src)
|
||||
..()
|
||||
|
||||
@@ -67,7 +67,7 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/shard/Crossed(AM as mob|obj)
|
||||
/obj/item/shard/Crossed(AM as mob|obj, oldloc)
|
||||
if(isliving(AM))
|
||||
var/mob/living/M = AM
|
||||
if(M.incorporeal_move || M.flying || M.throwing)//you are incorporal or flying or being thrown ..no shard stepping!
|
||||
|
||||
@@ -398,7 +398,7 @@
|
||||
new /obj/item/gun/projectile/automatic/shotgun/bulldog(src)
|
||||
new /obj/item/ammo_box/magazine/m12g(src)
|
||||
new /obj/item/ammo_box/magazine/m12g(src)
|
||||
new /obj/item/clothing/glasses/thermal/syndi(src)
|
||||
new /obj/item/clothing/glasses/chameleon/thermal(src)
|
||||
|
||||
/obj/item/storage/backpack/duffel/syndie/med/medicalbundle
|
||||
desc = "A large duffel bag containing a tactical medkit, a Donksoft machine gun and a big jumbo box of riot darts."
|
||||
|
||||
@@ -116,15 +116,10 @@
|
||||
|
||||
/obj/item/storage/lockbox/medal/New()
|
||||
..()
|
||||
new /obj/item/clothing/accessory/medal/gold/heroism(src)
|
||||
new /obj/item/clothing/accessory/medal/silver/security(src)
|
||||
new /obj/item/clothing/accessory/medal/silver/valor(src)
|
||||
new /obj/item/clothing/accessory/medal/nobel_science(src)
|
||||
new /obj/item/clothing/accessory/medal/bronze_heart(src)
|
||||
new /obj/item/clothing/accessory/medal/conduct(src)
|
||||
new /obj/item/clothing/accessory/medal/conduct(src)
|
||||
new /obj/item/clothing/accessory/medal/conduct(src)
|
||||
new /obj/item/clothing/accessory/medal/gold/captain(src)
|
||||
new /obj/item/clothing/accessory/medal/silver/leadership(src)
|
||||
new /obj/item/clothing/accessory/medal/silver/valor(src)
|
||||
new /obj/item/clothing/accessory/medal/heart(src)
|
||||
|
||||
/obj/item/storage/lockbox/t4
|
||||
name = "lockbox (T4)"
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
if("thief") // 40TC
|
||||
new /obj/item/gun/energy/kinetic_accelerator/crossbow(src) // 12TC
|
||||
new /obj/item/chameleon(src) // 8TC
|
||||
new /obj/item/clothing/glasses/thermal/syndi(src) // 6TC
|
||||
new /obj/item/clothing/glasses/chameleon/thermal(src) // 6TC
|
||||
new /obj/item/clothing/gloves/color/black/thief(src) // 6TC
|
||||
new /obj/item/card/id/syndicate(src) // 2TC
|
||||
new /obj/item/clothing/shoes/chameleon/noslip(src) // 2TC
|
||||
@@ -108,7 +108,7 @@
|
||||
new /obj/item/gun/projectile/automatic/sniper_rifle/syndicate/penetrator(src) // 16TC
|
||||
new /obj/item/ammo_box/magazine/sniper_rounds/penetrator(src) // 5TC
|
||||
new /obj/item/ammo_box/magazine/sniper_rounds/soporific(src) // 3TC
|
||||
new /obj/item/clothing/glasses/thermal/syndi/sunglasses(src) // 6TC
|
||||
new /obj/item/clothing/glasses/chameleon/thermal(src) // 6TC
|
||||
new /obj/item/clothing/gloves/combat(src) // 0 TC
|
||||
new /obj/item/clothing/under/suit_jacket/really_black(src) // 0 TC
|
||||
new /obj/item/clothing/suit/storage/lawyer/blackjacket/armored(src) // 0TC
|
||||
|
||||
@@ -28,12 +28,15 @@
|
||||
var/force_wielded = 0
|
||||
var/wieldsound = null
|
||||
var/unwieldsound = null
|
||||
var/sharp_when_wielded = FALSE
|
||||
|
||||
/obj/item/twohanded/proc/unwield(mob/living/carbon/user)
|
||||
if(!wielded || !user)
|
||||
return
|
||||
wielded = FALSE
|
||||
force = force_unwielded
|
||||
if(sharp_when_wielded)
|
||||
sharp = FALSE
|
||||
var/sf = findtext(name," (Wielded)")
|
||||
if(sf)
|
||||
name = copytext(name, 1, sf)
|
||||
@@ -66,6 +69,8 @@
|
||||
return
|
||||
wielded = TRUE
|
||||
force = force_wielded
|
||||
if(sharp_when_wielded)
|
||||
sharp = TRUE
|
||||
name = "[name] (Wielded)"
|
||||
update_icon()
|
||||
if(user)
|
||||
@@ -224,7 +229,7 @@
|
||||
origin_tech = "magnets=4;syndicate=5"
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
block_chance = 75
|
||||
sharp = TRUE
|
||||
sharp_when_wielded = TRUE // only sharp when wielded
|
||||
light_power = 2
|
||||
var/brightness_on = 2
|
||||
var/colormap = list(red=LIGHT_COLOR_RED, blue=LIGHT_COLOR_LIGHTBLUE, green=LIGHT_COLOR_GREEN, purple=LIGHT_COLOR_PURPLE, rainbow=LIGHT_COLOR_WHITE)
|
||||
|
||||
Reference in New Issue
Block a user