Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into construction

# Conflicts:
#	_maps/map_files/cyberiad/cyberiad.dmm
This commit is contained in:
Markolie
2017-02-08 19:21:57 +01:00
83 changed files with 1537 additions and 1081 deletions
@@ -61,7 +61,7 @@
to_chat(user, "<span class='warning'> [src] is full.</span>")
return
var/trans = target.reagents.trans_to(src, target:amount_per_transfer_from_this)
var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this)
to_chat(user, "<span class='notice'> You fill [src] with [trans] units of the contents of [target].</span>")
else if(target.is_open_container()) //Something like a glass. Player probably wants to transfer TO it.
@@ -332,7 +332,7 @@
desc = "A cup with the british flag emblazoned on it."
icon_state = "britcup"
volume = 30
/obj/item/weapon/reagent_containers/food/drinks/mushroom_bowl
name = "mushroom bowl"
desc = "A bowl made out of mushrooms. Not food, though it might have contained some at some point."
+2 -35
View File
@@ -1213,7 +1213,7 @@
/obj/item/weapon/reagent_containers/food/snacks/monkeycube/afterattack(obj/O, mob/user, proximity)
if(!proximity)
return
if(istype(O,/obj/structure/sink) && !wrapped)
if(istype(O, /obj/structure/sink))
to_chat(user, "<span class='notice'>You place [src] under a stream of water...</span>")
user.drop_item()
forceMove(get_turf(O))
@@ -1222,22 +1222,16 @@
var/obj/machinery/computer/camera_advanced/xenobio/X = O
X.monkeys++
to_chat(user, "<span class='notice'>You feed [src] to the [X]. It now has [X.monkeys] monkey cubes stored.</span>")
user.drop_item()
qdel(src)
return
..()
/obj/item/weapon/reagent_containers/food/snacks/monkeycube/attack_self(mob/user)
if(wrapped)
Unwrap(user)
/obj/item/weapon/reagent_containers/food/snacks/monkeycube/water_act(volume, temperature)
if(volume >= 5)
return Expand()
/obj/item/weapon/reagent_containers/food/snacks/monkeycube/wash(mob/user, atom/source)
if(wrapped)
..()
return
if(do_after(user, 40, target = source))
return 1
@@ -1247,49 +1241,22 @@
new/mob/living/carbon/human(get_turf(src),monkey_type)
qdel(src)
/obj/item/weapon/reagent_containers/food/snacks/monkeycube/proc/Unwrap(mob/user)
icon_state = "monkeycube"
desc = "Just add water!"
to_chat(user, "<span class='notice'>You unwrap the cube.</span>")
wrapped = 0
/obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped
desc = "Still wrapped in some paper."
icon_state = "monkeycubewrap"
wrapped = 1
/obj/item/weapon/reagent_containers/food/snacks/monkeycube/farwacube
name = "farwa cube"
monkey_type = "Farwa"
/obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/farwacube
name = "farwa cube"
monkey_type = "Farwa"
/obj/item/weapon/reagent_containers/food/snacks/monkeycube/wolpincube
name = "wolpin cube"
monkey_type = "Wolpin"
/obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/wolpincube
name = "wolpin cube"
monkey_type = "Wolpin"
/obj/item/weapon/reagent_containers/food/snacks/monkeycube/stokcube
name = "stok cube"
monkey_type = "Stok"
/obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/stokcube
name = "stok cube"
monkey_type = "Stok"
/obj/item/weapon/reagent_containers/food/snacks/monkeycube/neaeracube
name = "neaera cube"
monkey_type = "Neara"
/obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/neaeracube
name = "neaera cube"
monkey_type = "Neara"
/obj/item/weapon/reagent_containers/food/snacks/spellburger
name = "Spell Burger"
+2 -2
View File
@@ -219,10 +219,10 @@
var/S = 0
for(var/obj/item/weapon/reagent_containers/food/snacks/grown/I in contents)
S += 5
if(I.reagents.get_reagent_amount("nutriment") < 0.1)
if(I.reagents.get_reagent_amount("nutriment")+I.reagents.get_reagent_amount("plantmatter") < 0.1)
points += 1*productivity
else
points += I.reagents.get_reagent_amount("nutriment")*10*productivity
points += (I.reagents.get_reagent_amount("nutriment")+I.reagents.get_reagent_amount("plantmatter"))*10*productivity
qdel(I)
if(S)
processing = 1
+3 -3
View File
@@ -23,7 +23,7 @@
icon_dead = "ambrosia-dead"
genes = list(/datum/plant_gene/trait/repeated_harvest)
mutatelist = list(/obj/item/seeds/ambrosia/deus)
reagents_add = list("space_drugs" = 0.15, "bicaridine" = 0.1, "kelotane" = 0.1, "vitamin" = 0.04, "nutriment" = 0.05, "toxin" = 0.1)
reagents_add = list("space_drugs" = 0.15, "bicaridine" = 0.1, "kelotane" = 0.1, "vitamin" = 0.04, "plantmatter" = 0.05, "toxin" = 0.1)
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosia/vulgaris
seed = /obj/item/seeds/ambrosia
@@ -40,7 +40,7 @@
plantname = "Ambrosia Deus"
product = /obj/item/weapon/reagent_containers/food/snacks/grown/ambrosia/deus
mutatelist = list(/obj/item/seeds/ambrosia/gaia)
reagents_add = list("weak_omnizine" = 0.15, "synaptizine" = 0.15, "space_drugs" = 0.1, "vitamin" = 0.04, "nutriment" = 0.05)
reagents_add = list("weak_omnizine" = 0.15, "synaptizine" = 0.15, "space_drugs" = 0.1, "vitamin" = 0.04, "plantmatter" = 0.05)
rarity = 40
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosia/deus
@@ -80,7 +80,7 @@
product = /obj/item/weapon/reagent_containers/food/snacks/grown/ambrosia/cruciatus
potency = 10
mutatelist = list()
reagents_add = list("thc" = 0.15, "kelotane" = 0.15, "bicaridine" = 0.1, "bath_salts" = 0.20, "nutriment" = 0.05)
reagents_add = list("thc" = 0.15, "kelotane" = 0.15, "bicaridine" = 0.1, "bath_salts" = 0.20, "plantmatter" = 0.05)
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosia/cruciatus
seed = /obj/item/seeds/ambrosia/cruciatus
+3 -3
View File
@@ -14,7 +14,7 @@
icon_dead = "apple-dead"
genes = list(/datum/plant_gene/trait/repeated_harvest)
mutatelist = list(/obj/item/seeds/apple/gold)
reagents_add = list("vitamin" = 0.04, "nutriment" = 0.1)
reagents_add = list("vitamin" = 0.04, "plantmatter" = 0.1)
/obj/item/weapon/reagent_containers/food/snacks/grown/apple
seed = /obj/item/seeds/apple
@@ -28,7 +28,7 @@
/obj/item/seeds/apple/poisoned
product = /obj/item/weapon/reagent_containers/food/snacks/grown/apple/poisoned
mutatelist = list()
reagents_add = list("cyanide" = 0.5, "vitamin" = 0.04, "nutriment" = 0.1)
reagents_add = list("cyanide" = 0.5, "vitamin" = 0.04, "plantmatter" = 0.1)
rarity = 50 // Source of cyanide, and hard (almost impossible) to obtain normally.
/obj/item/weapon/reagent_containers/food/snacks/grown/apple/poisoned
@@ -45,7 +45,7 @@
maturation = 10
production = 10
mutatelist = list()
reagents_add = list("gold" = 0.2, "vitamin" = 0.04, "nutriment" = 0.1)
reagents_add = list("gold" = 0.2, "vitamin" = 0.04, "plantmatter" = 0.1)
rarity = 40 // Alchemy!
