Fully reverts clickdelay change.

It was immensely buggy with certain mobs, and server lag all but negated the benefits.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
This commit is contained in:
Mloc-Argent
2013-08-13 13:10:09 +01:00
parent 52397321b2
commit 71bdaa1698
19 changed files with 40 additions and 69 deletions
+11 -10
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@@ -490,7 +490,7 @@ its easier to just keep the beam vertical.
var/using_new_click_proc = 0 //TODO ERRORAGE (This is temporary, while the DblClickNew() proc is being tested)
/*/atom/proc/DblClickNew()
/atom/proc/DblClickNew()
if(!usr) return
// TODO DOOHL: Intergrate params to new proc. Saved for another time because var/valid_place is a fucking brainfuck
@@ -792,7 +792,7 @@ var/using_new_click_proc = 0 //TODO ERRORAGE (This is temporary, while the DblCl
if (in_range)
if ( !animal.restrained() )
attack_animal(animal)*/
attack_animal(animal)
/atom/DblClick(location, control, params) //TODO: DEFERRED: REWRITE
if(!usr) return
@@ -943,9 +943,9 @@ var/using_new_click_proc = 0 //TODO ERRORAGE (This is temporary, while the DblCl
// ------- ( CAN USE ITEM OR HAS 1 SECOND USE DELAY ) AND NOT CLICKING ON SCREEN -------
if (usr.last_click + usr.click_delay < world.time)
usr.last_click = world.time
usr.click_delay = 0
if (usr.next_move < world.time)
usr.prev_move = usr.next_move
usr.next_move = world.time + 10
else
// ------- ALREADY USED ONE ITEM WITH USE DELAY IN THE PREVIOUS SECOND -------
return
@@ -1109,9 +1109,10 @@ var/using_new_click_proc = 0 //TODO ERRORAGE (This is temporary, while the DblCl
// ------- ITEM INACESSIBLE OR CLICKING ON SCREEN -------
if (istype(src, /obj/screen))
// ------- IT'S THE HUD YOU'RE CLICKING ON -------
usr.delay_click(2)
if (usr.last_click + usr.click_delay < world.time)
usr.last_click = world.time
usr.prev_move = usr.next_move
usr:lastDblClick = world.time + 2
if (usr.next_move < world.time)
usr.next_move = world.time + 2
else
return
@@ -1143,7 +1144,7 @@ var/using_new_click_proc = 0 //TODO ERRORAGE (This is temporary, while the DblCl
src.hand_al(usr, usr.hand)
else
// ------- YOU ARE CLICKING ON AN OBJECT THAT'S INACCESSIBLE TO YOU AND IS NOT YOUR HUD -------
if((LASER in usr:mutations) && usr:a_intent == "hurt" && usr.last_click + usr.click_delay < world.time)
if((LASER in usr:mutations) && usr:a_intent == "hurt" && world.time >= usr.next_move)
// ------- YOU HAVE THE LASER MUTATION, YOUR INTENT SET TO HURT AND IT'S BEEN MORE THAN A DECISECOND SINCE YOU LAS TATTACKED -------
var/turf/T = get_turf(usr)
@@ -1168,7 +1169,7 @@ var/using_new_click_proc = 0 //TODO ERRORAGE (This is temporary, while the DblCl
spawn( 1 )
A.process()
usr.delay_click(6)
usr.next_move = world.time + 6
return
/atom/proc/ShiftClick(var/mob/M as mob)
-3
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@@ -22,9 +22,6 @@
/obj/effect/biomass/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (!W || !user || !W.type) return
user.delay_click(10)
switch(W.type)
if(/obj/item/weapon/circular_saw) del src
if(/obj/item/weapon/kitchen/utensil/knife) del src
+4 -4
View File
@@ -131,7 +131,8 @@
else
if(isliving(src.loc))
return
user.delay_click(2)
user.lastDblClick = world.time + 2
user.next_move = world.time + 2
src.pickup(user)
add_fingerprint(user)
user.put_in_active_hand(src)
@@ -165,7 +166,8 @@
if(istype(src.loc, /mob/living))
return
src.pickup(user)
user.delay_click(2)
user.lastDblClick = world.time + 2
user.next_move = world.time + 2
user.put_in_active_hand(src)
return
@@ -227,8 +229,6 @@
log_attack("<font color='red'>[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(src.damtype)])</font>" )
msg_admin_attack("ATTACK: [user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])") //BS12 EDIT ALG
user.delay_click(10)
//spawn(1800) // this wont work right
// M.lastattacker = null
/////////////////////////
-2
View File
@@ -86,8 +86,6 @@ RCD
if(!(istype(A, /turf) || istype(A, /obj/machinery/door/airlock)))
return 0
user.delay_click(10)
switch(mode)
if(1)
if(istype(A, /turf/space))
@@ -14,6 +14,7 @@
m_amt = 90
attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
var/max_water = 50
var/last_use = 1.0
var/safety = 1
var/sprite_name = "fire_extinguisher"
@@ -66,6 +67,11 @@
usr << "\red \The [src] is empty."
