diff --git a/.travis.yml b/.travis.yml index 1ee02d4bbee..e25b3495f45 100644 --- a/.travis.yml +++ b/.travis.yml @@ -18,8 +18,8 @@ addons: env: global: - - BYOND_MAJOR="511" - - BYOND_MINOR="1385" + - BYOND_MAJOR="512" + - BYOND_MINOR="1454" - BYOND_MACRO_COUNT=4 matrix: - DM_MAPFILE="cyberiad" diff --git a/code/__HELPERS/icons.dm b/code/__HELPERS/icons.dm index 96109186359..04fc2c6f73c 100644 --- a/code/__HELPERS/icons.dm +++ b/code/__HELPERS/icons.dm @@ -215,81 +215,80 @@ world #define TO_HEX_DIGIT(n) ascii2text((n&15) + ((n&15)<10 ? 48 : 87)) -icon - proc/MakeLying() - var/icon/I = new(src,dir=SOUTH) - I.BecomeLying() - return I +/icon/proc/MakeLying() + var/icon/I = new(src,dir=SOUTH) + I.BecomeLying() + return I - proc/BecomeLying() - Turn(90) - Shift(SOUTH,6) - Shift(EAST,1) +/icon/proc/BecomeLying() + Turn(90) + Shift(SOUTH,6) + Shift(EAST,1) // Multiply all alpha values by this float - proc/ChangeOpacity(opacity = 1.0) - MapColors(1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,opacity, 0,0,0,0) +/icon/proc/ChangeOpacity(opacity = 1.0) + MapColors(1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,opacity, 0,0,0,0) // Convert to grayscale - proc/GrayScale() - MapColors(0.3,0.3,0.3, 0.59,0.59,0.59, 0.11,0.11,0.11, 0,0,0) +/icon/proc/GrayScale() + MapColors(0.3,0.3,0.3, 0.59,0.59,0.59, 0.11,0.11,0.11, 0,0,0) - proc/ColorTone(tone) - GrayScale() +/icon/proc/ColorTone(tone) + GrayScale() - var/list/TONE = ReadRGB(tone) - var/gray = round(TONE[1]*0.3 + TONE[2]*0.59 + TONE[3]*0.11, 1) + var/list/TONE = ReadRGB(tone) + var/gray = round(TONE[1]*0.3 + TONE[2]*0.59 + TONE[3]*0.11, 1) - var/icon/upper = (255-gray) ? new(src) : null + var/icon/upper = (255-gray) ? new(src) : null - if(gray) - MapColors(255/gray,0,0, 0,255/gray,0, 0,0,255/gray, 0,0,0) - Blend(tone, ICON_MULTIPLY) - else SetIntensity(0) - if(255-gray) - upper.Blend(rgb(gray,gray,gray), ICON_SUBTRACT) - upper.MapColors((255-TONE[1])/(255-gray),0,0,0, 0,(255-TONE[2])/(255-gray),0,0, 0,0,(255-TONE[3])/(255-gray),0, 0,0,0,0, 0,0,0,1) - Blend(upper, ICON_ADD) + if(gray) + MapColors(255/gray,0,0, 0,255/gray,0, 0,0,255/gray, 0,0,0) + Blend(tone, ICON_MULTIPLY) + else SetIntensity(0) + if(255-gray) + upper.Blend(rgb(gray,gray,gray), ICON_SUBTRACT) + upper.MapColors((255-TONE[1])/(255-gray),0,0,0, 0,(255-TONE[2])/(255-gray),0,0, 0,0,(255-TONE[3])/(255-gray),0, 0,0,0,0, 0,0,0,1) + Blend(upper, ICON_ADD) // Take the minimum color of two icons; combine transparency as if blending with ICON_ADD - proc/MinColors(icon) - var/icon/I = new(src) - I.Opaque() - I.Blend(icon, ICON_SUBTRACT) - Blend(I, ICON_SUBTRACT) +/icon/proc/MinColors(icon) + var/icon/I = new(src) + I.Opaque() + I.Blend(icon, ICON_SUBTRACT) + Blend(I, ICON_SUBTRACT) // Take the maximum color of two icons; combine opacity as if blending with ICON_OR - proc/MaxColors(icon) - var/icon/I - if(isicon(icon)) - I = new(icon) - else - // solid color - I = new(src) - I.Blend("#000000", ICON_OVERLAY) - I.SwapColor("#000000", null) - I.Blend(icon, ICON_OVERLAY) - var/icon/J = new(src) - J.Opaque() - I.Blend(J, ICON_SUBTRACT) - Blend(I, ICON_OR) +/icon/proc/MaxColors(icon) + var/icon/I + if(isicon(icon)) + I = new(icon) + else + // solid color + I = new(src) + I.Blend("#000000", ICON_OVERLAY) + I.SwapColor("#000000", null) + I.Blend(icon, ICON_OVERLAY) + var/icon/J = new(src) + J.Opaque() + I.Blend(J, ICON_SUBTRACT) + Blend(I, ICON_OR) // make this icon fully opaque--transparent pixels become black - proc/Opaque(background = "#000000") - SwapColor(null, background) - MapColors(1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,0, 0,0,0,1) +/icon/proc/Opaque(background = "#000000") + SwapColor(null, background) + MapColors(1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,0, 0,0,0,1) // Change a grayscale icon into a white icon where the original color becomes the alpha // I.e., black -> transparent, gray -> translucent white, white -> solid white - proc/BecomeAlphaMask() - SwapColor(null, "#000000ff") // don't let transparent become gray - MapColors(0,0,0,0.3, 0,0,0,0.59, 0,0,0,0.11, 0,0,0,0, 1,1,1,0) +/icon/proc/BecomeAlphaMask() + SwapColor(null, "#000000ff") // don't let transparent become gray + MapColors(0,0,0,0.3, 0,0,0,0.59, 0,0,0,0.11, 0,0,0,0, 1,1,1,0) - proc/UseAlphaMask(mask) - Opaque() - AddAlphaMask(mask) +/icon/proc/UseAlphaMask(mask) + Opaque() + AddAlphaMask(mask) - proc/AddAlphaMask(mask) +/icon/proc/AddAlphaMask(mask) var/icon/M = new(mask) M.Blend("#ffffff", ICON_SUBTRACT) // apply mask @@ -317,7 +316,7 @@ icon Higher value means brighter color */ -proc/ReadRGB(rgb) +/proc/ReadRGB(rgb) if(!rgb) return // interpret the HSV or HSVA value @@ -367,7 +366,7 @@ proc/ReadRGB(rgb) . = list(r, g, b) if(usealpha) . += alpha -proc/ReadHSV(hsv) +/proc/ReadHSV(hsv) if(!hsv) return // interpret the HSV or HSVA value @@ -406,7 +405,7 @@ proc/ReadHSV(hsv) . = list(hue, sat, val) if(usealpha) . += alpha -proc/HSVtoRGB(hsv) +/proc/HSVtoRGB(hsv) if(!hsv) return "#000000" var/list/HSV = ReadHSV(hsv) if(!HSV) return "#000000" @@ -434,7 +433,7 @@ proc/HSVtoRGB(hsv) return (HSV.len > 3) ? rgb(r,g,b,HSV[4]) : rgb(r,g,b) -proc/RGBtoHSV(rgb) +/proc/RGBtoHSV(rgb) if(!rgb) return "#0000000" var/list/RGB = ReadRGB(rgb) if(!RGB) return "#0000000" @@ -465,7 +464,7 @@ proc/RGBtoHSV(rgb) return hsv(hue, sat, val, (RGB.len>3 ? RGB[4] : null)) -proc/hsv(hue, sat, val, alpha) +/proc/hsv(hue, sat, val, alpha) if(hue < 0 || hue >= 1536) hue %= 1536 if(hue < 0) hue += 1536 if((hue & 0xFF) == 0xFF) @@ -498,7 +497,7 @@ proc/hsv(hue, sat, val, alpha) amount<0 or amount>1 are allowed */ -proc/BlendHSV(hsv1, hsv2, amount) +/proc/BlendHSV(hsv1, hsv2, amount) var/list/HSV1 = ReadHSV(hsv1) var/list/HSV2 = ReadHSV(hsv2) @@ -552,7 +551,7 @@ proc/BlendHSV(hsv1, hsv2, amount) amount<0 or amount>1 are allowed */ -proc/BlendRGB(rgb1, rgb2, amount) +/proc/BlendRGB(rgb1, rgb2, amount) var/list/RGB1 = ReadRGB(rgb1) var/list/RGB2 = ReadRGB(rgb2) @@ -568,10 +567,10 @@ proc/BlendRGB(rgb1, rgb2, amount) return isnull(alpha) ? rgb(r, g, b) : rgb(r, g, b, alpha) -proc/BlendRGBasHSV(rgb1, rgb2, amount) +/proc/BlendRGBasHSV(rgb1, rgb2, amount) return HSVtoRGB(RGBtoHSV(rgb1), RGBtoHSV(rgb2), amount) -proc/HueToAngle(hue) +/proc/HueToAngle(hue) // normalize hsv in case anything is screwy if(hue < 0 || hue >= 1536) hue %= 1536 if(hue < 0) hue += 1536 @@ -579,7 +578,7 @@ proc/HueToAngle(hue) hue -= hue >> 8 return hue / (1530/360) -proc/AngleToHue(angle) +/proc/AngleToHue(angle) // normalize hsv in case anything is screwy if(angle < 0 || angle >= 360) angle -= 360 * round(angle / 360) var/hue = angle * (1530/360) @@ -589,7 +588,7 @@ proc/AngleToHue(angle) // positive angle rotates forward through red->green->blue -proc/RotateHue(hsv, angle) +/proc/RotateHue(hsv, angle) var/list/HSV = ReadHSV(hsv) // normalize hsv in case anything is screwy @@ -611,13 +610,13 @@ proc/RotateHue(hsv, angle) return hsv(HSV[1], HSV[2], HSV[3], (HSV.len > 3 ? HSV[4] : null)) // Convert an rgb color to grayscale -proc/GrayScale(rgb) +/proc/GrayScale(rgb) var/list/RGB = ReadRGB(rgb) var/gray = RGB[1]*0.3 + RGB[2]*0.59 + RGB[3]*0.11 return (RGB.len > 3) ? rgb(gray, gray, gray, RGB[4]) : rgb(gray, gray, gray) // Change grayscale color to black->tone->white range -proc/ColorTone(rgb, tone) +/proc/ColorTone(rgb, tone) var/list/RGB = ReadRGB(rgb) var/list/TONE = ReadRGB(tone) @@ -833,7 +832,7 @@ The _flatIcons list is a cache for generated icon files. composite.Blend(icon(I.icon, I.icon_state, I.dir, 1), ICON_OVERLAY) return composite -proc/adjust_brightness(var/color, var/value) +/proc/adjust_brightness(var/color, var/value) if(!color) return "#FFFFFF" if(!value) return color @@ -843,7 +842,7 @@ proc/adjust_brightness(var/color, var/value) RGB[3] = Clamp(RGB[3]+value,0,255) return rgb(RGB[1],RGB[2],RGB[3]) -proc/sort_atoms_by_layer(var/list/atoms) +/proc/sort_atoms_by_layer(var/list/atoms) // Comb sort icons based on levels var/list/result = atoms.Copy() var/gap = result.len @@ -891,7 +890,7 @@ proc/sort_atoms_by_layer(var/list/atoms) /image/proc/setDir(newdir) dir = newdir -proc/rand_hex_color() +/proc/rand_hex_color() var/list/colors = list("0","1","2","3","4","5","6","7","8","9","a","b","c","d","e","f") var/color="" for(var/i=0;i<6;i++) @@ -899,7 +898,7 @@ proc/rand_hex_color() return "#[color]" //Imagine removing pixels from the main icon that are covered by pixels from the mask icon. -proc/get_icon_difference(var/icon/main, var/icon/mask) +/proc/get_icon_difference(var/icon/main, var/icon/mask) if(istype(main) && istype(mask)) mask.Blend(rgb(255,255,255), ICON_SUBTRACT) //Make all pixels on the mask as black as possible. mask.Opaque(rgb(255,255,255)) //Make the transparent pixels (background) white. diff --git a/code/_onclick/telekinesis.dm b/code/_onclick/telekinesis.dm index 5ab67ffb611..238ce2d5a94 100644 --- a/code/_onclick/telekinesis.dm +++ b/code/_onclick/telekinesis.dm @@ -191,27 +191,3 @@ var/const/tk_maxrange = 15 overlays.Cut() if(focus && focus.icon && focus.icon_state) overlays += icon(focus.icon,focus.icon_state) - -/*Not quite done likely needs to use something thats not get_step_to - proc/check_path() - var/turf/ref = get_turf(src.loc) - var/turf/target = get_turf(focus.loc) - if(!ref || !target) return 0 - var/distance = get_dist(ref, target) - if(distance >= 10) return 0 - for(var/i = 1 to distance) - ref = get_step_to(ref, target, 0) - if(ref != target) return 0 - return 1 -*/ - -//equip_to_slot_or_del(obj/item/W, slot, del_on_fail = 1) -/* - if(istype(user, /mob/living/carbon)) - if(user:mutations & TK && get_dist(source, user) <= 7) - if(user:get_active_hand()) return 0 - var/X = source:x - var/Y = source:y - var/Z = source:z - -*/ diff --git a/code/controllers/subsystem/atoms.dm b/code/controllers/subsystem/atoms.dm index 54adebf5125..a0b2d49d958 100644 --- a/code/controllers/subsystem/atoms.dm +++ b/code/controllers/subsystem/atoms.dm @@ -11,7 +11,6 @@ SUBSYSTEM_DEF(atoms) var/old_initialized var/list/late_loaders - var/list/created_atoms var/list/BadInitializeCalls = list() @@ -39,13 +38,11 @@ SUBSYSTEM_DEF(atoms) var/count var/list/mapload_arg = list(TRUE) if(atoms) - created_atoms = list() count = atoms.len for(var/I in atoms) var/atom/A = I if(A && !A.initialized) - if(InitAtom(I, mapload_arg)) - atoms -= I + InitAtom(I, mapload_arg) CHECK_TICK else count = 0 @@ -78,10 +75,6 @@ SUBSYSTEM_DEF(atoms) log_debug(" Late initialized [late_loaders.len] atoms in [stop_watch(watch)]s") late_loaders.Cut() - if(atoms) - . = created_atoms + atoms - created_atoms = null - /datum/controller/subsystem/atoms/proc/InitAtom(atom/A, list/arguments) var/the_type = A.type if(QDELING(A)) diff --git a/code/datums/helper_datums/construction_datum.dm b/code/datums/helper_datums/construction_datum.dm index 127e7baa892..8cc1bdc27d8 100644 --- a/code/datums/helper_datums/construction_datum.dm +++ b/code/datums/helper_datums/construction_datum.dm @@ -8,168 +8,168 @@ var/list/steps_desc var/taskpath = null // Path of job objective completed. - New(atom) - ..() - holder = atom - if(!holder) //don't want this without a holder - spawn - qdel(src) +/datum/construction/New(atom) + ..