/obj/item/weapon/reagent_containers/food/snacks/grown/apple/gold
+2 -2
View File
@@ -12,7 +12,7 @@
icon_dead = "banana-dead"
genes = list(/datum/plant_gene/trait/slip, /datum/plant_gene/trait/repeated_harvest)
mutatelist = list(/obj/item/seeds/banana/mime, /obj/item/seeds/banana/bluespace)
reagents_add = list("banana" = 0.1, "potassium" = 0.1, "vitamin" = 0.04, "nutriment" = 0.02)
reagents_add = list("banana" = 0.1, "potassium" = 0.1, "vitamin" = 0.04, "plantmatter" = 0.02)
/obj/item/weapon/reagent_containers/food/snacks/grown/banana
seed = /obj/item/seeds/banana
@@ -92,7 +92,7 @@
product = /obj/item/weapon/reagent_containers/food/snacks/grown/banana/bluespace
mutatelist = list()
genes = list(/datum/plant_gene/trait/slip, /datum/plant_gene/trait/teleport, /datum/plant_gene/trait/repeated_harvest)
reagents_add = list("singulo" = 0.2, "banana" = 0.1, "vitamin" = 0.04, "nutriment" = 0.02)
reagents_add = list("singulo" = 0.2, "banana" = 0.1, "vitamin" = 0.04, "plantmatter" = 0.02)
rarity = 30
/obj/item/weapon/reagent_containers/food/snacks/grown/banana/bluespace
+2 -2
View File
@@ -15,7 +15,7 @@
icon_dead = "soybean-dead"
genes = list(/datum/plant_gene/trait/repeated_harvest)
mutatelist = list(/obj/item/seeds/soya/koi)
reagents_add = list("vitamin" = 0.04, "nutriment" = 0.05)
reagents_add = list("vitamin" = 0.04, "plantmatter" = 0.05)
/obj/item/weapon/reagent_containers/food/snacks/grown/soybeans
seed = /obj/item/seeds/soya
@@ -36,7 +36,7 @@
product = /obj/item/weapon/reagent_containers/food/snacks/grown/koibeans
potency = 10
mutatelist = list()
reagents_add = list("carpotoxin" = 0.1, "vitamin" = 0.04, "nutriment" = 0.05)
reagents_add = list("carpotoxin" = 0.1, "vitamin" = 0.04, "plantmatter" = 0.05)
rarity = 20
/obj/item/weapon/reagent_containers/food/snacks/grown/koibeans
+8 -8
View File
@@ -15,7 +15,7 @@
icon_dead = "berry-dead" // Same for the dead icon
genes = list(/datum/plant_gene/trait/repeated_harvest)
mutatelist = list(/obj/item/seeds/berry/glow, /obj/item/seeds/berry/poison)
reagents_add = list("vitamin" = 0.04, "nutriment" = 0.1)
reagents_add = list("vitamin" = 0.04, "plantmatter" = 0.1)
/obj/item/weapon/reagent_containers/food/snacks/grown/berries
seed = /obj/item/seeds/berry
@@ -35,7 +35,7 @@
plantname = "Poison-Berry Bush"
product = /obj/item/weapon/reagent_containers/food/snacks/grown/berries/poison
mutatelist = list(/obj/item/seeds/berry/death)
reagents_add = list("cyanide" = 0.15, "tirizene" = 0.2, "vitamin" = 0.04, "nutriment" = 0.1)
reagents_add = list("cyanide" = 0.15, "tirizene" = 0.2, "vitamin" = 0.04, "plantmatter" = 0.1)
rarity = 10 // Mildly poisonous berries are common in reality
/obj/item/weapon/reagent_containers/food/snacks/grown/berries/poison
@@ -56,7 +56,7 @@
lifespan = 30
potency = 50
mutatelist = list()
reagents_add = list("coniine" = 0.08, "tirizene" = 0.1, "vitamin" = 0.04, "nutriment" = 0.1)
reagents_add = list("coniine" = 0.08, "tirizene" = 0.1, "vitamin" = 0.04, "plantmatter" = 0.1)
rarity = 30
/obj/item/weapon/reagent_containers/food/snacks/grown/berries/death
@@ -78,7 +78,7 @@
endurance = 25
mutatelist = list()
genes = list(/datum/plant_gene/trait/glow/berry , /datum/plant_gene/trait/noreact, /datum/plant_gene/trait/repeated_harvest)
reagents_add = list("uranium" = 0.25, "iodine" = 0.2, "vitamin" = 0.04, "nutriment" = 0.1)
reagents_add = list("uranium" = 0.25, "iodine" = 0.2, "vitamin" = 0.04, "plantmatter" = 0.1)
rarity = 20
/obj/item/weapon/reagent_containers/food/snacks/grown/berries/glow
@@ -108,7 +108,7 @@
icon_dead = "cherry-dead"
genes = list(/datum/plant_gene/trait/repeated_harvest)
mutatelist = list(/obj/item/seeds/cherry/blue)
reagents_add = list("nutriment" = 0.07, "sugar" = 0.07)
reagents_add = list("plantmatter" = 0.07, "sugar" = 0.07)
/obj/item/weapon/reagent_containers/food/snacks/grown/cherries
seed = /obj/item/seeds/cherry
@@ -128,7 +128,7 @@
plantname = "Blue Cherry Tree"
product = /obj/item/weapon/reagent_containers/food/snacks/grown/bluecherries
mutatelist = list()
reagents_add = list("nutriment" = 0.07, "sugar" = 0.07)
reagents_add = list("plantmatter" = 0.07, "sugar" = 0.07)
rarity = 10
/obj/item/weapon/reagent_containers/food/snacks/grown/bluecherries
@@ -158,7 +158,7 @@
icon_dead = "grape-dead"
genes = list(/datum/plant_gene/trait/repeated_harvest)
mutatelist = list(/obj/item/seeds/grape/green)
reagents_add = list("vitamin" = 0.04, "nutriment" = 0.1, "sugar" = 0.1)
reagents_add = list("vitamin" = 0.04, "plantmatter" = 0.1, "sugar" = 0.1)
/obj/item/weapon/reagent_containers/food/snacks/grown/grapes
seed = /obj/item/seeds/grape
@@ -177,7 +177,7 @@
species = "greengrape"
plantname = "Green-Grape Vine"
product = /obj/item/weapon/reagent_containers/food/snacks/grown/grapes/green
reagents_add = list("kelotane" = 0.2, "vitamin" = 0.04, "nutriment" = 0.1, "sugar" = 0.1)
reagents_add = list("kelotane" = 0.2, "vitamin" = 0.04, "plantmatter" = 0.1, "sugar" = 0.1)
// No rarity: technically it's a beneficial mutant, but it's not exactly "new"...
mutatelist = list()
+2 -1
View File
@@ -11,7 +11,7 @@
potency = 15
icon_dead = "wheat-dead"
mutatelist = list(/obj/item/seeds/wheat/oat, /obj/item/seeds/wheat/meat)
reagents_add = list("nutriment" = 0.04)
reagents_add = list("plantmatter" = 0.04)
/obj/item/weapon/reagent_containers/food/snacks/grown/wheat
seed = /obj/item/seeds/wheat
@@ -70,6 +70,7 @@
plantname = "Meatwheat"
product = /obj/item/weapon/reagent_containers/food/snacks/grown/meatwheat
mutatelist = list()
reagents_add = list("protein" = 0.04)
/obj/item/weapon/reagent_containers/food/snacks/grown/meatwheat
name = "meatwheat"
+3 -3
View File
@@ -16,7 +16,7 @@
icon_dead = "chili-dead" // Same for the dead icon
genes = list(/datum/plant_gene/trait/repeated_harvest)
mutatelist = list(/obj/item/seeds/chili/ice, /obj/item/seeds/chili/ghost)
reagents_add = list("capsaicin" = 0.25, "vitamin" = 0.04, "nutriment" = 0.04)
reagents_add = list("capsaicin" = 0.25, "vitamin" = 0.04, "plantmatter" = 0.04)
/obj/item/weapon/reagent_containers/food/snacks/grown/chili
seed = /obj/item/seeds/chili
@@ -39,7 +39,7 @@
production = 4
rarity = 20
mutatelist = list()
reagents_add = list("frostoil" = 0.25, "vitamin" = 0.02, "nutriment" = 0.02)
reagents_add = list("frostoil" = 0.25, "vitamin" = 0.02, "plantmatter" = 0.02)
/obj/item/weapon/reagent_containers/food/snacks/grown/icepepper
seed = /obj/item/seeds/chili/ice
@@ -64,7 +64,7 @@
yield = 3
rarity = 20
mutatelist = list()
reagents_add = list("condensedcapsaicin" = 0.3, "capsaicin" = 0.55, "nutriment" = 0.04)
reagents_add = list("condensedcapsaicin" = 0.3, "capsaicin" = 0.55, "plantmatter" = 0.04)
/obj/item/weapon/reagent_containers/food/snacks/grown/ghost_chili
seed = /obj/item/seeds/chili/ghost
+4 -4
View File
@@ -21,7 +21,7 @@
growing_icon = 'icons/obj/hydroponics/growing_fruits.dmi'
genes = list(/datum/plant_gene/trait/repeated_harvest)
mutatelist = list(/obj/item/seeds/orange)
reagents_add = list("vitamin" = 0.04, "nutriment" = 0.05)
reagents_add = list("vitamin" = 0.04, "plantmatter" = 0.05)
/obj/item/weapon/reagent_containers/food/snacks/grown/citrus/lime
seed = /obj/item/seeds/lime
@@ -47,7 +47,7 @@
icon_dead = "lime-dead"
genes = list(/datum/plant_gene/trait/repeated_harvest)
mutatelist = list(/obj/item/seeds/lime)
reagents_add = list("vitamin" = 0.04, "nutriment" = 0.05)
reagents_add = list("vitamin" = 0.04, "plantmatter" = 0.05)
/obj/item/weapon/reagent_containers/food/snacks/grown/citrus/orange
seed = /obj/item/seeds/orange
@@ -72,7 +72,7 @@
icon_dead = "lime-dead"
genes = list(/datum/plant_gene/trait/repeated_harvest)
mutatelist = list(/obj/item/seeds/firelemon)
reagents_add = list("vitamin" = 0.04, "nutriment" = 0.05)
reagents_add = list("vitamin" = 0.04, "plantmatter" = 0.05)
/obj/item/weapon/reagent_containers/food/snacks/grown/citrus/lemon
seed = /obj/item/seeds/lemon
@@ -96,7 +96,7 @@
lifespan = 55
endurance = 45
yield = 4
reagents_add = list("nutriment" = 0.05)
reagents_add = list("plantmatter" = 0.05)
/obj/item/weapon/reagent_containers/food/snacks/grown/firelemon
seed = /obj/item/seeds/firelemon
@@ -16,7 +16,7 @@
