Merge pull request #9070 from Fox-McCloud/plastic-surgery

Adds Plastic Surgery; Fixes Disfigurement
This commit is contained in:
tigercat2000
2018-06-13 13:20:00 -07:00
committed by GitHub
14 changed files with 90 additions and 184 deletions
@@ -58,7 +58,7 @@
C.emote("scream")
user.changeNext_move(CLICK_CD_MELEE)
C.apply_damage(25, BURN, "head") //25 fire damage and disfigurement because your face was just deep fried!
head.disfigure("burn")
head.disfigure()
add_attack_logs(user, G.affecting, "Deep-fried with [src]")
qdel(G) //Removes the grip so the person MIGHT have a small chance to run the fuck away and to prevent rapid dunks.
return 0
@@ -139,9 +139,11 @@
/mob/living/carbon/human/proc/makeSkeleton()
var/obj/item/organ/external/head/H = get_organ("head")
if(SKELETON in src.mutations) return
if(SKELETON in src.mutations)
return
if(istype(H))
H.disfigured = TRUE
if(H.f_style)
H.f_style = initial(H.f_style)
if(H.h_style)
@@ -159,16 +161,17 @@
mutations.Add(SKELETON)
mutations.Add(NOCLONE)
status_flags |= DISFIGURED
update_body(0)
update_mutantrace()
return
/mob/living/carbon/human/proc/ChangeToHusk()
var/obj/item/organ/external/head/H = bodyparts_by_name["head"]
if(HUSK in mutations) return
if(HUSK in mutations)
return
if(istype(H))
H.disfigured = TRUE //makes them unknown without fucking up other stuff like admintools
if(H.f_style)
H.f_style = "Shaved" //we only change the icon_state of the hair datum, so it doesn't mess up their UI/UE
if(H.h_style)
@@ -177,7 +180,6 @@
update_hair(0)
mutations.Add(HUSK)
status_flags |= DISFIGURED //makes them unknown without fucking up other stuff like admintools
update_body(0)
update_mutantrace()
return
@@ -513,7 +513,7 @@
//Returns "Unknown" if facially disfigured and real_name if not. Useful for setting name when polyacided or when updating a human's name variable
/mob/living/carbon/human/proc/get_face_name()
var/obj/item/organ/external/head = get_organ("head")
if( !head || head.disfigured || !real_name || (HUSK in mutations) ) //disfigured. use id-name if possible
if(!head || head.disfigured || cloneloss > 50 || !real_name || (HUSK in mutations)) //disfigured. use id-name if possible
return "Unknown"
return real_name
@@ -115,7 +115,11 @@
M.adjustToxLoss(-3)
M.adjustBruteLoss(-12)
M.adjustFireLoss(-12)
M.status_flags &= ~DISFIGURED
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/obj/item/organ/external/head/head = H.get_organ("head")
if(head)
head.disfigured = FALSE
..()
/datum/reagent/medicine/rezadone
@@ -131,7 +135,11 @@
M.adjustCloneLoss(-1) //What? We just set cloneloss to 0. Why? Simple; this is so external organs properly unmutate.
