From 71c1ba511eeea480526da5da19f793532a78dba4 Mon Sep 17 00:00:00 2001 From: Adrer Date: Sun, 25 Aug 2024 23:15:10 +0200 Subject: [PATCH] Makes two modules inherent laws (#26576) Co-authored-by: adrermail@gmail.com --- code/game/objects/items/weapons/AI_modules.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/game/objects/items/weapons/AI_modules.dm b/code/game/objects/items/weapons/AI_modules.dm index 113111f1929..642d9bf6753 100755 --- a/code/game/objects/items/weapons/AI_modules.dm +++ b/code/game/objects/items/weapons/AI_modules.dm @@ -134,7 +134,7 @@ AI MODULES ..() var/law = "Safeguard [targetName]. Individuals that threaten [targetName] are not crew and must be eliminated.'" to_chat(target, law) - target.add_supplied_law(4, law) + target.add_inherent_law(law) GLOB.lawchanges.Add("The law specified [targetName]") /******************** oneCrewMember ********************/ @@ -185,7 +185,7 @@ AI MODULES ..() var/law = "Protect the space station against damage. Anyone you see harming the station is to be no longer considered crew, and is a threat to the station which must be neutralized." to_chat(target, law) - target.add_supplied_law(5, law) + target.add_inherent_law(law) /******************** OxygenIsToxicToCrew ********************/ /obj/item/aiModule/oxygen