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The AI/bots now leave hidden fingerprints on things they touch.
The game will not load the empty goon and beta tester files on startup. Moved modes that are broken/unfinished into the unused section. Powersinks will eat more power Firedoors should be fixed now. Engineering solars moved away from engineering.(there is currently an empty room where one was. I dont have any good ideas for things to put in there atm so if you want to add something go ahead) git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1017 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -12,7 +12,7 @@
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throw_range = 2
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m_amt = 750
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w_amt = 750
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var/drain_rate = 200000 // amount of power to drain per tick
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var/drain_rate = 600000 // amount of power to drain per tick
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var/power_drained = 0 // has drained this much power
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var/max_power = 1e8 // maximum power that can be drained before exploding
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var/mode = 0 // 0 = off, 1=clamped (off), 2=operating
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