M.adjustBruteLoss(-1)
M.adjustFireLoss(-1)
M.status_flags &= ~DISFIGURED
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/obj/item/organ/external/head/head = H.get_organ("head")
if(head)
head.disfigured = FALSE
..()
/datum/reagent/medicine/rezadone/overdose_process(mob/living/M, severity)
@@ -611,11 +611,11 @@
return
if(!H.unacidable)
var/obj/item/organ/external/affecting = H.get_organ("head")
affecting.receive_damage(0, 75)
var/obj/item/organ/external/head/affecting = H.get_organ("head")
if(affecting)
affecting.receive_damage(0, 75)
H.UpdateDamageIcon()
H.emote("scream")
H.status_flags |= DISFIGURED
/datum/reagent/facid/reaction_obj(obj/O, volume)
if((istype(O, /obj/item) || istype(O, /obj/structure/glowshroom)))
+1 -1
View File
@@ -136,7 +136,7 @@
"<span class='warning'>Your hand slips, damaging [target]'s face with \the [tool]!</span>")
var/obj/item/organ/external/head/h = affected
h.receive_damage(10)
h.disfigured = 1
h.disfigure()
return 0
/datum/surgery_step/finish_bone
-147
View File
@@ -1,147 +0,0 @@
//Procedures in this file: Facial reconstruction surgery
//////////////////////////////////////////////////////////////////
// FACE SURGERY //
//////////////////////////////////////////////////////////////////
/datum/surgery/plastic_surgery
name = "Face Repair"
steps = list(/datum/surgery_step/generic/cut_face, /datum/surgery_step/generic/retract_skin, /datum/surgery_step/face/mend_vocal, /datum/surgery_step/face/fix_face,/datum/surgery_step/face/cauterize)
possible_locs = list("head")
/datum/surgery/plastic_surgery/can_start(mob/user, mob/living/carbon/target)
if(istype(target,/mob/living/carbon/human))
var/mob/living/carbon/human/H = target
var/obj/item/organ/external/affected = H.get_organ(user.zone_sel.selecting)
if(!affected)
return 0
if(affected.status & ORGAN_ROBOT)
return 0
if(!affected.disfigured)
return 0
return 1
/datum/surgery_step/face
priority = 2
can_infect = 0
/datum/surgery_step/generic/cut_face
name = "make incision"
allowed_tools = list(
/obj/item/scalpel = 100, \
/obj/item/kitchen/knife = 90, \
/obj/item/shard = 60, \
)
time = 16
/datum/surgery_step/generic/cut_face/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
user.visible_message("[user] starts to cut open [target]'s face and neck with \the [tool].", \
"You start to cut open [target]'s face and neck with \the [tool].")
..()
/datum/surgery_step/generic/cut_face/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
user.visible_message("<span class='notice'> [user] has cut open [target]'s face and neck with \the [tool].</span>" , \
"<span class='notice'> You have cut open [target]'s face and neck with \the [tool].</span>",)
return 1
/datum/surgery_step/generic/cut_face/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='warning'> [user]'s hand slips, slicing [target]'s throat wth \the [tool]!</span>" , \
"<span class='warning'> Your hand slips, slicing [target]'s throat wth \the [tool]!</span>" )
affected.receive_damage(60)
target.AdjustLoseBreath(4)
return 0
/datum/surgery_step/face/mend_vocal
name = "mend vocal cords"
allowed_tools = list(
/obj/item/scalpel/laser/manager = 100, \
/obj/item/hemostat = 100, \
/obj/item/stack/cable_coil = 90, \
/obj/item/assembly/mousetrap = 12 //I don't know. Don't ask me. But I'm leaving it because hilarity.
)
time = 24
/datum/surgery_step/face/mend_vocal/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
user.visible_message("[user] starts mending [target]'s vocal cords with \the [tool].", \
"You start mending [target]'s vocal cords with \the [tool].")
..()
/datum/surgery_step/face/mend_vocal/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
user.visible_message("<span class='notice'> [user] mends [target]'s vocal cords with \the [tool].</span>", \
"<span class='notice'> You mend [target]'s vocal cords with \the [tool].</span>")
return 1
/datum/surgery_step/face/mend_vocal/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
user.visible_message("<span class='warning'> [user]'s hand slips, clamping [target]'s trachea shut for a moment with \the [tool]!</span>", \
"<span class='warning'> Your hand slips, clamping [user]'s trachea shut for a moment with \the [tool]!</span>")
target.AdjustLoseBreath(4)
return 0
/datum/surgery_step/face/fix_face
name = "reshape face"
allowed_tools = list(
/obj/item/scalpel/laser/manager = 100, \
/obj/item/retractor = 100, \
/obj/item/crowbar = 65, \
/obj/item/kitchen/utensil/fork = 90)
time = 64
/datum/surgery_step/face/fix_face/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
user.visible_message("[user] starts pulling skin on [target]'s face back in place with \the [tool].", \
"You start pulling skin on [target]'s face back in place with \the [tool].")
