Fully reverts clickdelay change.

It was immensely buggy with certain mobs, and server lag all but negated the benefits.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
This commit is contained in:
Mloc-Argent
2013-08-13 13:10:09 +01:00
parent 52397321b2
commit 71bdaa1698
19 changed files with 40 additions and 69 deletions
+4 -4
View File
@@ -131,7 +131,8 @@
else
if(isliving(src.loc))
return
user.delay_click(2)
user.lastDblClick = world.time + 2
user.next_move = world.time + 2
src.pickup(user)
add_fingerprint(user)
user.put_in_active_hand(src)
@@ -165,7 +166,8 @@
if(istype(src.loc, /mob/living))
return
src.pickup(user)
user.delay_click(2)
user.lastDblClick = world.time + 2
user.next_move = world.time + 2
user.put_in_active_hand(src)
return
@@ -227,8 +229,6 @@
log_attack("<font color='red'>[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(src.damtype)])</font>" )
msg_admin_attack("ATTACK: [user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])") //BS12 EDIT ALG
user.delay_click(10)
//spawn(1800) // this wont work right
// M.lastattacker = null
/////////////////////////
-2
View File
@@ -86,8 +86,6 @@ RCD
if(!(istype(A, /turf) || istype(A, /obj/machinery/door/airlock)))
return 0
user.delay_click(10)
switch(mode)
if(1)
if(istype(A, /turf/space))
@@ -14,6 +14,7 @@
m_amt = 90
attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
var/max_water = 50
var/last_use = 1.0
var/safety = 1
var/sprite_name = "fire_extinguisher"
@@ -66,6 +67,11 @@
usr << "\red \The [src] is empty."
return
if (world.time < src.last_use + 20)
return
src.last_use = world.time
playsound(src.loc, 'sound/effects/extinguish.ogg', 75, 1, -3)
var/direction = get_dir(src,target)
-6
View File
@@ -35,7 +35,6 @@
user.visible_message("<span class='warning'>[user] kicks [src].</span>", \
"<span class='warning'>You kick [src].</span>", \
"You hear twisting metal.")
user.delay_click(10)
if(shock(user, 70))
return
@@ -52,7 +51,6 @@
user.visible_message("<span class='warning'>[user] mangles [src].</span>", \
"<span class='warning'>You mangle [src].</span>", \
"You hear twisting metal.")
user.delay_click(10)
if(!shock(user, 70))
health -= 5
@@ -66,7 +64,6 @@
user.visible_message("<span class='warning'>[user] smashes against [src].</span>", \
"<span class='warning'>You smash against [src].</span>", \
"You hear twisting metal.")
user.delay_click(10)
health -= rand(2,3)
healthcheck()
@@ -79,7 +76,6 @@
M.visible_message("<span class='warning'>[M] smashes against [src].</span>", \
"<span class='warning'>You smash against [src].</span>", \
"You hear twisting metal.")
M.delay_click(10)
health -= M.melee_damage_upper
healthcheck()
@@ -164,10 +160,8 @@
else if(istype(W, /obj/item/weapon/shard))
health -= W.force * 0.1
user.delay_click(10)
else if(!shock(user, 70))
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
user.delay_click(10)
switch(W.damtype)
if("fire")
health -= W.force
-7
View File
@@ -104,19 +104,16 @@
new /obj/item/weapon/shard(loc)
if(reinf) new /obj/item/stack/rods(loc)
del(src)
usr.delay_click(10)
else if (usr.a_intent == "hurt")
playsound(src.loc, 'glassknock.ogg', 80, 1)
usr.visible_message("\red [usr.name] bangs against the [src.name]!", \
"\red You bang against the [src.name]!", \
"You hear a banging sound.")
usr.delay_click(5)
else
playsound(src.loc, 'glassknock.ogg', 80, 1)
usr.visible_message("[usr.name] knocks on the [src.name].", \
"You knock on the [src.name].", \
"You hear a knocking sound.")
usr.delay_click(5)
return
@@ -131,11 +128,9 @@
new /obj/item/weapon/shard(loc)
if(reinf) new /obj/item/stack/rods(loc)
del(src)
user.delay_click(10)
else //for nicer text~
user.visible_message("<span class='danger'>[user] smashes into [src]!</span>")
playsound(loc, 'sound/effects/Glasshit.ogg', 100, 1)
user.delay_click(10)
/obj/structure/window/attack_alien(mob/user as mob)
@@ -163,7 +158,6 @@
var/mob/living/M = G.affecting
var/state = G.state
del(W) //gotta delete it here because if window breaks, it won't get deleted
user.delay_click(10)
switch (state)
if(1)
M.apply_damage(7)
@@ -203,7 +197,6 @@
else
if(W.damtype == BRUTE || W.damtype == BURN)
hit(W.force)
user.delay_click(10)
if(health <= 7)
anchored = 0
update_nearby_icons()