Added webbings and vests.

Attach to jumpsuit. Use Look in storage verb (Object tab) to open. Click on storage boxes to add items.
This commit is contained in:
Chinsky
2013-06-05 21:17:22 +04:00
parent 65880df974
commit 7023ed0a52
4 changed files with 84 additions and 0 deletions
+31
View File
@@ -164,9 +164,13 @@ BLIND // can't see anything
hastie = I
I.loc = src
user << "<span class='notice'>You attach [I] to [src].</span>"
if (istype(hastie,/obj/item/clothing/tie/holster))
verbs += /obj/item/clothing/under/proc/holster
if (istype(hastie,/obj/item/clothing/tie/storage))
verbs += /obj/item/clothing/under/proc/storage
if(istype(loc, /mob/living/carbon/human))
var/mob/living/carbon/human/H = loc
H.update_inv_w_uniform()
@@ -227,9 +231,16 @@ BLIND // can't see anything
if(hastie)
usr.put_in_hands(hastie)
hastie = null
if (istype(hastie,/obj/item/clothing/tie/holster))
verbs -= /obj/item/clothing/under/proc/holster
if (istype(hastie,/obj/item/clothing/tie/storage))
verbs -= /obj/item/clothing/under/proc/storage
var/obj/item/clothing/tie/storage/W = hastie
if (W.hold)
W.hold.loc = hastie
if(istype(loc, /mob/living/carbon/human))
var/mob/living/carbon/human/H = loc
H.update_inv_w_uniform()
@@ -274,3 +285,23 @@ BLIND // can't see anything
"\blue You draw \the [H.holstered], pointing it at the ground.")
usr.put_in_hands(H.holstered)
H.holstered = null
/obj/item/clothing/under/proc/storage()
set name = "Look in storage"
set category = "Object"
set src in usr
if(!istype(usr, /mob/living)) return
if(usr.stat) return
if (!hastie || !istype(hastie,/obj/item/clothing/tie/storage))
usr << "\red You need something to store items in for that!"
return
var/obj/item/clothing/tie/storage/W = hastie
if (!istype(W.hold))
return
W.hold.loc = usr
W.hold.attack_hand(usr)
+53
View File
@@ -174,3 +174,56 @@
desc = "A handgun holster. Made of expensive leather."
icon_state = "holster"
color = "holster_low"
/obj/item/clothing/tie/storage
name = "load beearing equipment"
desc = "Used to hold things when you don't have enough hands for that."
icon_state = "webbing"
color = "webbing"
var/slots = 3
var/obj/item/weapon/storage/pockets/hold
/obj/item/clothing/tie/storage/New()
hold = new /obj/item/weapon/storage/pockets(src)
hold.master_item = src
hold.storage_slots = slots
/obj/item/clothing/tie/storage/attack_self(mob/user as mob)
user << "<span class='notice'>You empty [src].</span>"
var/turf/T = get_turf(src)
hold.hide_from(usr)
for(var/obj/item/I in hold.contents)
hold.remove_from_storage(I, T)
src.add_fingerprint(user)
/obj/item/clothing/tie/storage/attackby(obj/item/weapon/W as obj, mob/user as mob)
hold.attackby(W,user)
src.add_fingerprint(user)
/obj/item/weapon/storage/pockets
name = "webbing pockets"
var/master_item //item it belongs to
/obj/item/weapon/storage/pockets/close(mob/user as mob)
..()
loc = master_item
/obj/item/clothing/tie/storage/webbing
name = "webbing"
desc = "Strudy mess of synthcotton belts and buckles, ready to share your burden."
icon_state = "webbing"
color = "webbing"
/obj/item/clothing/tie/storage/black_vest
name = "black webbing vest"
desc = "Robust black synthcotton vest with lots of pockets to hold whatever you need, but cannot hold in hands."
icon_state = "vest_black"
color = "vest_black"
slots = 5
/obj/item/clothing/tie/storage/brown_vest
name = "black webbing vest"
desc = "Worn brownish synthcotton vest with lots of pockets to unload your hands."
icon_state = "vest_brown"
color = "vest_brown"
slots = 5