Blood_DNA fixes.

Bloodied icons rewritten to be overlays, not replacing the icons. Hopefully this should fix \icon[src] breaking everything.
Bloodied hands/gloves don't transfer blood to infinite amounts of touched items.

Please report any bugs!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3290 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
elly1989@rocketmail.com
2012-03-14 17:44:47 +00:00
parent a1ce518752
commit 70cee8922e
4 changed files with 95 additions and 88 deletions
+1 -1
View File
@@ -270,7 +270,7 @@
/obj/item
name = "item"
icon = 'items.dmi'
var/icon_old = null//For when weapons get bloodied this saves their old icon.
var/icon/blood_overlay = null //this saves our blood splatter overlay, which will be processed not to go over the edges of the sprite
var/abstract = 0
var/force = 0
var/item_state = null