diff --git a/code/__DEFINES/misc.dm b/code/__DEFINES/misc.dm index a488d39f836..942bc5405f5 100644 --- a/code/__DEFINES/misc.dm +++ b/code/__DEFINES/misc.dm @@ -246,13 +246,14 @@ ///Access Region Codes/// #define REGION_ALL 0 #define REGION_GENERAL 1 -#define REGION_SECURITY 2 -#define REGION_MEDBAY 3 -#define REGION_RESEARCH 4 -#define REGION_ENGINEERING 5 -#define REGION_SUPPLY 6 -#define REGION_COMMAND 7 -#define REGION_CENTCOMM 8 +#define REGION_HOP 2 +#define REGION_SECURITY 3 +#define REGION_MEDBAY 4 +#define REGION_RESEARCH 5 +#define REGION_ENGINEERING 6 +#define REGION_SUPPLY 7 +#define REGION_COMMAND 8 +#define REGION_CENTCOMM 9 //used for maploader #define MAP_MINX 1 diff --git a/code/game/jobs/access.dm b/code/game/jobs/access.dm index 39e9451ac22..8fee497d4c8 100644 --- a/code/game/jobs/access.dm +++ b/code/game/jobs/access.dm @@ -263,6 +263,8 @@ var/const/access_trade_sol = 160 return get_all_accesses() if(REGION_GENERAL) //station general return list(access_kitchen, access_bar, access_hydroponics, access_janitor, access_chapel_office, access_crematorium, access_library, access_theatre, access_lawyer, access_magistrate, access_clown, access_mime) + if(REGION_HOP) + return list(access_kitchen, access_bar, access_hydroponics, access_janitor, access_chapel_office, access_crematorium, access_library, access_theatre, access_clown, access_mime, access_mailsorting, access_mining, access_mining_station, access_mineral_storeroom, access_cargo, access_qm, access_hop) if(REGION_SECURITY) //security return list(access_sec_doors, access_weapons, access_security, access_brig, access_armory, access_forensics_lockers, access_court, access_pilot, access_hos) if(REGION_MEDBAY) //medbay diff --git a/code/game/objects/items/control_wand.dm b/code/game/objects/items/control_wand.dm index 0fe6cf48631..84205785a2d 100644 --- a/code/game/objects/items/control_wand.dm +++ b/code/game/objects/items/control_wand.dm @@ -101,11 +101,16 @@ icon_state = "gangtool-blue" region_access = REGION_MEDBAY -/obj/item/weapon/door_remote/civillian - name = "civillian door remote" +/obj/item/weapon/door_remote/civilian + name = "civilian door remote" icon_state = "gangtool-white" region_access = REGION_GENERAL +/obj/item/weapon/door_remote/head_of_personnel + name = "personnel door remote" + icon_state ="gangtool-white" + region_access = REGION_HOP + /obj/item/weapon/door_remote/centcomm name = "centcomm door remote" desc = "High-ranking NT officials only." diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm index ed2599e91dd..e1c9df6b2a3 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm @@ -56,7 +56,7 @@ new /obj/item/weapon/gun/energy/gun(src) new /obj/item/device/flash(src) new /obj/item/clothing/accessory/petcollar(src) - new /obj/item/weapon/door_remote/civillian(src) + new /obj/item/weapon/door_remote/head_of_personnel(src) /obj/structure/closet/secure_closet/hop2 name = "head of personnel's attire"