icon_dead = "cocoapod-dead"
genes = list(/datum/plant_gene/trait/repeated_harvest)
mutatelist = list(/obj/item/seeds/cocoapod/vanillapod)
reagents_add = list("cocoa" = 0.25, "nutriment" = 0.1)
reagents_add = list("cocoa" = 0.25, "plantmatter" = 0.1)
/obj/item/weapon/reagent_containers/food/snacks/grown/cocoapod
seed = /obj/item/seeds/cocoapod
@@ -36,7 +36,7 @@
product = /obj/item/weapon/reagent_containers/food/snacks/grown/vanillapod
genes = list(/datum/plant_gene/trait/repeated_harvest)
mutatelist = list()
reagents_add = list("vanilla" = 0.25, "nutriment" = 0.1)
reagents_add = list("vanilla" = 0.25, "plantmatter" = 0.1)
/obj/item/weapon/reagent_containers/food/snacks/grown/vanillapod
seed = /obj/item/seeds/cocoapod/vanillapod
+1 -1
View File
@@ -13,7 +13,7 @@
icon_grow = "corn-grow" // Uses one growth icons set for all the subtypes
icon_dead = "corn-dead" // Same for the dead icon
mutatelist = list(/obj/item/seeds/corn/snapcorn)
reagents_add = list("cornoil" = 0.2, "vitamin" = 0.04, "nutriment" = 0.1)
reagents_add = list("cornoil" = 0.2, "vitamin" = 0.04, "plantmatter" = 0.1)
/obj/item/weapon/reagent_containers/food/snacks/grown/corn
seed = /obj/item/seeds/corn
+1 -1
View File
@@ -13,7 +13,7 @@
icon_dead = "eggplant-dead"
genes = list(/datum/plant_gene/trait/repeated_harvest)
mutatelist = list(/obj/item/seeds/eggplant/eggy)
reagents_add = list("vitamin" = 0.04, "nutriment" = 0.1)
reagents_add = list("vitamin" = 0.04, "plantmatter" = 0.1)
/obj/item/weapon/reagent_containers/food/snacks/grown/eggplant
seed = /obj/item/seeds/eggplant
+5 -5
View File
@@ -15,7 +15,7 @@
icon_grow = "poppy-grow"
icon_dead = "poppy-dead"
mutatelist = list(/obj/item/seeds/poppy/geranium, /obj/item/seeds/poppy/lily)
reagents_add = list("bicaridine" = 0.2, "nutriment" = 0.05)
reagents_add = list("bicaridine" = 0.2, "plantmatter" = 0.05)
/obj/item/weapon/reagent_containers/food/snacks/grown/poppy
seed = /obj/item/seeds/poppy
@@ -78,7 +78,7 @@
growthstages = 4
genes = list(/datum/plant_gene/trait/plant_type/weed_hardy)
growing_icon = 'icons/obj/hydroponics/growing_flowers.dmi'
reagents_add = list("nutriment" = 0.04)
reagents_add = list("plantmatter" = 0.04)
/obj/item/weapon/reagent_containers/food/snacks/grown/harebell
seed = /obj/item/seeds/harebell
@@ -106,7 +106,7 @@
icon_grow = "sunflower-grow"
icon_dead = "sunflower-dead"
mutatelist = list(/obj/item/seeds/sunflower/moonflower, /obj/item/seeds/sunflower/novaflower)
reagents_add = list("cornoil" = 0.08, "nutriment" = 0.04)
reagents_add = list("cornoil" = 0.08, "plantmatter" = 0.04)
/obj/item/weapon/grown/sunflower // FLOWER POWER!
seed = /obj/item/seeds/sunflower
@@ -134,7 +134,7 @@
plantname = "Moonflowers"
product = /obj/item/weapon/reagent_containers/food/snacks/grown/moonflower
mutatelist = list()
reagents_add = list("moonshine" = 0.2, "vitamin" = 0.02, "nutriment" = 0.02)
reagents_add = list("moonshine" = 0.2, "vitamin" = 0.02, "plantmatter" = 0.02)
rarity = 15
/obj/item/weapon/reagent_containers/food/snacks/grown/moonflower
@@ -155,7 +155,7 @@
plantname = "Novaflowers"
product = /obj/item/weapon/grown/novaflower
mutatelist = list()
reagents_add = list("condensedcapsaicin" = 0.25, "capsaicin" = 0.3, "nutriment" = 0)
reagents_add = list("condensedcapsaicin" = 0.25, "capsaicin" = 0.3, "plantmatter" = 0)
rarity = 20
/obj/item/weapon/grown/novaflower
@@ -16,7 +16,7 @@
icon_dead = "grass-dead"
genes = list(/datum/plant_gene/trait/repeated_harvest)
mutatelist = list(/obj/item/seeds/grass/carpet)
reagents_add = list("nutriment" = 0.02, "hydrogen" = 0.05)
reagents_add = list("plantmatter" = 0.02, "hydrogen" = 0.05)
/obj/item/weapon/reagent_containers/food/snacks/grown/grass
seed = /obj/item/seeds/grass
+2 -2
View File
@@ -9,7 +9,7 @@
maturation = 3
growthstages = 1
growing_icon = 'icons/obj/hydroponics/growing_vegetables.dmi'
reagents_add = list("nutriment" = 0.1)
reagents_add = list("styptic_powder" = 0.1)
/obj/item/weapon/reagent_containers/food/snacks/grown/comfrey
seed = /obj/item/seeds/comfrey
@@ -35,7 +35,7 @@
product = /obj/item/weapon/reagent_containers/food/snacks/grown/aloe
yield = 2
icon_dead = "ambrosia-dead"
reagents_add = list("nutriment" = 0.1)
reagents_add = list("silver_sulfadiazine" = 0.1)
/obj/item/weapon/reagent_containers/food/snacks/grown/aloe
seed = /obj/item/seeds/aloe
+1 -1
View File
@@ -14,7 +14,7 @@
growthstages = 4
rarity = 30
var/list/mutations = list()
reagents_add = list("charcoal" = 0.04, "nutriment" = 0.02)
reagents_add = list("charcoal" = 0.04, "plantmatter" = 0.02)
/obj/item/seeds/kudzu/Copy()
var/obj/item/seeds/kudzu/S = ..()
+1 -1
View File
@@ -12,7 +12,7 @@
icon_dead = "watermelon-dead"
genes = list(/datum/plant_gene/trait/repeated_harvest)
mutatelist = list(/obj/item/seeds/watermelon/holy)
reagents_add = list("water" = 0.2, "vitamin" = 0.04, "nutriment" = 0.2)
reagents_add = list("water" = 0.2, "vitamin" = 0.04, "plantmatter" = 0.2)
/obj/item/weapon/reagent_containers/food/snacks/grown/watermelon
seed = /obj/item/seeds/watermelon
+2 -2
View File
@@ -32,7 +32,7 @@
growing_icon = 'icons/obj/hydroponics/growing_vegetables.dmi'
genes = list(/datum/plant_gene/trait/repeated_harvest)
mutatelist = list(/obj/item/seeds/replicapod)
reagents_add = list("vitamin" = 0.04, "nutriment" = 0.1)
reagents_add = list("vitamin" = 0.04, "plantmatter" = 0.1)
/obj/item/weapon/reagent_containers/food/snacks/grown/cabbage
seed = /obj/item/seeds/cabbage
@@ -106,7 +106,7 @@
plantname = "Cherry Bomb Tree"
product = /obj/item/weapon/reagent_containers/food/snacks/grown/cherry_bomb
mutatelist = list()
reagents_add = list("nutriment" = 0.1, "sugar" = 0.1, "blackpowder" = 0.7)
reagents_add = list("plantmatter" = 0.1, "sugar" = 0.1, "blackpowder" = 0.7)
rarity = 60 //See above
/obj/item/weapon/reagent_containers/food/snacks/grown/cherry_bomb
+1 -1
View File
@@ -10,7 +10,7 @@
maturation = 10
production = 1
yield = 1
reagents_add = list("nutriment" = 0.1)
reagents_add = list("plantmatter" = 0.1)
/obj/item/weapon/reagent_containers/food/snacks/grown/nymph_pod
seed = /obj/item/seeds/nymph
+1 -1
View File
@@ -15,7 +15,7 @@
icon_grow = "potato-grow"
icon_dead = "potato-dead"
genes = list(/datum/plant_gene/trait/repeated_harvest)
reagents_add = list("nutriment" = 0.1)
reagents_add = list("plantmatter" = 0.1)
/obj/item/weapon/reagent_containers/food/snacks/grown/peanuts
seed = /obj/item/seeds/peanuts
+2 -2
View File
@@ -16,7 +16,7 @@
icon_dead = "potato-dead"
genes = list(/datum/plant_gene/trait/battery)
mutatelist = list(/obj/item/seeds/potato/sweet)
reagents_add = list("vitamin" = 0.04, "nutriment" = 0.1)
reagents_add = list("vitamin" = 0.04, "plantmatter" = 0.1)
/obj/item/weapon/reagent_containers/food/snacks/grown/potato
seed = /obj/item/seeds/potato
@@ -56,7 +56,7 @@
plantname = "Sweet Potato Plants"
product = /obj/item/weapon/reagent_containers/food/snacks/grown/potato/sweet
mutatelist = list()
reagents_add = list("vitamin" = 0.1, "sugar" = 0.1, "nutriment" = 0.1)
reagents_add = list("vitamin" = 0.1, "sugar" = 0.1, "plantmatter" = 0.1)
/obj/item/weapon/reagent_containers/food/snacks/grown/potato/sweet
seed = /obj/item/seeds/potato/sweet
+2 -2
View File
@@ -14,7 +14,7 @@
icon_dead = "pumpkin-dead"
genes = list(/datum/plant_gene/trait/repeated_harvest)
mutatelist = list(/obj/item/seeds/pumpkin/blumpkin)
reagents_add = list("vitamin" = 0.04, "nutriment" = 0.2)
reagents_add = list("vitamin" = 0.04, "plantmatter" = 0.2)
/obj/item/weapon/reagent_containers/food/snacks/grown/pumpkin
seed = /obj/item/seeds/pumpkin
@@ -42,7 +42,7 @@
plantname = "Blumpkin Vines"
product = /obj/item/weapon/reagent_containers/food/snacks/grown/blumpkin
mutatelist = list()
reagents_add = list("ammonia" = 0.2, "chlorine" = 0.1, "nutriment" = 0.2)
reagents_add = list("ammonia" = 0.2, "chlorine" = 0.1, "plasma" = 0.1, "plantmatter" = 0.2)
rarity = 20
/obj/item/weapon/reagent_containers/food/snacks/grown/blumpkin
@@ -91,6 +91,8 @@
podman.ckey = ckey_holder
podman.gender = blood_gender
podman.faction |= factions
podman.faction |= "plants"
podman.faction |= "vines" //Pod grown Diona are allied with plants and vines alike.
