Mass replace

This commit is contained in:
Tigercat2000
2016-07-07 19:34:02 -07:00
parent dc408f090d
commit 71e5344a98
870 changed files with 7679 additions and 7679 deletions
+11 -11
View File
@@ -76,7 +76,7 @@
dat += "<br><center><h3>[temp]</h3></center>"
dat += "<br><center>Health: [player_hp] | Magic: [player_mp] | Enemy Health: [enemy_hp]</center>"
if (gameover)
if(gameover)
dat += "<center><b>[topic_link(src,"newgame","New Game")]"
else
dat += "<center><b>[topic_link(src,"attack","Attack")] | [topic_link(src,"heal","Heal")] | [topic_link(src,"charge","Recharge Power")]"
@@ -89,8 +89,8 @@
/datum/file/program/arcade/Topic(href, list/href_list)
if(!interactable() || ..(href,href_list))
return
if (!blocked && !gameover)
if ("attack" in href_list)
if(!blocked && !gameover)
if("attack" in href_list)
blocked = 1
var/attackamt = rand(2,6)
temp = "You attack for [attackamt] damage!"
@@ -102,7 +102,7 @@
enemy_hp -= attackamt
arcade_action()
else if ("heal" in href_list)
else if("heal" in href_list)
blocked = 1
var/pointamt = rand(1,3)
var/healamt = rand(6,8)
@@ -117,7 +117,7 @@
computer.updateUsrDialog()
arcade_action()
else if ("charge" in href_list)
else if("charge" in href_list)
blocked = 1
var/chargeamt = rand(4,7)
temp = "You regain [chargeamt] points"
@@ -129,7 +129,7 @@
sleep(10)
arcade_action()
if ("newgame" in href_list) //Reset everything
if("newgame" in href_list) //Reset everything
temp = "New Round"
player_hp = 30
player_mp = 10
@@ -141,25 +141,25 @@
/datum/file/program/arcade/proc/arcade_action()
if ((enemy_mp <= 0) || (enemy_hp <= 0))
if((enemy_mp <= 0) || (enemy_hp <= 0))
if(!gameover)
gameover = 1
temp = "[enemy_name] has fallen! Rejoice!"
if(computer.toybox)
computer.toybox.dispense()
else if ((enemy_mp <= 5) && (prob(70)))
else if((enemy_mp <= 5) && (prob(70)))
var/stealamt = rand(2,3)
temp = "[enemy_name] steals [stealamt] of your power!"
player_mp -= stealamt
if (player_mp <= 0)
if(player_mp <= 0)
gameover = 1
sleep(10)
temp = "You have been drained! GAME OVER"
feedback_inc("arcade_loss_mana_normal")
else if ((enemy_hp <= 10) && (enemy_mp > 4))
else if((enemy_hp <= 10) && (enemy_mp > 4))
temp = "[enemy_name] heals for 4 health!"
enemy_hp += 4
enemy_mp -= 4
@@ -169,7 +169,7 @@
temp = "[enemy_name] attacks for [attackamt] damage!"
player_hp -= attackamt
if ((player_mp <= 0) || (player_hp <= 0))
if((player_mp <= 0) || (player_hp <= 0))
gameover = 1
temp = "You have been crushed! GAME OVER"
feedback_inc("arcade_loss_hp_normal")