mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-28 06:27:26 +01:00
Merge remote-tracking branch 'upstream/master' into botany-rework
This commit is contained in:
@@ -995,8 +995,8 @@ var/list/ventcrawl_machinery = list(/obj/machinery/atmospherics/unary/vent_pump,
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return 1
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/mob/living/carbon/proc/forceFedAttackLog(var/obj/item/weapon/reagent_containers/food/toEat, mob/user)
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attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been fed [toEat.name] by [user.name] ([user.ckey]) Reagents: [toEat.reagentlist(toEat)]</font>")
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user.attack_log += text("\[[time_stamp()]\] <font color='red'>Fed [toEat.name] to [name] ([ckey]) Reagents: [toEat.reagentlist(toEat)]</font>")
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create_attack_log("<font color='orange'>Has been fed [toEat.name] by [user.name] ([user.ckey]) Reagents: [toEat.reagentlist(toEat)]</font>")
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user.create_attack_log("<font color='red'>Fed [toEat.name] to [name] ([ckey]) Reagents: [toEat.reagentlist(toEat)]</font>")
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log_attack("[user.name] ([user.ckey]) fed [name] ([ckey]) with [toEat.name] Reagents: [toEat.reagentlist(toEat)] (INTENT: [uppertext(user.a_intent)])")
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if(!iscarbon(user))
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LAssailant = null
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@@ -182,8 +182,8 @@
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apply_effect(2, WEAKEN, run_armor_check(affecting, "melee"))
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playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
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visible_message("<span class='danger'>[M] has pushed [src]!</span>")
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M.attack_log += text("\[[time_stamp()]\] <font color='red'>Pushed [src.name] ([src.ckey])</font>")
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src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been pushed by [M.name] ([M.ckey])</font>")
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M.create_attack_log("<font color='red'>Pushed [src.name] ([src.ckey])</font>")
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src.create_attack_log("<font color='orange'>Has been pushed by [M.name] ([M.ckey])</font>")
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if(!iscarbon(M))
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LAssailant = null
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else
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@@ -187,8 +187,8 @@ emp_act
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--src.meatleft
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to_chat(user, "\red You hack off a chunk of meat from [src.name]")
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if(!src.meatleft)
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src.attack_log += "\[[time_stamp()]\] Was chopped up into meat by <b>[key_name(user)]</b>"
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user.attack_log += "\[[time_stamp()]\] Chopped up <b>[key_name(src)]</b> into meat</b>"
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src.create_attack_log("Was chopped up into meat by <b>[key_name(user)]</b>")
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user.create_attack_log("Chopped up <b>[key_name(src)]</b> into meat</b>")
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msg_admin_attack("[key_name_admin(user)] chopped up [key_name_admin(src)] into meat")
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if(!iscarbon(user))
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LAssailant = null
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@@ -436,8 +436,8 @@ emp_act
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visible_message("<span class='danger'>[src] has been hit by [M.name].</span>", \
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"<span class='userdanger'>[src] has been hit by [M.name].</span>")
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attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been attacked by \the [M] controlled by [key_name(M.occupant)] (INTENT: [uppertext(M.occupant.a_intent)])</font>")
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M.occupant.attack_log += text("\[[time_stamp()]\] <font color='red'>Attacked [src] with \the [M] (INTENT: [uppertext(M.occupant.a_intent)])</font>")
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create_attack_log("<font color='orange'>Has been attacked by \the [M] controlled by [key_name(M.occupant)] (INTENT: [uppertext(M.occupant.a_intent)])</font>")
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M.occupant.create_attack_log("<font color='red'>Attacked [src] with \the [M] (INTENT: [uppertext(M.occupant.a_intent)])</font>")
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msg_admin_attack("[key_name_admin(M.occupant)] attacked [key_name_admin(src)] with \the [M] (INTENT: [uppertext(M.occupant.a_intent)])")
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else
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@@ -79,8 +79,8 @@
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head_organ.h_style = "Bald"
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H.update_hair()
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M.attack_log += text("\[[time_stamp()]\] <font color='red'>removed antennae [H.name] ([H.ckey])</font>")
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H.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their antennae removed by [M.name] ([M.ckey])</font>")
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M.create_attack_log("<font color='red'>removed antennae [H.name] ([H.ckey])</font>")
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H.create_attack_log("<font color='orange'>Has had their antennae removed by [M.name] ([M.ckey])</font>")
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msg_admin_attack("[key_name(M)] removed [key_name(H)]'s antennae")
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return 0
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@@ -264,8 +264,8 @@
