diff --git a/code/game/objects/items/weapons/twohanded.dm b/code/game/objects/items/weapons/twohanded.dm
index 7bae5139b27..f0aa0bd1292 100644
--- a/code/game/objects/items/weapons/twohanded.dm
+++ b/code/game/objects/items/weapons/twohanded.dm
@@ -23,19 +23,20 @@
* Twohanded
*/
/obj/item/twohanded
- var/wielded = 0
+ var/wielded = FALSE
var/force_unwielded = 0
var/force_wielded = 0
var/wieldsound = null
var/unwieldsound = null
/obj/item/twohanded/proc/unwield(mob/living/carbon/user)
- if(!wielded || !user) return
- wielded = 0
+ if(!wielded || !user)
+ return
+ wielded = FALSE
force = force_unwielded
var/sf = findtext(name," (Wielded)")
if(sf)
- name = copytext(name,1,sf)
+ name = copytext(name, 1, sf)
else //something wrong
name = "[initial(name)]"
update_icon()
@@ -45,16 +46,16 @@
if(isrobot(user))
to_chat(user, "You free up your module.")
else
- to_chat(user, "You are now carrying the [name] with one hand.")
+ to_chat(user, "You are now carrying [name] with one hand.")
if(unwieldsound)
playsound(loc, unwieldsound, 50, 1)
var/obj/item/twohanded/offhand/O = user.get_inactive_hand()
if(O && istype(O))
O.unwield()
- return
/obj/item/twohanded/proc/wield(mob/living/carbon/user)
- if(wielded) return
+ if(wielded)
+ return
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(H.species.is_small)
@@ -63,7 +64,7 @@
if(user.get_inactive_hand())
to_chat(user, "You need your other hand to be empty!")
return
- wielded = 1
+ wielded = TRUE
force = force_wielded
name = "[name] (Wielded)"
update_icon()
@@ -80,7 +81,6 @@
O.name = "[name] - offhand"
O.desc = "Your second grip on the [name]"
user.put_in_inactive_hand(O)
- return
/obj/item/twohanded/dropped(mob/user)
..()
@@ -124,22 +124,22 @@
///////////Two hand required objects///////////////
//This is for objects that require two hands to even pick up
-/obj/item/twohanded/required/
+/obj/item/twohanded/required
w_class = WEIGHT_CLASS_HUGE
/obj/item/twohanded/required/attack_self()
return
-/obj/item/twohanded/required/mob_can_equip(M as mob, slot)
+/obj/item/twohanded/required/mob_can_equip(mob/M, slot)
if(wielded && !slot_flags)
to_chat(M, "[src] is too cumbersome to carry with anything but your hands!")
- return 0
+ return FALSE
return ..()
/obj/item/twohanded/required/attack_hand(mob/user)//Can't even pick it up without both hands empty
var/obj/item/twohanded/required/H = user.get_inactive_hand()
- if(get_dist(src,user) > 1)
- return 0
+ if(get_dist(src, user) > 1)
+ return FALSE
if(H != null)
to_chat(user, "[src] is too cumbersome to carry in one hand!")
return
@@ -163,7 +163,7 @@
desc = "Truly, the weapon of a madman. Who would think to fight fire with an axe?"
force = 5
throwforce = 15
- sharp = 1
+ sharp = TRUE
w_class = WEIGHT_CLASS_BULKY
slot_flags = SLOT_BACK
force_unwielded = 5
@@ -174,10 +174,10 @@
/obj/item/twohanded/fireaxe/update_icon() //Currently only here to fuck with the on-mob icons.
icon_state = "fireaxe[wielded]"
- return
-/obj/item/twohanded/fireaxe/afterattack(atom/A as mob|obj|turf|area, mob/user as mob, proximity)
- if(!proximity) return
+/obj/item/twohanded/fireaxe/afterattack(atom/A, mob/user, proximity)
+ if(!proximity)
+ return
..()
if(A && wielded && (istype(A,/obj/structure/window) || istype(A,/obj/structure/grille))) //destroys windows and grilles in one hit
@@ -191,13 +191,13 @@
* Double-Bladed Energy Swords - Cheridan
*/
/obj/item/twohanded/dualsaber
- var/hacked = 0
+ var/hacked = FALSE
var/blade_color
icon_state = "dualsaber0"
name = "double-bladed energy sword"
desc = "Handle with care."