() + holder = atom + if(!holder) //don't want this without a holder + spawn + qdel(src) + set_desc(steps.len) + return + +/datum/construction/proc/next_step(mob/user as mob) + steps.len-- + if(!steps.len) + spawn_result(user) + else set_desc(steps.len) - return + return - proc/next_step(mob/user as mob) - steps.len-- - if(!steps.len) - spawn_result(user) +/datum/construction/proc/action(atom/used_atom,mob/user as mob) + return + +/datum/construction/proc/check_step(atom/used_atom,mob/user as mob) //check last step only + var/valid_step = is_right_key(used_atom) + if(valid_step) + if(custom_action(valid_step, used_atom, user)) + next_step(user) + return 1 + return 0 + +/datum/construction/proc/is_right_key(atom/used_atom) // returns current step num if used_atom is of the right type. + var/list/L = steps[steps.len] + if(istype(used_atom, L["key"])) + return steps.len + return 0 + +/datum/construction/proc/custom_action(step, used_atom, user) + if(istype(used_atom, /obj/item/weldingtool)) + var/obj/item/weldingtool/W = used_atom + if(W.remove_fuel(0, user)) + playsound(holder, W.usesound, 50, 1) else - set_desc(steps.len) - return + return 0 + else if(istype(used_atom, /obj/item/wrench)) + var/obj/item/wrench/W = used_atom + playsound(holder, W.usesound, 50, 1) - proc/action(atom/used_atom,mob/user as mob) - return + else if(istype(used_atom, /obj/item/screwdriver)) + var/obj/item/screwdriver/S = used_atom + playsound(holder, S.usesound, 50, 1) - proc/check_step(atom/used_atom,mob/user as mob) //check last step only - var/valid_step = is_right_key(used_atom) - if(valid_step) - if(custom_action(valid_step, used_atom, user)) - next_step(user) - return 1 - return 0 + else if(istype(used_atom, /obj/item/wirecutters)) + var/obj/item/wirecutters/W = used_atom + playsound(holder, W.usesound, 50, 1) - proc/is_right_key(atom/used_atom) // returns current step num if used_atom is of the right type. - var/list/L = steps[steps.len] + else if(istype(used_atom, /obj/item/stack/cable_coil)) + var/obj/item/stack/cable_coil/C = used_atom + if(C.amount<4) + to_chat(user, ("There's not enough cable to finish the task.")) + return 0 + else + C.use(4) + playsound(holder, C.usesound, 50, 1) + else if(istype(used_atom, /obj/item/stack)) + var/obj/item/stack/S = used_atom + if(S.amount < 5) + to_chat(user, ("There's not enough material in this stack.")) + return 0 + else + S.use(5) + return 1 + +/datum/construction/proc/check_all_steps(atom/used_atom,mob/user as mob) //check all steps, remove matching one. + for(var/i=1;i<=steps.len;i++) + var/list/L = steps[i]; if(istype(used_atom, L["key"])) - return steps.len - return 0 + if(custom_action(i, used_atom, user)) + steps[i]=null;//stupid byond list from list removal... + listclearnulls(steps); + if(!steps.len) + spawn_result(user) + return 1 + return 0 - proc/custom_action(step, used_atom, user) - if(istype(used_atom, /obj/item/weldingtool)) - var/obj/item/weldingtool/W = used_atom - if(W.remove_fuel(0, user)) - playsound(holder, W.usesound, 50, 1) - else + +/datum/construction/proc/spawn_result(mob/user as mob) + if(result) + if(taskpath) + var/datum/job_objective/task = user.mind.findJobTask(taskpath) + if(istype(task)) + task.unit_completed() + + new result(get_turf(holder)) + spawn() + qdel(holder) + return + +/datum/construction/proc/set_desc(index as num) + var/list/step = steps[index] + holder.desc = step["desc"] + return + +/datum/construction/proc/try_consume(mob/user as mob, atom/used_atom, amount) + if(amount > 0) + // CABLES + if(istype(used_atom,/obj/item/stack/cable_coil)) + var/obj/item/stack/cable_coil/coil=used_atom + if(!coil.use(amount)) + to_chat(user, "You don't have enough cable! You need at least [amount] coils.") return 0 - else if(istype(used_atom, /obj/item/wrench)) - var/obj/item/wrench/W = used_atom - playsound(holder, W.usesound, 50, 1) - - else if(istype(used_atom, /obj/item/screwdriver)) - var/obj/item/screwdriver/S = used_atom - playsound(holder, S.usesound, 50, 1) - - else if(istype(used_atom, /obj/item/wirecutters)) - var/obj/item/wirecutters/W = used_atom - playsound(holder, W.usesound, 50, 1) - - else if(istype(used_atom, /obj/item/stack/cable_coil)) - var/obj/item/stack/cable_coil/C = used_atom - if(C.amount<4) - to_chat(user, ("There's not enough cable to finish the task.")) + // WELDER + if(istype(used_atom,/obj/item/weldingtool)) + var/obj/item/weldingtool/welder=used_atom + if(!welder.isOn()) + to_chat(user, "You tap the [src] with your unlit welder. [pick("Ding","Dong")].") return 0 - else - C.use(4) - playsound(holder, C.usesound, 50, 1) - else if(istype(used_atom, /obj/item/stack)) - var/obj/item/stack/S = used_atom - if(S.amount < 5) - to_chat(user, ("There's not enough material in this stack.")) + if(!welder.remove_fuel(amount,user)) + to_chat(user, "You don't have enough fuel!") return 0 - else - S.use(5) - return 1 - - proc/check_all_steps(atom/used_atom,mob/user as mob) //check all steps, remove matching one. - for(var/i=1;i<=steps.len;i++) - var/list/L = steps[i]; - if(istype(used_atom, L["key"])) - if(custom_action(i, used_atom, user)) - steps[i]=null;//stupid byond list from list removal... - listclearnulls(steps); - if(!steps.len) - spawn_result(user) - return 1 - return 0 - - - proc/spawn_result(mob/user as mob) - if(result) - if(taskpath) - var/datum/job_objective/task = user.mind.findJobTask(taskpath) - if(istype(task)) - task.unit_completed() - - new result(get_turf(holder)) - spawn() - qdel(holder) - return - - proc/set_desc(index as num) - var/list/step = steps[index] - holder.desc = step["desc"] - return - - proc/try_consume(mob/user as mob, atom/used_atom, amount) - if(amount > 0) - // CABLES - if(istype(used_atom,/obj/item/stack/cable_coil)) - var/obj/item/stack/cable_coil/coil=used_atom - if(!coil.use(amount)) - to_chat(user, "You don't have enough cable! You need at least [amount] coils.") - return 0 - // WELDER - if(istype(used_atom,/obj/item/weldingtool)) - var/obj/item/weldingtool/welder=used_atom - if(!welder.isOn()) - to_chat(user, "You tap the [src] with your unlit welder. [pick("Ding","Dong")].") - return 0 - if(!welder.remove_fuel(amount,user)) - to_chat(user, "You don't have enough fuel!") - return 0 - // STACKS - if(istype(used_atom,/obj/item/stack)) - var/obj/item/stack/stack=used_atom - if(stack.amount < amount) - to_chat(user, "You don't have enough [stack]! You need at least [amount].") - return 0 - stack.use(amount) - return 1 + // STACKS + if(istype(used_atom,/obj/item/stack)) + var/obj/item/stack/stack=used_atom + if(stack.amount < amount) + to_chat(user, "You don't have enough [stack]! You need at least [amount].") + return 0 + stack.use(amount) + return 1 /datum/construction/reversible var/index - New(atom) - ..() - index = steps.len - return +/datum/construction/reversible/New(atom) + ..() + index = steps.len + return - proc/update_index(diff as num, mob/user as mob) - index+=diff - if(index==0) - spawn_result(user) - else - set_desc(index) - return +/datum/construction/reversible/proc/update_index(diff as num, mob/user as mob) + index+=diff + if(index==0) + spawn_result(user) + else + set_desc(index) + return - is_right_key(atom/used_atom) // returns index step - var/list/L = steps[index] - if(istype(used_atom, L["key"])) - return FORWARD //to the first step -> forward - else if(L["backkey"] && istype(used_atom, L["backkey"])) - return BACKWARD //to the last step -> backwards +/datum/construction/reversible/is_right_key(atom/used_atom) // returns index step + var/list/L = steps[index] + if(istype(used_atom, L["key"])) + return FORWARD //to the first step -> forward + else if(L["backkey"] && istype(used_atom, L["backkey"])) + return BACKWARD //to the last step -> backwards + return 0 + +/datum/construction/reversible/check_step(atom/used_atom,mob/user as mob) + var/diff = is_right_key(used_atom) + if(diff) + if(custom_action(index, diff, used_atom, user)) + update_index(diff, user) + return 1 + return 0 + +/datum/construction/reversible/custom_action(index, diff, used_atom, user) + if(!..(index,used_atom,user)) return 0 - - check_step(atom/used_atom,mob/user as mob) - var/diff = is_right_key(used_atom) - if(diff) - if(custom_action(index, diff, used_atom, user)) - update_index(diff, user) - return 1 - return 0 - - custom_action(index, diff, used_atom, user) - if(!..(index,used_atom,user)) - return 0 - return 1 + return 1 #define state_next "next" #define state_prev "prev" @@ -178,73 +178,74 @@ var/index var/base_icon = "durand" - New(atom) - ..() - index = 1 - return +/datum/construction/reversible2/New(atom) + ..() + index = 1 + return - proc/update_index(diff as num, mob/user as mob) - index-=diff - if(index==steps.len+1) - spawn_result(user) - else - set_desc(index) - return +/datum/construction/reversible2/proc/update_index(diff as num, mob/user as mob) + index-=diff + if(index==steps.len+1) + spawn_result(user) + else + set_desc(index) + return - proc/update_icon() - holder.icon_state="[base_icon]_[index]" +/datum/construction/reversible2/proc/update_icon() + holder.icon_state="[base_icon]_[index]" - is_right_key(mob/user as mob,atom/used_atom) // returns index step - var/list/state = steps[index] - if(state_next in state) - var/list/step = state[state_next] - if(istype(used_atom, step["key"])) - //if(L["consume"] && !try_consume(used_atom,L["consume"])) - // return 0 - return FORWARD //to the first step -> forward - else if(state_prev in state) - var/list/step = state[state_prev] - if(istype(used_atom, step["key"])) - //if(L["consume"] && !try_consume(used_atom,L["consume"])) - // return 0 - return BACKWARD //to the first step -> forward +/datum/construction/reversible2/is_right_key(mob/user as mob,atom/used_atom) // returns index step + var/list/state = steps[index] + if(state_next in state) + var/list/step = state[state_next] + if(istype(used_atom, step["key"])) + //if(L["consume"] && !try_consume(used_atom,L["consume"])) + // return 0 + return FORWARD //to the first step -> forward + else if(state_prev in state) + var/list/step = state[state_prev] + if(istype(used_atom, step["key"])) + //if(L["consume"] && !try_consume(used_atom,L["consume"])) + // return 0 + return BACKWARD //to the first step -> forward + return 0 + +/datum/construction/reversible2/check_step(atom/used_atom,mob/user as mob) + var/diff = is_right_key(user,used_atom) + if(diff) + if(custom_action(index, diff, used_atom, user)) + update_index(diff,user) + update_icon() + return 1 + return 0 + +/datum/construction/reversible2/proc/fixText(text,user) + text = replacetext(text,"{USER}","[user]") + text = replacetext(text,"{HOLDER}","[holder]") + return text + +/datum/construction/reversible2/custom_action(index, diff, used_atom, var/mob/user) + if(!..(index,used_atom,user)) return 0 - check_step(atom/used_atom,mob/user as mob) - var/diff = is_right_key(user,used_atom) - if(diff) - if(custom_action(index, diff, used_atom, user)) - update_index(diff,user) - update_icon() - return 1 - return 0 + var/list/step = steps[index] + var/list/state = step[diff==FORWARD ? state_next : state_prev] + user.visible_message(fixText(state["vis_msg"],user),fixText(state["self_msg"],user)) - proc/fixText(text,user) - text = replacetext(text,"{USER}","[user]") - text = replacetext(text,"{HOLDER}","[holder]") - return text + if("delete" in state) + qdel(used_atom) + else if("spawn" in state) + var/spawntype=state["spawn"] + var/atom/A = new spawntype(holder.loc) + if("amount" in state) + if(istype(A,/obj/item/stack/cable_coil)) + var/obj/item/stack/cable_coil/C=A + C.amount=state["amount"] + if(istype(A,/obj/item/stack)) + var/obj/item/stack/S=A + S.amount=state["amount"] - custom_action(index, diff, used_atom, var/mob/user) - if(!..