return
if (world.time < src.last_use + 20)
return
src.last_use = world.time
playsound(src.loc, 'sound/effects/extinguish.ogg', 75, 1, -3)
var/direction = get_dir(src,target)
-6
View File
@@ -35,7 +35,6 @@
user.visible_message("<span class='warning'>[user] kicks [src].</span>", \
"<span class='warning'>You kick [src].</span>", \
"You hear twisting metal.")
user.delay_click(10)
if(shock(user, 70))
return
@@ -52,7 +51,6 @@
user.visible_message("<span class='warning'>[user] mangles [src].</span>", \
"<span class='warning'>You mangle [src].</span>", \
"You hear twisting metal.")
user.delay_click(10)
if(!shock(user, 70))
health -= 5
@@ -66,7 +64,6 @@
user.visible_message("<span class='warning'>[user] smashes against [src].</span>", \
"<span class='warning'>You smash against [src].</span>", \
"You hear twisting metal.")
user.delay_click(10)
health -= rand(2,3)
healthcheck()
@@ -79,7 +76,6 @@
M.visible_message("<span class='warning'>[M] smashes against [src].</span>", \
"<span class='warning'>You smash against [src].</span>", \
"You hear twisting metal.")
M.delay_click(10)
health -= M.melee_damage_upper
healthcheck()
@@ -164,10 +160,8 @@
else if(istype(W, /obj/item/weapon/shard))
health -= W.force * 0.1
user.delay_click(10)
else if(!shock(user, 70))
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
user.delay_click(10)
switch(W.damtype)
if("fire")
health -= W.force
-7
View File
@@ -104,19 +104,16 @@
new /obj/item/weapon/shard(loc)
if(reinf) new /obj/item/stack/rods(loc)
del(src)
usr.delay_click(10)
else if (usr.a_intent == "hurt")
playsound(src.loc, 'glassknock.ogg', 80, 1)
usr.visible_message("\red [usr.name] bangs against the [src.name]!", \
"\red You bang against the [src.name]!", \
"You hear a banging sound.")
usr.delay_click(5)
else
playsound(src.loc, 'glassknock.ogg', 80, 1)
usr.visible_message("[usr.name] knocks on the [src.name].", \
"You knock on the [src.name].", \
"You hear a knocking sound.")
