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Buffs His Grace (#23040)
* This should be most of it * I forgor to push this * Makes this look better too * Slight last things * This has to be 0 * Fixes everything being broken all at once * Fixes ascension eating the owner * Extra insurance * Removes debug messages * The most minor of optimalizations * Sirryan review * Cleaning up the files * Update code/game/objects/items/his_grace.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> * Removes unneeded variables + Lewc review * Ternary my beloved * Checks the correct thing * Less bloodthirst per second and back to 25 victims --------- Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
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@@ -129,16 +129,16 @@
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#define WEAPON_MEDIUM 2
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#define WEAPON_HEAVY 3
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//His Grace.
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#define HIS_GRACE_SATIATED 0 //He hungers not. If bloodthirst is set to this, His Grace is asleep.
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#define HIS_GRACE_PECKISH 20 //Slightly hungry.
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#define HIS_GRACE_HUNGRY 60 //Getting closer. Increases damage up to a minimum of 20.
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#define HIS_GRACE_FAMISHED 100 //Dangerous. Increases damage up to a minimum of 25 and cannot be dropped.
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#define HIS_GRACE_STARVING 120 //Incredibly close to breaking loose. Increases damage up to a minimum of 30.
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#define HIS_GRACE_CONSUME_OWNER 140 //His Grace consumes His owner at this point and becomes aggressive.
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#define HIS_GRACE_FALL_ASLEEP 160 //If it reaches this point, He falls asleep and resets.
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#define HIS_GRACE_SATIATED 0 // He hungers not. If bloodthirst is set to this, His Grace is asleep.
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#define HIS_GRACE_PECKISH 20 // Slightly hungry.
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#define HIS_GRACE_HUNGRY 60 // Getting closer.
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#define HIS_GRACE_FAMISHED 100 // Dangerously close.
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#define HIS_GRACE_STARVING 120 // Incredibly close to breaking loose.
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#define HIS_GRACE_CONSUME_OWNER 140 // His Grace consumes His owner at this point and becomes aggressive.
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#define HIS_GRACE_FALL_ASLEEP 160 // If it reaches this point, He falls asleep and resets.
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#define HIS_GRACE_FORCE_BONUS 4 //How much force is gained per kill.
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#define HIS_GRACE_FORCE_BONUS 5 // How much force is gained per kill.
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#define ASCEND_BONUS 20 // How much force we get on ascend per kill
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#define EXPLODE_NONE 0 //Don't even ask me why we need this.
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#define EXPLODE_DEVASTATE 1
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