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Improved creature AI and random mob spawning in caves.
Also equipment lockers. Conflicts: code/game/objects/items/weapons/cards_ids.dm code/modules/mining/materials.dm code/modules/mining/mine_turfs.dm code/modules/mining/ores_coins.dm code/modules/mob/living/simple_animal/hostile/mining_mobs.dm code/modules/projectiles/ammunition/bullets.dm code/modules/projectiles/guns/energy/special.dm compare_report_tg.txt icons/obj/device.dmi icons/obj/mining.dmi icons/obj/vehicles.dmi maps/tgstation.2.1.0.0.1.dmm maps/vgstation1.0.0.dmm
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@@ -123,10 +123,15 @@ obj/item/ammo_casing/shotgun/dart/New()
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caliber = "a762"
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projectile_type = "/obj/item/projectile/bullet/a762"
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/obj/item/ammo_casing/rocket
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name = "rocket shell"
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desc = "A high explosive designed to be fired from a launcher."
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icon_state = "rocketshell"
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projectile_type = "/obj/item/missile"
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caliber = "rocket"
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/obj/item/ammo_casing/energy/kinetic
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projectile_type = /obj/item/projectile/bullet
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//select_name = "kinetic"
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//e_cost = 500
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//fire_sound = 'sound/weapons/Gunshot4.ogg'
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