else //else, one packet of seeds. maybe two
var/seed_count = 1
+4 -4
View File
@@ -12,7 +12,7 @@
growthstages = 3
growing_icon = 'icons/obj/hydroponics/growing_vegetables.dmi'
mutatelist = list(/obj/item/seeds/carrot/parsnip)
reagents_add = list("oculine" = 0.25, "vitamin" = 0.04, "nutriment" = 0.05)
reagents_add = list("oculine" = 0.25, "vitamin" = 0.04, "plantmatter" = 0.05)
/obj/item/weapon/reagent_containers/food/snacks/grown/carrot
seed = /obj/item/seeds/carrot
@@ -43,7 +43,7 @@
product = /obj/item/weapon/reagent_containers/food/snacks/grown/parsnip
icon_dead = "carrot-dead"
mutatelist = list()
reagents_add = list("vitamin" = 0.05, "nutriment" = 0.05)
reagents_add = list("vitamin" = 0.05, "plantmatter" = 0.05)
/obj/item/weapon/reagent_containers/food/snacks/grown/parsnip
seed = /obj/item/seeds/carrot/parsnip
@@ -67,7 +67,7 @@
growing_icon = 'icons/obj/hydroponics/growing_vegetables.dmi'
icon_dead = "whitebeet-dead"
mutatelist = list(/obj/item/seeds/redbeet)
reagents_add = list("vitamin" = 0.04, "sugar" = 0.2, "nutriment" = 0.05)
reagents_add = list("vitamin" = 0.04, "sugar" = 0.2, "plantmatter" = 0.05)
/obj/item/weapon/reagent_containers/food/snacks/grown/whitebeet
seed = /obj/item/seeds/whitebeet
@@ -91,7 +91,7 @@
growing_icon = 'icons/obj/hydroponics/growing_vegetables.dmi'
icon_dead = "whitebeet-dead"
genes = list(/datum/plant_gene/trait/maxchem)
reagents_add = list("vitamin" = 0.05, "nutriment" = 0.05)
reagents_add = list("vitamin" = 0.05, "plantmatter" = 0.05)
/obj/item/weapon/reagent_containers/food/snacks/grown/redbeet
seed = /obj/item/seeds/redbeet
+2 -2
View File
@@ -13,7 +13,7 @@
growthstages = 3
icon_dead = "tobacco-dead"
mutatelist = list(/obj/item/seeds/tobacco/space)
reagents_add = list("nicotine" = 0.03, "nutriment" = 0.03)
reagents_add = list("nicotine" = 0.03, "plantmatter" = 0.03)
/obj/item/weapon/reagent_containers/food/snacks/grown/tobacco
seed = /obj/item/seeds/tobacco
@@ -31,7 +31,7 @@
plantname = "Space Tobacco Plant"
product = /obj/item/weapon/reagent_containers/food/snacks/grown/tobacco/space
mutatelist = list()
reagents_add = list("salbutamol" = 0.05, "nicotine" = 0.08, "nutriment" = 0.03)
reagents_add = list("salbutamol" = 0.05, "nicotine" = 0.08, "plantmatter" = 0.03)
rarity = 20
/obj/item/weapon/reagent_containers/food/snacks/grown/tobacco/space
+7 -6
View File
@@ -11,8 +11,8 @@
icon_grow = "tomato-grow"
icon_dead = "tomato-dead"
genes = list(/datum/plant_gene/trait/squash, /datum/plant_gene/trait/repeated_harvest)
mutatelist = list(/obj/item/seeds/tomato/blue, /obj/item/seeds/tomato/blood, /obj/item/seeds/tomato/killer)
reagents_add = list("vitamin" = 0.04, "nutriment" = 0.1)
mutatelist = list(/obj/item/seeds/tomato/blue, /obj/item/seeds/tomato/blood)
reagents_add = list("vitamin" = 0.04, "plantmatter" = 0.1)
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato
seed = /obj/item/seeds/tomato
@@ -31,8 +31,8 @@
species = "bloodtomato"
plantname = "Blood-Tomato Plants"
product = /obj/item/weapon/reagent_containers/food/snacks/grown/tomato/blood
mutatelist = list()
reagents_add = list("blood" = 0.2, "vitamin" = 0.04, "nutriment" = 0.1)
mutatelist = list(/obj/item/seeds/tomato/killer)
reagents_add = list("blood" = 0.2, "vitamin" = 0.04, "plantmatter" = 0.1)
rarity = 20
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato/blood
@@ -57,7 +57,7 @@
icon_grow = "bluetomato-grow"
mutatelist = list(/obj/item/seeds/tomato/blue/bluespace)
genes = list(/datum/plant_gene/trait/slip, /datum/plant_gene/trait/repeated_harvest)
reagents_add = list("lube" = 0.2, "vitamin" = 0.04, "nutriment" = 0.1)
reagents_add = list("lube" = 0.2, "vitamin" = 0.04, "plantmatter" = 0.1)
rarity = 20
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato/blue
@@ -80,7 +80,7 @@
yield = 2
mutatelist = list()
genes = list(/datum/plant_gene/trait/squash, /datum/plant_gene/trait/slip, /datum/plant_gene/trait/teleport, /datum/plant_gene/trait/repeated_harvest)
reagents_add = list("lube" = 0.2, "singulo" = 0.2, "vitamin" = 0.04, "nutriment" = 0.1)
reagents_add = list("lube" = 0.2, "singulo" = 0.2, "vitamin" = 0.04, "plantmatter" = 0.1)
rarity = 50
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato/blue/bluespace
@@ -106,6 +106,7 @@
icon_harvest = "killertomato-harvest"
icon_dead = "killertomato-dead"
mutatelist = list()
reagents_add = list("vitamin" = 0.04, "protein" = 0.1)
rarity = 30
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato/killer
+34
View File
@@ -521,6 +521,12 @@
mutmod = 0
adjustNutri(round(S.get_reagent_amount("robustharvestnutriment") *1 ))
//Fish Water is both an excellent fertilizer and waters
if(S.has_reagent("fishwater", 1))
adjustNutri(round(S.get_reagent_amount("fishwater") * 0.75))
adjustWater(round(S.get_reagent_amount("fishwater") * 1))
// Antitoxin binds shit pretty well. So the tox goes significantly down
if(S.has_reagent("charcoal", 1))
adjustToxic(-round(S.get_reagent_amount("charcoal") * 2))
@@ -657,6 +663,10 @@
adjustHealth(round(S.get_reagent_amount("nutriment") * 0.5))
adjustNutri(round(S.get_reagent_amount("nutriment") * 1))
if(S.has_reagent("plantmatter", 1))
adjustHealth(round(S.get_reagent_amount("plantmatter") * 0.5))
adjustNutri(round(S.get_reagent_amount("plantmatter") * 1))
// Compost for EVERYTHING
if(S.has_reagent("virusfood", 1))
adjustNutri(round(S.get_reagent_amount("virusfood") * 0.5))
@@ -958,6 +968,30 @@
var/mob/living/simple_animal/hostile/C = new chosen
C.faction = list("plants")
///Diona Nymph Related Procs///
/obj/machinery/hydroponics/CanPass(atom/movable/mover, turf/target, height=0, air_group=0) //So nymphs can climb over top of trays.
if(air_group || (height==0))
return 1
if(istype(mover) && mover.checkpass(PASSTABLE))
return 1
else
return 0
/obj/machinery/hydroponics/attack_animal(mob/living/user)
if(istype(user, /mob/living/simple_animal/diona))
if(weedlevel > 0)
user.nutrition += weedlevel * 15
adjustWeeds(-10)
update_icon()
visible_message("<span class='danger'>[user] begins rooting through [src], ripping out weeds and eating them noisily.</span>","<span class='danger'>You begin rooting through [src], ripping out weeds and eating them noisily.</span>")
else if(nutrilevel < 10)
user.nutrition -= ((10 - nutrilevel) * 5)
adjustNutri(10)
update_icon()
visible_message("<span class='danger'>[user] secretes a trickle of green liquid from its tail, refilling [src]'s nutrient tray.</span>","<span class='danger'>You secrete a trickle of green liquid from your tail, refilling [src]'s nutrient tray.</span>")
else
..()
///////////////////////////////////////////////////////////////////////////////
/obj/machinery/hydroponics/soil //Not actually hydroponics at all! Honk!