..()
/datum/surgery_step/face/fix_face/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
user.visible_message("<span class='notice'> [user] pulls skin on [target]'s face back in place with \the [tool].</span>", \
"<span class='notice'> You pull skin on [target]'s face back in place with \the [tool].</span>")
return 1
/datum/surgery_step/face/fix_face/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='warning'> [user]'s hand slips, tearing skin on [target]'s face with \the [tool]!</span>", \
"<span class='warning'> Your hand slips, tearing skin on [target]'s face with \the [tool]!</span>")
target.apply_damage(10, BRUTE, affected, sharp = 1)
return 0
/datum/surgery_step/face/cauterize
name = "close incision"
allowed_tools = list(
/obj/item/scalpel/laser = 100, \
/obj/item/cautery = 100, \
/obj/item/clothing/mask/cigarette = 90, \
/obj/item/lighter = 60, \
/obj/item/weldingtool = 30
)
time = 24
/datum/surgery_step/face/cauterize/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
user.visible_message("[user] is beginning to cauterize the incision on [target]'s face and neck with \the [tool]." , \
"You are beginning to cauterize the incision on [target]'s face and neck with \the [tool].")
..()
/datum/surgery_step/face/cauterize/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='notice'> [user] cauterizes the incision on [target]'s face and neck with \the [tool].</span>", \
"<span class='notice'> You cauterize the incision on [target]'s face and neck with \the [tool].</span>")
affected.open = 0
var/obj/item/organ/external/head/h = affected
h.disfigured = 0
h.update_icon()
target.regenerate_icons()
return 1
/datum/surgery_step/face/cauterize/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='warning'> [user]'s hand slips, leaving a small burn on [target]'s face with \the [tool]!</span>", \
"<span class='warning'> Your hand slips, leaving a small burn on [target]'s face with \the [tool]!</span>")
target.apply_damage(4, BURN, affected)
return 0
+6 -12
View File
@@ -272,8 +272,7 @@ This function completely restores a damaged organ to perfect condition.
burn_dam = 0
open = 0 //Closing all wounds.
internal_bleeding = FALSE
if(istype(src, /obj/item/organ/external/head) && disfigured) //If their head's disfigured, refigure it.
disfigured = 0
disfigured = FALSE
// handle internal organs
for(var/obj/item/organ/internal/current_organ in internal_organs)
@@ -736,19 +735,14 @@ Note that amputating the affected organ does in fact remove the infection from t
qdel(spark_system)
qdel(src)
/obj/item/organ/external/proc/disfigure(var/type = "brute")
/obj/item/organ/external/proc/disfigure()
if(disfigured)
return
if(owner)
if(type == "brute")
owner.visible_message("<span class='warning'>You hear a sickening cracking sound coming from \the [owner]'s [name].</span>", \
"<span class='danger'>Your [name] becomes a mangled mess!</span>", \
"<span class='warning'>You hear a sickening crack.</span>")
else
owner.visible_message("<span class='warning'>\The [owner]'s [name] melts away, turning into mangled mess!</span>", \
"<span class='danger'>Your [name] melts away!</span>", \
"<span class='warning'>You hear a sickening sizzle.</span>")
disfigured = 1
owner.visible_message("<span class='warning'>You hear a sickening sound coming from \the [owner]'s [name] as it turns into a mangled mess!</span>", \
"<span class='danger'>Your [name] becomes a mangled mess!</span>", \
"<span class='warning'>You hear a sickening sound.</span>")
disfigured = TRUE
/obj/item/organ/external/is_primary_organ(var/mob/living/carbon/human/O = null)
if(isnull(O))
@@ -211,11 +211,8 @@
/obj/item/organ/external/head/receive_damage(brute, burn, sharp, used_weapon = null, list/forbidden_limbs = list(), ignore_resists = FALSE)
