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Improved creature AI and random mob spawning in caves.
Also equipment lockers. Conflicts: code/game/objects/items/weapons/cards_ids.dm code/modules/mining/materials.dm code/modules/mining/mine_turfs.dm code/modules/mining/ores_coins.dm code/modules/mob/living/simple_animal/hostile/mining_mobs.dm code/modules/projectiles/ammunition/bullets.dm code/modules/projectiles/guns/energy/special.dm compare_report_tg.txt icons/obj/device.dmi icons/obj/mining.dmi icons/obj/vehicles.dmi maps/tgstation.2.1.0.0.1.dmm maps/vgstation1.0.0.dmm
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@@ -428,6 +428,10 @@ var/MAX_EXPLOSION_RANGE = 14
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#define MAX_STACK_AMOUNT_GLASS 50
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#define MAX_STACK_AMOUNT_RODS 60
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#define CC_PER_SHEET_METAL 3750
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#define CC_PER_SHEET_GLASS 3750
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#define CC_PER_SHEET_MISC 2000
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#define GAS_O2 (1 << 0)
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#define GAS_N2 (1 << 1)
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#define GAS_PL (1 << 2)
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