Mass replace

This commit is contained in:
Tigercat2000
2016-07-07 19:34:02 -07:00
parent dc408f090d
commit 71e5344a98
870 changed files with 7679 additions and 7679 deletions
+9 -9
View File
@@ -127,7 +127,7 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!"))
user.visible_message("<span class='danger'>[user] smashes through [src]!</span>")
destroy()
else if (user.a_intent == I_HARM)
else if(user.a_intent == I_HARM)
user.changeNext_move(CLICK_CD_MELEE)
playsound(get_turf(src), 'sound/effects/glassknock.ogg', 80, 1)
user.visible_message("\red [user.name] bangs against the [src.name]!", \
@@ -168,27 +168,27 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
/obj/structure/window/attack_slime(mob/living/user as mob)
var/mob/living/carbon/slime/S = user
if (!S.is_adult)
if(!S.is_adult)
return
attack_generic(user, rand(10, 15))
/obj/structure/window/attackby(obj/item/weapon/W as obj, mob/living/user as mob, params)
if(!istype(W)) return//I really wish I did not need this
if (istype(W, /obj/item/weapon/grab) && get_dist(src,user)<2)
if(istype(W, /obj/item/weapon/grab) && get_dist(src,user)<2)
var/obj/item/weapon/grab/G = W
if(istype(G.affecting,/mob/living))
var/mob/living/M = G.affecting
var/state = G.state
qdel(W) //gotta delete it here because if window breaks, it won't get deleted
switch (state)
switch(state)
if(1)
M.visible_message("<span class='warning'>[user] slams [M] against \the [src]!</span>")
M.apply_damage(7)
hit(10)
if(2)
M.visible_message("<span class='danger'>[user] bashes [M] against \the [src]!</span>")
if (prob(50))
if(prob(50))
M.Weaken(1)
M.apply_damage(10)
hit(25)
@@ -229,16 +229,16 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
for(var/i=0;i<sheets;i++)
var/obj/item/stack/sheet/glass/NG = new glasstype(src.loc)
for (var/obj/item/stack/sheet/glass/G in src.loc) //Stack em up
for(var/obj/item/stack/sheet/glass/G in src.loc) //Stack em up
if(G==NG)
continue
if(G.amount>=G.max_amount)
continue
G.attackby(NG, user, params)
if (reinf)
if(reinf)
var/obj/item/stack/rods/NR = new (src.loc)
for (var/obj/item/stack/rods/R in src.loc)
for(var/obj/item/stack/rods/R in src.loc)
if(R==NR)
continue
if(R.amount>=R.max_amount)
@@ -505,7 +505,7 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
update_icon()
for(var/obj/structure/window/reinforced/polarized/W in range(src,range))
if (W.id == src.id || !W.id)
if(W.id == src.id || !W.id)
spawn(0)
W.toggle()
return