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https://github.com/ParadiseSS13/Paradise.git
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Mass replace
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@@ -194,7 +194,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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return
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var/turf/T = mob.loc
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if (!( istype(T, /turf) ))
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if(!( istype(T, /turf) ))
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return
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var/datum/gas_mixture/env = T.return_air()
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@@ -399,12 +399,12 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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if(!check_rights(R_EVENT))
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return
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if (!ticker)
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if(!ticker)
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alert("Wait until the game starts")
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return
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if (istype(M, /mob/living/carbon/human))
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if(istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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if (H.wear_id)
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if(H.wear_id)
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var/obj/item/weapon/card/id/id = H.wear_id
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if(istype(H.wear_id, /obj/item/device/pda))
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var/obj/item/device/pda/pda = H.wear_id
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@@ -616,32 +616,32 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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if(isnull(dostrip))
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return
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var/dresscode = input("Select dress for [M]", "Robust quick dress shop") as null|anything in dresspacks
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if (isnull(dresscode))
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if(isnull(dresscode))
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return
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var/datum/job/jobdatum
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if (dresscode == "as job...")
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if(dresscode == "as job...")
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var/jobname = input("Select job", "Robust quick dress shop") as null|anything in get_all_jobs()
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jobdatum = job_master.GetJob(jobname)
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feedback_add_details("admin_verb","SEQ") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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if(dostrip)
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for (var/obj/item/I in M)
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if (istype(I, /obj/item/weapon/implant))
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for(var/obj/item/I in M)
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if(istype(I, /obj/item/weapon/implant))
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continue
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if(istype(I, /obj/item/organ))
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continue
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qdel(I)
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switch(dresscode)
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if ("strip")
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if("strip")
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//do nothing
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if ("as job...")
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if("as job...")
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if(jobdatum)
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dresscode = "[jobdatum.title]"
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jobdatum.equip(M)
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if ("standard space gear")
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if("standard space gear")
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/under/color/grey(M), slot_w_uniform)
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@@ -652,7 +652,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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J.toggle()
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/breath(M), slot_wear_mask)
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J.Topic(null, list("stat" = 1))
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if ("Engineer RIG","CE RIG","Mining RIG","Syndi RIG","Wizard RIG","Medical RIG","Atmos RIG")
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if("Engineer RIG","CE RIG","Mining RIG","Syndi RIG","Wizard RIG","Medical RIG","Atmos RIG")
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if(dresscode=="Engineer RIG")
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M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig(M), slot_wear_suit)
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M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig(M), slot_head)
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@@ -680,8 +680,8 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/breath(M), slot_wear_mask)
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J.Topic(null, list("stat" = 1))
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if ("tournament standard red","tournament standard green") //we think stunning weapon is too overpowered to use it on tournaments. --rastaf0
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if (dresscode=="tournament standard red")
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if("tournament standard red","tournament standard green") //we think stunning weapon is too overpowered to use it on tournaments. --rastaf0
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if(dresscode=="tournament standard red")
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M.equip_to_slot_or_del(new /obj/item/clothing/under/color/red(M), slot_w_uniform)
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else
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M.equip_to_slot_or_del(new /obj/item/clothing/under/color/green(M), slot_w_uniform)
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@@ -695,7 +695,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_to_slot_or_del(new /obj/item/weapon/grenade/smokebomb(M), slot_r_store)
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if ("tournament gangster") //gangster are supposed to fight each other. --rastaf0
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if("tournament gangster") //gangster are supposed to fight each other. --rastaf0
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M.equip_to_slot_or_del(new /obj/item/clothing/under/det(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
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@@ -707,7 +707,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/automatic/proto(M), slot_r_hand)
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M.equip_to_slot_or_del(new /obj/item/ammo_box/a357(M), slot_l_store)
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if ("tournament chef") //Steven Seagal FTW
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if("tournament chef") //Steven Seagal FTW
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M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chef(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/suit/chef(M), slot_wear_suit)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
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@@ -718,7 +718,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_to_slot_or_del(new /obj/item/weapon/kitchen/knife(M), slot_r_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/kitchen/knife(M), slot_s_store)
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if ("tournament janitor")
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if("tournament janitor")
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M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/janitor(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
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var/obj/item/weapon/storage/backpack/backpack = new(M)
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@@ -741,14 +741,14 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_to_slot_or_del(new /obj/item/stack/tile/plasteel(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/stack/tile/plasteel(M), slot_in_backpack)
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if ("pirate")
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if("pirate")
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M.equip_to_slot_or_del(new /obj/item/clothing/under/pirate(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/head/bandana(M), slot_head)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/eyepatch(M), slot_glasses)
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M.equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword/pirate(M), slot_r_hand)
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if ("space pirate")
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if("space pirate")
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M.equip_to_slot_or_del(new /obj/item/clothing/under/pirate(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/pirate(M), slot_wear_suit)
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@@ -757,7 +757,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword/pirate(M), slot_r_hand)
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if ("soviet soldier")
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if("soviet soldier")
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M.equip_to_slot_or_del(new /obj/item/clothing/under/soviet(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(M), slot_head)
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