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Life refactor (#13471)
* Life Refactor WIP * part 2 * part 3 * runtime fix * newlines * tweaks * perspective checks * fixes * remote view tweaks * more fixes * robot fixes * better updating * cleaned up icon procs * less proc call overhead * performance gains * more optimization * shorter lists, removal of unecesary code * gene OOP and dna styling cleanup * oops * axe disabilities * typeless loop * various tweaks and fixes * brain checks * runtime fixes * cryo vision fixes
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@@ -89,8 +89,8 @@
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component_parts += new /obj/item/stock_parts/micro_laser(src)
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component_parts += new /obj/item/stock_parts/micro_laser(src)
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spawn(1)
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trackedIan = locate(/mob/living/simple_animal/pet/dog/corgi/Ian) in GLOB.mob_list
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trackedRuntime = locate(/mob/living/simple_animal/pet/cat/Runtime) in GLOB.mob_list
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trackedIan = locate(/mob/living/simple_animal/pet/dog/corgi/Ian) in GLOB.mob_living_list
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trackedRuntime = locate(/mob/living/simple_animal/pet/cat/Runtime) in GLOB.mob_living_list
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SetTypeReactions()
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RefreshParts()
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