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playsound(loc, M.attack_sound, 50, 1, 1)
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visible_message("<span class='danger'>[M] [M.attacktext] [src]!</span>", \
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"<span class='userdanger'>[M] [M.attacktext] [src]!</span>")
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M.attack_log += text("\[[time_stamp()]\] <font color='red'>attacked [src.name] ([src.ckey])</font>")
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src.attack_log += text("\[[time_stamp()]\] <font color='orange'>was attacked by [M.name] ([M.ckey])</font>")
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M.create_attack_log("<font color='red'>attacked [src.name] ([src.ckey])</font>")
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src.create_attack_log("<font color='orange'>was attacked by [M.name] ([M.ckey])</font>")
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var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
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attacked += 10
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adjustBruteLoss(damage)
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@@ -86,8 +86,8 @@
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if(ismob(I.thrower))
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var/mob/M = I.thrower
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if(M)
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attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been hit with a [I], thrown by [key_name(M)]</font>")
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M.attack_log += text("\[[time_stamp()]\] <font color='red'>Hit [key_name(src)] with a thrown [I]</font>")
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create_attack_log("<font color='orange'>Has been hit with a [I], thrown by [key_name(M)]</font>")
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M.create_attack_log("<font color='red'>Hit [key_name(src)] with a thrown [I]</font>")
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if(!istype(src,/mob/living/simple_animal/mouse))
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msg_admin_attack("[key_name_admin(src)] was hit by a [I], thrown by [key_name_admin(M)]")
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@@ -135,8 +135,8 @@
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M.occupant_message("<span class='danger'>You hit [src].</span>")
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visible_message("<span class='danger'>[src] has been hit by [M.name].</span>", \
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"<span class='userdanger'>[src] has been hit by [M.name].</span>")
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attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been attacked by \the [M] controlled by [key_name(M.occupant)] (INTENT: [uppertext(M.occupant.a_intent)])</font>")
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M.occupant.attack_log += text("\[[time_stamp()]\] <font color='red'>Attacked [src] with \the [M] (INTENT: [uppertext(M.occupant.a_intent)])</font>")
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create_attack_log("<font color='orange'>Has been attacked by \the [M] controlled by [key_name(M.occupant)] (INTENT: [uppertext(M.occupant.a_intent)])</font>")
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M.occupant.create_attack_log("<font color='red'>Attacked [src] with \the [M] (INTENT: [uppertext(M.occupant.a_intent)])</font>")
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msg_admin_attack("[key_name_admin(M.occupant)] attacked [key_name_admin(src)] with \the [M] (INTENT: [uppertext(M.occupant.a_intent)])")
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else
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@@ -219,8 +219,8 @@
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playsound(loc, M.attack_sound, 50, 1, 1)
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for(var/mob/O in viewers(src, null))
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O.show_message("<span class='danger'>[M]</span> [M.attacktext] [src]!", 1)
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M.attack_log += text("\[[time_stamp()]\] <font color='red'>attacked [src.name] ([src.ckey])</font>")
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src.attack_log += text("\[[time_stamp()]\] <font color='orange'>was attacked by [M.name] ([M.ckey])</font>")
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M.create_attack_log("<font color='red'>attacked [src.name] ([src.ckey])</font>")
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src.create_attack_log("<font color='orange'>was attacked by [M.name] ([M.ckey])</font>")
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var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
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adjustBruteLoss(damage)
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updatehealth()
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@@ -1309,3 +1309,39 @@ mob/proc/yank_out_object()
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if(F in target.faction)
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return 1
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return 0
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/mob/proc/create_attack_log(var/text, var/collapse = 1)//forgive me code gods for this shitcode proc
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//this proc enables lovely stuff like an attack log that looks like this: "[18:20:29-18:20:45]21x John Smith attacked Andrew Jackson with a crowbar."
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//That makes the logs easier to read, but because all of this is stored in strings, weird things have to be used to get it all out.
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var/new_log = "\[[time_stamp()]] [text]"
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if(length(attack_log) > 0)//if there are other logs already present
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var/previous_log = attack_log[length(attack_log)]//get the latest log
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var/last_log_is_range = (copytext(previous_log, 10, 11) == "-") //whether the last log is a time range or not. The "-" will be an indicator that it is.
