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This then conflicts
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@@ -21,7 +21,7 @@
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gender = new_gender
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var/datum/sprite_accessory/hair/current_hair = hair_styles_public_list[H.h_style]
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var/datum/sprite_accessory/hair/current_hair = hair_styles_full_list[H.h_style]
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if(current_hair.gender != NEUTER && current_hair.gender != gender)
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reset_head_hair()
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@@ -341,7 +341,7 @@
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face_s.Blend(eyes_s, ICON_OVERLAY)
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var/datum/sprite_accessory/hair_style = hair_styles_public_list[h_style]
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var/datum/sprite_accessory/hair_style = hair_styles_full_list[h_style]
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if(hair_style)
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var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
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if(current_species.name == "Slime People") // whee I am part of the problem
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