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Makes crashing into things possible with extinguisher or harm intent
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@@ -146,8 +146,12 @@
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if(usr.buckled && isobj(usr.buckled) && !usr.buckled.anchored )
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spawn(0)
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var/obj/structure/stool/bed/chair/C = null
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if(istype(usr.buckled, /obj/structure/stool/bed/chair))
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C = usr.buckled
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var/obj/B = usr.buckled
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var/movementdirection = turn(direction,180)
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if(C) C.propelled = 1
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B.Move(get_step(usr,movementdirection), movementdirection)
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sleep(1)
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B.Move(get_step(usr,movementdirection), movementdirection)
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@@ -159,6 +163,7 @@
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B.Move(get_step(usr,movementdirection), movementdirection)
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sleep(2)
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B.Move(get_step(usr,movementdirection), movementdirection)
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if(C) C.propelled = 0
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sleep(3)
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B.Move(get_step(usr,movementdirection), movementdirection)
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sleep(3)
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