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Fixed nuke rounds not ending if the nuke isn't detonated.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@176 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -142,7 +142,13 @@ var/global/datum/controller/gameticker/ticker
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spawn
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declare_completion()
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if(ticker.mode.name != "nuclear emergency")
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var/noboom = 0
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if(ticker.mode.name == "nuclear emergency")
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var/datum/game_mode/nuclear/bam = ticker.mode
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if (bam.nuke_detonated == 0)
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noboom = 1
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if(ticker.mode.name != "nuclear emergency" || noboom)
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spawn(50)
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world << "\blue <B>Restarting in 25 seconds</B>"
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