(index,used_atom,user)) - return 0 + return 1 - var/list/step = steps[index] - var/list/state = step[diff==FORWARD ? state_next : state_prev] - user.visible_message(fixText(state["vis_msg"],user),fixText(state["self_msg"],user)) - - if("delete" in state) - qdel(used_atom) - else if("spawn" in state) - var/spawntype=state["spawn"] - var/atom/A = new spawntype(holder.loc) - if("amount" in state) - if(istype(A,/obj/item/stack/cable_coil)) - var/obj/item/stack/cable_coil/C=A - C.amount=state["amount"] - if(istype(A,/obj/item/stack)) - var/obj/item/stack/S=A - S.amount=state["amount"] - - return 1 - action(used_atom,user) - return check_step(used_atom,user) +/datum/construction/reversible2/action(used_atom,user) + return check_step(used_atom,user) diff --git a/code/datums/helper_datums/global_iterator.dm b/code/datums/helper_datums/global_iterator.dm index e3f22e2a3e2..fdba9542412 100644 --- a/code/datums/helper_datums/global_iterator.dm +++ b/code/datums/helper_datums/global_iterator.dm @@ -57,98 +57,96 @@ Data storage vars: var/result var/state = 0 - New(list/arguments=null,autostart=1) - delay = delay>0?(delay):1 - if(forbid_garbage) //prevents garbage collection with tag != null - tag = "\ref[src]" - set_process_args(arguments) - if(autostart) - start() - return +/datum/global_iterator/New(list/arguments=null,autostart=1) + delay = delay>0?(delay):1 + if(forbid_garbage) //prevents garbage collection with tag != null + tag = "\ref[src]" + set_process_args(arguments) + if(autostart) + start() + return - proc/main() - state = 1 - while(src && control_switch) - last_exec = world.timeofday - if(check_for_null && has_null_args()) - stop() +/datum/global_iterator/proc/main() + state = 1 + while(src && control_switch) + last_exec = world.timeofday + if(check_for_null && has_null_args()) + stop() + return 0 + result = process(arglist(arg_list)) + for(var/sleep_time=delay;sleep_time>0;sleep_time--) //uhh, this is ugly. But I see no other way to terminate sleeping proc. Such disgrace. + if(!control_switch) return 0 - result = process(arglist(arg_list)) - for(var/sleep_time=delay;sleep_time>0;sleep_time--) //uhh, this is ugly. But I see no other way to terminate sleeping proc. Such disgrace. - if(!control_switch) - return 0 - sleep(1) - return 0 - - proc/start(list/arguments=null) - if(active()) - return - if(arguments) - if(!set_process_args(arguments)) - return 0 - if(!state_check()) //the main loop is sleeping, wait for it to terminate. - return - control_switch = 1 - spawn() - state = main() - return 1 - - proc/stop() - if(!active()) - return - control_switch = 0 - spawn(-1) //report termination error but don't wait for state_check(). - state_check() - return 1 - - proc/state_check() - var/lag = 0 - while(state) sleep(1) - if(++lag>10) - CRASH("The global_iterator loop \ref[src] failed to terminate in designated timeframe. This may be caused by server lagging.") - return 1 + return 0 - proc/process() +/datum/global_iterator/proc/start(list/arguments=null) + if(active()) return + if(arguments) + if(!set_process_args(arguments)) + return 0 + if(!state_check()) //the main loop is sleeping, wait for it to terminate. + return + control_switch = 1 + spawn() + state = main() + return 1 - proc/active() - return control_switch +/datum/global_iterator/proc/stop() + if(!active()) + return + control_switch = 0 + spawn(-1) //report termination error but don't wait for state_check(). + state_check() + return 1 - proc/has_null_args() - if(null in arg_list) - return 1 +/datum/global_iterator/proc/state_check() + var/lag = 0 + while(state) + sleep(1) + if(++lag>10) + CRASH("The global_iterator loop \ref[src] failed to terminate in designated timeframe. This may be caused by server lagging.") + return 1 + +/datum/global_iterator/proc/process() + return + +/datum/global_iterator/proc/active() + return control_switch + +/datum/global_iterator/proc/has_null_args() + if(null in arg_list) + return 1 + return 0 + + +/datum/global_iterator/proc/set_delay(new_delay) + if(isnum(new_delay)) + delay = max(1, round(new_delay)) + return 1 + else return 0 +/datum/global_iterator/proc/get_last_exec_time() + return (last_exec||0) - proc/set_delay(new_delay) - if(isnum(new_delay)) - delay = max(1, round(new_delay)) - return 1 - else - return 0 +/datum/global_iterator/proc/get_last_exec_time_as_text() + return (time2text(last_exec)||"Wasn't executed yet") - proc/get_last_exec_time() - return (last_exec||0) - - proc/get_last_exec_time_as_text() - return (time2text(last_exec)||"Wasn't executed yet") - - proc/set_process_args(list/arguments) - if(arguments && istype(arguments, /list) && arguments.len) - arg_list = arguments - return 1 - else +/datum/global_iterator/proc/set_process_args(list/arguments) + if(arguments && istype(arguments, /list) && arguments.len) + arg_list = arguments + return 1 + else // to_chat(world, "Invalid arguments supplied for [src.type], ref = \ref[src]") - return 0 - - proc/toggle_null_checks() - check_for_null = !check_for_null - return check_for_null - - proc/toggle() - if(!stop()) - start() - return active() + return 0 +/datum/global_iterator/proc/toggle_null_checks() + check_for_null = !check_for_null + return check_for_null +/datum/global_iterator/proc/toggle() + if(!stop()) + start() + return active() diff --git a/code/datums/helper_datums/topic_input.dm b/code/datums/helper_datums/topic_input.dm index 17dd3f1266e..8090a5221eb 100644 --- a/code/datums/helper_datums/topic_input.dm +++ b/code/datums/helper_datums/topic_input.dm @@ -2,59 +2,59 @@ var/href var/list/href_list - New(thref,list/thref_list) - href = thref - href_list = thref_list.Copy() - return +/datum/topic_input/New(thref,list/thref_list) + href = thref + href_list = thref_list.Copy() + return - proc/get(i) - return listgetindex(href_list,i) +/datum/topic_input/proc/get(i) + return listgetindex(href_list,i) - proc/getAndLocate(i) - var/t = get(i) - if(t) - t = locate(t) - return t || null +/datum/topic_input/proc/getAndLocate(i) + var/t = get(i) + if(t) + t = locate(t) + return t || null - proc/getNum(i) - var/t = get(i) - if(t) - t = text2num(t) - return isnum(t) ? t : null +/datum/topic_input/proc/getNum(i) + var/t = get(i) + if(t) + t = text2num(t) + return isnum(t) ? t : null - proc/getObj(i) - var/t = getAndLocate(i) - return isobj(t) ? t : null +/datum/topic_input/proc/getObj(i) + var/t = getAndLocate(i) + return isobj(t) ? t : null - proc/getMob(i) - var/t = getAndLocate(i) - return ismob(t) ? t : null +/datum/topic_input/proc/getMob(i) + var/t = getAndLocate(i) + return ismob(t) ? t : null - proc/getTurf(i) - var/t = getAndLocate(i) - return isturf(t) ? t : null +/datum/topic_input/proc/getTurf(i) + var/t = getAndLocate(i) + return isturf(t) ? t : null - proc/getAtom(i) - return getType(i,/atom) +/datum/topic_input/proc/getAtom(i) + return getType(i,/atom) - proc/getArea(i) - var/t = getAndLocate(i) - return isarea(t) ? t : null +/datum/topic_input/proc/getArea(i) + var/t = getAndLocate(i) + return isarea(t) ? t : null - proc/getStr(i)//params should always be text, but... - var/t = get(i) - return istext(t) ? t : null +/datum/topic_input/proc/getStr(i)//params should always be text, but... + var/t = get(i) + return istext(t) ? t : null - proc/getType(i,type) - var/t = getAndLocate(i) - return istype(t,type) ? t : null +/datum/topic_input/proc/getType(i,type) + var/t = getAndLocate(i) + return istype(t,type) ? t : null - proc/getPath(i) - var/t = get(i) - if(t) - t = text2path(t) - return ispath(t) ? t : null +/datum/topic_input/proc/getPath(i) + var/t = get(i) + if(t) + t = text2path(t) + return ispath(t) ? t : null - proc/getList(i) - var/t = getAndLocate(i) - return islist(t) ? t : null \ No newline at end of file +/datum/topic_input/proc/getList(i) + var/t = getAndLocate(i) + return islist(t) ? t : null diff --git a/code/datums/uplink_item.dm b/code/datums/uplink_item.dm index 766203f5330..a2ea8d3a23a 100644 --- a/code/datums/uplink_item.dm +++ b/code/datums/uplink_item.dm @@ -220,6 +220,16 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) cost = 5 job = list("Chief Medical Officer", "Medical Doctor", "Geneticist", "Psychiatrist", "Chemist", "Paramedic", "Coroner", "Virologist") +//Virology + +/datum/uplink_item/jobspecific/viral_injector + name = "Viral Injector" + desc = "A modified hypospray disguised as a functional pipette. The pipette can infect victims with viruses upon injection." + reference = "VI" + item = /obj/item/reagent_containers/dropper/precision/viral_injector + cost = 3 + job = list("Virologist") + /datum/uplink_item/jobspecific/cat_grenade name = "Feral Cat Delivery Grenade" desc = "The feral cat delivery grenade contains 8 dehydrated feral cats in a similar manner to dehydrated monkeys, which, upon detonation, will be rehydrated by a small reservoir of water contained within the grenade. These cats will then attack anything in sight." diff --git a/code/game/area/Space Station 13 areas.dm b/code/game/area/Space Station 13 areas.dm index 068fe991a9d..49bc85959f5 100644 --- a/code/game/area/Space Station 13 areas.dm +++ b/code/game/area/Space Station 13 areas.dm @@ -1760,23 +1760,6 @@ area/security/podbay name = "\improper Firing Range" icon_state = "firingrange" -/* - New() - ..() - - spawn(10) //let objects set up first - for(var/turf/turfToGrayscale in src) - if(turfToGrayscale.icon) - var/icon/newIcon = icon(turfToGrayscale.icon) - newIcon.GrayScale() - turfToGrayscale.icon = newIcon - for(var/obj/objectToGrayscale in turfToGrayscale) //1 level deep, means tables, apcs, locker, etc, but not locker contents - if(objectToGrayscale.icon) - var/icon/newIcon = icon(objectToGrayscale.icon) - newIcon.GrayScale() - objectToGrayscale.icon = newIcon -*/ - /area/security/nuke_storage name = "\improper Vault" icon_state = "nuke_storage" diff --git a/code/game/atoms.dm b/code/game/atoms.dm index 77f3a59a12b..5e4d54d25ca 100644 --- a/code/game/atoms.dm +++ b/code/game/atoms.dm @@ -733,4 +733,4 @@ var/list/blood_splatter_icons = list() var/atom/L = loc if(!L) return null - return L.AllowDrop() ? L : get_turf(L) \ No newline at end of file + return L.AllowDrop() ? L : get_turf(L) diff --git a/code/game/gamemodes/factions.dm b/code/game/gamemodes/factions.dm index 1c043ff5f7e..1780881a51d 100644 --- a/code/game/gamemodes/factions.dm +++ b/code/game/gamemodes/factions.dm @@ -23,8 +23,8 @@ var/uplink_contents // the contents of the uplink - proc/assign_objectives(var/datum/mind/traitor) - ..() +/datum/faction/syndicate/proc/assign_objectives(var/datum/mind/traitor) + ..