Mass replace

This commit is contained in:
Tigercat2000
2016-07-07 19:34:02 -07:00
parent dc408f090d
commit 71e5344a98
870 changed files with 7679 additions and 7679 deletions
+86 -86
View File
@@ -13,7 +13,7 @@
..()
spawn(7)
src.machine = locate(/obj/machinery/mineral/processing_unit, get_step(src, machinedir))
if (machine)
if(machine)
machine.CONSOLE = src
else
qdel(src)
@@ -24,7 +24,7 @@
//iron
if(machine.ore_iron || machine.ore_glass || machine.ore_plasma || machine.ore_uranium || machine.ore_gold || machine.ore_silver || machine.ore_diamond || machine.ore_clown || machine.ore_mime || machine.ore_adamantine)
if(machine.ore_iron)
if (machine.selected_iron==1)
if(machine.selected_iron==1)
dat += text("<A href='?src=\ref[src];sel_iron=no'><font color='green'>Smelting</font></A> ")
else
dat += text("<A href='?src=\ref[src];sel_iron=yes'><font color='red'>Not smelting</font></A> ")
@@ -34,7 +34,7 @@
//sand - glass
if(machine.ore_glass)
if (machine.selected_glass==1)
if(machine.selected_glass==1)
dat += text("<A href='?src=\ref[src];sel_glass=no'><font color='green'>Smelting</font></A> ")
else
dat += text("<A href='?src=\ref[src];sel_glass=yes'><font color='red'>Not smelting</font></A> ")
@@ -44,7 +44,7 @@
//plasma
if(machine.ore_plasma)
if (machine.selected_plasma==1)
if(machine.selected_plasma==1)
dat += text("<A href='?src=\ref[src];sel_plasma=no'><font color='green'>Smelting</font></A> ")
else
dat += text("<A href='?src=\ref[src];sel_plasma=yes'><font color='red'>Not smelting</font></A> ")
@@ -54,7 +54,7 @@
//uranium
if(machine.ore_uranium)
if (machine.selected_uranium==1)
if(machine.selected_uranium==1)
dat += text("<A href='?src=\ref[src];sel_uranium=no'><font color='green'>Smelting</font></A> ")
else
dat += text("<A href='?src=\ref[src];sel_uranium=yes'><font color='red'>Not smelting</font></A> ")
@@ -64,7 +64,7 @@
//gold
if(machine.ore_gold)
if (machine.selected_gold==1)
if(machine.selected_gold==1)
dat += text("<A href='?src=\ref[src];sel_gold=no'><font color='green'>Smelting</font></A> ")
else
dat += text("<A href='?src=\ref[src];sel_gold=yes'><font color='red'>Not smelting</font></A> ")
@@ -74,7 +74,7 @@
//silver
if(machine.ore_silver)
if (machine.selected_silver==1)
if(machine.selected_silver==1)
dat += text("<A href='?src=\ref[src];sel_silver=no'><font color='green'>Smelting</font></A> ")
else
dat += text("<A href='?src=\ref[src];sel_silver=yes'><font color='red'>Not smelting</font></A> ")
@@ -84,7 +84,7 @@
//diamond
if(machine.ore_diamond)
if (machine.selected_diamond==1)
if(machine.selected_diamond==1)
dat += text("<A href='?src=\ref[src];sel_diamond=no'><font color='green'>Smelting</font></A> ")
else
dat += text("<A href='?src=\ref[src];sel_diamond=yes'><font color='red'>Not smelting</font></A> ")
@@ -94,7 +94,7 @@
//bananium
if(machine.ore_clown)
if (machine.selected_clown==1)
if(machine.selected_clown==1)
dat += text("<A href='?src=\ref[src];sel_clown=no'><font color='green'>Smelting</font></A> ")
else
dat += text("<A href='?src=\ref[src];sel_clown=yes'><font color='red'>Not smelting</font></A> ")
@@ -104,7 +104,7 @@
//tranquillite
if(machine.ore_mime)
if (machine.selected_mime==1)
if(machine.selected_mime==1)
dat += text("<A href='?src=\ref[src];sel_mime=no'><font color='green'>Smelting</font></A> ")
else
dat += text("<A href='?src=\ref[src];sel_mime=yes'><font color='red'>Not smelting</font></A> ")
@@ -115,7 +115,7 @@
//On or off
dat += text("Machine is currently ")
if (machine.on==1)
if(machine.on==1)
dat += text("<A href='?src=\ref[src];set_on=off'>On</A> ")
else
dat += text("<A href='?src=\ref[src];set_on=on'>Off</A> ")
@@ -131,52 +131,52 @@
usr.set_machine(src)
src.add_fingerprint(usr)
if(href_list["sel_iron"])
if (href_list["sel_iron"] == "yes")
if(href_list["sel_iron"] == "yes")
machine.selected_iron = 1
else
machine.selected_iron = 0
if(href_list["sel_glass"])
if (href_list["sel_glass"] == "yes")
if(href_list["sel_glass"] == "yes")
machine.selected_glass = 1
else
machine.selected_glass = 0
if(href_list["sel_plasma"])
if (href_list["sel_plasma"] == "yes")
if(href_list["sel_plasma"] == "yes")
machine.selected_plasma = 1
else
machine.selected_plasma = 0
if(href_list["sel_uranium"])
if (href_list["sel_uranium"] == "yes")
if(href_list["sel_uranium"] == "yes")
machine.selected_uranium = 1
else
machine.selected_uranium = 0
if(href_list["sel_gold"])
if (href_list["sel_gold"] == "yes")
