mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 11:37:40 +01:00
Fix aliens double attacking, tank examining and ATM security level 0 interaction
This commit is contained in:
+48
-44
@@ -123,8 +123,6 @@ log transactions
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to_chat(user, "\red Artificial unit recognized. Artificial units do not currently receive monetary compensation, as per Nanotrasen regulation #1005.")
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return
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if(get_dist(src,user) <= 1)
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//check to see if the user has low security enabled
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scan_user(user)
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add_fingerprint(user)
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//js replicated from obj/machinery/computer/card
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@@ -252,55 +250,59 @@ log transactions
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var/new_sec_level = max( min(text2num(href_list["new_security_level"]), 2), 0)
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authenticated_account.security_level = new_sec_level
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if("attempt_auth")
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if(linked_db && !ticks_left_locked_down)
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var/tried_account_num = text2num(href_list["account_num"])
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if(!tried_account_num)
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tried_account_num = held_card.associated_account_number
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var/tried_pin = text2num(href_list["account_pin"])
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if(linked_db)
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// check if they have low security enabled
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scan_user(usr)
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if(!ticks_left_locked_down && held_card)
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var/tried_account_num = text2num(href_list["account_num"])
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if(!tried_account_num)
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tried_account_num = held_card.associated_account_number
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var/tried_pin = text2num(href_list["account_pin"])
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authenticated_account = attempt_account_access(tried_account_num, tried_pin, held_card && held_card.associated_account_number == tried_account_num ? 2 : 1)
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if(!authenticated_account)
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number_incorrect_tries++
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if(previous_account_number == tried_account_num)
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if(number_incorrect_tries > max_pin_attempts)
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//lock down the atm
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ticks_left_locked_down = 30
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playsound(src, 'sound/machines/buzz-two.ogg', 50, 1)
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authenticated_account = attempt_account_access(tried_account_num, tried_pin, held_card && held_card.associated_account_number == tried_account_num ? 2 : 1)
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if(!authenticated_account)
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number_incorrect_tries++
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if(previous_account_number == tried_account_num)
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if(number_incorrect_tries > max_pin_attempts)
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//lock down the atm
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ticks_left_locked_down = 30
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playsound(src, 'sound/machines/buzz-two.ogg', 50, 1)
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//create an entry in the account transaction log
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var/datum/money_account/failed_account = linked_db.get_account(tried_account_num)
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if(failed_account)
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var/datum/transaction/T = new()
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T.target_name = failed_account.owner_name
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T.purpose = "Unauthorised login attempt"
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T.source_terminal = machine_id
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T.date = current_date_string
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T.time = worldtime2text()
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failed_account.transaction_log.Add(T)
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//create an entry in the account transaction log
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var/datum/money_account/failed_account = linked_db.get_account(tried_account_num)
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if(failed_account)
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var/datum/transaction/T = new()
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T.target_name = failed_account.owner_name
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T.purpose = "Unauthorised login attempt"
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T.source_terminal = machine_id
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T.date = current_date_string
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T.time = worldtime2text()
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failed_account.transaction_log.Add(T)
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else
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to_chat(usr, "\red [bicon(src)] Incorrect pin/account combination entered, [max_pin_attempts - number_incorrect_tries] attempts remaining.")
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previous_account_number = tried_account_num
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playsound(src, 'sound/machines/buzz-sigh.ogg', 50, 1)
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else
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to_chat(usr, "\red [bicon(src)] Incorrect pin/account combination entered, [max_pin_attempts - number_incorrect_tries] attempts remaining.")
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previous_account_number = tried_account_num
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playsound(src, 'sound/machines/buzz-sigh.ogg', 50, 1)
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to_chat(usr, "\red [bicon(src)] incorrect pin/account combination entered.")
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number_incorrect_tries = 0
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else
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to_chat(usr, "\red [bicon(src)] incorrect pin/account combination entered.")