() /* ----- Begin defining syndicate factions ------ */ @@ -94,4 +94,4 @@ desc = "The Exolitics are an ancient alien race with an energy-based anatomy. Their culture, communication, morales and knowledge is unknown. They are so radically different to humans that their \ attempts of communication with other life forms is completely incomprehensible. Members of this alien race are capable of broadcasting subspace transmissions from their bodies. \ The religious leaders of the Tiger Cooperative claim to have the technology to decypher and interpret their messages, which have been confirmed as religious propaganda. Their motives are unknown \ - but they are otherwise not considered much of a threat to anyone. They are virtually indestructable because of their nonphysical composition, and have the frighetning ability to make anything stop existing in a second." \ No newline at end of file + but they are otherwise not considered much of a threat to anyone. They are virtually indestructable because of their nonphysical composition, and have the frighetning ability to make anything stop existing in a second." diff --git a/code/game/machinery/atmo_control.dm b/code/game/machinery/atmo_control.dm index e090be82d67..7ede1d7586d 100644 --- a/code/game/machinery/atmo_control.dm +++ b/code/game/machinery/atmo_control.dm @@ -1,4 +1,4 @@ -obj/machinery/air_sensor +/obj/machinery/air_sensor icon = 'icons/obj/stationobjs.dmi' icon_state = "gsensor1" name = "gas sensor" @@ -26,118 +26,116 @@ obj/machinery/air_sensor var/datum/radio_frequency/radio_connection - update_icon() - icon_state = "gsensor[on]" +/obj/machinery/air_sensor/update_icon() + icon_state = "gsensor[on]" - multitool_menu(var/mob/user, var/obj/item/multitool/P) - return {" - Main - "} +/obj/machinery/air_sensor/multitool_menu(var/mob/user, var/obj/item/multitool/P) + return {" + Main + "} - multitool_topic(var/mob/user, var/list/href_list, var/obj/O) - . = ..() - if(.) - return . +/obj/machinery/air_sensor/multitool_topic(var/mob/user, var/list/href_list, var/obj/O) + . = ..() + if(.) + return . - if("toggle_out_flag" in href_list) - var/bitflag_value = text2num(href_list["toggle_out_flag"])//this is a string normally - if(!(bitflag_value in list(1, 2, 4, 8, 16, 32))) //Here to prevent breaking the sensors with HREF exploits - return 0 - if(output&bitflag_value)//the bitflag is on ATM - output &= ~bitflag_value - else//can't not be off - output |= bitflag_value - return MT_UPDATE - if("toggle_bolts" in href_list) - bolts = !bolts - if(bolts) - visible_message("You hear a quite click as the [src] bolts to the floor", "You hear a quite click") + if("toggle_out_flag" in href_list) + var/bitflag_value = text2num(href_list["toggle_out_flag"])//this is a string normally + if(!(bitflag_value in list(1, 2, 4, 8, 16, 32))) //Here to prevent breaking the sensors with HREF exploits + return 0 + if(output&bitflag_value)//the bitflag is on ATM + output &= ~bitflag_value + else//can't not be off + output |= bitflag_value + return MT_UPDATE + if("toggle_bolts" in href_list) + bolts = !bolts + if(bolts) + visible_message("You hear a quite click as the [src] bolts to the floor", "You hear a quite click") + else + visible_message("You hear a quite click as the [src]'s floor bolts raise", "You hear a quite click") + return MT_UPDATE + +/obj/machinery/air_sensor/attackby(var/obj/item/W as obj, var/mob/user as mob) + if(istype(W, /obj/item/multitool)) + update_multitool_menu(user) + return 1 + if(istype(W, /obj/item/wrench)) + if(bolts) + to_chat(usr, "The [src] is bolted to the floor! You can't detach it like this.") + return 1 + playsound(loc, W.usesound, 50, 1) + to_chat(user, "You begin to unfasten \the [src]...") + if(do_after(user, 40 * W.toolspeed, target = src)) + user.visible_message("[user] unfastens \the [src].", "You have unfastened \the [src].", "You hear ratchet.") + new /obj/item/pipe_gsensor(src.loc) + qdel(src) + return 1 + if(..()) + return 1 + +/obj/machinery/air_sensor/process_atmos() + if(on) + if(!radio_connection) + return + var/datum/signal/signal = new + signal.transmission_method = 1 //radio signal + signal.data["tag"] = id_tag + signal.data["timestamp"] = world.time + + var/datum/gas_mixture/air_sample = return_air() + + if(output&1) + signal.data["pressure"] = num2text(round(air_sample.return_pressure(),0.1),) + if(output&2) + signal.data["temperature"] = round(air_sample.temperature,0.1) + + if(output>4) + var/total_moles = air_sample.total_moles() + if(total_moles > 0) + if(output&4) + signal.data["oxygen"] = round(100*air_sample.oxygen/total_moles,0.1) + if(output&8) + signal.data["toxins"] = round(100*air_sample.toxins/total_moles,0.1) + if(output&16) + signal.data["nitrogen"] = round(100*air_sample.nitrogen/total_moles,0.1) + if(output&32) + signal.data["carbon_dioxide"] = round(100*air_sample.carbon_dioxide/total_moles,0.1) else - visible_message("You hear a quite click as the [src]'s floor bolts raise", "You hear a quite click") - return MT_UPDATE + signal.data["oxygen"] = 0 + signal.data["toxins"] = 0 + signal.data["nitrogen"] = 0 + signal.data["carbon_dioxide"] = 0 + signal.data["sigtype"]="status" + radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA) - attackby(var/obj/item/W as obj, var/mob/user as mob) - if(istype(W, /obj/item/multitool)) - update_multitool_menu(user) - return 1 - if(istype(W, /obj/item/wrench)) - if(bolts) - to_chat(usr, "The [src] is bolted to the floor! You can't detach it like this.") - return 1 - playsound(loc, W.usesound, 50, 1) - to_chat(user, "You begin to unfasten \the [src]...") - if(do_after(user, 40 * W.toolspeed, target = src)) - user.visible_message("[user] unfastens \the [src].", "You have unfastened \the [src].", "You hear ratchet.") - new /obj/item/pipe_gsensor(src.loc) - qdel(src) - return 1 - if(..()) - return 1 +/obj/machinery/air_sensor/proc/set_frequency(new_frequency) + radio_controller.remove_object(src, frequency) + frequency = new_frequency + radio_connection = radio_controller.add_object(src, frequency, RADIO_ATMOSIA) - process_atmos() - if(on) - if(!radio_connection) - return - var/datum/signal/signal = new - signal.transmission_method = 1 //radio signal - signal.data["tag"] = id_tag - signal.data["timestamp"] = world.time +/obj/machinery/air_sensor/Initialize() + ..() + SSair.atmos_machinery += src + set_frequency(frequency) - var/datum/gas_mixture/air_sample = return_air() - - if(output&1) - signal.data["pressure"] = num2text(round(air_sample.return_pressure(),0.1),) - if(output&2) - signal.data["temperature"] = round(air_sample.temperature,0.1) - - if(output>4) - var/total_moles = air_sample.total_moles() - if(total_moles > 0) - if(output&4) - signal.data["oxygen"] = round(100*air_sample.oxygen/total_moles,0.1) - if(output&8) - signal.data["toxins"] = round(100*air_sample.toxins/total_moles,0.1) - if(output&16) - signal.data["nitrogen"] = round(100*air_sample.nitrogen/total_moles,0.1) - if(output&32) - signal.data["carbon_dioxide"] = round(100*air_sample.carbon_dioxide/total_moles,0.1) - else - signal.data["oxygen"] = 0 - signal.data["toxins"] = 0 - signal.data["nitrogen"] = 0 - signal.data["carbon_dioxide"] = 0 - signal.data["sigtype"]="status" - radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA) - - - proc - set_frequency(new_frequency) - radio_controller.remove_object(src, frequency) - frequency = new_frequency - radio_connection = radio_controller.add_object(src, frequency, RADIO_ATMOSIA) - - Initialize() - ..() - SSair.atmos_machinery += src - set_frequency(frequency) - - Destroy() - SSair.atmos_machinery -= src - if(radio_controller) - radio_controller.remove_object(src, frequency) - radio_connection = null - return ..() +/obj/machinery/air_sensor/Destroy() + SSair.atmos_machinery -= src + if(radio_controller) + radio_controller.remove_object(src, frequency) + radio_connection = null + return ..() /obj/machinery/computer/general_air_control @@ -157,325 +155,322 @@ obj/machinery/air_sensor var/list/sensor_information = list() var/datum/radio_frequency/radio_connection - Destroy() - if(radio_controller) - radio_controller.remove_object(src, frequency) - radio_connection = null - return ..() +/obj/machinery/computer/general_air_control/Destroy() + if(radio_controller) + radio_controller.remove_object(src, frequency) + radio_connection = null + return ..() - attack_hand(mob/user) - if(..(user)) - return - var/html=return_text() - var/datum/browser/popup = new(user, "gac", name, 400, 400) - popup.set_content(html) - popup.open(0) - user.set_machine(src) - onclose(user, "gac") +/obj/machinery/computer/general_air_control/attack_hand(mob/user) + if(..(user)) + return + var/html=return_text() + var/datum/browser/popup = new(user, "gac", name, 400, 400) + popup.set_content(html) + popup.open(0) + user.set_machine(src) + onclose(user, "gac") - process() - ..() - if(!sensors) - //warning("[src.type] at [x],[y],[z] has null sensors. Please fix.")//commenting this line out because the admins will get a warning like this every time somebody builds another GAC - sensors = list() - src.updateUsrDialog() +/obj/machinery/computer/general_air_control/process() + ..() + if(!sensors) + //warning("[src.type] at [x],[y],[z] has null sensors. Please fix.")//commenting this line out because the admins will get a warning like this every time somebody builds another GAC + sensors = list() + src.updateUsrDialog() - attackby(I as obj, user as mob, params) - if(istype(I, /obj/item/multitool)) - update_multitool_menu(user) - if(..()) - return 1 +/obj/machinery/computer/general_air_control/attackby(I as obj, user as mob, params) + if(istype(I, /obj/item/multitool)) + update_multitool_menu(user) + if(..()) + return 1 - receive_signal(datum/signal/signal) - if(!signal || signal.encryption) return +/obj/machinery/computer/general_air_control/receive_signal(datum/signal/signal) + if(!signal || signal.encryption) return - var/id_tag = signal.data["tag"] - if(!id_tag || !sensors || !sensors.Find(id_tag)) return + var/id_tag = signal.data["tag"] + if(!id_tag || !sensors || !sensors.Find(id_tag)) return - sensor_information[id_tag] = signal.data + sensor_information[id_tag] = signal.data - proc/return_text() - var/sensor_data - if(show_sensors) - if(sensors.len) - for(var/id_tag in sensors) - var/long_name = sensors[id_tag] - var/list/data = sensor_information[id_tag] - var/sensor_part = "
[long_name]" +/obj/machinery/computer/general_air_control/proc/return_text() + var/sensor_data + if(show_sensors) + if(sensors.len) + for(var/id_tag in sensors) + var/long_name = sensors[id_tag] + var/list/data = sensor_information[id_tag] + var/sensor_part = "
[long_name]" - if(data) - sensor_part += "" - if(data["pressure"]) - sensor_part += "" - if(data["temperature"]) - sensor_part += "" - if(data["oxygen"]||data["toxins"]||data["nitrogen"]||data["carbon_dioxide"]) - sensor_part += "" - sensor_part += "
Pressure:[data["pressure"]] kPa
Temperature:[data["temperature"]] K
Gas Composition :
    " - if(data["oxygen"]) - sensor_part += "
  • [data["oxygen"]]% O2
  • " - if(data["nitrogen"]) - sensor_part += "
  • [data["nitrogen"]]% N
  • " - if(data["carbon_dioxide"]) - sensor_part += "
  • [data["carbon_dioxide"]]% CO2
  • " - if(data["toxins"]) - sensor_part += "
  • [data["toxins"]]% Plasma
  • " - sensor_part += "
" + if(data) + sensor_part += "" + if(data["pressure"]) + sensor_part += "" + if(data["temperature"]) + sensor_part += "" + if(data["oxygen"]||data["toxins"]||data["nitrogen"]||data["carbon_dioxide"]) + sensor_part += "" + sensor_part += "
Pressure:[data["pressure"]] kPa
Temperature:[data["temperature"]] K
Gas Composition :
    " + if(data["oxygen"]) + sensor_part += "
  • [data["oxygen"]]% O2
  • " + if(data["nitrogen"]) + sensor_part += "
  • [data["nitrogen"]]% N
  • " + if(data["carbon_dioxide"]) + sensor_part += "
  • [data["carbon_dioxide"]]% CO2
  • " + if(data["toxins"]) + sensor_part += "
  • [data["toxins"]]% Plasma
  • " + sensor_part += "
" - else - sensor_part += "[long_name] can not be found!
" - sensor_part += "
" - sensor_data += sensor_part + else + sensor_part += "[long_name] can not be found!
" + sensor_part += "
" + sensor_data += sensor_part - else - sensor_data = "No sensors connected." + else + sensor_data = "No sensors connected." - var/output = {" + var/output = {" - [show_sensors ? "