..(brute, burn, sharp, used_weapon, forbidden_limbs, ignore_resists)
if(!disfigured)
if(brute_dam > 40)
if(prob(50))
disfigure("brute")
if(burn_dam > 40)
disfigure("burn")
if(brute_dam + burn_dam > 50)
disfigure()
/obj/item/organ/external/head/proc/handle_alt_icon()
if(alt_head && alt_heads_list[alt_head])
+56
View File
@@ -0,0 +1,56 @@
/datum/surgery/plastic_surgery
name = "Plastic Surgery"
steps = list(/datum/surgery_step/generic/cut_open, /datum/surgery_step/generic/retract_skin, /datum/surgery_step/reshape_face, /datum/surgery_step/generic/cauterize)
possible_locs = list("head")
/datum/surgery/plastic_surgery/can_start(mob/user, mob/living/carbon/target)
if(ishuman(target))
var/mob/living/carbon/human/H = target
var/obj/item/organ/external/head/head = H.get_organ(user.zone_sel.selecting)
if(!head)
return FALSE
if(head.status & ORGAN_ROBOT)
return FALSE
return TRUE
/datum/surgery_step/reshape_face
name = "reshape face"
allowed_tools = list(/obj/item/scalpel = 100, /obj/item/kitchen/knife = 50, /obj/item/wirecutters = 35)
time = 64
/datum/surgery_step/reshape_face/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] begins to alter [target]'s appearance.", "<span class='notice'>You begin to alter [target]'s appearance...</span>")
/datum/surgery_step/reshape_face/end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/obj/item/organ/external/head/head = target.get_organ(target_zone)
var/species_names = target.get_species()
if(head.disfigured)
head.disfigured = FALSE
user.visible_message("[user] successfully restores [target]'s appearance!", "<span class='notice'>You successfully restore [target]'s appearance.</span>")
else
var/list/names = list()
if(!isabductor(user))
for(var/i in 1 to 10)
names += random_name(target.gender, species_names)
else
for(var/_i in 1 to 9)
names += "Subject [target.gender == MALE ? "i" : "o"]-[pick("a", "b", "c", "d", "e")]-[rand(10000, 99999)]"
names += random_name(target.gender, species_names) //give one normal name in case they want to do regular plastic surgery
var/chosen_name = input(user, "Choose a new name to assign.", "Plastic Surgery") as null|anything in names
if(!chosen_name)
return
var/oldname = target.real_name
target.real_name = chosen_name
var/newname = target.real_name //something about how the code handles names required that I use this instead of target.real_name
user.visible_message("[user] alters [oldname]'s appearance completely, [target.p_they()] [target.p_are()] now [newname]!", "<span class='notice'>You alter [oldname]'s appearance completely, [target.p_they()] [target.p_are()] now [newname].</span>")
target.sec_hud_set_ID()
return TRUE
/datum/surgery_step/reshape_face/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/obj/item/organ/external/head/head = target.get_organ(target_zone)
user.visible_message("<span class='warning'> [user]'s hand slips, tearing skin on [target]'s face with [tool]!</span>", \
"<span class='warning'> Your hand slips, tearing skin on [target]'s face with [tool]!</span>")
target.apply_damage(10, BRUTE, head, sharp = TRUE)
return FALSE
+1 -4
View File
@@ -248,10 +248,7 @@
user.visible_message("<span class='notice'> [user] finishes patching damage to [target]'s [affected.name] with \the [tool].</span>", \
"<span class='notice'> You finish patching damage to [target]'s [affected.name] with \the [tool].</span>")
affected.heal_damage(rand(30,50),0,1,1)
if(affected.disfigured)
affected.disfigured = 0
affected.update_icon()
target.regenerate_icons()
affected.disfigured = FALSE
if("burn")
user.visible_message("<span class='notice'> [user] finishes splicing cable into [target]'s [affected.name].</span>", \
"<span class='notice'> You finishes splicing new cable into [target]'s [affected.name].</span>")