-4
View File
@@ -14,10 +14,6 @@
/mob/camera/experience_pressure_difference()
return
/mob/camera/Destroy()
..()
return QDEL_HINT_HARDDEL_NOW
/mob/camera/Login()
..()
update_interface()
+22 -21
View File
@@ -2,9 +2,8 @@
/mob/living/Destroy()
if(ranged_ability)
ranged_ability.remove_ranged_ability(src)
..()
return QDEL_HINT_HARDDEL_NOW
return ..()
/mob/living/ghostize(can_reenter_corpse = 1)
var/prev_client = client
if(..())
@@ -48,14 +47,14 @@
set category = "Object"
if(AM.Adjacent(src))
src.start_pulling(AM)
start_pulling(AM)
return
//same as above
/mob/living/pointed(atom/A as mob|obj|turf in view())
if(incapacitated())
return 0
if(src.status_flags & FAKEDEATH)
if(status_flags & FAKEDEATH)
return 0
if(!..())
return 0
@@ -78,7 +77,7 @@
to_chat(src, "<span class='notice'>You have given up life and succumbed to death.</span>")
/mob/living/proc/InCritical()
return (src.health < 0 && src.health > -95.0 && stat == UNCONSCIOUS)
return (health < 0 && health > -95.0 && stat == UNCONSCIOUS)
/mob/living/ex_act(severity)
..()
@@ -114,7 +113,7 @@
if(actual < desired)
temperature = desired
// if(istype(src, /mob/living/carbon/human))
// to_chat(world, "[src] ~ [src.bodytemperature] ~ [temperature]")
// to_chat(world, "[src] ~ [bodytemperature] ~ [temperature]")
return temperature
@@ -228,29 +227,31 @@
else
L += src.contents
for(var/obj/item/weapon/storage/S in src.contents) //Check for storage items
L += contents
for(var/obj/item/weapon/storage/S in contents) //Check for storage items
L += get_contents(S)
for(var/obj/item/clothing/suit/storage/S in src.contents)//Check for labcoats and jackets
for(var/obj/item/clothing/suit/storage/S in contents)//Check for labcoats and jackets
L += get_contents(S)
for(var/obj/item/clothing/accessory/storage/S in src.contents)//Check for holsters
for(var/obj/item/clothing/accessory/storage/S in contents)//Check for holsters
L += get_contents(S)
for(var/obj/item/weapon/gift/G in src.contents) //Check for gift-wrapped items
for(var/obj/item/weapon/implant/storage/I in contents) //Check for storage implants.
L += I.get_contents()
for(var/obj/item/weapon/gift/G in contents) //Check for gift-wrapped items
L += G.gift
if(istype(G.gift, /obj/item/weapon/storage))
L += get_contents(G.gift)
for(var/obj/item/smallDelivery/D in src.contents) //Check for package wrapped items
for(var/obj/item/smallDelivery/D in contents) //Check for package wrapped items
L += D.wrapped
if(istype(D.wrapped, /obj/item/weapon/storage)) //this should never happen
L += get_contents(D.wrapped)
for(var/obj/item/weapon/folder/F in src.contents)
for(var/obj/item/weapon/folder/F in contents)
L += F.contents //Folders can't store any storage items.
return L
/mob/living/proc/check_contents_for(A)
var/list/L = src.get_contents()
var/list/L = get_contents()
for(var/obj/B in L)
if(B.type == A)
@@ -273,27 +274,27 @@
/mob/living/proc/heal_organ_damage(var/brute, var/burn)
adjustBruteLoss(-brute)
adjustFireLoss(-burn)
src.updatehealth()
updatehealth()
// damage ONE external organ, organ gets randomly selected from damaged ones.
/mob/living/proc/take_organ_damage(var/brute, var/burn)
if(status_flags & GODMODE) return 0 //godmode
adjustBruteLoss(brute)
adjustFireLoss(burn)
src.updatehealth()
updatehealth()
// heal MANY external organs, in random order
/mob/living/proc/heal_overall_damage(var/brute, var/burn)
adjustBruteLoss(-brute)
adjustFireLoss(-burn)
src.updatehealth()
updatehealth()
// damage MANY external organs, in random order
/mob/living/proc/take_overall_damage(var/brute, var/burn, var/used_weapon = null)
if(status_flags & GODMODE) return 0 //godmode
adjustBruteLoss(brute)
adjustFireLoss(burn)
src.updatehealth()
updatehealth()
/mob/living/proc/has_organic_damage()
return (maxHealth - health)
@@ -367,7 +368,7 @@
if(buckled) //Unbuckle the mob and clear the alerts.
buckled.buckled_mob = null
buckled = null
anchored = initial(src.anchored)
anchored = initial(anchored)
update_canmove()
clear_alert("buckled")
post_buckle_mob(src)
@@ -655,7 +656,7 @@
// The src mob is trying to place an item on someone
// Override if a certain mob should be behave differently when placing items (can't, for example)
/mob/living/stripPanelEquip(obj/item/what, mob/who, where, var/silent = 0)
what = src.get_active_hand()
what = get_active_hand()
if(what && (what.flags & NODROP))
to_chat(src, "<span class='warning'>You can't put \the [what.name] on [who], it's stuck to your hand!</span>")
return
+3 -1
View File
@@ -52,5 +52,7 @@
var/list/surgeries = list() //a list of surgery datums. generally empty, they're added when the player wants them.
var/gene_stability = DEFAULT_GENE_STABILITY
var/obj/effect/proc_holder/ranged_ability //Any ranged ability the mob has, as a click override
var/list/say_log = list() //a log of what we've said, plain text, no spans or junk, essentially just each individual "message"
+4 -1
View File
@@ -149,7 +149,7 @@ proc/get_radio_key_from_channel(var/channel)
if(speaking && (speaking.flags & HIVEMIND))
speaking.broadcast(src,trim(message))
return 1
if(message_mode == "cords")
if(iscarbon(src))
var/mob/living/carbon/C = src
@@ -282,6 +282,9 @@ proc/get_radio_key_from_channel(var/channel)
if(O) //It's possible that it could be deleted in the meantime.
O.hear_talk(src, message, verb, speaking)
//Log of what we've said, plain message, no spans or junk
say_log += message
log_say("[name]/[key] : [message]")
return 1
@@ -47,17 +47,17 @@
real_name = name
add_language("Rootspeak")
src.verbs += /mob/living/simple_animal/diona/proc/merge
verbs += /mob/living/simple_animal/diona/proc/merge
/mob/living/simple_animal/diona/attack_hand(mob/living/carbon/human/M as mob)
/mob/living/simple_animal/diona/attack_hand(mob/living/carbon/human/M)
//Let people pick the little buggers up.
if(M.a_intent == I_HELP)
if(M.species && M.species.name == "Diona")
to_chat(M, "You feel your being twine with that of [src] as it merges with your biomass.")
to_chat(src, "You feel your being twine with that of [M] as you merge with its biomass.")
src.verbs += /mob/living/simple_animal/diona/proc/split
src.verbs -= /mob/living/simple_animal/diona/proc/merge
src.forceMove(M)
verbs += /mob/living/simple_animal/diona/proc/split
verbs -= /mob/living/simple_animal/diona/proc/merge
forceMove(M)
else
get_scooped(M)
@@ -68,32 +68,34 @@
set name = "Merge with gestalt"
set desc = "Merge with another diona."
if(istype(src.loc,/mob/living/carbon))
src.verbs -= /mob/living/simple_animal/diona/proc/merge
if(iscarbon(loc))
verbs -= /mob/living/simple_animal/diona/proc/merge
return
var/list/choices = list()
for(var/mob/living/carbon/C in view(1,src))
if(!(src.Adjacent(C)) || !(C.client)) continue
if(!(Adjacent(C)) || !(C.client))
continue
if(istype(C,/mob/living/carbon/human))
if(ishuman(C))
var/mob/living/carbon/human/D = C
if(D.species && D.species.name == "Diona")
choices += C
var/mob/living/M = input(src,"Who do you wish to merge with?") in null|choices
if(!M || !src || !(src.Adjacent(M))) return
if(!M || !src || !(Adjacent(M)))
return
if(istype(M,/mob/living/carbon/human))
if(ishuman(M))
to_chat(M, "You feel your being twine with that of [src] as it merges with your biomass.")
