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Fix aliens double attacking, tank examining and ATM security level 0 interaction
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@@ -243,70 +243,6 @@
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visible_message("<span class='danger'>[M] has attempted to disarm [src]!</span>")
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return
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/*Code for aliens attacking aliens. Because aliens act on a hivemind, I don't see them as very aggressive with each other.
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As such, they can either help or harm other aliens. Help works like the human help command while harm is a simple nibble.
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In all, this is a lot like the monkey code. /N
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*/
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/mob/living/carbon/alien/humanoid/attack_alien(mob/living/carbon/alien/humanoid/M as mob)
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if(!ticker)
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to_chat(M, "You cannot attack people before the game has started.")
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return
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if(istype(loc, /turf) && istype(loc.loc, /area/start))
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to_chat(M, "No attacking people at spawn, you jackass.")
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return
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..()
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switch(M.a_intent)
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if(I_HELP)
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sleeping = max(0,sleeping-5)
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resting = 0
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AdjustParalysis(-3)
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AdjustStunned(-3)
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AdjustWeakened(-3)
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visible_message("<span class='notice'>[M.name] nuzzles [src] trying to wake it up!</span>")
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else
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if(health > 0)
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M.do_attack_animation(src)
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playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
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var/damage = rand(1, 3)
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visible_message("<span class='danger'>[M.name] bites [src]!!</span>", \
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"<span class='userdanger'>[M.name] bites [src]!!</span>")
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adjustBruteLoss(damage)
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updatehealth()
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else
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to_chat(M, "<span class='warning'>[name] is too injured for that.</span>")
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return
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/mob/living/carbon/alien/humanoid/attack_larva(mob/living/carbon/alien/larva/L as mob)
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switch(L.a_intent)
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if(I_HELP)
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visible_message("<span class='notice'>[L] rubs its head against [src].</span>")
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else
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if(health > 0)
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L.do_attack_animation(src)
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playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
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var/damage = rand(1, 3)
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visible_message("<span class='danger'>[L.name] bites [src]!!</span>", \
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"<span class='userdanger'>[L.name] bites [src]!!</span>")
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adjustBruteLoss(damage)
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updatehealth()
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else
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to_chat(L, "<span class='warning'>[name] is too injured for that.</span>")
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return
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/mob/living/carbon/alien/humanoid/restrained()
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if(handcuffed)
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return 1
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