usr.delay_click(5)
return
@@ -131,11 +128,9 @@
new /obj/item/weapon/shard(loc)
if(reinf) new /obj/item/stack/rods(loc)
del(src)
user.delay_click(10)
else //for nicer text~
user.visible_message("<span class='danger'>[user] smashes into [src]!</span>")
playsound(loc, 'sound/effects/Glasshit.ogg', 100, 1)
user.delay_click(10)
/obj/structure/window/attack_alien(mob/user as mob)
@@ -163,7 +158,6 @@
var/mob/living/M = G.affecting
var/state = G.state
del(W) //gotta delete it here because if window breaks, it won't get deleted
user.delay_click(10)
switch (state)
if(1)
M.apply_damage(7)
@@ -203,7 +197,6 @@
else
if(W.damtype == BRUTE || W.damtype == BURN)
hit(W.force)
user.delay_click(10)
if(health <= 7)
anchored = 0
update_nearby_icons()
+1 -2
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@@ -62,7 +62,7 @@
*/
/client/proc/fix_next_move()
/* set category = "Debug"
set category = "Debug"
set name = "Unfreeze Everyone"
var/largest_move_time = 0
var/largest_click_time = 0
@@ -90,7 +90,6 @@
message_admins("[key_name_admin(largest_click_mob)] had the largest click delay with [largest_click_time] frames / [largest_click_time/10] seconds!", 1)
message_admins("world.time = [world.time]", 1)
feedback_add_details("admin_verb","UFE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
*/
return
/client/proc/radio_report()
-6
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@@ -49,11 +49,7 @@
. = ..()
/mob/living/carbon/attack_hand(mob/M as mob)
if(!istype(M, /mob/living/carbon)) return
M.delay_click(10)
if (hasorgans(M))
var/datum/organ/external/temp = M:organs_by_name["r_hand"]
if (M.hand)
@@ -80,8 +76,6 @@
/mob/living/carbon/attack_paw(mob/M as mob)
if(!istype(M, /mob/living/carbon)) return
M.delay_click(10)
for(var/datum/disease/D in viruses)
if(D.spread_by_touch())
@@ -1121,9 +1121,9 @@ mob/living/carbon/human/yank_out_object()
set desc = "Remove an embedded item at the cost of bleeding and pain."
set src in view(1)
if(!isliving(usr) || usr.last_click + usr.click_delay > world.time)
if(!isliving(usr) || usr.next_move > world.time)
return
usr.delay_click(20)
usr.next_move = world.time + 20
if(usr.stat == 1)
usr << "You are unconcious and cannot do that!"
@@ -12,8 +12,6 @@
..()
M.delay_click(10)
if((M != src) && check_shields(0, M.name))
visible_message("\red <B>[M] attempted to touch [src]!</B>")
return 0
@@ -217,8 +217,6 @@
M << "No attacking people at spawn, you jackass."
return
M.delay_click(10)
if(M.gloves && istype(M.gloves,/obj/item/clothing/gloves))
var/obj/item/clothing/gloves/G = M.gloves
if(G.cell)
+1 -1
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@@ -33,7 +33,7 @@
if(hud_used) del(hud_used) //remove the hud objects
hud_used = new /datum/hud(src)
last_click = world.time
next_move = 1
sight |= SEE_SELF
..()
+3 -4
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@@ -83,7 +83,6 @@
//This is awful
/mob/attackby(obj/item/weapon/W as obj, mob/user as mob)
user.delay_click(10)
//Holding a balloon will shield you from an item that is_sharp() ... cause that makes sense
if (user.intent != "harm")
if (istype(src.l_hand,/obj/item/latexballon) && src.l_hand:air_contents && is_sharp(W))
@@ -906,9 +905,9 @@ mob/verb/yank_out_object()
set desc = "Remove an embedded item at the cost of bleeding and pain."
set src in view(1)
if(!isliving(usr) || usr.last_click + usr.click_delay > world.time)
if(!isliving(usr) || usr.next_move > world.time)
return
usr.delay_click(20)
usr.next_move = world.time + 20
if(usr.stat == 1)
usr << "You are unconcious and cannot do that!"
@@ -961,4 +960,4 @@ mob/verb/yank_out_object()
pinned -= O
if(!pinned.len)
anchored = 0
return 1
return 1
+2 -2
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@@ -54,8 +54,8 @@
var/sdisabilities = 0 //Carbon
var/disabilities = 0 //Carbon
var/atom/movable/pulling = null
var/last_click = null
var/click_delay = 0
var/next_move = null
var/prev_move = null
var/monkeyizing = null //Carbon
var/other = 0.0
var/hand = null
+3 -5
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@@ -128,7 +128,7 @@
return
if(killing)
return
if (assailant.last_click + assailant.click_delay > world.time)
if (assailant.next_move > world.time)
return
if ((!( assailant.canmove ) || assailant.lying))
//SN src = null
@@ -140,7 +140,7 @@
if (!( killing ))
assailant.visible_message("\red [assailant] has temporarily tightened \his grip on [affecting]!")