M.status_flags |= PASSEMOTES
to_chat(src, "You feel your being twine with that of [M] as you merge with its biomass.")
src.loc = M
src.verbs += /mob/living/simple_animal/diona/proc/split
src.verbs -= /mob/living/simple_animal/diona/proc/merge
forceMove(M)
verbs += /mob/living/simple_animal/diona/proc/split
verbs -= /mob/living/simple_animal/diona/proc/merge
else
return
@@ -102,61 +104,25 @@
set name = "Split from gestalt"
set desc = "Split away from your gestalt as a lone nymph."
if(!(istype(src.loc,/mob/living/carbon)))
src.verbs -= /mob/living/simple_animal/diona/proc/split
if(!(iscarbon(loc)))
verbs -= /mob/living/simple_animal/diona/proc/split
return
to_chat(src.loc, "You feel a pang of loss as [src] splits away from your biomass.")
to_chat(src, "You wiggle out of the depths of [src.loc]'s biomass and plop to the ground.")
to_chat(loc, "You feel a pang of loss as [src] splits away from your biomass.")
to_chat(src, "You wiggle out of the depths of [loc]'s biomass and plop to the ground.")
var/mob/living/M = src.loc
var/mob/living/M = loc
src.loc = get_turf(src)
src.verbs -= /mob/living/simple_animal/diona/proc/split
src.verbs += /mob/living/simple_animal/diona/proc/merge
forceMove(get_turf(src))
verbs -= /mob/living/simple_animal/diona/proc/split
verbs += /mob/living/simple_animal/diona/proc/merge
if(istype(M))
for(var/atom/A in M.contents)
if(istype(A,/mob/living/simple_animal/borer) || istype(A,/obj/item/weapon/holder))
if(istype(A, /mob/living/simple_animal/borer) || istype(A, /obj/item/weapon/holder))
return
M.status_flags &= ~PASSEMOTES
/mob/living/simple_animal/diona/verb/fertilize_plant()
set category = "Diona"
set name = "Fertilize plant"
set desc = "Turn your food into nutrients for plants."
var/list/trays = list()
for(var/obj/machinery/hydroponics/tray in range(1))
if(tray.nutrilevel < 10)
trays += tray
var/obj/machinery/hydroponics/target = input("Select a tray:") as null|anything in trays
if(!src || !target || target.nutrilevel == 10) return //Sanity check.
src.nutrition -= ((10-target.nutrilevel)*5)
target.adjustNutri(10)
src.visible_message("<span class='danger'>[src] secretes a trickle of green liquid from its tail, refilling [target]'s nutrient tray.","\red You secrete a trickle of green liquid from your tail, refilling [target]'s nutrient tray.</span>")
/mob/living/simple_animal/diona/verb/eat_weeds()
set category = "Diona"
set name = "Eat Weeds"
set desc = "Clean the weeds out of soil or a hydroponics tray."
var/list/trays = list()
for(var/obj/machinery/hydroponics/tray in range(1))
if(tray.weedlevel > 0)
trays += tray
var/obj/machinery/hydroponics/target = input("Select a tray:") as null|anything in trays
if(!src || !target || target.weedlevel == 0) return //Sanity check.
src.nutrition += target.weedlevel * 15
target.adjustWeeds(-10)
src.visible_message("<span class='danger'>[src] begins rooting through [target], ripping out weeds and eating them noisily.</span>","<span class='danger'>You begin rooting through [target], ripping out weeds and eating them noisily.</span>")
/mob/living/simple_animal/diona/verb/evolve()
set category = "Diona"
set name = "Evolve"
@@ -170,15 +136,15 @@
to_chat(src, "<span class='warning'>You need to binge on weeds in order to have the energy to grow...</span>")
return
src.split()
src.visible_message("<span class='danger'>[src] begins to shift and quiver, and erupts in a shower of shed bark as it splits into a tangle of nearly a dozen new dionaea.</span>","<span class='danger'>You begin to shift and quiver, feeling your awareness splinter. All at once, we consume our stored nutrients to surge with growth, splitting into a tangle of at least a dozen new dionaea. We have attained our gestalt form.</span>")
split()
visible_message("<span class='danger'>[src] begins to shift and quiver, and erupts in a shower of shed bark as it splits into a tangle of nearly a dozen new dionaea.</span>","<span class='danger'>You begin to shift and quiver, feeling your awareness splinter. All at once, we consume our stored nutrients to surge with growth, splitting into a tangle of at least a dozen new dionaea. We have attained our gestalt form.</span>")
var/mob/living/carbon/human/diona/adult = new(get_turf(src.loc))
var/mob/living/carbon/human/diona/adult = new(get_turf(loc))
adult.set_species("Diona")
if(istype(loc,/obj/item/weapon/holder/diona))
if(istype(loc, /obj/item/weapon/holder/diona))
var/obj/item/weapon/holder/diona/L = loc
src.loc = L.loc
forceMove(L.loc)
qdel(L)
for(var/datum/language/L in languages)
@@ -187,12 +153,12 @@
adult.name = "diona ([rand(100,999)])"
adult.real_name = adult.name
adult.ckey = src.ckey
adult.ckey = ckey
adult.real_name = pick(diona_names) //I hate this being here of all places but unfortunately dna is based on real_name!
adult.rename_self("diona")
for(var/obj/item/W in src.contents)
src.unEquip(W)
for(var/obj/item/W in contents)
unEquip(W)
qdel(src)
@@ -207,7 +173,8 @@
var/mob/living/carbon/human/M = input(src,"Who do you wish to take a sample from?") in null|choices
if(!M || !src) return
if(!M || !src)
return
if(M.species.flags & NO_BLOOD)
to_chat(src, "<span class='warning'>That donor has no blood to take.</span>")
@@ -217,7 +184,7 @@
to_chat(src, "<span class='warning'>That donor offers you nothing new.</span>")
return
src.visible_message("<span class='danger'>[src] flicks out a feeler and neatly steals a sample of [M]'s blood.</span>","<span class='danger'>You flick out a feeler and neatly steal a sample of [M]'s blood.</span>")
visible_message("<span class='danger'>[src] flicks out a feeler and neatly steals a sample of [M]'s blood.</span>","<span class='danger'>You flick out a feeler and neatly steal a sample of [M]'s blood.</span>")
donors += M.real_name
for(var/datum/language/L in M.languages)
if(!(L.flags & HIVEMIND))
@@ -241,7 +208,7 @@
/mob/living/simple_animal/diona/put_in_hands(obj/item/W)
W.loc = get_turf(src)
W.forceMove(get_turf(src))
W.layer = initial(W.layer)
W.plane = initial(W.plane)
W.dropped()
@@ -250,7 +217,7 @@
to_chat(src, "<span class='warning'>You don't have any hands!</span>")
return
/mob/living/simple_animal/diona/emote(var/act, var/m_type=1, var/message = null)
/mob/living/simple_animal/diona/emote(act, m_type=1, message = null)
if(stat)
return
+26
View File
@@ -95,3 +95,29 @@
/mob/living/proc/update_stamina()
return
/mob/living/on_varedit(modified_var)
switch(modified_var)
if("weakened")
SetWeakened(weakened)
if("stunned")
SetStunned(stunned)
if("paralysis")
SetParalysis(paralysis)
if("sleeping")
SetSleeping(sleeping)
if("eye_blind")
SetEyeBlind(eye_blind)
if("eye_blurry")
SetEyeBlurry(eye_blurry)
if("ear_deaf")
SetEarDeaf(ear_deaf)
if("ear_damage")
SetEarDamage(ear_damage)
if("druggy")
SetDruggy(druggy)
if("maxHealth")
updatehealth()
if("resize")
update_transform()
..()
+2 -1
View File
@@ -19,7 +19,8 @@
for(var/datum/alternate_appearance/AA in viewing_alternate_appearances)
AA.viewers -= src
viewing_alternate_appearances = null
return ..()
..()
return QDEL_HINT_HARDDEL_NOW
/mob/New()
mob_list += src
+8
View File
@@ -160,6 +160,14 @@
playsound(loc, 'sound/weapons/empty.ogg', 50, 1, -1)
return (OXYLOSS)
/obj/item/weapon/gun/energy/on_varedit(modified_var)
if(modified_var == "selfcharge")
if(selfcharge)
processing_objects.Add(src)
else
processing_objects.Remove(src)
..()
/obj/item/weapon/gun/energy/proc/robocharge()
if(isrobot(loc))
var/mob/living/silicon/robot/R = loc
@@ -373,10 +373,17 @@
if (O.reagents != null && O.reagents.has_reagent("nutriment"))
beaker.reagents.add_reagent(r_id, min(O.reagents.get_reagent_amount("nutriment"), space))
O.reagents.remove_reagent("nutriment", min(O.reagents.get_reagent_amount("nutriment"), space))
if (O.reagents != null && O.reagents.has_reagent("plantmatter"))
beaker.reagents.add_reagent(r_id, min(O.reagents.get_reagent_amount("plantmatter"), space))
O.reagents.remove_reagent("plantmatter", min(O.reagents.get_reagent_amount("plantmatter"), space))
else
if (O.reagents != null && O.reagents.has_reagent("nutriment"))
beaker.reagents.add_reagent(r_id, min(round(O.reagents.get_reagent_amount("nutriment")*abs(amount)), space))
O.reagents.remove_reagent("nutriment", min(O.reagents.get_reagent_amount("nutriment"), space))
if (O.reagents != null && O.reagents.has_reagent("plantmatter"))
beaker.reagents.add_reagent(r_id, min(round(O.reagents.get_reagent_amount("plantmatter")*abs(amount)), space))
O.reagents.remove_reagent("plantmatter", min(O.reagents.get_reagent_amount("plantmatter"), space))
else
O.reagents.trans_id_to(beaker, r_id, min(amount, space))
@@ -39,7 +39,8 @@
/obj/machinery/smartfridge/,
/obj/machinery/biogenerator,
/obj/machinery/hydroponics,
/obj/machinery/constructable_frame)
/obj/machinery/constructable_frame,
/obj/machinery/icemachine)
/obj/item/weapon/reagent_containers/glass/New()
..()
@@ -62,7 +63,8 @@
update_icon()
/obj/item/weapon/reagent_containers/glass/afterattack(obj/target, mob/user, proximity)
if(!proximity) return
if(!proximity)
return
if(!is_open_container())
return
@@ -94,16 +96,16 @@
return
else if(istype(target, /obj/structure/reagent_dispensers)) //A dispenser. Transfer FROM it TO us.
