Mass replace

This commit is contained in:
Tigercat2000
2016-07-07 19:34:02 -07:00
parent dc408f090d
commit 71e5344a98
870 changed files with 7679 additions and 7679 deletions
+40 -40
View File
@@ -56,20 +56,20 @@
if(!client) return
if (type)
if(type)
if(type & 1 && (sdisabilities & BLIND || blinded || paralysis) )//Vision related
if (!( alt ))
if(!( alt ))
return
else
msg = alt
type = alt_type
if (type & 2 && (sdisabilities & DEAF || ear_deaf))//Hearing related
if (!( alt ))
if(type & 2 && (sdisabilities & DEAF || ear_deaf))//Hearing related
if(!( alt ))
return
else
msg = alt
type = alt_type
if ((type & 1 && sdisabilities & BLIND))
if((type & 1 && sdisabilities & BLIND))
return
// Added voice muffling for Issue 41.
if(stat == UNCONSCIOUS || (sleeping > 0 && stat != 2))
@@ -145,7 +145,7 @@
/mob/proc/findname(msg)
for(var/mob/M in mob_list)
if (M.real_name == text("[]", msg))
if(M.real_name == text("[]", msg))
return M
return 0
@@ -170,7 +170,7 @@
var/obj/item/W = get_active_hand()
if(istype(W))
if (istype(W, /obj/item/clothing))
if(istype(W, /obj/item/clothing))
var/obj/item/clothing/C = W
if(C.rig_restrict_helmet)
to_chat(src, "\red You must fasten the helmet to a hardsuit first. (Target the head and use on a hardsuit)")// Stop eva helms equipping.
@@ -481,7 +481,7 @@ var/list/slot_equipment_priority = list( \
return 0
return 1
if(slot_in_backpack)
if (H.back && istype(H.back, /obj/item/weapon/storage/backpack))
if(H.back && istype(H.back, /obj/item/weapon/storage/backpack))
var/obj/item/weapon/storage/backpack/B = H.back
if(B.contents.len < B.storage_slots && w_class <= B.max_w_class)
return 1
@@ -490,12 +490,12 @@ var/list/slot_equipment_priority = list( \
//END HUMAN
/mob/proc/reset_view(atom/A)
if (client)
if (istype(A, /atom/movable))
if(client)
if(istype(A, /atom/movable))
client.perspective = EYE_PERSPECTIVE
client.eye = A
else
if (isturf(loc))
if(isturf(loc))
client.eye = client.mob
client.perspective = MOB_PERSPECTIVE
else
@@ -546,7 +546,7 @@ var/list/slot_equipment_priority = list( \
return 0
var/tile = get_turf(A)
if (!tile)
if(!tile)
return 0
changeNext_move(CLICK_CD_POINT)
@@ -559,30 +559,30 @@ var/list/slot_equipment_priority = list( \
return 1
/mob/proc/ret_grab(obj/effect/list_container/mobl/L as obj, flag)
if ((!( istype(l_hand, /obj/item/weapon/grab) ) && !( istype(r_hand, /obj/item/weapon/grab) )))
if (!( L ))
if((!( istype(l_hand, /obj/item/weapon/grab) ) && !( istype(r_hand, /obj/item/weapon/grab) )))
if(!( L ))
return null
else
return L.container
else
if (!( L ))
if(!( L ))
L = new /obj/effect/list_container/mobl( null )
L.container += src
L.master = src
if (istype(l_hand, /obj/item/weapon/grab))
if(istype(l_hand, /obj/item/weapon/grab))
var/obj/item/weapon/grab/G = l_hand
if (!( L.container.Find(G.affecting) ))
if(!( L.container.Find(G.affecting) ))
L.container += G.affecting
if (G.affecting)
if(G.affecting)
G.affecting.ret_grab(L, 1)
if (istype(r_hand, /obj/item/weapon/grab))
if(istype(r_hand, /obj/item/weapon/grab))
var/obj/item/weapon/grab/G = r_hand
if (!( L.container.Find(G.affecting) ))
if(!( L.container.Find(G.affecting) ))
L.container += G.affecting
if (G.affecting)
if(G.affecting)
G.affecting.ret_grab(L, 1)
if (!( flag ))
if (L.master == src)
if(!( flag ))
if(L.master == src)
var/list/temp = list( )
temp += L.container
//L = null
@@ -602,12 +602,12 @@ var/list/slot_equipment_priority = list( \
if(hand)
var/obj/item/W = l_hand
if (W)
if(W)
W.attack_self(src)
update_inv_l_hand()
else
var/obj/item/W = r_hand
if (W)
if(W)
W.attack_self(src)
update_inv_r_hand()
return
@@ -647,15 +647,15 @@ var/list/slot_equipment_priority = list( \
/mob/proc/store_memory(msg as message, popup, sane = 1)
msg = copytext(msg, 1, MAX_MESSAGE_LEN)
if (sane)
if(sane)
msg = sanitize(msg)
if (length(memory) == 0)
if(length(memory) == 0)
memory += msg
else
memory += "<BR>[msg]"
if (popup)
if(popup)
memory()
/mob/proc/update_flavor_text()
@@ -671,7 +671,7 @@ var/list/slot_equipment_priority = list( \
flavor_text = msg
/mob/proc/print_flavor_text(var/shrink = 1)
if (flavor_text && flavor_text != "")
if(flavor_text && flavor_text != "")
var/msg = replacetext(flavor_text, "\n", " ")
if(lentext(msg) <= 40 || !shrink)
return "<span class='notice'>[html_encode(msg)]</span>" //Repeat after me, "I will not give players access to decoded HTML."
