Lighting fixes: makes sure new_players have a HUD and that sight flags are reset properly

This commit is contained in:
Mark van Alphen
2019-05-08 17:18:27 +02:00
parent 79d761063a
commit 71e3d5187f
3 changed files with 8 additions and 12 deletions
+5 -10
View File
@@ -14,19 +14,14 @@
loc = locate(1,1,1)
lastarea = loc
if(!hud_used)
create_mob_hud()
if(hud_used)
hud_used.show_hud(hud_used.hud_version)
sight |= SEE_TURFS
GLOB.player_list |= src
/*
var/list/watch_locations = list()
for(var/obj/effect/landmark/landmark in GLOB.landmarks_list)
if(landmark.tag == "landmark*new_player")
watch_locations += landmark.loc
if(watch_locations.len>0)
loc = pick(watch_locations)
*/
callHook("mob_login", list("client" = client, "mob" = src))
new_player_panel()