Fixes reflecting projectiles

This commit is contained in:
ZomgPonies
2015-05-10 20:10:27 -04:00
parent 1ecdb14fa3
commit 6fe5db524a
2 changed files with 4 additions and 2 deletions
+2 -1
View File
@@ -155,7 +155,8 @@
var/turf/new_loc = get_turf(A)
var/permutation = A.bullet_act(src, def_zone) // searches for return value, could be deleted after run so check A isn't null
if(permutation == -1 || forcedodge)// the bullet passes through a dense object!
bumped = 0 // reset bumped variable!
spawn(1)
bumped = 0 // reset bumped variable... after a delay. We don't want the projectile to hit AGAIN. Fixes deflecting projectiles.
loc = new_loc
permutated.Add(A)
return 0