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var/x_sign_position = findtext(previous_log, "x")
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if(world.timeofday - last_log > 100)//if more than 10 seconds from last log
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collapse = 0//don't collapse anyway
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//the following checks if the last log has the same contents as the new one
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if(last_log_is_range)
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if(!(copytext(previous_log, x_sign_position + 13) == text))//the 13 is there because of span classes; you won't see those normally in-game
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collapse = 0
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else
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if(!(copytext(previous_log, 12) == text))
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collapse = 0
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if(collapse == 1)
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var/rep = 0
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var/old_timestamp = copytext(previous_log, 2, 10)//copy the first time value. This one doesn't move when it's a timespan, so no biggie
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//An attack log entry can either be a time range with multiple occurences of an action or a single one, with just one time stamp
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if(last_log_is_range)
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rep = text2num(copytext(previous_log, 44, x_sign_position))//get whatever number is right before the 'x'
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new_log = "\[[old_timestamp]-[time_stamp()]]<font color='purple'><b>[rep?rep+1:2]x</b></font> [text]"
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attack_log -= attack_log[length(attack_log)]//remove the last log
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attack_log += new_log
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last_log = world.timeofday
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@@ -30,6 +30,7 @@
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var/lastattacker = null
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var/lastattacked = null
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var/attack_log = list( )
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var/last_log = 0
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var/obj/machinery/machine = null
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var/other_mobs = null
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var/memory = ""
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@@ -269,8 +269,8 @@
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state = GRAB_NECK
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icon_state = "grabbed+1"
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assailant.set_dir(get_dir(assailant, affecting))
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affecting.attack_log += "\[[time_stamp()]\] <font color='orange'>Has had their neck grabbed by [assailant.name] ([assailant.ckey])</font>"
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assailant.attack_log += "\[[time_stamp()]\] <font color='red'>Grabbed the neck of [affecting.name] ([affecting.ckey])</font>"
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affecting.create_attack_log("<font color='orange'>Has had their neck grabbed by [assailant.name] ([assailant.ckey])</font>")
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assailant.create_attack_log("<font color='red'>Grabbed the neck of [affecting.name] ([affecting.ckey])</font>")
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log_attack("<font color='red'>[assailant.name] ([assailant.ckey]) grabbed the neck of [affecting.name] ([affecting.ckey])</font>")
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if(!iscarbon(assailant))
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affecting.LAssailant = null
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@@ -285,8 +285,8 @@
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state = GRAB_KILL
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assailant.visible_message("<span class='danger'>[assailant] has tightened \his grip on [affecting]'s neck!</span>")
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affecting.attack_log += "\[[time_stamp()]\] <font color='orange'>Has been strangled (kill intent) by [assailant.name] ([assailant.ckey])</font>"
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assailant.attack_log += "\[[time_stamp()]\] <font color='red'>Strangled (kill intent) [affecting.name] ([affecting.ckey])</font>"
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affecting.create_attack_log("<font color='orange'>Has been strangled (kill intent) by [assailant.name] ([assailant.ckey])</font>")
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assailant.create_attack_log("<font color='red'>Strangled (kill intent) [affecting.name] ([affecting.ckey])</font>")
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msg_admin_attack("[key_name(assailant)] strangled (kill intent) [key_name(affecting)]")
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assailant.next_move = world.time + 10
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@@ -338,8 +338,8 @@
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damage += hat.force * 3
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affecting.apply_damage(damage*rand(90, 110)/100, BRUTE, "head", affected.run_armor_check(affecting, "melee"))
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playsound(assailant.loc, "swing_hit", 25, 1, -1)
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assailant.attack_log += text("\[[time_stamp()]\] <font color='red'>Headbutted [affecting.name] ([affecting.ckey])</font>")
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affecting.attack_log += text("\[[time_stamp()]\] <font color='orange'>Headbutted by [assailant.name] ([assailant.ckey])</font>")
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assailant.create_attack_log("<font color='red'>Headbutted [affecting.name] ([affecting.ckey])</font>")
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affecting.create_attack_log("<font color='orange'>Headbutted by [assailant.name] ([assailant.ckey])</font>")
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msg_admin_attack("[key_name(assailant)] has headbutted [key_name(affecting)]")
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return
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@@ -357,8 +357,8 @@
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return
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assailant.visible_message("<span class='danger'>[assailant] presses \his fingers into [affecting]'s eyes!</span>")
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to_chat(affecting, "<span class='danger'>You feel immense pain as digits are being pressed into your eyes!</span>")
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assailant.attack_log += text("\[[time_stamp()]\] <font color='red'>Pressed fingers into the eyes of [affecting.name] ([affecting.ckey])</font>")
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affecting.attack_log += text("\[[time_stamp()]\] <font color='orange'>Had fingers pressed into their eyes by [assailant.name] ([assailant.ckey])</font>")
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assailant.create_attack_log("<font color='red'>Pressed fingers into the eyes of [affecting.name] ([affecting.ckey])</font>")
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affecting.create_attack_log("<font color='orange'>Had fingers pressed into their eyes by [assailant.name] ([assailant.ckey])</font>")
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msg_admin_attack("[key_name(assailant)] has pressed his fingers into [key_name(affecting)]'s eyes.")
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var/obj/item/organ/internal/eyes/eyes = affected.get_int_organ(/obj/item/organ/internal/eyes)
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eyes.damage += rand(3,4)
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@@ -396,8 +396,8 @@
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user.visible_message("<span class='danger'>[user] devours \the [affecting]!</span>")
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if(affecting.mind)
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affecting.attack_log += "\[[time_stamp()]\] <font color='orange'>Has been devoured by [attacker.name] ([attacker.ckey])</font>"
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attacker.attack_log += "\[[time_stamp()]\] <font color='red'>Devoured [affecting.name] ([affecting.ckey])</font>"
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affecting.create_attack_log("<font color='orange'>Has been devoured by [attacker.name] ([attacker.ckey])</font>")
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attacker.create_attack_log("<font color='red'>Devoured [affecting.name] ([affecting.ckey])</font>")
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msg_admin_attack("[key_name(attacker)] devoured [key_name(affecting)]")
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affecting.loc = user
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Reference in New Issue
Block a user