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Supermatter no longer irradiates other Z levels
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@@ -122,6 +122,8 @@
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if(damage > explosion_point)
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for(var/mob/living/mob in living_mob_list)
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if ((mob.z != src.z) && (mob.z != 0))
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continue
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if(istype(mob, /mob/living/carbon/human))
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//Hilariously enough, running into a closet should make you get hit the hardest.
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mob:hallucination += max(50, min(300, DETONATION_HALLUCINATION/((get_dist(mob, src)+1)**2) ) )
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