mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-19 02:54:41 +01:00
The AI/bots now leave hidden fingerprints on things they touch.
The game will not load the empty goon and beta tester files on startup. Moved modes that are broken/unfinished into the unused section. Powersinks will eat more power Firedoors should be fixed now. Engineering solars moved away from engineering.(there is currently an empty room where one was. I dont have any good ideas for things to put in there atm so if you want to add something go ahead) git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1017 316c924e-a436-60f5-8080-3fe189b3f50e
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+14
-10
@@ -238,7 +238,7 @@ var/showadminmessages = 1
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//del(M)
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if("Cancel")
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return
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/*
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if (href_list["remove"])
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if ((src.rank in list( "Administrator", "Primary Administrator", "Shit Guy", "Coder", "Host" )))
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var/t = href_list["remove"]
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@@ -246,7 +246,7 @@ var/showadminmessages = 1
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log_admin("[key_name(usr)] removed [t] from the goonlist.")
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message_admins("\blue [key_name_admin(usr)] removed [t] from the goonlist.")
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remove_goon(t)
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*/
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if (href_list["mute2"])
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if ((src.rank in list( "Moderator", "Secondary Administrator", "Administrator", "Primary Administrator", "Shit Guy", "Coder", "Host" )))
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var/mob/M = locate(href_list["mute2"])
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@@ -266,24 +266,28 @@ var/showadminmessages = 1
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var/dat = text({"<B>What mode do you wish to play?</B><HR>
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<A href='?src=\ref[src];c_mode2=secret'>Secret</A><br>
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<A href='?src=\ref[src];c_mode2=wizard'>Wizard</A><br>
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<A href='?src=\ref[src];c_mode2=restructuring'>Corporate Restructuring</A><br>
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<A href='?src=\ref[src];c_mode2=random'>Random</A><br>
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<A href='?src=\ref[src];c_mode2=traitor'>Traitor</A><br>
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<A href='?src=\ref[src];c_mode2=meteor'>Meteor</A><br>
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<A href='?src=\ref[src];c_mode2=extended'>Extended</A><br>
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<A href='?src=\ref[src];c_mode2=monkey'>Monkey</A><br>
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<A href='?src=\ref[src];c_mode2=nuclear'>Nuclear Emergency</A><br>
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<A href='?src=\ref[src];c_mode2=blob'>Blob</A><br>
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<A href='?src=\ref[src];c_mode2=sandbox'>Sandbox</A><br>
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<A href='?src=\ref[src];c_mode2=revolution'>Revolution</A><br>
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<A href='?src=\ref[src];c_mode2=cult'>Cult</A><br>
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<A href='?src=\ref[src];c_mode2=malfunction'>AI Malfunction</A><br>
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<A href='?src=\ref[src];c_mode2=deathmatch'>Death Commando Deathmatch</A><br>
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<A href='?src=\ref[src];c_mode2=confliction'>Confliction (TESTING)</A><br>
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<A href='?src=\ref[src];c_mode2=ctf'>Capture The Flag (Beta)</A><br><br>
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<A href='?src=\ref[src];c_mode2=changeling'>Changeling</A><br><br>
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Now: [master_mode]\n"})
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usr << browse(dat, "window=c_mode")
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/*
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<A href='?src=\ref[src];c_mode2=restructuring'>Corporate Restructuring</A><br>
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<A href='?src=\ref[src];c_mode2=random'>Random</A><br>
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<A href='?src=\ref[src];c_mode2=monkey'>Monkey</A><br>
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<A href='?src=\ref[src];c_mode2=deathmatch'>Death Commando Deathmatch</A><br>
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<A href='?src=\ref[src];c_mode2=confliction'>Confliction (TESTING)</A><br>
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<A href='?src=\ref[src];c_mode2=ctf'>Capture The Flag (Beta)</A><br><br>
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*/
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if (href_list["c_mode2"])
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if ((src.rank in list( "Secondary Administrator", "Administrator", "Primary Administrator", "Shit Guy", "Coder", "Host" )))
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@@ -1575,7 +1579,7 @@ var/showadminmessages = 1
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// if(lvl == 6 )
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usr << browse(dat, "window=admin2;size=210x180")
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return
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/*
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/obj/admins/proc/goons()
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var/dat = "<HR><B>GOOOOOOONS</B><HR><table cellspacing=5><tr><th>Key</th><th>SA Username</th></tr>"
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for(var/t in goon_keylist)
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@@ -1589,7 +1593,7 @@ var/showadminmessages = 1
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dat += text("<tr><td>[t]</td></tr>")
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dat += "</table>"
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usr << browse(dat, "window=ban;size=300x400")
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*/
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/obj/admins/proc/Secrets()
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var/lvl = 0
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@@ -1215,7 +1215,7 @@
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if (src.holder)
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src.holder.Secrets()
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return
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/*
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/client/proc/goons()
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set name = "Goons"
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set category = "Admin"
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@@ -1229,7 +1229,7 @@
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if (src.holder)
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src.holder.beta_testers()
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return
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*/
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/client/proc/voting()
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set name = "Voting"
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set category = "Admin"
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