Sensor Data:

" + sensor_data : ""] - "} + [show_sensors ? "

Sensor Data:

" + sensor_data : ""] + "} - return output + return output - proc - set_frequency(new_frequency) - radio_controller.remove_object(src, frequency) - frequency = new_frequency - radio_connection = radio_controller.add_object(src, frequency, RADIO_ATMOSIA) +/obj/machinery/computer/general_air_control/proc/set_frequency(new_frequency) + radio_controller.remove_object(src, frequency) + frequency = new_frequency + radio_connection = radio_controller.add_object(src, frequency, RADIO_ATMOSIA) - Initialize() - ..() - set_frequency(frequency) +/obj/machinery/computer/general_air_control/Initialize() + ..() + set_frequency(frequency) - multitool_menu(var/mob/user, var/obj/item/multitool/P) - var/dat= {" - Main - - Sensors: - "} - return dat +/obj/machinery/computer/general_air_control/multitool_menu(mob/user, obj/item/multitool/P) + var/dat= {" + Main + + Sensors: + "} + return dat - multitool_topic(var/mob/user,var/list/href_list,var/obj/O) - . = ..() - if(.) return . - if("add_sensor" in href_list) +/obj/machinery/computer/general_air_control/multitool_topic(mob/user,list/href_list,obj/O) + . = ..() + if(.) return . + if("add_sensor" in href_list) - // Make a list of all available sensors on the same frequency - var/list/sensor_list = list() - for(var/obj/machinery/air_sensor/G in GLOB.machines) - if(!isnull(G.id_tag) && G.frequency == frequency) - sensor_list|=G.id_tag - if(!sensor_list.len) - to_chat(user, "No sensors on this frequency.") - return MT_ERROR + // Make a list of all available sensors on the same frequency + var/list/sensor_list = list() + for(var/obj/machinery/air_sensor/G in GLOB.machines) + if(!isnull(G.id_tag) && G.frequency == frequency) + sensor_list|=G.id_tag + if(!sensor_list.len) + to_chat(user, "No sensors on this frequency.") + return MT_ERROR - // Have the user pick one of them and name its label - var/sensor = input(user, "Select a sensor:", "Sensor Data") as null|anything in sensor_list - if(!sensor) - return MT_ERROR - var/label = reject_bad_name( input(user, "Choose a sensor label:", "Sensor Label") as text|null, allow_numbers=1) - if(!label) - return MT_ERROR + // Have the user pick one of them and name its label + var/sensor = input(user, "Select a sensor:", "Sensor Data") as null|anything in sensor_list + if(!sensor) + return MT_ERROR + var/label = reject_bad_name( input(user, "Choose a sensor label:", "Sensor Label") as text|null, allow_numbers=1) + if(!label) + return MT_ERROR - // Add the sensor's information to general_air_controler - sensors[sensor] = label - return MT_UPDATE + // Add the sensor's information to general_air_controler + sensors[sensor] = label + return MT_UPDATE - if("edit_sensor" in href_list) - var/list/sensor_list = list() - for(var/obj/machinery/air_sensor/G in GLOB.machines) - if(!isnull(G.id_tag) && G.frequency == frequency) - sensor_list|=G.id_tag - if(!sensor_list.len) - to_chat(user, "No sensors on this frequency.") - return MT_ERROR - var/label = sensors[href_list["edit_sensor"]] - var/sensor = input(user, "Select a sensor:", "Sensor Data", href_list["edit_sensor"]) as null|anything in sensor_list - if(!sensor) - return MT_ERROR - sensors.Remove(href_list["edit_sensor"]) - sensors[sensor] = label - return MT_UPDATE + if("edit_sensor" in href_list) + var/list/sensor_list = list() + for(var/obj/machinery/air_sensor/G in GLOB.machines) + if(!isnull(G.id_tag) && G.frequency == frequency) + sensor_list|=G.id_tag + if(!sensor_list.len) + to_chat(user, "No sensors on this frequency.") + return MT_ERROR + var/label = sensors[href_list["edit_sensor"]] + var/sensor = input(user, "Select a sensor:", "Sensor Data", href_list["edit_sensor"]) as null|anything in sensor_list + if(!sensor) + return MT_ERROR + sensors.Remove(href_list["edit_sensor"]) + sensors[sensor] = label + return MT_UPDATE - unlinkFrom(var/mob/user, var/obj/O) - ..() - if("id_tag" in O.vars && (istype(O,/obj/machinery/air_sensor) || istype(O, /obj/machinery/meter))) - sensors.Remove(O:id_tag) - return 1 - return 0 +/obj/machinery/computer/general_air_control/unlinkFrom(mob/user, obj/O) + ..() + if("id_tag" in O.vars && (istype(O,/obj/machinery/air_sensor) || istype(O, /obj/machinery/meter))) + sensors.Remove(O:id_tag) + return 1 + return 0 - linkMenu(var/obj/O) - if(isLinkedWith(O)) - return +/obj/machinery/computer/general_air_control/linkMenu(obj/O) + if(isLinkedWith(O)) + return - var/dat="" + var/dat="" - if(istype(O,/obj/machinery/air_sensor) || istype(O, /obj/machinery/meter)) - dat += " \[New Sensor\] " - return dat + if(istype(O,/obj/machinery/air_sensor) || istype(O, /obj/machinery/meter)) + dat += " \[New Sensor\] " + return dat - canLink(var/obj/O, var/list/context) - if(istype(O,/obj/machinery/air_sensor) || istype(O, /obj/machinery/meter)) - return O:id_tag +/obj/machinery/computer/general_air_control/canLink(obj/O, list/context) + if(istype(O,/obj/machinery/air_sensor) || istype(O, /obj/machinery/meter)) + return O:id_tag - isLinkedWith(var/obj/O) - if(istype(O,/obj/machinery/air_sensor) || istype(O, /obj/machinery/meter)) - return O:id_tag in sensors +/obj/machinery/computer/general_air_control/isLinkedWith(obj/O) + if(istype(O,/obj/machinery/air_sensor) || istype(O, /obj/machinery/meter)) + return O:id_tag in sensors - linkWith(var/mob/user, var/obj/O, var/link/context) - sensors[O:id_tag] = reject_bad_name(input(user, "Choose a sensor label:", "Sensor Label") as text|null, allow_numbers=1) +/obj/machinery/computer/general_air_control/linkWith(mob/user, obj/O, link/context) + sensors[O:id_tag] = reject_bad_name(input(user, "Choose a sensor label:", "Sensor Label") as text|null, allow_numbers=1) + return 1 + +/obj/machinery/computer/general_air_control/large_tank_control + circuit = /obj/item/circuitboard/large_tank_control + req_one_access_txt = "24;10" + settagwhitelist = list("input_tag", "output_tag") + + var/input_tag + var/output_tag + + var/list/input_info + var/list/output_info + + var/list/input_linkable=list( + /obj/machinery/atmospherics/unary/outlet_injector, + /obj/machinery/atmospherics/unary/vent_pump + ) + + var/list/output_linkable=list( + /obj/machinery/atmospherics/unary/vent_pump + ) + + var/pressure_setting = ONE_ATMOSPHERE * 45 + +/obj/machinery/computer/general_air_control/large_tank_control/attackby(I as obj, user as mob) + if(istype(I, /obj/item/multitool)) + update_multitool_menu(user) + if(..()) return 1 - large_tank_control - circuit = /obj/item/circuitboard/large_tank_control - req_one_access_txt = "24;10" - settagwhitelist = list("input_tag", "output_tag") - var/input_tag - var/output_tag - - var/list/input_info - var/list/output_info - - var/list/input_linkable=list( - /obj/machinery/atmospherics/unary/outlet_injector, - /obj/machinery/atmospherics/unary/vent_pump - ) - - var/list/output_linkable=list( - /obj/machinery/atmospherics/unary/vent_pump - ) - - var/pressure_setting = ONE_ATMOSPHERE * 45 - - attackby(I as obj, user as mob) - if(istype(I, /obj/item/multitool)) - update_multitool_menu(user) - if(..()) - return 1 +/obj/machinery/computer/general_air_control/large_tank_control/multitool_menu(mob/user, obj/item/multitool/P) + var/dat= {" + + Sensors: + "} + return dat - multitool_menu(var/mob/user, var/obj/item/multitool/P) - var/dat= {" - - Sensors: - "} - return dat +/obj/machinery/computer/general_air_control/large_tank_control/linkWith(mob/user, obj/O, list/context) + if(context["slot"]=="input" && is_type_in_list(O,input_linkable)) + input_info = null + if(istype(O,/obj/machinery/atmospherics/unary/vent_pump)) + send_signal(list("tag"=input_tag, + "direction"=1, // Release + "checks" =0 // No pressure checks. + )) + return 1 + if(context["slot"]=="output" && is_type_in_list(O,output_linkable)) + output_tag = O:id_tag + output_info = null + if(istype(O,/obj/machinery/atmospherics/unary/vent_pump)) + send_signal(list("tag"=output_tag, + "direction"=0, // Siphon + "checks" =2 // Internal pressure checks. + )) + return 1 +/obj/machinery/computer/general_air_control/large_tank_control/unlinkFrom(mob/user, obj/O) + if("id_tag" in O.vars) + if(O:id_tag == input_tag) + input_tag=null + input_info=null + return 1 + if(O:id_tag == output_tag) + output_tag=null + output_info=null + return 1 + return 0 - linkWith(var/mob/user, var/obj/O, var/list/context) - if(context["slot"]=="input" && is_type_in_list(O,input_linkable)) - input_tag = O:id_tag - input_info = null - if(istype(O,/obj/machinery/atmospherics/unary/vent_pump)) - send_signal(list("tag"=input_tag, - "direction"=1, // Release - "checks" =0 // No pressure checks. - )) - return 1 - if(context["slot"]=="output" && is_type_in_list(O,output_linkable)) - output_tag = O:id_tag - output_info = null - if(istype(O,/obj/machinery/atmospherics/unary/vent_pump)) - send_signal(list("tag"=output_tag, - "direction"=0, // Siphon - "checks" =2 // Internal pressure checks. - )) - return 1 +/obj/machinery/computer/general_air_control/large_tank_control/linkMenu(obj/O) + var/dat="" + if(canLink(O,list("slot"="input"))) + dat += " \[Link @ Input\] " + if(canLink(O,list("slot"="output"))) + dat += " \[Link @ Output\] " + return dat - unlinkFrom(var/mob/user, var/obj/O) - if("id_tag" in O.vars) - if(O:id_tag == input_tag) - input_tag=null - input_info=null - return 1 - if(O:id_tag == output_tag) - output_tag=null - output_info=null - return 1 - return 0 +/obj/machinery/computer/general_air_control/large_tank_control/canLink(obj/O, list/context) + return (context["slot"]=="input" && is_type_in_list(O,input_linkable)) || (context["slot"]=="output" && is_type_in_list(O,output_linkable)) - linkMenu(var/obj/O) - var/dat="" - if(canLink(O,list("slot"="input"))) - dat += " \[Link @ Input\] " - if(canLink(O,list("slot"="output"))) - dat += " \[Link @ Output\] " - return dat +/obj/machinery/computer/general_air_control/large_tank_control/isLinkedWith(obj/O) + if(O:id_tag == input_tag) + return 1 + if(O:id_tag == output_tag) + return 1 + return 0 - canLink(var/obj/O, var/list/context) - return (context["slot"]=="input" && is_type_in_list(O,input_linkable)) || (context["slot"]=="output" && is_type_in_list(O,output_linkable)) +/obj/machinery/computer/general_air_control/large_tank_control/process() + ..() + if(!input_info && input_tag) + request_device_refresh(input_tag) + if(!output_info && output_tag) + request_device_refresh(output_tag) - isLinkedWith(var/obj/O) - if(O:id_tag == input_tag) - return 1 - if(O:id_tag == output_tag) - return 1 - return 0 +/obj/machinery/computer/general_air_control/large_tank_control/return_text() + var/output = ..() + //if(signal.data) + // input_info = signal.data // Attempting to fix intake control -- TLE - - process() - ..() - if(!input_info && input_tag) - request_device_refresh(input_tag) - if(!output_info && output_tag) - request_device_refresh(output_tag) - - return_text() - var/output = ..() - //if(signal.data) - // input_info = signal.data // Attempting to fix intake control -- TLE - - output += "

Tank Control System


" - if(input_tag) - if(input_info) - var/power = (input_info["power"]) - var/volume_rate = input_info["volume_rate"] - output += {" + output += "

