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Life refactor (#13471)
* Life Refactor WIP * part 2 * part 3 * runtime fix * newlines * tweaks * perspective checks * fixes * remote view tweaks * more fixes * robot fixes * better updating * cleaned up icon procs * less proc call overhead * performance gains * more optimization * shorter lists, removal of unecesary code * gene OOP and dna styling cleanup * oops * axe disabilities * typeless loop * various tweaks and fixes * brain checks * runtime fixes * cryo vision fixes
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@@ -20,7 +20,6 @@
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var/skip_antag = FALSE //TRUE when a player declines to be included for the selection process of game mode antagonists.
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var/move_delay = 1
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var/moving = null
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var/adminobs = null
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var/area = null
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var/time_died_as_mouse = null //when the client last died as a mouse
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