Supermatter no longer irradiates other Z levels

This commit is contained in:
alex-gh
2014-01-13 07:28:43 +01:00
parent 9f2c0b30c1
commit 717f6b45be
@@ -122,6 +122,8 @@
if(damage > explosion_point)
for(var/mob/living/mob in living_mob_list)
if ((mob.z != src.z) && (mob.z != 0))
continue
if(istype(mob, /mob/living/carbon/human))
//Hilariously enough, running into a closet should make you get hit the hardest.
mob:hallucination += max(50, min(300, DETONATION_HALLUCINATION/((get_dist(mob, src)+1)**2) ) )