The AI/bots now leave hidden fingerprints on things they touch.

The game will not load the empty goon and beta tester files on startup.
Moved modes that are broken/unfinished into the unused section.
Powersinks will eat more power
Firedoors should be fixed now.
Engineering solars moved away from engineering.(there is currently an empty room where one was. I dont have any good ideas for things to put in there atm so if you want to add something go ahead)


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1017 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
mport2004@gmail.com
2011-02-10 23:16:47 +00:00
parent c252f802b9
commit 706ad091cd
19 changed files with 8150 additions and 8208 deletions
@@ -79,7 +79,7 @@ var/global/list/uneatable = list(
eat()
dissipate()
check_energy()
if(current_size >= 5)
if(current_size >= 3)
move()
if(current_size <= 7)
pulse()