diff --git a/code/game/objects/items/weapons/surgery_tools.dm b/code/game/objects/items/weapons/surgery_tools.dm index 0ccfacd1f78..109a7af65ed 100644 --- a/code/game/objects/items/weapons/surgery_tools.dm +++ b/code/game/objects/items/weapons/surgery_tools.dm @@ -538,9 +538,9 @@ return if(3.0) - if(M.mind && M.mind.changeling) + /*if(M.mind && M.mind.changeling) user << "\red The neural tissue regrows before your eyes as you cut it." - return + return*/ if(M != user) for(var/mob/O in (viewers(M) - user - M)) diff --git a/code/game/turfs/simulated/floor.dm b/code/game/turfs/simulated/floor.dm index 1454333c892..436417d5915 100644 --- a/code/game/turfs/simulated/floor.dm +++ b/code/game/turfs/simulated/floor.dm @@ -27,6 +27,7 @@ var/list/wood_icons = list("wood","wood-broken") var/lava = 0 var/broken = 0 var/burnt = 0 + var/mineral = "metal" var/obj/item/stack/tile/floor_tile = new/obj/item/stack/tile/plasteel diff --git a/code/modules/mob/living/simple_animal/hostile/bear.dm b/code/modules/mob/living/simple_animal/hostile/bear.dm index e3f44cdc2c2..c227133556d 100644 --- a/code/modules/mob/living/simple_animal/hostile/bear.dm +++ b/code/modules/mob/living/simple_animal/hostile/bear.dm @@ -33,7 +33,7 @@ min_n2 = 0 max_n2 = 0 minbodytemp = 0 - + var/stance_step = 0 //SPACE BEARS! SQUEEEEEEEE~ OW! FUCK! IT BIT MY HAND OFF!! /mob/living/simple_animal/hostile/bear/Hudson name = "Hudson" diff --git a/code/modules/mob/living/simple_animal/hostile/hostile.dm b/code/modules/mob/living/simple_animal/hostile/hostile.dm index 011816156d5..3b24fb24bc8 100644 --- a/code/modules/mob/living/simple_animal/hostile/hostile.dm +++ b/code/modules/mob/living/simple_animal/hostile/hostile.dm @@ -1,7 +1,6 @@ /mob/living/simple_animal/hostile var/stance = HOSTILE_STANCE_IDLE //Used to determine behavior - var/stance_step = 0 //Used to delay checks depending on what stance the hostile var/mob/living/target_mob //Once the bear enters attack stance, it will try to chase this mob. This it to prevent it changing it's mind between multiple mobs. var/attack_same = 0 @@ -9,42 +8,36 @@ var/atom/T = null stop_automated_movement = 0 - stance_step++ - if(stance_step > 5) - stance_step = 0 - for(var/atom/A in ListTargets()) + for(var/atom/A in ListTargets()) - if(!attack_same && istype(A, src.type)) - continue + if(!attack_same && istype(A, src.type)) + continue - if(isliving(A)) - var/mob/living/L = A - if(!L.stat) - stance = HOSTILE_STANCE_ATTACK - T = L - break - if(istype(A, /obj/mecha)) - var/obj/mecha/M = A - if (M.occupant) - stance = HOSTILE_STANCE_ATTACK - T = M - break - return T + if(isliving(A)) + var/mob/living/L = A + if(!L.stat) + stance = HOSTILE_STANCE_ATTACK + T = L + break + if(istype(A, /obj/mecha)) + var/obj/mecha/M = A + if (M.occupant) + stance = HOSTILE_STANCE_ATTACK + T = M + break + return T /mob/living/simple_animal/hostile/proc/MoveToTarget(var/step = 5) stop_automated_movement = 1 if(!target_mob || SA_attackable(target_mob)) stance = HOSTILE_STANCE_IDLE - stance_step = step //Make it very alert, so it quickly attacks again if a mob returns if(target_mob in ListTargets()) - walk_to(src, target_mob, 1, 3) + walk_to(src, target_mob, 1, 2) stance = HOSTILE_STANCE_ATTACKING - stance_step = 0 /mob/living/simple_animal/hostile/proc/AttackTarget() stop_automated_movement = 1 - stance_step++ if(!target_mob || SA_attackable(target_mob)) LoseTarget() return @@ -64,20 +57,18 @@ M.attack_animal(src) return M -/mob/living/simple_animal/hostile/proc/LoseTarget(var/step = 3) +/mob/living/simple_animal/hostile/proc/LoseTarget() stance = HOSTILE_STANCE_IDLE - stance_step = step target_mob = null walk(src, 0) -/mob/living/simple_animal/hostile/proc/LostTarget(var/step = 1) +/mob/living/simple_animal/hostile/proc/LostTarget() stance = HOSTILE_STANCE_IDLE - stance_step = step walk(src, 0) /mob/living/simple_animal/hostile/proc/ListTargets() - return view(src, 7) + return view(src, 10) /mob/living/simple_animal/hostile/Die() ..() diff --git a/code/modules/mob/living/simple_animal/syndicate.dm b/code/modules/mob/living/simple_animal/syndicate.dm index 93dd0b462bd..19c583417e0 100644 --- a/code/modules/mob/living/simple_animal/syndicate.dm +++ b/code/modules/mob/living/simple_animal/syndicate.dm @@ -101,7 +101,7 @@ stop_automated_movement = 1 if(!target_mob || SA_attackable(target_mob)) stance = SYNDICATE_STANCE_IDLE - if(target_mob in view(7, src)) + if(target_mob in view(10, src)) if(ranged) if(get_dist(src, target_mob) <= 6) OpenFire(target_mob) @@ -117,7 +117,7 @@ stance = SYNDICATE_STANCE_IDLE target_mob = null return - if(!(target_mob in view(7, src))) + if(!(target_mob in view(10, src))) stance = SYNDICATE_STANCE_IDLE target_mob = null return @@ -187,7 +187,7 @@ /mob/living/simple_animal/syndicate/melee/attackby(var/obj/item/O as obj, var/mob/user as mob) if(O.force) - if(prob(80)) + if(prob(65)) var/damage = O.force if (O.damtype == HALLOSS) damage = 0