//Foreach goto(97)
assailant.delay_click(10)
assailant.next_move = world.time + 10
//affecting.stunned = max(2, affecting.stunned)
//affecting.paralysis = max(1, affecting.paralysis)
affecting.losebreath = min(affecting.losebreath + 1, 3)
@@ -162,8 +162,6 @@
if(killing)
return
assailant.delay_click(10)
switch(S.id)
if(1.0)
if (state < 2)
@@ -237,7 +235,7 @@
assailant.attack_log += text("\[[time_stamp()]\] <font color='red'>Strangled (kill intent) [affecting.name] ([affecting.ckey])</font>")
log_attack("<font color='red'>[assailant.name] ([assailant.ckey]) Strangled (kill intent) [affecting.name] ([affecting.ckey])</font>")
assailant.delay_click(10)
assailant.next_move = world.time + 10
affecting.losebreath += 1
else
assailant.visible_message("\red [assailant] was unable to tighten \his grip on [affecting]'s neck!")
-4
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@@ -454,7 +454,3 @@ var/list/intents = list("help","disarm","grab","hurt")
hud_used.action_intent.icon_state = "harm"
else
hud_used.action_intent.icon_state = "help"
/mob/proc/delay_click(var/delay)
src.click_delay = max(src.click_delay, delay)
return src.click_delay
+6 -6
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@@ -600,9 +600,9 @@
set name = "Resist"
set category = "IC"
if(!isliving(usr) || usr.last_click + usr.click_delay > world.time)
if(!isliving(usr) || usr.next_move > world.time)
return
usr.delay_click(20)
usr.next_move = world.time + 20
var/mob/living/L = usr
@@ -670,7 +670,7 @@
if(iscarbon(L))
var/mob/living/carbon/C = L
if( C.handcuffed )
C.delay_click(100)
C.next_move = world.time + 100
C.last_special = world.time + 100
C << "\red You attempt to unbuckle yourself. (This will take around 2 minutes and you need to stand still)"
for(var/mob/O in viewers(L))
@@ -704,7 +704,7 @@
// breakout_time++ //Harder to get out of welded lockers than locked lockers
//okay, so the closet is either welded or locked... resist!!!
usr.delay_click(100)
usr.next_move = world.time + 100
L.last_special = world.time + 100
L << "\red You lean on the back of \the [C] and start pushing the door open. (this will take about [breakout_time] minutes)"
for(var/mob/O in viewers(usr.loc))
@@ -757,7 +757,7 @@
else if(iscarbon(L))
var/mob/living/carbon/CM = L
if(CM.handcuffed && CM.canmove && (CM.last_special <= world.time))
CM.delay_click(100)
CM.next_move = world.time + 100
CM.last_special = world.time + 100
if(isalienadult(CM) || (HULK in usr.mutations))//Don't want to do a lot of logic gating here.
usr << "\red You attempt to break your handcuffs. (This will take around 5 seconds and you need to stand still)"
@@ -795,7 +795,7 @@
CM.handcuffed = null
CM.update_inv_handcuffed()
else if(CM.legcuffed && CM.canmove && (CM.last_special <= world.time))
CM.delay_click(100)
CM.next_move = world.time + 100
CM.last_special = world.time + 100
if(isalienadult(CM) || (HULK in usr.mutations))//Don't want to do a lot of logic gating here.
usr << "\red You attempt to break your legcuffs. (This will take around 5 seconds and you need to stand still)"
+1 -1
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@@ -131,7 +131,7 @@
in_chamber.loc = get_turf(user)
in_chamber.starting = get_turf(user)
in_chamber.shot_from = src
usr.delay_click(4)
user.next_move = world.time + 4
in_chamber.silenced = silenced
in_chamber.current = curloc
in_chamber.yo = targloc.y - curloc.y