force = 3
- throwforce = 5.0
+ throwforce = 5
throw_speed = 1
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
@@ -209,7 +209,7 @@
origin_tech = "magnets=4;syndicate=5"
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
block_chance = 75
- sharp = 1
+ sharp = TRUE
light_power = 2
var/brightness_on = 2
var/colormap = list(red=LIGHT_COLOR_RED, blue=LIGHT_COLOR_LIGHTBLUE, green=LIGHT_COLOR_GREEN, purple=LIGHT_COLOR_PURPLE, rainbow=LIGHT_COLOR_WHITE)
@@ -226,26 +226,30 @@
icon_state = "dualsaber0"
set_light(0)
-/obj/item/twohanded/dualsaber/attack(target as mob, mob/living/user as mob)
+/obj/item/twohanded/dualsaber/attack(mob/target, mob/living/user)
if(HULK in user.mutations)
to_chat(user, "You grip the blade too hard and accidentally close it!")
unwield()
return
..()
- if((CLUMSY in user.mutations) && (wielded) &&prob(40))
+ if((CLUMSY in user.mutations) && (wielded) && prob(40))
to_chat(user, "You twirl around a bit before losing your balance and impaling yourself on the [src].")
- user.take_organ_damage(20,25)
+ user.take_organ_damage(20, 25)
return
if((wielded) && prob(50))
- spawn(0)
- for(var/i in list(1,2,4,8,4,2,1,2,4,8,4,2))
- user.dir = i
- sleep(1)
+ INVOKE_ASYNC(src, .proc/jedi_spin, user)
+
+/obj/item/twohanded/dualsaber/proc/jedi_spin(mob/living/user)
+ for(var/i in list(NORTH, SOUTH, EAST, WEST, EAST, SOUTH, NORTH, SOUTH, EAST, WEST, EAST, SOUTH))
+ user.setDir(i)
+ if(i == WEST)
+ user.SpinAnimation(7, 1)
+ sleep(1)
/obj/item/twohanded/dualsaber/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance)
if(wielded)
return ..()
- return 0
+ return FALSE
/obj/item/twohanded/dualsaber/green
blade_color = "green"
@@ -265,7 +269,7 @@
/obj/item/twohanded/dualsaber/IsReflect()
if(wielded)
- return 1
+ return TRUE
/obj/item/twohanded/dualsaber/wield(mob/living/carbon/M) //Specific wield () hulk checks due to reflection chance for balance issues and switches hitsounds.
if(HULK in M.mutations)
@@ -274,16 +278,17 @@
..()
hitsound = 'sound/weapons/blade1.ogg'
-/obj/item/twohanded/dualsaber/attackby(obj/item/W as obj, mob/user as mob, params)
- ..()
- if(istype(W, /obj/item/multitool))
- if(hacked == 0)
- hacked = 1
+/obj/item/twohanded/dualsaber/attackby(obj/item/W, mob/user, params)
+ if(ismultitool(W))
+ if(!hacked)
+ hacked = TRUE
to_chat(user, "2XRNBW_ENGAGE")
blade_color = "rainbow"
update_icon()
else
to_chat(user, "It's starting to look like a triple rainbow - no, nevermind.")
+ else
+ return ..()
//spears
/obj/item/twohanded/spear
@@ -298,11 +303,11 @@
throwforce = 20
throw_speed = 4
armour_penetration = 10
- materials = list(MAT_METAL=1150, MAT_GLASS=2075)
+ materials = list(MAT_METAL = 1150, MAT_GLASS = 2075)
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
- sharp = 1
- no_spin_thrown = 1
+ sharp = TRUE
+ no_spin_thrown = TRUE
var/obj/item/grenade/explosive = null
var/war_cry = "AAAAARGH!!!"
