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Life refactor (#13471)
* Life Refactor WIP * part 2 * part 3 * runtime fix * newlines * tweaks * perspective checks * fixes * remote view tweaks * more fixes * robot fixes * better updating * cleaned up icon procs * less proc call overhead * performance gains * more optimization * shorter lists, removal of unecesary code * gene OOP and dna styling cleanup * oops * axe disabilities * typeless loop * various tweaks and fixes * brain checks * runtime fixes * cryo vision fixes
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@@ -619,7 +619,7 @@
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var/message_start_dead = "<i><span class='game say'>[name], <span class='name'>[speaker.name] ([ghost_follow_link(speaker, ghost=M)])</span>"
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M.show_message("[message_start_dead] [message_body]", 2)
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for(var/mob/living/S in GLOB.living_mob_list)
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for(var/mob/living/S in GLOB.alive_mob_list)
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if(drone_only && !istype(S,/mob/living/silicon/robot/drone))
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continue
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else if(isAI(S))
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