Tank Control System


" + if(input_tag) + if(input_info) + var/power = (input_info["power"]) + var/volume_rate = input_info["volume_rate"] + output += {"
Input (Refresh) @@ -490,14 +485,13 @@ legend {
"} - - else - output += "ERROR: Can not find input port Search
" - if(output_tag) - if(output_info) - var/power = (output_info["power"]) - var/output_pressure = output_info["internal"] - output += {" + else + output += "ERROR: Can not find input port Search
" + if(output_tag) + if(output_info) + var/power = (output_info["power"]) + var/output_pressure = output_info["internal"] + output += {"
Output (Refresh) @@ -512,234 +506,234 @@ legend {
"} - else - output += "ERROR: Can not find output port Search
" + else + output += "ERROR: Can not find output port Search
" - return output + return output - receive_signal(datum/signal/signal) - if(!signal || signal.encryption) return +/obj/machinery/computer/general_air_control/large_tank_control/receive_signal(datum/signal/signal) + if(!signal || signal.encryption) return - var/id_tag = signal.data["tag"] + var/id_tag = signal.data["tag"] - if(input_tag == id_tag) - input_info = signal.data - updateUsrDialog() - else if(output_tag == id_tag) - output_info = signal.data - updateUsrDialog() - else - ..(signal) + if(input_tag == id_tag) + input_info = signal.data + updateUsrDialog() + else if(output_tag == id_tag) + output_info = signal.data + updateUsrDialog() + else + ..(signal) - proc/request_device_refresh(var/device) - send_signal(list("tag"=device, "status")) +/obj/machinery/computer/general_air_control/large_tank_control/proc/request_device_refresh(device) + send_signal(list("tag"=device, "status")) - proc/send_signal(var/list/data) - if(!radio_connection) - return - var/datum/signal/signal = new - signal.transmission_method = 1 //radio signal - signal.source = src - signal.data=data - signal.data["sigtype"]="command" - radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA) +/obj/machinery/computer/general_air_control/large_tank_control/proc/send_signal(list/data) + if(!radio_connection) + return + var/datum/signal/signal = new + signal.transmission_method = 1 //radio signal + signal.source = src + signal.data=data + signal.data["sigtype"]="command" + radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA) - Topic(href, href_list) - if(..()) - return 1 +/obj/machinery/computer/general_air_control/large_tank_control/Topic(href, href_list) + if(..()) + return 1 - add_fingerprint(usr) + add_fingerprint(usr) - if(href_list["out_set_pressure"]) - var/response=input(usr,"Set new pressure, in kPa. \[0-[50*ONE_ATMOSPHERE]\]") as num - pressure_setting = text2num(response) - pressure_setting = between(0, pressure_setting, 50*ONE_ATMOSPHERE) + if(href_list["out_set_pressure"]) + var/response=input(usr,"Set new pressure, in kPa. \[0-[50*ONE_ATMOSPHERE]\]") as num + pressure_setting = text2num(response) + pressure_setting = between(0, pressure_setting, 50*ONE_ATMOSPHERE) - if(!radio_connection) - return 0 - var/datum/signal/signal = new - signal.transmission_method = 1 //radio signal - signal.source = src - if(href_list["in_refresh_status"]) - input_info = null - signal.data = list ("tag" = input_tag, "status" = 1) + if(!radio_connection) + return 0 + var/datum/signal/signal = new + signal.transmission_method = 1 //radio signal + signal.source = src + if(href_list["in_refresh_status"]) + input_info = null + signal.data = list ("tag" = input_tag, "status" = 1) - else if(href_list["in_toggle_injector"]) - input_info = null - signal.data = list ("tag" = input_tag, "power_toggle" = 1) + else if(href_list["in_toggle_injector"]) + input_info = null + signal.data = list ("tag" = input_tag, "power_toggle" = 1) - else if(href_list["out_refresh_status"]) - output_info = null - signal.data = list ("tag" = output_tag, "status" = 1) + else if(href_list["out_refresh_status"]) + output_info = null + signal.data = list ("tag" = output_tag, "status" = 1) - else if(href_list["out_toggle_power"]) - output_info = null - signal.data = list ("tag" = output_tag, "power_toggle" = 1) + else if(href_list["out_toggle_power"]) + output_info = null + signal.data = list ("tag" = output_tag, "power_toggle" = 1) - else if(href_list["out_set_pressure"]) - output_info = null - signal.data = list ("tag" = output_tag, "set_internal_pressure" = "[pressure_setting]") - /*else - testing("Bad Topic() to GAC \"[src.name]\": [href]") - return*/ // NOPE. // disabling because it spams when multitool menus are used + else if(href_list["out_set_pressure"]) + output_info = null + signal.data = list ("tag" = output_tag, "set_internal_pressure" = "[pressure_setting]") + /*else + testing("Bad Topic() to GAC \"[src.name]\": [href]") + return*/ // NOPE. // disabling because it spams when multitool menus are used - signal.data["sigtype"] = "command" - radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA) - src.updateUsrDialog() + signal.data["sigtype"] = "command" + radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA) + src.updateUsrDialog() - fuel_injection - icon = 'icons/obj/computer.dmi' - icon_screen = "atmos" - circuit = /obj/item/circuitboard/injector_control +/obj/machinery/computer/general_air_control/fuel_injection + icon = 'icons/obj/computer.dmi' + icon_screen = "atmos" + circuit = /obj/item/circuitboard/injector_control - var/device_tag - var/list/device_info + var/device_tag + var/list/device_info - var/automation = 0 + var/automation = 0 - var/cutoff_temperature = 2000 - var/on_temperature = 1200 + var/cutoff_temperature = 2000 + var/on_temperature = 1200 - attackby(I as obj, user as mob, params) - if(istype(I, /obj/item/multitool)) - update_multitool_menu(user) - if(..()) - return 1 +/obj/machinery/computer/general_air_control/fuel_injection/attackby(I as obj, user as mob, params) + if(istype(I, /obj/item/multitool)) + update_multitool_menu(user) + if(..()) + return 1 - process() - if(automation) - if(!radio_connection) - return 0 +/obj/machinery/computer/general_air_control/fuel_injection/process() + if(automation) + if(!radio_connection) + return 0 - var/injecting = 0 - for(var/id_tag in sensor_information) - var/list/data = sensor_information[id_tag] - if(data["temperature"]) - if(data["temperature"] >= cutoff_temperature) - injecting = 0 - break - if(data["temperature"] <= on_temperature) - injecting = 1 + var/injecting = 0 + for(var/id_tag in sensor_information) + var/list/data = sensor_information[id_tag] + if(data["temperature"]) + if(data["temperature"] >= cutoff_temperature) + injecting = 0 + break + if(data["temperature"] <= on_temperature) + injecting = 1 - var/datum/signal/signal = new - signal.transmission_method = 1 //radio signal - signal.source = src + var/datum/signal/signal = new + signal.transmission_method = 1 //radio signal + signal.source = src - signal.data = list( - "tag" = device_tag, - "power" = injecting, - "sigtype"="command" - ) + signal.data = list( + "tag" = device_tag, + "power" = injecting, + "sigtype"="command" + ) - radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA) + radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA) - ..() + ..() - return_text() - var/output = ..() - output += "
Fuel Injection System (Refresh)" - if(device_info) - var/power = device_info["power"] - var/volume_rate = device_info["volume_rate"] - output += {" - - - - - - - - - - - - "} +/obj/machinery/computer/general_air_control/fuel_injection/return_text() + var/output = ..() + output += "
Fuel Injection System (Refresh)" + if(device_info) + var/power = device_info["power"] + var/volume_rate = device_info["volume_rate"] + output += {"
Status:[power?"Injecting":"On Hold"]
Rate:[volume_rate] L/sec
Automated Fuel Injection:[automation?"Engaged":"Disengaged"]
+ + + + + + + + + + + + "} - if(automation) + if(automation) - // AUTOFIXED BY fix_string_idiocy.py - // C:\Users\Rob\Documents\Projects\vgstation13\code\game\machinery\atmo_control.dm:372: output += "Automated Fuel Injection: Engaged
" - output += {" - - - "} - // END AUTOFIX - else + // AUTOFIXED BY fix_string_idiocy.py + // C:\Users\Rob\Documents\Projects\vgstation13\code\game\machinery\atmo_control.dm:372: output += "Automated Fuel Injection: Engaged
" + output += {" + + + "} + // END AUTOFIX + else - // AUTOFIXED BY fix_string_idiocy.py - // C:\Users\Rob\Documents\Projects\vgstation13\code\game\machinery\atmo_control.dm:375: output += "Automated Fuel Injection: Disengaged
" - output += {" - - - - "} - // END AUTOFIX - output += "
Status:[power?"Injecting":"On Hold"]
Rate:[volume_rate] L/sec
Automated Fuel Injection:[automation?"Engaged":"Disengaged"]
Injector Controls Locked Out
Injector Controls Locked Out
Injector:Toggle Power Inject (1 Cycle)
" - else - output += {"

ERROR: Can not find device. Search

"} - output += "
" + // AUTOFIXED BY fix_string_idiocy.py + // C:\Users\Rob\Documents\Projects\vgstation13\code\game\machinery\atmo_control.dm:375: output += "Automated Fuel Injection: Disengaged
" + output += {" + + Injector: + Toggle Power Inject (1 Cycle) + "} + // END AUTOFIX + output += "" + else + output += {"

ERROR: Can not find device. Search

"} + output += "" - return output + return output - receive_signal(datum/signal/signal) - if(!signal || signal.encryption) return +/obj/machinery/computer/general_air_control/fuel_injection/receive_signal(datum/signal/signal) + if(!signal || signal.encryption) return - var/id_tag = signal.data["tag"] + var/id_tag = signal.data["tag"] - if(device_tag == id_tag) - device_info = signal.data - else - ..(signal) + if(device_tag == id_tag) + device_info = signal.data + else + ..(signal) - Topic(href, href_list) - if(..()) - return +/obj/machinery/computer/general_air_control/fuel_injection/Topic(href, href_list) + if(..()) + return - if(href_list["refresh_status"]) - device_info = null - if(!radio_connection) - return 0 + if(href_list["refresh_status"]) + device_info = null + if(!radio_connection) + return 0 - var/datum/signal/signal = new - signal.transmission_method = 1 //radio signal - signal.source = src - signal.data = list( - "tag" = device_tag, - "status", - "sigtype"="command" - ) - radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA) + var/datum/signal/signal = new + signal.transmission_method = 1 //radio signal + signal.source = src + signal.data = list( + "tag" = device_tag, + "status", + "sigtype"="command" + ) + radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA) - if(href_list["toggle_automation"]) - automation = !automation + if(href_list["toggle_automation"]) + automation = !automation - if(href_list["toggle_injector"]) - device_info = null - if(!radio_connection) - return 0 + if(href_list["toggle_injector"]) + device_info = null + if(!radio_connection) + return 0 - var/datum/signal/signal = new - signal.transmission_method = 1 //radio signal - signal.source = src - signal.data = list( - "tag" = device_tag, - "power_toggle", - "sigtype"="command" - ) + var/datum/signal/signal = new + signal.transmission_method = 1 //radio signal + signal.source = src + signal.data = list( + "tag" = device_tag, + "power_toggle", + "sigtype"="command" + ) - radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA) + radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA) - if(href_list["injection"]) - if(!radio_connection) - return 0 + if(href_list["injection"]) + if(!radio_connection) + return 0 - var/datum/signal/signal = new - signal.transmission_method = 1 //radio signal - signal.source = src - signal.data = list( - "tag" = device_tag, - "inject", - "sigtype"="command" - ) + var/datum/signal/signal = new + signal.transmission_method = 1 //radio signal + signal.source = src + signal.data = list( + "tag" = device_tag, + "inject", + "sigtype"="command" + ) - radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA) + radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA) diff --git a/code/game/machinery/atmoalter/area_atmos_computer.dm b/code/game/machinery/atmoalter/area_atmos_computer.dm index 990488ad624..3d53e130628 100644 --- a/code/game/machinery/atmoalter/area_atmos_computer.dm +++ b/code/game/machinery/atmoalter/area_atmos_computer.dm @@ -15,165 +15,165 @@ //Simple variable to prevent me from doing attack_hand in both this and the child computer var/zone = "This computer is working on a wireless range, the range is currently limited to 25 meters." - New() - ..() - //So the scrubbers have time to spawn - spawn(10) - scanscrubbers() +/obj/machinery/computer/area_atmos/New() + ..() + //So the scrubbers have time to spawn + spawn(10) + scanscrubbers() - attack_ai(var/mob/user as mob) - src.add_hiddenprint(user) - return src.attack_hand(user) +/obj/machinery/computer/area_atmos/attack_ai(mob/user as mob) + src.add_hiddenprint(user) + return src.attack_hand(user) - attack_hand(var/mob/user as mob) - if(..(user)) - return - src.add_fingerprint(usr) - var/dat = {" - - - - - -

Area Air Control

- [status]
- Scan - "} - for(var/obj/machinery/portable_atmospherics/scrubber/huge/scrubber in connectedscrubbers) - dat += {" - - - - "} - +/obj/machinery/computer/area_atmos/attack_hand(mob/user as mob) + if(..(user)) + return + src.add_fingerprint(usr) + var/dat = {" + + + + + +

Area Air Control

+ [status]
+ Scan +
[scrubber.name]Turn On Turn Off
"} + for(var/obj/machinery/portable_atmospherics/scrubber/huge/scrubber in connectedscrubbers) dat += {" -