if(!target.reagents.total_volume && target.reagents)
to_chat(user, "<span class='warning'>[target] is empty.</span>")
if(target.reagents && !target.reagents.total_volume)
to_chat(user, "<span class='warning'>[target] is empty and can't be refilled!</span>")
return
if(reagents.total_volume >= reagents.maximum_volume)
to_chat(user, "<span class='warning'>[src] is full.</span>")
to_chat(user, "<span class='notice'>[src] is full.</span>")
return
var/trans = target.reagents.trans_to(src, target:amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You fill [src] with [trans] units of the contents of [target].</span>")
var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You fill [src] with [trans] unit\s of the contents of [target].</span>")
else if(target.is_open_container() && target.reagents) //Something like a glass. Player probably wants to transfer TO it.
if(!reagents.total_volume)
@@ -34,7 +34,7 @@
to_chat(user, "<span class='notice'>[src] is full.</span>")
return
var/trans = A.reagents.trans_to(src, A:amount_per_transfer_from_this)
var/trans = A.reagents.trans_to(src, 50) //This is a static amount, otherwise, it'll take forever to fill.
to_chat(user, "<span class='notice'>You fill [src] with [trans] units of the contents of [A].</span>")
return
+119 -125
View File
@@ -1,5 +1,3 @@
#define AUTOIGNITION_WELDERFUEL 561.15
/obj/structure/reagent_dispensers
name = "Dispenser"
desc = "..."
@@ -9,109 +7,97 @@
anchored = 0
pressure_resistance = 2*ONE_ATMOSPHERE
var/amount_per_transfer_from_this = 10
var/possible_transfer_amounts = list(10,25,50,100)
var/tank_volume = 1000 //In units, how much the dispenser can hold
var/reagent_id = "water" //The ID of the reagent that the dispenser uses
/obj/structure/reagent_dispensers/attackby(obj/item/weapon/W, mob/user, params)
return
/obj/structure/reagent_dispensers/New()
create_reagents(1000)
if(!possible_transfer_amounts)
verbs -= /obj/structure/reagent_dispensers/verb/set_APTFT
create_reagents(tank_volume)
reagents.add_reagent(reagent_id, tank_volume)
..()
/obj/structure/reagent_dispensers/examine(mob/user)
if(!..(user, 2))
return
to_chat(user, "<span class='notice'>It contains:</span>")
if(reagents && reagents.reagent_list.len)
for(var/datum/reagent/R in reagents.reagent_list)
to_chat(user, "<span class='notice'>[R.volume] units of [R.name]</span>")
if(reagents.total_volume)
to_chat(user, "<span class='notice'>It has [reagents.total_volume] units left.</span>")
else
to_chat(user, "<span class='notice'>Nothing.</span>")
to_chat(user, "<span class='danger'>It's empty.</span>")
/obj/structure/reagent_dispensers/verb/set_APTFT() //set amount_per_transfer_from_this
set name = "Set transfer amount"
set category = "Object"
set src in view(1)
if(usr.stat || !usr.canmove || usr.restrained())
return
var/N = input("Amount per transfer from this:","[src]") as null|anything in possible_transfer_amounts
if(N)
amount_per_transfer_from_this = N
/obj/structure/reagent_dispensers/proc/boom()
visible_message("<span class='danger'>[src] ruptures!</span>")
qdel(src)
/obj/structure/reagent_dispensers/ex_act(severity)
switch(severity)
if(1.0)
qdel(src)
return
if(2.0)
if(1)
boom()
if(2)
if(prob(50))
new /obj/effect/effect/water(loc)
qdel(src)
return
if(3.0)
boom()
if(3)
if(prob(5))
new /obj/effect/effect/water(loc)
qdel(src)
return
else
return
boom()
/obj/structure/reagent_dispensers/blob_act()
if(prob(50))
new /obj/effect/effect/water(loc)
qdel(src)
boom()
//Dispensers
/obj/structure/reagent_dispensers/watertank
name = "watertank"
desc = "A watertank"
icon = 'icons/obj/objects.dmi'
icon_state = "watertank"
amount_per_transfer_from_this = 10
name = "water tank"
desc = "A water tank."
icon_state = "water"
/obj/structure/reagent_dispensers/watertank/New()
/obj/structure/reagent_dispensers/watertank/boom()
playsound(loc, 'sound/effects/spray2.ogg', 50, 1, -6)
new /obj/effect/effect/water(loc)
for(var/turf/simulated/T in view(5, loc))
T.MakeSlippery()
for(var/mob/living/L in T)
L.adjust_fire_stacks(-20)
..()
reagents.add_reagent("water",1000)
/obj/structure/reagent_dispensers/watertank/high
name = "high-capacity water tank"
desc = "A highly-pressurized water tank made to hold gargantuan amounts of water.."
icon_state = "water_high" //I was gonna clean my room...
tank_volume = 100000
/obj/structure/reagent_dispensers/fueltank
name = "fueltank"
desc = "A fueltank"
icon = 'icons/obj/objects.dmi'
icon_state = "weldtank"
amount_per_transfer_from_this = 10
name = "fuel tank"
desc = "A tank full of industrial welding fuel. Do not consume."
icon_state = "fuel"
reagent_id = "fuel"
var/obj/item/device/assembly_holder/rig = null
var/accepts_rig = 1
/obj/structure/reagent_dispensers/fueltank/New()
/obj/structure/reagent_dispensers/fueltank/Destroy()
if(rig)
qdel(rig)
rig = null
return ..()
/obj/structure/reagent_dispensers/fueltank/bullet_act(obj/item/projectile/P)
..()
reagents.add_reagent("fuel",1000)
if(!qdeleted(src)) //wasn't deleted by the projectile's effects.
if(!P.nodamage && ((P.damage_type == BURN) || (P.damage_type == BRUTE)))
message_admins("[key_name_admin(P.firer)] triggered a fueltank explosion.")
log_game("[key_name(P.firer)] triggered a fueltank explosion.")
boom()
/obj/structure/reagent_dispensers/fueltank/bullet_act(obj/item/projectile/Proj)
..()
if(istype(Proj) && !Proj.nodamage && ((Proj.damage_type == BURN) || (Proj.damage_type == BRUTE)))
message_admins("[key_name_admin(Proj.firer)] triggered a fueltank explosion.")
log_game("[key_name(Proj.firer)] triggered a fueltank explosion.")
boom()
/obj/structure/reagent_dispensers/fueltank/boom()
explosion(loc, 0, 1, 5, 7, 10, flame_range = 5)
qdel(src)
/obj/structure/reagent_dispensers/fueltank/proc/boom()
explosion(loc,0,1,5,7,10, flame_range = 5)
if(src)
qdel(src)
/obj/structure/reagent_dispensers/fueltank/blob_act(obj/effect/blob/B)
/obj/structure/reagent_dispensers/fueltank/blob_act()
boom()
/obj/structure/reagent_dispensers/fueltank/ex_act()
boom()
@@ -133,34 +119,53 @@
usr.visible_message("<span class='notice'>[usr] begins to detach [rig] from [src].</span>", "<span class='notice'>You begin to detach [rig] from [src].</span>")
if(do_after(usr, 20, target = src))
usr.visible_message("<span class='notice'>[usr] detaches [rig] from [src].</span>", "<span class='notice'>You detach [rig] from [src].</span>")
rig.loc = get_turf(usr)
rig.forceMove(get_turf(usr))
rig = null
overlays = new/list()
overlays.Cut()
/obj/structure/reagent_dispensers/fueltank/attackby(obj/item/weapon/W, mob/user, params)
if(istype(W,/obj/item/device/assembly_holder) && accepts_rig)
/obj/structure/reagent_dispensers/fueltank/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/device/assembly_holder) && accepts_rig)
if(rig)
to_chat(user, "<span class='warning'>There is another device in the way.</span>")
return ..()
user.visible_message("[user] begins rigging [W] to [src].", "You begin rigging [W] to [src]")
user.visible_message("[user] begins rigging [I] to [src].", "You begin rigging [I] to [src]")
if(do_after(user, 20, target = src))
user.visible_message("<span class='notice'>[user] rigs [W] to [src].</span>", "<span class='notice'>You rig [W] to [src].</span>")
user.visible_message("<span class='notice'>[user] rigs [I] to [src].</span>", "<span class='notice'>You rig [I] to [src].</span>")
var/obj/item/device/assembly_holder/H = W
if(istype(H.a_left,/obj/item/device/assembly/igniter) || istype(H.a_right,/obj/item/device/assembly/igniter))
var/obj/item/device/assembly_holder/H = I
if(istype(H.a_left, /obj/item/device/assembly/igniter) || istype(H.a_right, /obj/item/device/assembly/igniter))
msg_admin_attack("[key_name_admin(user)] rigged a fueltank for explosion (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)")
log_game("[key_name(user)] rigged fueltank a fueltank for explosion at [loc.x], [loc.y], [loc.z]")
rig = W
rig = H
user.drop_item()
W.loc = src
H.forceMove(src)
var/icon/test = getFlatIcon(W)
test.Shift(NORTH,1)
test.Shift(EAST,6)
var/icon/test = getFlatIcon(H)
test.Shift(NORTH, 1)
test.Shift(EAST, 6)
overlays += test
return ..()
if(istype(I, /obj/item/weapon/weldingtool))
if(!reagents.has_reagent("fuel"))
to_chat(user, "<span class='warning'>[src] is out of fuel!</span>")
return
var/obj/item/weapon/weldingtool/W = I
if(!W.welding)
if(W.reagents.has_reagent("fuel", W.max_fuel))
to_chat(user, "<span class='warning'>Your [W] is already full!</span>")
return
reagents.trans_to(W, W.max_fuel)
user.visible_message("<span class='notice'>[user] refills \his [W].</span>", "<span class='notice'>You refill [W].</span>")
playsound(src, 'sound/effects/refill.ogg', 50, 1)
W.update_icon()
else
user.visible_message("<span class='warning'>[user] catastrophically fails at refilling \his [W]!</span>", "<span class='userdanger'>That was stupid of you.</span>")
message_admins("[key_name_admin(user)] triggered a fueltank explosion.")
