This commit is contained in:
ZomgPonies
2014-06-20 05:09:04 -04:00
@@ -261,11 +261,11 @@ emp_act
if ((weapon_sharp || weapon_edge) && prob(getarmor(def_zone, "melee")))
weapon_sharp = 0
weapon_edge = 0
if(armor >= 2) return 0
if(!I.force) return 0
apply_damage(I.force, I.damtype, affecting, armor , sharp=weapon_sharp, edge=weapon_edge, I)
apply_damage(I.force, I.damtype, affecting, armor , sharp=weapon_sharp, edge=weapon_edge, used_weapon=I)
var/bloody = 0
if(((I.damtype == BRUTE) || (I.damtype == HALLOSS)) && prob(25 + (I.force * 2)))