mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-25 04:57:12 +01:00
Mass replace
This commit is contained in:
@@ -76,7 +76,7 @@
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dat += "<br><center><h3>[temp]</h3></center>"
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dat += "<br><center>Health: [player_hp] | Magic: [player_mp] | Enemy Health: [enemy_hp]</center>"
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if (gameover)
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if(gameover)
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dat += "<center><b>[topic_link(src,"newgame","New Game")]"
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else
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dat += "<center><b>[topic_link(src,"attack","Attack")] | [topic_link(src,"heal","Heal")] | [topic_link(src,"charge","Recharge Power")]"
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@@ -89,8 +89,8 @@
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/datum/file/program/arcade/Topic(href, list/href_list)
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if(!interactable() || ..(href,href_list))
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return
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if (!blocked && !gameover)
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if ("attack" in href_list)
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if(!blocked && !gameover)
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if("attack" in href_list)
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blocked = 1
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var/attackamt = rand(2,6)
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temp = "You attack for [attackamt] damage!"
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@@ -102,7 +102,7 @@
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enemy_hp -= attackamt
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arcade_action()
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else if ("heal" in href_list)
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else if("heal" in href_list)
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blocked = 1
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var/pointamt = rand(1,3)
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var/healamt = rand(6,8)
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@@ -117,7 +117,7 @@
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computer.updateUsrDialog()
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arcade_action()
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else if ("charge" in href_list)
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else if("charge" in href_list)
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blocked = 1
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var/chargeamt = rand(4,7)
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temp = "You regain [chargeamt] points"
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@@ -129,7 +129,7 @@
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sleep(10)
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arcade_action()
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if ("newgame" in href_list) //Reset everything
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if("newgame" in href_list) //Reset everything
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temp = "New Round"
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player_hp = 30
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player_mp = 10
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@@ -141,25 +141,25 @@
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/datum/file/program/arcade/proc/arcade_action()
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if ((enemy_mp <= 0) || (enemy_hp <= 0))
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if((enemy_mp <= 0) || (enemy_hp <= 0))
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if(!gameover)
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gameover = 1
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temp = "[enemy_name] has fallen! Rejoice!"
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if(computer.toybox)
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computer.toybox.dispense()
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else if ((enemy_mp <= 5) && (prob(70)))
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else if((enemy_mp <= 5) && (prob(70)))
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var/stealamt = rand(2,3)
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temp = "[enemy_name] steals [stealamt] of your power!"
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player_mp -= stealamt
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if (player_mp <= 0)
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if(player_mp <= 0)
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gameover = 1
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sleep(10)
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temp = "You have been drained! GAME OVER"
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feedback_inc("arcade_loss_mana_normal")
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else if ((enemy_hp <= 10) && (enemy_mp > 4))
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else if((enemy_hp <= 10) && (enemy_mp > 4))
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temp = "[enemy_name] heals for 4 health!"
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enemy_hp += 4
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enemy_mp -= 4
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@@ -169,7 +169,7 @@
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temp = "[enemy_name] attacks for [attackamt] damage!"
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player_hp -= attackamt
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if ((player_mp <= 0) || (player_hp <= 0))
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if((player_mp <= 0) || (player_hp <= 0))
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gameover = 1
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temp = "You have been crushed! GAME OVER"
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feedback_inc("arcade_loss_hp_normal")
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