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Fixes reflecting projectiles
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@@ -27,6 +27,7 @@ emp_act
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P.current = curloc
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P.yo = new_y - curloc.y
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P.xo = new_x - curloc.x
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P.Angle = ""//round(Get_Angle(P,P.original))
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return -1 // complete projectile permutation
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@@ -488,7 +489,7 @@ emp_act
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..()
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return
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/mob/living/carbon/human/experience_pressure_difference(pressure_difference, direction)
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if(shoes)
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if(istype(shoes,/obj/item/clothing/shoes/magboots)) //TODO: Make a not-shit shoe var system to negate airflow.
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