The AI/bots now leave hidden fingerprints on things they touch.

The game will not load the empty goon and beta tester files on startup.
Moved modes that are broken/unfinished into the unused section.
Powersinks will eat more power
Firedoors should be fixed now.
Engineering solars moved away from engineering.(there is currently an empty room where one was. I dont have any good ideas for things to put in there atm so if you want to add something go ahead)


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1017 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
mport2004@gmail.com
2011-02-10 23:16:47 +00:00
parent c252f802b9
commit 706ad091cd
19 changed files with 8150 additions and 8208 deletions
+14 -10
View File
@@ -238,7 +238,7 @@ var/showadminmessages = 1
//del(M)
if("Cancel")
return
/*
if (href_list["remove"])
if ((src.rank in list( "Administrator", "Primary Administrator", "Shit Guy", "Coder", "Host" )))
var/t = href_list["remove"]
@@ -246,7 +246,7 @@ var/showadminmessages = 1
log_admin("[key_name(usr)] removed [t] from the goonlist.")
message_admins("\blue [key_name_admin(usr)] removed [t] from the goonlist.")
remove_goon(t)
*/
if (href_list["mute2"])
if ((src.rank in list( "Moderator", "Secondary Administrator", "Administrator", "Primary Administrator", "Shit Guy", "Coder", "Host" )))
var/mob/M = locate(href_list["mute2"])
@@ -266,24 +266,28 @@ var/showadminmessages = 1
var/dat = text({"<B>What mode do you wish to play?</B><HR>
<A href='?src=\ref[src];c_mode2=secret'>Secret</A><br>
<A href='?src=\ref[src];c_mode2=wizard'>Wizard</A><br>
<A href='?src=\ref[src];c_mode2=restructuring'>Corporate Restructuring</A><br>
<A href='?src=\ref[src];c_mode2=random'>Random</A><br>
<A href='?src=\ref[src];c_mode2=traitor'>Traitor</A><br>
<A href='?src=\ref[src];c_mode2=meteor'>Meteor</A><br>
<A href='?src=\ref[src];c_mode2=extended'>Extended</A><br>
<A href='?src=\ref[src];c_mode2=monkey'>Monkey</A><br>
<A href='?src=\ref[src];c_mode2=nuclear'>Nuclear Emergency</A><br>
<A href='?src=\ref[src];c_mode2=blob'>Blob</A><br>
<A href='?src=\ref[src];c_mode2=sandbox'>Sandbox</A><br>
<A href='?src=\ref[src];c_mode2=revolution'>Revolution</A><br>
<A href='?src=\ref[src];c_mode2=cult'>Cult</A><br>
<A href='?src=\ref[src];c_mode2=malfunction'>AI Malfunction</A><br>
<A href='?src=\ref[src];c_mode2=deathmatch'>Death Commando Deathmatch</A><br>
<A href='?src=\ref[src];c_mode2=confliction'>Confliction (TESTING)</A><br>
<A href='?src=\ref[src];c_mode2=ctf'>Capture The Flag (Beta)</A><br><br>
<A href='?src=\ref[src];c_mode2=changeling'>Changeling</A><br><br>
Now: [master_mode]\n"})
usr << browse(dat, "window=c_mode")
/*
<A href='?src=\ref[src];c_mode2=restructuring'>Corporate Restructuring</A><br>
<A href='?src=\ref[src];c_mode2=random'>Random</A><br>
<A href='?src=\ref[src];c_mode2=monkey'>Monkey</A><br>
<A href='?src=\ref[src];c_mode2=deathmatch'>Death Commando Deathmatch</A><br>
<A href='?src=\ref[src];c_mode2=confliction'>Confliction (TESTING)</A><br>
<A href='?src=\ref[src];c_mode2=ctf'>Capture The Flag (Beta)</A><br><br>
*/
if (href_list["c_mode2"])
if ((src.rank in list( "Secondary Administrator", "Administrator", "Primary Administrator", "Shit Guy", "Coder", "Host" )))
@@ -1575,7 +1579,7 @@ var/showadminmessages = 1
// if(lvl == 6 )
usr << browse(dat, "window=admin2;size=210x180")
return
/*
/obj/admins/proc/goons()
var/dat = "<HR><B>GOOOOOOONS</B><HR><table cellspacing=5><tr><th>Key</th><th>SA Username</th></tr>"
for(var/t in goon_keylist)
@@ -1589,7 +1593,7 @@ var/showadminmessages = 1
dat += text("<tr><td>[t]</td></tr>")
dat += "</table>"
usr << browse(dat, "window=ban;size=300x400")
*/
/obj/admins/proc/Secrets()
var/lvl = 0
+2 -2
View File
@@ -1215,7 +1215,7 @@
if (src.holder)
src.holder.Secrets()
return
/*
/client/proc/goons()
set name = "Goons"
set category = "Admin"
@@ -1229,7 +1229,7 @@
if (src.holder)
src.holder.beta_testers()
return
*/
/client/proc/voting()
set name = "Voting"
set category = "Admin"