if(href_list["sel_gold"] == "yes")
machine.selected_gold = 1
else
machine.selected_gold = 0
if(href_list["sel_silver"])
if (href_list["sel_silver"] == "yes")
if(href_list["sel_silver"] == "yes")
machine.selected_silver = 1
else
machine.selected_silver = 0
if(href_list["sel_diamond"])
if (href_list["sel_diamond"] == "yes")
if(href_list["sel_diamond"] == "yes")
machine.selected_diamond = 1
else
machine.selected_diamond = 0
if(href_list["sel_clown"])
if (href_list["sel_clown"] == "yes")
if(href_list["sel_clown"] == "yes")
machine.selected_clown = 1
else
machine.selected_clown = 0
if(href_list["sel_mime"])
if (href_list["sel_mime"] == "yes")
if(href_list["sel_mime"] == "yes")
machine.selected_mime = 1
else
machine.selected_mime = 0
if(href_list["set_on"])
if (href_list["set_on"] == "on")
if(href_list["set_on"] == "on")
machine.on = 1
else
machine.on = 0
@@ -216,82 +216,82 @@
/obj/machinery/mineral/processing_unit/process()
var/i
for (i = 0; i < 10; i++)
if (on)
if (selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
if (ore_glass > 0)
for(i = 0; i < 10; i++)
if(on)
if(selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
if(ore_glass > 0)
ore_glass--;
generate_mineral(/obj/item/stack/sheet/glass)
else
on = 0
continue
if (selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0 && selected_mime == 0)
if (ore_glass > 0 && ore_iron > 0)
if(selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0 && selected_mime == 0)
if(ore_glass > 0 && ore_iron > 0)
ore_glass--;
ore_iron--;
generate_mineral(/obj/item/stack/sheet/rglass)
else
on = 0
continue
if (selected_glass == 0 && selected_gold == 1 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
if (ore_gold > 0)
if(selected_glass == 0 && selected_gold == 1 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
if(ore_gold > 0)
ore_gold--;
generate_mineral(/obj/item/stack/sheet/mineral/gold)
else
on = 0
continue
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 1 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
if (ore_silver > 0)
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 1 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
if(ore_silver > 0)
ore_silver--;
generate_mineral(/obj/item/stack/sheet/mineral/silver)
else
on = 0
continue
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 1 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
if (ore_diamond > 0)
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 1 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
if(ore_diamond > 0)
ore_diamond--;
generate_mineral(/obj/item/stack/sheet/mineral/diamond)
else
on = 0
continue
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
if (ore_plasma > 0)
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
if(ore_plasma > 0)
ore_plasma--;
generate_mineral(/obj/item/stack/sheet/mineral/plasma)
else
on = 0
continue
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 1 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
if (ore_uranium > 0)
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 1 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
if(ore_uranium > 0)
ore_uranium--;
generate_mineral(/obj/item/stack/sheet/mineral/uranium)
else
on = 0
continue
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0 && selected_mime == 0)
if (ore_iron > 0)
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0 && selected_mime == 0)
if(ore_iron > 0)
ore_iron--;
generate_mineral(/obj/item/stack/sheet/metal)
else
on = 0
continue
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0 && selected_mime == 0)
if (ore_iron > 0 && ore_plasma > 0)
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0 && selected_mime == 0)
if(ore_iron > 0 && ore_plasma > 0)
ore_iron--;
ore_plasma--;
generate_mineral(/obj/item/stack/sheet/plasteel)
else
on = 0
continue
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 1 && selected_mime == 0)
if (ore_clown > 0)
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 1 && selected_mime == 0)
if(ore_clown > 0)
ore_clown--;
generate_mineral(/obj/item/stack/sheet/mineral/bananium)
else
on = 0
continue
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 1)
if (ore_mime > 0)
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 1)
if(ore_mime > 0)
ore_mime--;
generate_mineral(/obj/item/stack/sheet/mineral/tranquillite)
else
@@ -299,16 +299,16 @@
continue
//THESE TWO ARE CODED FOR URIST TO USE WHEN HE GETS AROUND TO IT.