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number_incorrect_tries = 0
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else
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playsound(src, 'sound/machines/twobeep.ogg', 50, 1)
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ticks_left_timeout = 120
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view_screen = NO_SCREEN
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playsound(src, 'sound/machines/twobeep.ogg', 50, 1)
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ticks_left_timeout = 120
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view_screen = NO_SCREEN
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//create a transaction log entry
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var/datum/transaction/T = new()
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T.target_name = authenticated_account.owner_name
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T.purpose = "Remote terminal access"
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T.source_terminal = machine_id
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T.date = current_date_string
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T.time = worldtime2text()
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authenticated_account.transaction_log.Add(T)
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//create a transaction log entry
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var/datum/transaction/T = new()
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T.target_name = authenticated_account.owner_name
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T.purpose = "Remote terminal access"
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T.source_terminal = machine_id
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T.date = current_date_string
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T.time = worldtime2text()
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authenticated_account.transaction_log.Add(T)
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to_chat(usr, "\blue [bicon(src)] Access granted. Welcome user '[authenticated_account.owner_name].'")
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to_chat(usr, "\blue [bicon(src)] Access granted. Welcome user '[authenticated_account.owner_name].'")
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previous_account_number = tried_account_num
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previous_account_number = tried_account_num
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if("withdrawal")
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var/amount = max(text2num(href_list["funds_amount"]),0)
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if(amount <= 0)
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@@ -404,3 +406,5 @@ log transactions
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T.date = current_date_string
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T.time = worldtime2text()
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authenticated_account.transaction_log.Add(T)
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view_screen = NO_SCREEN
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@@ -243,70 +243,6 @@
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visible_message("<span class='danger'>[M] has attempted to disarm [src]!</span>")
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return
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/*Code for aliens attacking aliens. Because aliens act on a hivemind, I don't see them as very aggressive with each other.
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As such, they can either help or harm other aliens. Help works like the human help command while harm is a simple nibble.
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In all, this is a lot like the monkey code. /N
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*/
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/mob/living/carbon/alien/humanoid/attack_alien(mob/living/carbon/alien/humanoid/M as mob)
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if(!ticker)
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to_chat(M, "You cannot attack people before the game has started.")
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return
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if(istype(loc, /turf) && istype(loc.loc, /area/start))
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to_chat(M, "No attacking people at spawn, you jackass.")
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return
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..()
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switch(M.a_intent)
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if(I_HELP)
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sleeping = max(0,sleeping-5)
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resting = 0
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AdjustParalysis(-3)
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AdjustStunned(-3)
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AdjustWeakened(-3)
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visible_message("<span class='notice'>[M.name] nuzzles [src] trying to wake it up!</span>")
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else
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if(health > 0)
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M.do_attack_animation(src)
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playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
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var/damage = rand(1, 3)
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visible_message("<span class='danger'>[M.name] bites [src]!!</span>", \
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"<span class='userdanger'>[M.name] bites [src]!!</span>")
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adjustBruteLoss(damage)
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updatehealth()
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else
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to_chat(M, "<span class='warning'>[name] is too injured for that.</span>")
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return
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/mob/living/carbon/alien/humanoid/attack_larva(mob/living/carbon/alien/larva/L as mob)
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switch(L.a_intent)
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if(I_HELP)
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visible_message("<span class='notice'>[L] rubs its head against [src].</span>")
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else
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if(health > 0)
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L.do_attack_animation(src)
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playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
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var/damage = rand(1, 3)
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visible_message("<span class='danger'>[L.name] bites [src]!!</span>", \
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"<span class='userdanger'>[L.name] bites [src]!!</span>")
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adjustBruteLoss(damage)
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updatehealth()
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else
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to_chat(L, "<span class='warning'>[name] is too injured for that.</span>")
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return
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/mob/living/carbon/alien/humanoid/restrained()
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if(handcuffed)
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return 1
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