From b67f03d017dc109b342d5d9a61ca7e2679b944b3 Mon Sep 17 00:00:00 2001 From: DaveKorhal Date: Sat, 11 Jul 2020 16:16:13 -0500 Subject: [PATCH] Update projectile.dm Added variable to offset rounding so that it actually rounds to the closest number instead of flooring it to the next lowest integral. --- code/modules/projectiles/projectile.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index c10d8dec600..c33c649ae77 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -247,8 +247,8 @@ M.Turn(Angle) transform = M - var/Pixel_x = round(sin(Angle) + 16 * sin(Angle) * 2) - var/Pixel_y = round(cos(Angle) + 16 * cos(Angle) * 2) + var/Pixel_x = round(sin(Angle) + 16 * sin(Angle) * 2, 1) + var/Pixel_y = round(cos(Angle) + 16 * cos(Angle) * 2, 1) var/pixel_x_offset = pixel_x + Pixel_x var/pixel_y_offset = pixel_y + Pixel_y var/new_x = x