- [zone] - - "} - var/datum/browser/popup = new(user, "area_atmos", name, 400, 400) - popup.set_content(dat) - popup.open(0) - status = "" + + [scrubber.name] + Turn On Turn Off + "} - Topic(href, href_list) - if(..()) + dat += {" +
+ [zone] + + "} + var/datum/browser/popup = new(user, "area_atmos", name, 400, 400) + popup.set_content(dat) + popup.open(0) + status = "" + +/obj/machinery/computer/area_atmos/Topic(href, href_list) + if(..()) + return + usr.set_machine(src) + src.add_fingerprint(usr) + + + if(href_list["scan"]) + scanscrubbers() + else if(href_list["toggle"]) + var/obj/machinery/portable_atmospherics/scrubber/huge/scrubber = locate(href_list["scrub"]) + + if(!validscrubber(scrubber)) + spawn(20) + status = "ERROR: Couldn't connect to scrubber! (timeout)" + connectedscrubbers -= scrubber + src.updateUsrDialog() return - usr.set_machine(src) - src.add_fingerprint(usr) + scrubber.on = text2num(href_list["toggle"]) + scrubber.update_icon() - if(href_list["scan"]) - scanscrubbers() - else if(href_list["toggle"]) - var/obj/machinery/portable_atmospherics/scrubber/huge/scrubber = locate(href_list["scrub"]) +/obj/machinery/computer/area_atmos/proc/validscrubber( var/obj/machinery/portable_atmospherics/scrubber/huge/scrubber as obj ) + if(!isobj(scrubber) || get_dist(scrubber.loc, src.loc) > src.range || scrubber.loc.z != src.loc.z) + return 0 - if(!validscrubber(scrubber)) - spawn(20) - status = "ERROR: Couldn't connect to scrubber! (timeout)" - connectedscrubbers -= scrubber - src.updateUsrDialog() - return + return 1 - scrubber.on = text2num(href_list["toggle"]) - scrubber.update_icon() +/obj/machinery/computer/area_atmos/proc/scanscrubbers() + connectedscrubbers = new() - proc/validscrubber( var/obj/machinery/portable_atmospherics/scrubber/huge/scrubber as obj ) - if(!isobj(scrubber) || get_dist(scrubber.loc, src.loc) > src.range || scrubber.loc.z != src.loc.z) - return 0 + var/found = 0 + for(var/obj/machinery/portable_atmospherics/scrubber/huge/scrubber in range(range, src.loc)) + if(istype(scrubber)) + found = 1 + connectedscrubbers += scrubber - return 1 + if(!found) + status = "ERROR: No scrubber found!" - proc/scanscrubbers() - connectedscrubbers = new() - - var/found = 0 - for(var/obj/machinery/portable_atmospherics/scrubber/huge/scrubber in range(range, src.loc)) - if(istype(scrubber)) - found = 1 - connectedscrubbers += scrubber - - if(!found) - status = "ERROR: No scrubber found!" - - src.updateUsrDialog() + src.updateUsrDialog() /obj/machinery/computer/area_atmos/area zone = "This computer is working in a wired network limited to this area." - validscrubber( var/obj/machinery/portable_atmospherics/scrubber/huge/scrubber as obj ) - if(!isobj(scrubber)) - return 0 +/obj/machinery/computer/area_atmos/area/validscrubber(obj/machinery/portable_atmospherics/scrubber/huge/scrubber as obj ) + if(!isobj(scrubber)) + return 0 - /* - wow this is stupid, someone help me - */ - var/turf/T_src = get_turf(src) - if(!T_src.loc) return 0 - var/area/A_src = T_src.loc + /* + wow this is stupid, someone help me + */ + var/turf/T_src = get_turf(src) + if(!T_src.loc) return 0 + var/area/A_src = T_src.loc - var/turf/T_scrub = get_turf(scrubber) - if(!T_scrub.loc) return 0 - var/area/A_scrub = T_scrub.loc + var/turf/T_scrub = get_turf(scrubber) + if(!T_scrub.loc) return 0 + var/area/A_scrub = T_scrub.loc - if(A_scrub != A_src) - return 0 + if(A_scrub != A_src) + return 0 - return 1 + return 1 - scanscrubbers() - connectedscrubbers = new() +/obj/machinery/computer/area_atmos/area/scanscrubbers() + connectedscrubbers = new() - var/found = 0 + var/found = 0 - var/turf/T = get_turf(src) - if(!T.loc) return - var/area/A = get_area(T) - for(var/obj/machinery/portable_atmospherics/scrubber/huge/scrubber in world ) - var/turf/T2 = get_turf(scrubber) - if(T2 && T2.loc) - var/area/A2 = T2.loc - if(istype(A2) && A2 == A ) - connectedscrubbers += scrubber - found = 1 + var/turf/T = get_turf(src) + if(!T.loc) return + var/area/A = get_area(T) + for(var/obj/machinery/portable_atmospherics/scrubber/huge/scrubber in world ) + var/turf/T2 = get_turf(scrubber) + if(T2 && T2.loc) + var/area/A2 = T2.loc + if(istype(A2) && A2 == A ) + connectedscrubbers += scrubber + found = 1 - if(!found) - status = "ERROR: No scrubber found!" + if(!found) + status = "ERROR: No scrubber found!" - src.updateUsrDialog() + src.updateUsrDialog() diff --git a/code/game/machinery/atmoalter/canister.dm b/code/game/machinery/atmoalter/canister.dm index 78b94f969fd..1be5fa5e43a 100644 --- a/code/game/machinery/atmoalter/canister.dm +++ b/code/game/machinery/atmoalter/canister.dm @@ -80,18 +80,18 @@ var/datum/canister_icons/canister_icon_container = new() var/busy = 0 var/update_flag = 0 - New() - ..() - canister_color = list( - "prim" = "yellow", - "sec" = "none", - "ter" = "none", - "quart" = "none") - oldcolor = new /list() - decals = list("cold" = 0, "hot" = 0, "plasma" = 0) - colorcontainer = list() - possibledecals = list() - update_icon() +/obj/machinery/portable_atmospherics/canister/New() + ..() + canister_color = list( + "prim" = "yellow", + "sec" = "none", + "ter" = "none", + "quart" = "none") + oldcolor = new /list() + decals = list("cold" = 0, "hot" = 0, "plasma" = 0) + colorcontainer = list() + possibledecals = list() + update_icon() /obj/machinery/portable_atmospherics/canister/proc/init_data_vars() //passed to the ui to render the color lists diff --git a/code/game/machinery/computer/syndicate_specops_shuttle.dm b/code/game/machinery/computer/syndicate_specops_shuttle.dm index a3ad2cc59dd..9aaf1b39517 100644 --- a/code/game/machinery/computer/syndicate_specops_shuttle.dm +++ b/code/game/machinery/computer/syndicate_specops_shuttle.dm @@ -138,7 +138,6 @@ var/syndicate_elite_shuttle_timeleft = 0 explosion(L.loc,4,6,8,10,0) sleep(40) -// proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range, adminlog = 1) var/area/start_location = locate(/area/shuttle/syndicate_elite/mothership) diff --git a/code/game/machinery/deployable.dm b/code/game/machinery/deployable.dm index a3ad1bae19f..e0fb65787cd 100644 --- a/code/game/machinery/deployable.dm +++ b/code/game/machinery/deployable.dm @@ -169,108 +169,108 @@ for reference: var/locked = 0.0 // req_access = list(access_maint_tunnels) - New() - ..() +/obj/machinery/deployable/barrier/New() + ..() - src.icon_state = "barrier[src.locked]" + src.icon_state = "barrier[src.locked]" - attackby(obj/item/W as obj, mob/user as mob, params) - if(istype(W, /obj/item/card/id)) - if(src.allowed(user)) - if(src.emagged < 2.0) - src.locked = !src.locked - src.anchored = !src.anchored - src.icon_state = "barrier[src.locked]" - if((src.locked == 1.0) && (src.emagged < 2.0)) - to_chat(user, "Barrier lock toggled on.") - return - else if((src.locked == 0.0) && (src.emagged < 2.0)) - to_chat(user, "Barrier lock toggled off.") - return - else - do_sparks(2, 1, src) - visible_message("BZZzZZzZZzZT") +/obj/machinery/deployable/barrier/attackby(obj/item/W as obj, mob/user as mob, params) + if(istype(W, /obj/item/card/id)) + if(src.allowed(user)) + if(src.emagged < 2.0) + src.locked = !src.locked + src.anchored = !src.anchored + src.icon_state = "barrier[src.locked]" + if((src.locked == 1.0) && (src.emagged < 2.0)) + to_chat(user, "Barrier lock toggled on.") return + else if((src.locked == 0.0) && (src.emagged < 2.0)) + to_chat(user, "Barrier lock toggled off.") + return + else + do_sparks(2, 1, src) + visible_message("BZZzZZzZZzZT") + return + return + else if(istype(W, /obj/item/wrench)) + if(src.health < src.maxhealth) + src.health = src.maxhealth + src.emagged = 0 + src.req_access = list(access_security) + visible_message("[user] repairs the [src]!") return - else if(istype(W, /obj/item/wrench)) - if(src.health < src.maxhealth) - src.health = src.maxhealth - src.emagged = 0 - src.req_access = list(access_security) - visible_message("[user] repairs the [src]!") - return - else if(src.emagged > 0) - src.emagged = 0 - src.req_access = list(access_security) - visible_message("[user] repairs the [src]!") - return + else if(src.emagged > 0) + src.emagged = 0 + src.req_access = list(access_security) + visible_message("[user] repairs the [src]!") return - else - switch(W.damtype) - if("fire") - src.health -= W.force * 0.75 - if("brute") - src.health -= W.force * 0.5 - else - if(src.health <= 0) - src.explode() - ..() - - emag_act(user as mob) - if(!emagged) - emagged = 1 - req_access = null - to_chat(user, "You break the ID authentication lock on the [src].") - do_sparks(2, 1, src) - visible_message("BZZzZZzZZzZT") - else if(src.emagged == 1) - src.emagged = 2 - to_chat(user, "You short out the anchoring mechanism on the [src].") - do_sparks(2, 1, src) - visible_message("BZZzZZzZZzZT") - - ex_act(severity) - switch(severity) - if(1.0) - src.explode() - return - if(2.0) - src.health -= 25 - if(src.health <= 0) - src.explode() - return - emp_act(severity) - if(stat & (BROKEN|NOPOWER)) - return - if(prob(50/severity)) - locked = !locked - anchored = !anchored - icon_state = "barrier[src.locked]" - - blob_act() - src.health -= 25 + return + else + switch(W.damtype) + if("fire") + src.health -= W.force * 0.75 + if("brute") + src.health -= W.force * 0.5 + else if(src.health <= 0) src.explode() + ..() + +/obj/machinery/deployable/barrier/emag_act(user as mob) + if(!emagged) + emagged = 1 + req_access = null + to_chat(user, "You break the ID authentication lock on the [src].") + do_sparks(2, 1, src) + visible_message("BZZzZZzZZzZT") + else if(src.emagged == 1) + src.emagged = 2 + to_chat(user, "You short out the anchoring mechanism on the [src].") + do_sparks(2, 1, src) + visible_message("BZZzZZzZZzZT") + +/obj/machinery/deployable/barrier/ex_act(severity) + switch(severity) + if(1.0) + src.explode() + return + if(2.0) + src.health -= 25 + if(src.health <= 0) + src.explode() + return + +/obj/machinery/deployable/barrier/emp_act(severity) + if(stat & (BROKEN|NOPOWER)) return + if(prob(50/severity)) + locked = !locked + anchored = !anchored + icon_state = "barrier[src.locked]" - CanPass(atom/movable/mover, turf/target, height=0)//So bullets will fly over and stuff. - if(height==0) - return 1 - if(istype(mover) && mover.checkpass(PASSTABLE)) - return 1 - else - return 0 +/obj/machinery/deployable/barrier/blob_act() + src.health -= 25 + if(src.health <= 0) + src.explode() + return - proc/explode() +/obj/machinery/deployable/barrier/CanPass(atom/movable/mover, turf/target, height=0)//So bullets will fly over and stuff. + if(height==0) + return 1 + if(istype(mover) && mover.checkpass(PASSTABLE)) + return 1 + else + return 0 - visible_message("[src] blows apart!") - var/turf/Tsec = get_turf(src) +/obj/machinery/deployable/barrier/proc/explode() + visible_message("[src] blows apart!") + var/turf/Tsec = get_turf(src) - /* var/obj/item/stack/rods/ =*/ - new /obj/item/stack/rods(Tsec) +/* var/obj/item/stack/rods/ =*/ + new /obj/item/stack/rods(Tsec) - do_sparks(3, 1, src) + do_sparks(3, 1, src) - explosion(src.loc,-1,-1,0) - if(src) - qdel(src) \ No newline at end of file + explosion(src.loc,-1,-1,0) + if(src) + qdel(src) diff --git a/code/game/machinery/holosign.dm b/code/game/machinery/holosign.dm index 713e29abf8a..13ed8bebc23 100644 --- a/code/game/machinery/holosign.dm +++ b/code/game/machinery/holosign.dm @@ -10,22 +10,22 @@ var/id = null var/on_icon = "sign_on" - proc/toggle() - if(stat & (BROKEN|NOPOWER)) - return - lit = !lit - update_icon() - +/obj/machinery/holosign/proc/toggle() + if(stat & (BROKEN|NOPOWER)) + return + lit = !lit update_icon() - if(!lit) - icon_state = "sign_off" - else - icon_state = on_icon - power_change() - if(stat & NOPOWER) - lit = 0 - update_icon() +/obj/machinery/holosign/update_icon() + if(!lit) + icon_state = "sign_off" + else + icon_state = on_icon + +/obj/machinery/holosign/power_change() + if(stat & NOPOWER) + lit = 0 + update_icon() /obj/machinery/holosign/surgery name = "surgery holosign" diff --git a/code/game/machinery/magnet.dm b/code/game/machinery/magnet.dm index 09774a6d600..7741d1ce056 100644 --- a/code/game/machinery/magnet.dm +++ b/code/game/machinery/magnet.dm @@ -29,169 +29,149 @@ var/center_y = 0 var/max_dist = 20 // absolute value of center_x,y cannot exceed this integer - New() - ..() - var/turf/T = loc - hide(T.intact) - center = T +/obj/machinery/magnetic_module/New() + ..() + var/turf/T = loc + hide(T.intact) + center = T - spawn(10) // must wait for map loading to finish - if(radio_controller) - radio_controller.add_object(src, freq, RADIO_MAGNETS) + spawn(10) // must wait for map loading to finish + if(radio_controller) + radio_controller.add_object(src, freq, RADIO_MAGNETS) - spawn() - magnetic_process() + spawn() + magnetic_process() // update the invisibility and icon - hide(var/intact) - invisibility = intact ? 101 : 0 - updateicon() +/obj/machinery/magnetic_module/hide(intact) + invisibility = intact ? 101 : 0 + updateicon() // update the icon_state - proc/updateicon() - var/state="floor_magnet" - var/onstate="" - if(!on) - onstate="0" +/obj/machinery/magnetic_module/proc/updateicon() + var/state="floor_magnet" + var/onstate="" + if(!on) + onstate="0" - if(invisibility) - icon_state = "[state][onstate]-f" // if invisible, set icon to faded version - // in case of being revealed by T-scanner - else - icon_state = "[state][onstate]" + if(invisibility) + icon_state = "[state][onstate]-f" // if invisible, set icon to faded version + // in case of being revealed by T-scanner + else + icon_state = "[state][onstate]" - receive_signal(datum/signal/signal) - - var/command = signal.data["command"] - var/modifier = signal.data["modifier"] - var/signal_code = signal.data["code"] - if(command && (signal_code == code)) - - Cmd(command, modifier) +/obj/machinery/magnetic_module/receive_signal(datum/signal/signal) + var/command = signal.data["command"] + var/modifier = signal.data["modifier"] + var/signal_code = signal.data["code"] + if(command && (signal_code == code)) + Cmd(command, modifier) - proc/Cmd(var/command, var/modifier) +/obj/machinery/magnetic_module/proc/Cmd(var/command, var/modifier) + if(command) + switch(command) + if("set-electriclevel") + if(modifier) electricity_level = modifier + if("set-magneticfield") + if(modifier) magnetic_field = modifier - if(command) - switch(command) - if("set-electriclevel") - if(modifier) electricity_level = modifier - if("set-magneticfield") - if(modifier) magnetic_field = modifier + if("add-elec") + electricity_level++ + if(electricity_level > 12) + electricity_level = 12 + if("sub-elec") + electricity_level-- + if(electricity_level <= 0) + electricity_level = 1 + if("add-mag") + magnetic_field++ + if(magnetic_field > 4) + magnetic_field = 4 + if("sub-mag") + magnetic_field-- + if(magnetic_field <= 0) + magnetic_field = 1 - if("add-elec") - electricity_level++ - if(electricity_level > 12) - electricity_level = 12 - if("sub-elec") - electricity_level-- - if(electricity_level <= 0) - electricity_level = 1 - if("add-mag") - magnetic_field++ - if(magnetic_field > 4) - magnetic_field = 4 - if("sub-mag") - magnetic_field-- - if(magnetic_field <= 0) - magnetic_field = 1 + if("set-x") + if(modifier) center_x = modifier + if("set-y") + if(modifier) center_y = modifier - if("set-x") - if(modifier) center_x = modifier - if("set-y") - if(modifier) center_y = modifier + if("N") // NORTH + center_y++ + if("S") // SOUTH + center_y-- + if("E") // EAST + center_x++ + if("W") // WEST + center_x-- + if("C") // CENTER + center_x = 0 + center_y = 0 + if("R") // RANDOM + center_x = rand(-max_dist, max_dist) + center_y = rand(-max_dist, max_dist) - if("N") // NORTH - center_y++ - if("S") // SOUTH - center_y-- - if("E") // EAST - center_x++ - if("W") // WEST - center_x-- - if("C") // CENTER - center_x = 0 - center_y = 0 - if("R") // RANDOM - center_x = rand(-max_dist, max_dist) - center_y = rand(-max_dist, max_dist) + if("set-code") + if(modifier) code = modifier + if("toggle-power") + on = !on - if("set-code") - if(modifier) code = modifier - if("toggle-power") - on = !on + if(on) + spawn() + magnetic_process() - if(on) - spawn() - magnetic_process() +/obj/machinery/magnetic_module/process() + if(stat & NOPOWER) + on = 0 + + // Sanity checks: + if(electricity_level <= 0) + electricity_level = 1 + if(magnetic_field <= 0) + magnetic_field = 1 + // Limitations: + if(abs(center_x) > max_dist) + center_x = max_dist + if(abs(center_y) > max_dist) + center_y = max_dist + if(magnetic_field > 4) + magnetic_field = 4 + if(electricity_level > 12) + electricity_level = 12 - process() - if(stat & NOPOWER) - on = 0 - - // Sanity checks: - if(electricity_level <= 0) - electricity_level = 1 - if(magnetic_field <= 0) - magnetic_field = 1 - - - // Limitations: - if(abs(center_x) > max_dist) - center_x = max_dist - if(abs(center_y) > max_dist) - center_y = max_dist - if(magnetic_field > 4) - magnetic_field = 4 - if(electricity_level > 12) - electricity_level = 12 - - // Update power usage: - if(on) - use_power = ACTIVE_POWER_USE - active_power_usage = electricity_level*15 - else - use_power = NO_POWER_USE - - - // Overload conditions: - /* // Eeeehhh kinda stupid - if(on) - if(electricity_level > 11) - if(prob(electricity_level)) - explosion(loc, 0, 1, 2, 3) // ooo dat shit EXPLODES son - spawn(2) - qdel(src) - */ - + // Update power usage: + if(on) + use_power = 2 + active_power_usage = electricity_level*15 + else + use_power = 0 updateicon() - proc/magnetic_process() // proc that actually does the pulling - if(pulling) return - while(on) +/obj/machinery/magnetic_module/proc/magnetic_process() // proc that actually does the pulling + if(pulling) return + while(on) - pulling = 1 - center = locate(x+center_x, y+center_y, z) - if(center) - for(var/obj/M in orange(magnetic_field, center)) - if(!M.anchored && (M.flags & CONDUCT)) - step_towards(M, center) - - for(var/mob/living/silicon/S in orange(magnetic_field, center)) - if(istype(S, /mob/living/silicon/ai)) continue - step_towards(S, center) - - use_power(electricity_level * 5) - sleep(13 - electricity_level) - - pulling = 0 + pulling = 1 + center = locate(x+center_x, y+center_y, z) + if(center) + for(var/obj/M in orange(magnetic_field, center)) + if(!M.anchored && (M.flags & CONDUCT)) + step_towards(M, center) + for(var/mob/living/silicon/S in orange(magnetic_field, center)) + if(istype(S, /mob/living/silicon/ai)) continue + step_towards(S, center) + use_power(electricity_level * 5) + sleep(13 - electricity_level) + pulling = 0 /obj/machinery/magnetic_controller name = "Magnetic Control Console" @@ -218,189 +198,189 @@ var/datum/radio_frequency/radio_connection - New() - ..() +/obj/machinery/magnetic_controller/New() + ..() - if(autolink) - for(var/obj/machinery/magnetic_module/M in world) - if(M.freq == frequency && M.code == code) - magnets.Add(M) + if(autolink) + for(var/obj/machinery/magnetic_module/M in world) + if(M.freq == frequency && M.code == code) + magnets.Add(M) - spawn(45) // must wait for map loading to finish - if(radio_controller) - radio_connection = radio_controller.add_object(src, frequency, RADIO_MAGNETS) - - - if(path) // check for default path - filter_path() // renders rpath - - - Destroy() + spawn(45) // must wait for map loading to finish if(radio_controller) - radio_controller.remove_object(src, frequency) - radio_connection = null - return ..() - - process() - if(magnets.len == 0 && autolink) - for(var/obj/machinery/magnetic_module/M in world) - if(M.freq == frequency && M.code == code) - magnets.Add(M) + radio_connection = radio_controller.add_object(src, frequency, RADIO_MAGNETS) - attack_ai(mob/user as mob) - return src.attack_hand(user) + if(path) // check for default path + filter_path() // renders rpath + + +/obj/machinery/magnetic_controller/Destroy() + if(radio_controller) + radio_controller.remove_object(src, frequency) + radio_connection = null + return ..() + +/obj/machinery/magnetic_controller/process() + if(magnets.len == 0 && autolink) + for(var/obj/machinery/magnetic_module/M in world) + if(M.freq == frequency && M.code == code) + magnets.Add(M) + + +/obj/machinery/magnetic_controller/attack_ai(mob/user as mob) + return src.attack_hand(user) + +/obj/machinery/magnetic_controller/attack_hand(mob/user as mob) + if(stat & (BROKEN|NOPOWER)) + return + user.set_machine(src) + var/dat = "Magnetic Control Console

