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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 04:27:35 +01:00
Improved creature AI and random mob spawning in caves.
Also equipment lockers. Conflicts: code/game/objects/items/weapons/cards_ids.dm code/modules/mining/materials.dm code/modules/mining/mine_turfs.dm code/modules/mining/ores_coins.dm code/modules/mob/living/simple_animal/hostile/mining_mobs.dm code/modules/projectiles/ammunition/bullets.dm code/modules/projectiles/guns/energy/special.dm compare_report_tg.txt icons/obj/device.dmi icons/obj/mining.dmi icons/obj/vehicles.dmi maps/tgstation.2.1.0.0.1.dmm maps/vgstation1.0.0.dmm
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@@ -4,22 +4,26 @@
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name = "Rock"
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icon = 'icons/obj/mining.dmi'
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icon_state = "ore2"
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var/material=null
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var/datum/geosample/geologic_data
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/obj/item/weapon/ore/uranium
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name = "Uranium ore"
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icon_state = "Uranium ore"
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origin_tech = "materials=5"
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material="uranium"
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/obj/item/weapon/ore/iron
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name = "Iron ore"
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icon_state = "Iron ore"
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origin_tech = "materials=1"
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material="iron"
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/obj/item/weapon/ore/glass
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name = "Sand"
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icon_state = "Glass ore"
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origin_tech = "materials=1"
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material="glass"
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attack_self(mob/living/user as mob) //It's magic I ain't gonna explain how instant conversion with no tool works. -- Urist
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var/location = get_turf(user)
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@@ -33,26 +37,31 @@
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name = "Plasma ore"
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icon_state = "Plasma ore"
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origin_tech = "materials=2"
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material="plasma"
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/obj/item/weapon/ore/silver
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name = "Silver ore"
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icon_state = "Silver ore"
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origin_tech = "materials=3"
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material="silver"
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/obj/item/weapon/ore/gold
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name = "Gold ore"
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icon_state = "Gold ore"
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origin_tech = "materials=4"
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material="gold"
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/obj/item/weapon/ore/diamond
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name = "Diamond ore"
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icon_state = "Diamond ore"
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origin_tech = "materials=6"
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material="diamond"
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/obj/item/weapon/ore/clown
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name = "Bananium ore"
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icon_state = "Clown ore"
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origin_tech = "materials=4"
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material="clown"
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/obj/item/weapon/ore/slag
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name = "Slag"
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@@ -73,19 +82,45 @@
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var/quality = 1 //How pure this gibtonite is, determines the explosion produced by it and is derived from the det_time of the rock wall it was taken from, higher value = better
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/obj/item/weapon/twohanded/required/gibtonite/attackby(obj/item/I, mob/user)
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if(istype(I, /obj/item/weapon/pickaxe) && !primed)
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if(istype(I, /obj/item/weapon/pickaxe) || istype(I, /obj/item/weapon/resonator))
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GibtoniteReaction(user)
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return
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if(istype(I, /obj/item/device/mining_scanner) && primed)
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primed = 0
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user.visible_message("<span class='notice'>The chain reaction was stopped! ...The ore's quality went down.</span>")
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icon_state = "Gibtonite ore"
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quality = 1
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return
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..()
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/obj/item/weapon/twohanded/required/gibtonite/bullet_act(var/obj/item/projectile/P)
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if(istype(P, /obj/item/projectile/bullet))
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GibtoniteReaction(P.firer)
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..()
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/obj/item/weapon/twohanded/required/gibtonite/ex_act()
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GibtoniteReaction(triggered_by_explosive = 1)
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/obj/item/weapon/twohanded/required/gibtonite/proc/GibtoniteReaction(mob/user, triggered_by_explosive = 0)
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if(!primed)
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playsound(src,'sound/effects/hit_on_shattered_glass.ogg',50,1)
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primed = 1
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icon_state = "Gibtonite active"
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user.visible_message("<span class='warning'>[user] strikes the [src], causing a chain reaction!</span>")
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var/turf/bombturf = get_turf(src)
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var/area/A = get_area(bombturf)
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var/notify_admins = 0
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if(z != 5)//Only annoy the admins ingame if we're triggered off the mining zlevel
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notify_admins = 1
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if(notify_admins)
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message_admins("[key_name(usr)]<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A> has triggered a [name] to detonate at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>.")
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log_game("[key_name(usr)] has primed a [name] for detonation at [A.name]([bombturf.x],[bombturf.y],[bombturf.z])")
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if(triggered_by_explosive)
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message_admins("An explosion has triggered a [name] to detonate at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>.")
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else
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message_admins("[key_name(usr)]<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A> has triggered a [name] to detonate at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>.")
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if(triggered_by_explosive)
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log_game("An explosion has primed a [name] for detonation at [A.name]([bombturf.x],[bombturf.y],[bombturf.z])")
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else
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user.visible_message("<span class='warning'>[user] strikes the [src], causing a chain reaction!</span>")
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log_game("[key_name(usr)] has primed a [name] for detonation at [A.name]([bombturf.x],[bombturf.y],[bombturf.z])")
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spawn(det_time)
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if(primed)
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if(quality == 3)
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@@ -95,17 +130,14 @@
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if(quality == 1)
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explosion(src.loc,-1,1,3,adminlog = notify_admins)
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del(src)
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if(istype(I, /obj/item/device/analyzer) && primed)
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primed = 0
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user.visible_message("<span class='notice'>The chain reaction was stopped! ...The ore's quality went down.</span>")
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icon_state = "Gibtonite ore"
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quality = 1
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..()
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/obj/item/weapon/ore/New()
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pixel_x = rand(0,16)-8
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pixel_y = rand(0,8)-8
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/obj/item/weapon/ore/ex_act()
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return
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/obj/item/weapon/ore/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W,/obj/item/device/core_sampler))
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var/obj/item/device/core_sampler/C = W
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