@@ -688,11 +688,11 @@ var/list/slot_equipment_priority = list( \
set name = "Respawn"
set category = "OOC"
if (!abandon_allowed)
if(!abandon_allowed)
to_chat(usr, "<span class='warning'>Respawning is disabled.</span>")
return
if (stat != DEAD || !ticker)
if(stat != DEAD || !ticker)
to_chat(usr, "<span class='boldnotice'>You must be dead to use this!</span>")
return
@@ -742,7 +742,7 @@ var/list/slot_equipment_priority = list( \
continue
if(istype(O, /obj/item/weapon/disk/nuclear))
var/name = "Nuclear Disk"
if (names.Find(name))
if(names.Find(name))
namecounts[name]++
name = "[name] ([namecounts[name]])"
else
@@ -752,7 +752,7 @@ var/list/slot_equipment_priority = list( \
if(istype(O, /obj/singularity))
var/name = "Singularity"
if (names.Find(name))
if(names.Find(name))
namecounts[name]++
name = "[name] ([namecounts[name]])"
else
@@ -763,7 +763,7 @@ var/list/slot_equipment_priority = list( \
for(var/mob/M in sortAtom(mob_list))
var/name = M.name
if (names.Find(name))
if(names.Find(name))
namecounts[name]++
name = "[name] ([namecounts[name]])"
else
@@ -780,14 +780,14 @@ var/list/slot_equipment_priority = list( \
var/ok = "[is_admin ? "Admin Observe" : "Observe"]"
eye_name = input("Please, select a player!", ok, null, null) as null|anything in creatures
if (!eye_name)
if(!eye_name)
return
var/mob/mob_eye = creatures[eye_name]
if(client && mob_eye)
client.eye = mob_eye
if (is_admin)
if(is_admin)
client.adminobs = 1
if(mob_eye == client.mob || client.eye == client.mob)
client.adminobs = 0
@@ -869,9 +869,9 @@ var/list/slot_equipment_priority = list( \
//this and stop_pulling really ought to be /mob/living procs
/mob/proc/start_pulling(atom/movable/AM)
if ( !AM || !src || src==AM || !isturf(AM.loc) ) //if there's no person pulling OR the person is pulling themself OR the object being pulled is inside something: abort!
if( !AM || !src || src==AM || !isturf(AM.loc) ) //if there's no person pulling OR the person is pulling themself OR the object being pulled is inside something: abort!
return
if (!( AM.anchored ))
if(!( AM.anchored ))
AM.add_fingerprint(src)
// If we're pulling something then drop what we're currently pulling and pull this instead.
@@ -1244,7 +1244,7 @@ mob/proc/yank_out_object()
affected.wounds += I
H.custom_pain("Something tears wetly in your [affected] as [selection] is pulled free!", 1)
if (ishuman(U))
if(ishuman(U))
var/mob/living/carbon/human/human_user = U
human_user.bloody_hands(H)
@@ -1344,7 +1344,7 @@ mob/proc/yank_out_object()
if(stat==DEAD)
return
var/turf/location = loc
if (istype(location, /turf/simulated))
if(istype(location, /turf/simulated))
if(green)
if(!no_text)
visible_message("<span class='warning'>[src] vomits up some green goo!</span>","<span class='warning'>You vomit up some green goo!</span>")