Well-used corridors become dirty with time

This commit is contained in:
ZomgPonies
2013-11-21 21:41:32 -05:00
parent 379d6851f3
commit 71ef471186
2 changed files with 7 additions and 1 deletions
+1
View File
@@ -23,6 +23,7 @@
obj/item/weapon/mop/proc/clean(turf/simulated/A as turf)
reagents.reaction(A,1,10)
A.clean_blood()
A.dirt = 0
for(var/obj/effect/O in A)
if( istype(O,/obj/effect/rune) || istype(O,/obj/effect/decal/cleanable) || istype(O,/obj/effect/overlay) )
del(O)