@@ -333,8 +338,8 @@
..()
if(!explosive)
return
- if(ismob(loc))
- var/mob/M = loc
+ if(ishuman(loc))
+ var/mob/living/carbon/human/M = loc
var/input = stripped_input(M, "What do you want your war cry to be? You will shout it when you hit someone in melee.", ,"", 50)
if(input)
war_cry = input
@@ -381,48 +386,47 @@
M.GiveTarget(L)
//Putting heads on spears
-/obj/item/organ/external/head/attackby(var/obj/item/W, var/mob/living/user, params)
- if(istype(W, /obj/item/twohanded/spear))
- to_chat(user, "You stick the head onto the spear and stand it upright on the ground.")
- var/obj/structure/headspear/HS = new /obj/structure/headspear(user.loc)
- var/matrix/M = matrix()
- src.transform = M
- user.drop_item()
- src.loc = HS
- var/image/IM = image(src.icon,src.icon_state)
- IM.overlays = src.overlays.Copy()
- HS.overlays += IM
- qdel(W)
- return
- return ..()
-
-/obj/item/twohanded/spear/attackby(var/obj/item/I, var/mob/living/user)
+/obj/item/twohanded/spear/attackby(obj/item/I, mob/living/user)
if(istype(I, /obj/item/organ/external/head))
- to_chat(user, "You stick the head onto the spear and stand it upright on the ground.")
- var/obj/structure/headspear/HS = new /obj/structure/headspear(user.loc)
- var/matrix/M = matrix()
- I.transform = M
- usr.drop_item()
- I.loc = HS
- var/image/IM = image(I.icon,I.icon_state)
- IM.overlays = I.overlays.Copy()
- HS.overlays += IM
- qdel(src)
- return
- return ..()
+ if(user.unEquip(src) && user.drop_item())
+ to_chat(user, "You stick [I] onto the spear and stand it upright on the ground.")
+ var/obj/structure/headspear/HS = new /obj/structure/headspear(get_turf(src))
+ var/matrix/M = matrix()
+ I.transform = M
+ var/image/IM = image(I.icon, I.icon_state)
+ IM.overlays = I.overlays.Copy()
+ HS.overlays += IM
+ I.forceMove(HS)
+ HS.mounted_head = I
+ forceMove(HS)
+ HS.contained_spear = src
+ else
+ return ..()
/obj/structure/headspear
name = "head on a spear"
desc = "How barbaric."
icon_state = "headspear"
- density = 0
- anchored = 1
+ density = FALSE
+ anchored = TRUE
+ var/obj/item/organ/external/head/mounted_head = null
+ var/obj/item/twohanded/spear/contained_spear = null
+
+/obj/structure/headspear/Destroy()
+ QDEL_NULL(mounted_head)
+ QDEL_NULL(contained_spear)
+ return ..()
/obj/structure/headspear/attack_hand(mob/living/user)
- user.visible_message("[user] kicks over \the [src]!", "You kick down \the [src]!")
- new /obj/item/twohanded/spear(user.loc)
- for(var/obj/item/organ/external/head/H in src)
- H.loc = user.loc
+ user.visible_message("[user] kicks over [src]!", "You kick down [src]!")
+ playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
+ var/turf/T = get_turf(src)
+ if(contained_spear)
+ contained_spear.forceMove(T)
+ contained_spear = null
+ if(mounted_head)
+ mounted_head.forceMove(T)
+ mounted_head = null
qdel(src)
/obj/item/twohanded/spear/kidan
@@ -437,18 +441,18 @@
icon_state = "gchainsaw_off"
flags = CONDUCT
force = 13
- var/force_on = 21
+ var/force_on = 24
w_class = WEIGHT_CLASS_HUGE
throwforce = 13
throw_speed = 2
throw_range = 4
- materials = list(MAT_METAL=13000)
+ materials = list(MAT_METAL = 13000)
origin_tech = "materials=3;engineering=4;combat=2"
attack_verb = list("sawed", "cut", "hacked", "carved", "cleaved", "butchered", "felled", "timbered")
hitsound = "swing_hit"
- sharp = 1
+ sharp = TRUE
actions_types = list(/datum/action/item_action/startchainsaw)
- var/on = 0
+ var/on = FALSE
/obj/item/twohanded/required/chainsaw/attack_self(mob/user)
on = !on
@@ -481,8 +485,8 @@
if(attack_type == PROJECTILE_ATTACK)
owner.visible_message("Ranged attacks just make [owner] angrier!")
