The AI/bots now leave hidden fingerprints on things they touch.

The game will not load the empty goon and beta tester files on startup.
Moved modes that are broken/unfinished into the unused section.
Powersinks will eat more power
Firedoors should be fixed now.
Engineering solars moved away from engineering.(there is currently an empty room where one was. I dont have any good ideas for things to put in there atm so if you want to add something go ahead)


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1017 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
mport2004@gmail.com
2011-02-10 23:16:47 +00:00
parent c252f802b9
commit 706ad091cd
19 changed files with 8150 additions and 8208 deletions
+1 -1
View File
@@ -12,7 +12,7 @@
throw_range = 2
m_amt = 750
w_amt = 750
var/drain_rate = 200000 // amount of power to drain per tick
var/drain_rate = 600000 // amount of power to drain per tick
var/power_drained = 0 // has drained this much power
var/max_power = 1e8 // maximum power that can be drained before exploding
var/mode = 0 // 0 = off, 1=clamped (off), 2=operating