//They were coded on 18 Feb 2012. If you're reading this in 2015, then firstly congratulations on the world not ending on 21 Dec 2012 and secondly, Urist is apparently VERY lazy. ~Errorage
/*if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 1 && selected_plasma == 0 && selected_uranium == 1 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
if (ore_uranium >= 2 && ore_diamond >= 1)
/*if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 1 && selected_plasma == 0 && selected_uranium == 1 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
if(ore_uranium >= 2 && ore_diamond >= 1)
ore_uranium -= 2
ore_diamond -= 1
generate_mineral(/obj/item/stack/sheet/mineral/adamantine)
else
on = 0
continue
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 1 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
if (ore_silver >= 1 && ore_plasma >= 3)
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 1 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
if(ore_silver >= 1 && ore_plasma >= 3)
ore_silver -= 1
ore_plasma -= 3
generate_mineral(/obj/item/stack/sheet/mineral/mythril)
@@ -321,53 +321,53 @@
var/b = 1 //this part checks if all required ores are available
if (!(selected_gold || selected_silver ||selected_diamond || selected_uranium | selected_plasma || selected_iron || selected_iron))
if(!(selected_gold || selected_silver ||selected_diamond || selected_uranium | selected_plasma || selected_iron || selected_iron))
b = 0
if (selected_gold == 1)
if (ore_gold <= 0)
if(selected_gold == 1)
if(ore_gold <= 0)
b = 0
if (selected_silver == 1)
if (ore_silver <= 0)
if(selected_silver == 1)
if(ore_silver <= 0)
b = 0
if (selected_diamond == 1)
if (ore_diamond <= 0)
if(selected_diamond == 1)
if(ore_diamond <= 0)
b = 0
if (selected_uranium == 1)
if (ore_uranium <= 0)
if(selected_uranium == 1)
if(ore_uranium <= 0)
b = 0
if (selected_plasma == 1)
if (ore_plasma <= 0)
if(selected_plasma == 1)
if(ore_plasma <= 0)
b = 0
if (selected_iron == 1)
if (ore_iron <= 0)
if(selected_iron == 1)
if(ore_iron <= 0)
b = 0
if (selected_glass == 1)
if (ore_glass <= 0)
if(selected_glass == 1)
if(ore_glass <= 0)
b = 0
if (selected_clown == 1)
if (ore_clown <= 0)
if(selected_clown == 1)
if(ore_clown <= 0)
b = 0
if (selected_mime == 1)
if (ore_mime <= 0)
if(selected_mime == 1)
if(ore_mime <= 0)
b = 0
if (b) //if they are, deduct one from each, produce slag and shut the machine off
if (selected_gold == 1)
if(b) //if they are, deduct one from each, produce slag and shut the machine off
if(selected_gold == 1)
ore_gold--
if (selected_silver == 1)
if(selected_silver == 1)
ore_silver--
if (selected_diamond == 1)
if(selected_diamond == 1)
ore_diamond--
if (selected_uranium == 1)
if(selected_uranium == 1)
ore_uranium--
if (selected_plasma == 1)
if(selected_plasma == 1)
ore_plasma--
if (selected_iron == 1)
if(selected_iron == 1)
ore_iron--
if (selected_clown == 1)
if(selected_clown == 1)
ore_clown--
if (selected_mime == 1)
if(selected_mime == 1)
ore_mime--
generate_mineral(/obj/item/weapon/ore/slag)
on = 0
@@ -384,39 +384,39 @@
n++
if(n>10)
break
if (istype(O,/obj/item/weapon/ore/iron))
if(istype(O,/obj/item/weapon/ore/iron))
ore_iron++;
O.loc = null
continue
if (istype(O,/obj/item/weapon/ore/glass))
if(istype(O,/obj/item/weapon/ore/glass))
ore_glass++;
O.loc = null
continue
if (istype(O,/obj/item/weapon/ore/diamond))
if(istype(O,/obj/item/weapon/ore/diamond))
ore_diamond++;
O.loc = null
continue
if (istype(O,/obj/item/weapon/ore/plasma))
if(istype(O,/obj/item/weapon/ore/plasma))
ore_plasma++
O.loc = null
continue
if (istype(O,/obj/item/weapon/ore/gold))
if(istype(O,/obj/item/weapon/ore/gold))
ore_gold++
O.loc = null
continue
if (istype(O,/obj/item/weapon/ore/silver))
if(istype(O,/obj/item/weapon/ore/silver))
ore_silver++
O.loc = null
continue
if (istype(O,/obj/item/weapon/ore/uranium))
if(istype(O,/obj/item/weapon/ore/uranium))
ore_uranium++
O.loc = null
continue
if (istype(O,/obj/item/weapon/ore/bananium))
if(istype(O,/obj/item/weapon/ore/bananium))
ore_clown++
O.loc = null
continue
if (istype(O,/obj/item/weapon/ore/tranquillite))
if(istype(O,/obj/item/weapon/ore/tranquillite))
ore_mime++
O.loc = null
continue