playsound(src, pick('sound/weapons/bulletflyby.ogg','sound/weapons/bulletflyby2.ogg','sound/weapons/bulletflyby3.ogg'), 75, 1)
- return 1
- return 0
+ return TRUE
+ return FALSE
///CHAINSAW///
@@ -502,7 +506,7 @@
armour_penetration = 35
origin_tech = "materials=6;syndicate=4"
attack_verb = list("sawed", "cut", "hacked", "carved", "cleaved", "butchered", "felled", "timbered")
- sharp = 1
+ sharp = TRUE
/obj/item/twohanded/chainsaw/update_icon()
if(wielded)
@@ -510,7 +514,7 @@
else
icon_state = "chainsaw0"
-/obj/item/twohanded/chainsaw/attack(mob/target as mob, mob/living/user as mob)
+/obj/item/twohanded/chainsaw/attack(mob/target, mob/living/user)
if(wielded)
playsound(loc, 'sound/weapons/chainsaw.ogg', 100, 1, -1) //incredibly loud; you ain't goin' for stealth with this thing. Credit to Lonemonk of Freesound for this sound.
if(isrobot(target))
@@ -562,43 +566,41 @@
/obj/item/twohanded/singularityhammer/process()
if(charged < 5)
charged++
- return
/obj/item/twohanded/singularityhammer/update_icon() //Currently only here to fuck with the on-mob icons.
icon_state = "mjollnir[wielded]"
- return
-/obj/item/twohanded/singularityhammer/proc/vortex(var/turf/pull as turf, mob/wielder as mob)
- for(var/atom/X in orange(5,pull))
- if(istype(X, /atom/movable))
- if(X == wielder) continue
- if((X) &&(!X:anchored) && (!istype(X,/mob/living/carbon/human)))
- step_towards(X,pull)
- step_towards(X,pull)
- step_towards(X,pull)
- else if(istype(X,/mob/living/carbon/human))
- var/mob/living/carbon/human/H = X
- if(istype(H.shoes,/obj/item/clothing/shoes/magboots))
- var/obj/item/clothing/shoes/magboots/M = H.shoes
- if(M.magpulse)
- continue
- H.apply_effect(1, WEAKEN, 0)
- step_towards(H,pull)
- step_towards(H,pull)
- step_towards(H,pull)
- return
+/obj/item/twohanded/singularityhammer/proc/vortex(turf/pull, mob/wielder)
+ for(var/atom/movable/X in orange(5, pull))
+ if(X == wielder)
+ continue
+ if((X) && (!X.anchored) && (!ishuman(X)))
+ step_towards(X, pull)
+ step_towards(X, pull)
+ step_towards(X, pull)
+ else if(ishuman(X))
+ var/mob/living/carbon/human/H = X
+ if(istype(H.shoes, /obj/item/clothing/shoes/magboots))
+ var/obj/item/clothing/shoes/magboots/M = H.shoes
+ if(M.magpulse)
+ continue
+ H.apply_effect(1, WEAKEN, 0)
+ step_towards(H, pull)
+ step_towards(H, pull)
+ step_towards(H, pull)
-/obj/item/twohanded/singularityhammer/afterattack(atom/A as mob|obj|turf|area, mob/user as mob, proximity)
- if(!proximity) return
+/obj/item/twohanded/singularityhammer/afterattack(atom/A, mob/user, proximity)
+ if(!proximity)
+ return
if(wielded)
if(charged == 5)
charged = 0
- if(istype(A, /mob/living/))
+ if(isliving(A))
var/mob/living/Z = A
- Z.take_organ_damage(20,0)
+ Z.take_organ_damage(20, 0)
playsound(user, 'sound/weapons/marauder.ogg', 50, 1)
var/turf/target = get_turf(A)
- vortex(target,user)
+ vortex(target, user)
/obj/item/twohanded/mjollnir
name = "Mjolnir"
@@ -615,37 +617,35 @@
//var/charged = 5
origin_tech = "combat=4;powerstorage=7"
-/obj/item/twohanded/mjollnir/proc/shock(mob/living/target as mob)
+/obj/item/twohanded/mjollnir/proc/shock(mob/living/target)
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread()
s.set_up(5, 1, target.loc)
s.start()
- target.visible_message("[target.name] was shocked by the [src.name]!", \
+ target.visible_message("[target.name] was shocked by the [name]!", \
"You feel a powerful shock course through your body sending you flying!", \
"You hear a heavy electrical crack!")