log_game("[key_name(user)] triggered a fueltank explosion.")
boom()
else
..()
/obj/structure/reagent_dispensers/fueltank/Move()
..()
@@ -190,76 +195,65 @@
/obj/structure/reagent_dispensers/peppertank
name = "Pepper Spray Refiller"
desc = "Refill pepper spray canisters."
icon = 'icons/obj/objects.dmi'
icon_state = "peppertank"
name = "pepper spray refiller"
desc = "Contains condensed capsaicin for use in law \"enforcement.\""
icon_state = "pepper"
anchored = 1
density = 0
amount_per_transfer_from_this = 45
/obj/structure/reagent_dispensers/peppertank/New()
..()
reagents.add_reagent("condensedcapsaicin",1000)
reagent_id = "condensedcapsaicin"
/obj/structure/reagent_dispensers/water_cooler
name = "Water-Cooler"
desc = "A machine that dispenses water to drink"
amount_per_transfer_from_this = 5
name = "liquid cooler"
desc = "A machine that dispenses liquid to drink."
icon = 'icons/obj/vending.dmi'
icon_state = "water_cooler"
possible_transfer_amounts = null
anchored = 1
tank_volume = 500
var/paper_cups = 25 //Paper cups left from the cooler
/obj/structure/reagent_dispensers/water_cooler/New()
..()
reagents.add_reagent("water",500)
/obj/structure/reagent_dispensers/water_cooler/examine(mob/user)
if(!..(user, 2))
return
to_chat(user, "There are [paper_cups ? paper_cups : "no"] paper cups left.")
/obj/structure/reagent_dispensers/water_cooler/attack_hand(mob/living/user)
if(!paper_cups)
to_chat(user, "<span class='warning'>There aren't any cups left!</span>")
return
user.visible_message("<span class='notice'>[user] takes a cup from [src].</span>", "<span class='notice'>You take a paper cup from [src].</span>")
var/obj/item/weapon/reagent_containers/food/drinks/sillycup/S = new(get_turf(src))
user.put_in_hands(S)
paper_cups--
/obj/structure/reagent_dispensers/beerkeg
name = "beer keg"
desc = "A beer keg"
icon = 'icons/obj/objects.dmi'
icon_state = "beertankTEMP"
amount_per_transfer_from_this = 10
/obj/structure/reagent_dispensers/beerkeg/New()
..()
reagents.add_reagent("beer",1000)
desc = "Beer is liquid bread, it's good for you..."
icon_state = "beer"
reagent_id = "beer"
/obj/structure/reagent_dispensers/beerkeg/blob_act()
explosion(loc,0,3,5,7,10)
explosion(loc, 0, 3, 5, 7, 10)
qdel(src)
/obj/structure/reagent_dispensers/virusfood
name = "Virus Food Dispenser"
desc = "A dispenser of virus food."
icon = 'icons/obj/objects.dmi'
icon_state = "virusfoodtank"
amount_per_transfer_from_this = 10
name = "virus food dispenser"
desc = "A dispenser of low-potency virus mutagenic."
icon_state = "virus_food"
anchored = 1
density = 0
/obj/structure/reagent_dispensers/virusfood/New()
..()
reagents.add_reagent("virusfood", 1000)
reagent_id = "virusfood"
/obj/structure/reagent_dispensers/spacecleanertank
name = "space cleaner refiller"
desc = "Refills space cleaner bottles."
icon = 'icons/obj/objects.dmi'
icon_state = "spacecleanertank"
icon_state = "cleaner"
anchored = 1
density = 0
amount_per_transfer_from_this = 250
/obj/structure/reagent_dispensers/spacecleanertank/New()
..()
reagents.add_reagent("cleaner",5000)
tank_volume = 5000
reagent_id = "cleaner"
/obj/structure/reagent_dispensers/fueltank/chem
icon_state = "weldingtank_chem"
icon_state = "fuel_chem"
anchored = 1
density = 0
accepts_rig = 0
@@ -9,43 +9,5 @@
/obj/structure/reagent_dispensers/coolanttank
name = "coolant tank"
desc = "A tank of industrial coolant"
icon = 'icons/obj/objects.dmi'
icon_state = "coolanttank"
amount_per_transfer_from_this = 10
/obj/structure/reagent_dispensers/coolanttank/New()
..()
reagents.add_reagent("coolant",1000)
/obj/structure/reagent_dispensers/coolanttank/bullet_act(var/obj/item/projectile/Proj)
if(istype(Proj ,/obj/item/projectile/beam)||istype(Proj,/obj/item/projectile/bullet))
if(!Proj.damage)
explode()
/obj/structure/reagent_dispensers/coolanttank/blob_act()
explode()
/obj/structure/reagent_dispensers/coolanttank/ex_act()
explode()
/obj/structure/reagent_dispensers/coolanttank/proc/explode()
var/datum/effect/system/harmless_smoke_spread/S = new /datum/effect/system/harmless_smoke_spread
//S.attach(src)
S.set_up(5, 0, src.loc)
playsound(src.loc, 'sound/effects/smoke.ogg', 50, 1, -3)
spawn(0)
S.start()
var/datum/gas_mixture/env = src.loc.return_air()
if(env)
if(reagents.total_volume > 750)
env.temperature = 0
else if(reagents.total_volume > 500)
env.temperature -= 100
else
env.temperature -= 50
sleep(10)
if(src)
qdel(src)
reagent_id = "coolant"
+41 -8
View File
@@ -166,12 +166,36 @@
shuttle_master.emergencyLastCallLoc = null
emergency_shuttle_recalled.Announce("The emergency shuttle has been recalled.[shuttle_master.emergencyLastCallLoc ? " Recall signal traced. Results can be viewed on any communications console." : "" ]")
/*
/obj/docking_port/mobile/emergency/findTransitDock()
. = shuttle_master.getDock("emergency_transit")
if(.) return .
return ..()
*/
/obj/docking_port/mobile/emergency/proc/is_hijacked()
for(var/mob/living/player in player_list)
if(player.mind)
if(player.stat != DEAD)
if(issilicon(player)) //Borgs are technically dead anyways
continue
if(isanimal(player)) //Poly does not own the shuttle
continue
var/special_role = player.mind.special_role
if(special_role)
if(special_role == SPECIAL_ROLE_TRAITOR) // traitors can hijack the shuttle
continue
if(special_role == SPECIAL_ROLE_CHANGELING) // changelings as well
continue
if(special_role == SPECIAL_ROLE_VAMPIRE || special_role == SPECIAL_ROLE_VAMPIRE_THRALL) // for traitorvamp
continue
if(special_role == SPECIAL_ROLE_NUKEOPS) // so can nukeops, for the hell of it
continue
if(special_role == SPECIAL_ROLE_SYNDICATE_DEATHSQUAD) // and the syndie deathsquad i guess
continue
if(get_area(player) == areaInstance)
return FALSE
return TRUE
/obj/docking_port/mobile/emergency/check()
@@ -232,10 +256,19 @@
//move each escape pod to its corresponding escape dock
for(var/obj/docking_port/mobile/pod/M in shuttle_master.mobile)
M.dock(shuttle_master.getDock("[M.id]_away"))
//now move the actual emergency shuttle to centcomm
for(var/area/shuttle/escape/E in world)
E << 'sound/effects/hyperspace_end.ogg'
dock(shuttle_master.getDock("emergency_away"))
// now move the actual emergency shuttle to centcomm
// unless the shuttle is "hijacked"
var/destination_dock = "emergency_away"
if(is_hijacked())
destination_dock = "emergency_syndicate"
priority_announcement.Announce("Corruption detected in shuttle navigation protocols. Please contact your supervisor.")
dock_id(destination_dock)
mode = SHUTTLE_ENDGAME
timer = 0
open_dock()
+8 -2
View File
@@ -489,8 +489,14 @@
// Instead of spending a lot of time trying to work out where to place
// our shuttle, just create it somewhere empty and send it to where
// it should go
var/obj/docking_port/stationary/D = findRoundstartDock()
return dock(D)
. = dock_id(roundstart_move)
/obj/docking_port/mobile/proc/dock_id(id)
var/port = shuttle_master.getDock(id)
if(port)
. = dock(port)
else
. = null
/obj/effect/landmark/shuttle_import
name = "Shuttle Import"