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Hairgrownium and Super Hairgrownium now work on All Species, refactored so if it produces random hair styles for a non-human, it won't do so repeatedly until the reagent is depleted. Also means that species that need breath masks to live won't be killed by infinite fake moustaches.
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@@ -198,7 +198,7 @@ datum/reagent/hair_dye
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datum/reagent/hair_dye/reaction_mob(var/mob/living/M, var/volume)
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if(M && ishuman(M))
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var/mob/living/carbon/human/H = M
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var/obj/item/organ/external/head/head_organ = H.organs_by_name["head"]
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var/obj/item/organ/external/head/head_organ = H.get_organ("head")
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head_organ.r_facial = rand(0,255)
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head_organ.g_facial = rand(0,255)
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head_organ.b_facial = rand(0,255)
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@@ -230,8 +230,8 @@ datum/reagent/hairgrownium/reaction_mob(var/mob/living/M, var/volume)
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if(M && ishuman(M))
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var/mob/living/carbon/human/H = M
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var/obj/item/organ/external/head/head_organ = H.get_organ("head")
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head_organ.h_style = random_hair_style(H.gender, head_organ.species)
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head_organ.f_style = random_facial_hair_style(H.gender, head_organ.species)
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head_organ.h_style = random_hair_style(H.gender, head_organ.species.name)
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head_organ.f_style = random_facial_hair_style(H.gender, head_organ.species.name)
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H.update_hair()
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H.update_fhair()
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..()
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@@ -254,13 +254,21 @@ datum/reagent/super_hairgrownium
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result_amount = 3
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mix_message = "The liquid becomes amazingly furry and smells peculiar."
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datum/reagent/super_hairgrownium/on_mob_life(var/mob/living/M as mob)
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if(!M) M = holder.my_atom
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datum/reagent/super_hairgrownium/reaction_mob(var/mob/living/M, var/volume)
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if(M && ishuman(M))
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var/mob/living/carbon/human/H = M
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var/obj/item/organ/external/head/head_organ = H.get_organ("head")
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head_organ.h_style = "Very Long Hair"
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head_organ.f_style = "Very Long Beard"
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var/datum/sprite_accessory/tmp_hair_style = hair_styles_list["Very Long Hair"]
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var/datum/sprite_accessory/tmp_facial_hair_style = facial_hair_styles_list["Very Long Beard"]
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if(head_organ.species.name in tmp_hair_style.species_allowed) //If 'Very Long Hair' is a style the person's species can have, give it to them.
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head_organ.h_style = "Very Long Hair"
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else //Otherwise, give them a random hair style.
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head_organ.h_style = random_hair_style(H.gender, head_organ.species.name)
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if(head_organ.species.name in tmp_facial_hair_style.species_allowed) //If 'Very Long Beard' is a style the person's species can have, give it to them.
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head_organ.f_style = "Very Long Beard"
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else //Otherwise, give them a random facial hair style.
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head_organ.f_style = random_facial_hair_style(H.gender, head_organ.species.name)
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H.update_hair()
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H.update_fhair()
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if(!H.wear_mask || H.wear_mask && !istype(H.wear_mask, /obj/item/clothing/mask/fakemoustache))
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