var/atom/throw_target = get_edge_target_turf(target, get_dir(src, get_step_away(target, src)))
target.throw_at(throw_target, 200, 4)
- return
-/obj/item/twohanded/mjollnir/attack(mob/M as mob, mob/user as mob)
+/obj/item/twohanded/mjollnir/attack(mob/M, mob/user)
..()
if(wielded)
//if(charged == 5)
//charged = 0
- playsound(src.loc, "sparks", 50, 1)
- if(istype(M, /mob/living))
+ playsound(loc, "sparks", 50, 1)
+ if(isliving(M))
M.Stun(3)
shock(M)
/obj/item/twohanded/mjollnir/throw_impact(atom/target)
. = ..()
- if(istype(target, /mob/living))
+ if(isliving(target))
var/mob/living/L = target
L.Stun(3)
shock(L)
/obj/item/twohanded/mjollnir/update_icon() //Currently only here to fuck with the on-mob icons.
icon_state = "mjollnir[wielded]"
- return
/obj/item/twohanded/knighthammer
name = "singuloth knight's hammer"
@@ -673,27 +673,26 @@
/obj/item/twohanded/knighthammer/process()
if(charged < 5)
charged++
- return
/obj/item/twohanded/knighthammer/update_icon() //Currently only here to fuck with the on-mob icons.
icon_state = "knighthammer[wielded]"
- return
-/obj/item/twohanded/knighthammer/afterattack(atom/A as mob|obj|turf|area, mob/user as mob, proximity)
- if(!proximity) return
+/obj/item/twohanded/knighthammer/afterattack(atom/A, mob/user, proximity)
+ if(!proximity)
+ return
if(charged == 5)
charged = 0
- if(istype(A, /mob/living/))
+ if(isliving(A))
var/mob/living/Z = A
if(Z.health >= 1)
- Z.visible_message("[Z.name] was sent flying by a blow from the [src.name]!", \
+ Z.visible_message("[Z.name] was sent flying by a blow from the [name]!", \
"You feel a powerful blow connect with your body and send you flying!", \
"You hear something heavy impact flesh!.")
var/atom/throw_target = get_edge_target_turf(Z, get_dir(src, get_step_away(Z, src)))
Z.throw_at(throw_target, 200, 4)
playsound(user, 'sound/weapons/marauder.ogg', 50, 1)
else if(wielded && Z.health < 1)
- Z.visible_message("[Z.name] was blown to peices by the power of [src.name]!", \
+ Z.visible_message("[Z.name] was blown to peices by the power of [name]!", \
"You feel a powerful blow rip you apart!", \
"You hear a heavy impact and the sound of ripping flesh!.")
Z.gib()
@@ -704,7 +703,7 @@
Z.ex_act(2)
charged = 3
playsound(user, 'sound/weapons/marauder.ogg', 50, 1)
- else if(istype(A, /obj/structure) || istype(A, /obj/mecha/))
+ else if(istype(A, /obj/structure) || istype(A, /obj/mecha))
var/obj/Z = A
Z.ex_act(2)
charged = 3
@@ -717,7 +716,7 @@
icon_state = "fireaxe0"
force = 5
throwforce = 15
- sharp = 1
+ sharp = TRUE
w_class = WEIGHT_CLASS_HUGE
armour_penetration = 20
slot_flags = SLOT_BACK
@@ -737,11 +736,11 @@
if(!proximity)
return
if(wielded)
- if(istype(A, /mob/living))
+ if(isliving(A))
var/mob/living/Z = A
if(charged)
charged--
- Z.take_organ_damage(0,30)
+ Z.take_organ_damage(0, 30)
user.visible_message("[user] slams the charged axe into [Z.name] with all their might!")
playsound(loc, 'sound/magic/lightningbolt.ogg', 5, 1)
var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread
@@ -759,4 +758,4 @@
qdel(A)
if(prob(4))
charged++
- user.visible_message("The axe starts to emit an electric buzz!")
+ user.visible_message("The axe starts to emit an electric buzz!")
\ No newline at end of file