diff --git a/code/game/gamemodes/meteor/meteor.dm b/code/game/gamemodes/meteor/meteor.dm index c5af55acef9..1574234911f 100644 --- a/code/game/gamemodes/meteor/meteor.dm +++ b/code/game/gamemodes/meteor/meteor.dm @@ -3,7 +3,7 @@ config_tag = "meteor" var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds) var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds) - var/const/initialmeteordelay = 3000 + var/const/initialmeteordelay = 6000 var/nometeors = 1 required_players = 0 @@ -18,7 +18,7 @@ /datum/game_mode/meteor/post_setup() spawn (rand(waittime_l, waittime_h)) - send_intercept() + command_announcement.Announce("The station is on the path of an incoming wave of meteors. Reinforce the hull and prepare damage control parties.", "Incoming Meteors", 'sound/effects/siren.ogg') spawn(initialmeteordelay) nometeors = 0 ..() @@ -31,14 +31,13 @@ /datum/game_mode/meteor/proc/sendmeteors() nometeors = 1 - spawn() - var/waveduration = world.time + rand(3000,9000) - var/waitduration = rand(3000,9000) - while(waveduration - world.time > 0) - sleep(20) - spawn() spawn_meteors(6, meteors_normal) - sleep(waitduration) - nometeors = 0 + var/waveduration = world.time + rand(1500,3000) + var/waitduration = rand(3000,9000) + while(waveduration - world.time > 0) + sleep(20) + spawn() spawn_meteors(6, meteors_normal) + sleep(waitduration) + nometeors = 0 /datum/game_mode/meteor/declare_completion() var/text