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Well-used corridors become dirty with time
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@@ -23,6 +23,7 @@
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obj/item/weapon/mop/proc/clean(turf/simulated/A as turf)
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reagents.reaction(A,1,10)
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A.clean_blood()
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A.dirt = 0
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for(var/obj/effect/O in A)
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if( istype(O,/obj/effect/rune) || istype(O,/obj/effect/decal/cleanable) || istype(O,/obj/effect/overlay) )
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del(O)
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