" + if(!autolink) + dat += {" + Frequency: [frequency]
+ Code: [code]
+ Probe Generators
+ "} + + if(magnets.len >= 1) + + dat += "Magnets confirmed:
" + var/i = 0 + for(var/obj/machinery/magnetic_module/M in magnets) + i++ + dat += "     < \[[i]\] ([M.on ? "On":"Off"]) | Electricity level: - [M.electricity_level] +; Magnetic field: - [M.magnetic_field] +
" + + dat += "
Speed: - [speed] +
" + dat += "Path: {[path]}
" + dat += "Moving: [moving ? "Enabled":"Disabled"]" + + + user << browse(dat, "window=magnet;size=400x500") + onclose(user, "magnet") + +/obj/machinery/magnetic_controller/Topic(href, href_list) + if(stat & (BROKEN|NOPOWER)) + return + usr.set_machine(src) + src.add_fingerprint(usr) + + if(href_list["radio-op"]) + + // Prepare signal beforehand, because this is a radio operation + var/datum/signal/signal = new + signal.transmission_method = 1 // radio transmission + signal.source = src + signal.frequency = frequency + signal.data["code"] = code + + // Apply any necessary commands + switch(href_list["radio-op"]) + if("togglepower") + signal.data["command"] = "toggle-power" + + if("minuselec") + signal.data["command"] = "sub-elec" + if("pluselec") + signal.data["command"] = "add-elec" + + if("minusmag") + signal.data["command"] = "sub-mag" + if("plusmag") + signal.data["command"] = "add-mag" + + + // Broadcast the signal + + radio_connection.post_signal(src, signal, filter = RADIO_MAGNETS) + + spawn(1) + updateUsrDialog() // pretty sure this increases responsiveness + + if(href_list["operation"]) + switch(href_list["operation"]) + if("plusspeed") + speed++ + if(speed > 10) + speed = 10 + if("minusspeed") + speed -- + if(speed <= 0) + speed = 1 + if("setpath") + var/newpath = sanitize(copytext(input(usr, "Please define a new path!",,path) as text|null,1,MAX_MESSAGE_LEN)) + if(newpath && newpath != "") + moving = 0 // stop moving + path = newpath + pathpos = 1 // reset position + filter_path() // renders rpath + + if("togglemoving") + moving = !moving + if(moving) + spawn() MagnetMove() + + + updateUsrDialog() + +/obj/machinery/magnetic_controller/proc/MagnetMove() + if(looping) return + + while(moving && rpath.len >= 1) - attack_hand(mob/user as mob) if(stat & (BROKEN|NOPOWER)) - return - user.set_machine(src) - var/dat = "Magnetic Control Console

" - if(!autolink) - dat += {" - Frequency: [frequency]
- Code: [code]
- Probe Generators
- "} + break - if(magnets.len >= 1) + looping = 1 - dat += "Magnets confirmed:
" - var/i = 0 - for(var/obj/machinery/magnetic_module/M in magnets) - i++ - dat += "     < \[[i]\] ([M.on ? "On":"Off"]) | Electricity level: - [M.electricity_level] +; Magnetic field: - [M.magnetic_field] +
" + // Prepare the radio signal + var/datum/signal/signal = new + signal.transmission_method = 1 // radio transmission + signal.source = src + signal.frequency = frequency + signal.data["code"] = code - dat += "
Speed: - [speed] +
" - dat += "Path: {[path]}
" - dat += "Moving: [moving ? "Enabled":"Disabled"]" + if(pathpos > rpath.len) // if the position is greater than the length, we just loop through the list! + pathpos = 1 + + var/nextmove = uppertext(rpath[pathpos]) // makes it un-case-sensitive + + if(!(nextmove in list("N","S","E","W","C","R"))) + // N, S, E, W are directional + // C is center + // R is random (in magnetic field's bounds) + qdel(signal) + break // break the loop if the character located is invalid + + signal.data["command"] = nextmove - user << browse(dat, "window=magnet;size=400x500") - onclose(user, "magnet") - - Topic(href, href_list) - if(stat & (BROKEN|NOPOWER)) - return - usr.set_machine(src) - src.add_fingerprint(usr) - - if(href_list["radio-op"]) - - // Prepare signal beforehand, because this is a radio operation - var/datum/signal/signal = new - signal.transmission_method = 1 // radio transmission - signal.source = src - signal.frequency = frequency - signal.data["code"] = code - - // Apply any necessary commands - switch(href_list["radio-op"]) - if("togglepower") - signal.data["command"] = "toggle-power" - - if("minuselec") - signal.data["command"] = "sub-elec" - if("pluselec") - signal.data["command"] = "add-elec" - - if("minusmag") - signal.data["command"] = "sub-mag" - if("plusmag") - signal.data["command"] = "add-mag" - - - // Broadcast the signal + pathpos++ // increase iterator + // Broadcast the signal + spawn() radio_connection.post_signal(src, signal, filter = RADIO_MAGNETS) - spawn(1) - updateUsrDialog() // pretty sure this increases responsiveness + if(speed == 10) + sleep(1) + else + sleep(12-speed) - if(href_list["operation"]) - switch(href_list["operation"]) - if("plusspeed") - speed++ - if(speed > 10) - speed = 10 - if("minusspeed") - speed -- - if(speed <= 0) - speed = 1 - if("setpath") - var/newpath = sanitize(copytext(input(usr, "Please define a new path!",,path) as text|null,1,MAX_MESSAGE_LEN)) - if(newpath && newpath != "") - moving = 0 // stop moving - path = newpath - pathpos = 1 // reset position - filter_path() // renders rpath - - if("togglemoving") - moving = !moving - if(moving) - spawn() MagnetMove() + looping = 0 - updateUsrDialog() +/obj/machinery/magnetic_controller/proc/filter_path() + // Generates the rpath variable using the path string, think of this as "string2list" + // Doesn't use params2list() because of the akward way it stacks entities + rpath = list() // clear rpath + var/maximum_character = min( 50, length(path) ) // chooses the maximum length of the iterator. 50 max length - proc/MagnetMove() - if(looping) return + for(var/i=1, i<=maximum_character, i++) // iterates through all characters in path - while(moving && rpath.len >= 1) + var/nextchar = copytext(path, i, i+1) // find next character - if(stat & (BROKEN|NOPOWER)) - break + if(!(nextchar in list(";", "&", "*", " "))) // if char is a separator, ignore + rpath += copytext(path, i, i+1) // else, add to list - looping = 1 - - // Prepare the radio signal - var/datum/signal/signal = new - signal.transmission_method = 1 // radio transmission - signal.source = src - signal.frequency = frequency - signal.data["code"] = code - - if(pathpos > rpath.len) // if the position is greater than the length, we just loop through the list! - pathpos = 1 - - var/nextmove = uppertext(rpath[pathpos]) // makes it un-case-sensitive - - if(!(nextmove in list("N","S","E","W","C","R"))) - // N, S, E, W are directional - // C is center - // R is random (in magnetic field's bounds) - qdel(signal) - break // break the loop if the character located is invalid - - signal.data["command"] = nextmove - - - pathpos++ // increase iterator - - // Broadcast the signal - spawn() - radio_connection.post_signal(src, signal, filter = RADIO_MAGNETS) - - if(speed == 10) - sleep(1) - else - sleep(12-speed) - - looping = 0 - - - proc/filter_path() - // Generates the rpath variable using the path string, think of this as "string2list" - // Doesn't use params2list() because of the akward way it stacks entities - rpath = list() // clear rpath - var/maximum_character = min( 50, length(path) ) // chooses the maximum length of the iterator. 50 max length - - for(var/i=1, i<=maximum_character, i++) // iterates through all characters in path - - var/nextchar = copytext(path, i, i+1) // find next character - - if(!(nextchar in list(";", "&", "*", " "))) // if char is a separator, ignore - rpath += copytext(path, i, i+1) // else, add to list - - // there doesn't HAVE to be separators but it makes paths syntatically visible + // there doesn't HAVE to be separators but it makes paths syntatically visible diff --git a/code/game/machinery/suit_storage_unit.dm b/code/game/machinery/suit_storage_unit.dm index 2d395da0dd0..3cabbac3e75 100644 --- a/code/game/machinery/suit_storage_unit.dm +++ b/code/game/machinery/suit_storage_unit.dm @@ -361,7 +361,7 @@ dat+= "Suit storage unit: Maintenance panel" dat+= "Maintenance panel controls
" dat+= "The panel is ridden with controls, button and meters, labeled in strange signs and symbols that
you cannot understand. Probably the manufactoring world's language.
Among other things, a few controls catch your eye.

" - dat+= text("A small dial with a arrow embroidered on it. It's pointing towards a gauge that reads [].
Turn towards []
",(uv_super ? "15nm" : "185nm"),(uv_super ? "185nm" : "15nm") ) + dat+= text("A small dial with an arrow embroidered on it. It's pointing towards a gauge that reads [].
Turn towards []
",(uv_super ? "15nm" : "185nm"),(uv_super ? "185nm" : "15nm") ) dat+= text("A thick old-style button, with 2 grimy LED lights next to it. The [] LED is on.
Press button",(safeties ? "GREEN" : "RED")) dat+= "

Close panel" else if(uv) //The thing is running its cauterisation cycle. You have to wait. diff --git a/code/game/machinery/syndicatebeacon.dm b/code/game/machinery/syndicatebeacon.dm index 68a5e8ef1ad..304dc7dc639 100644 --- a/code/game/machinery/syndicatebeacon.dm +++ b/code/game/machinery/syndicatebeacon.dm @@ -17,89 +17,89 @@ var/selfdestructing = 0 var/charges = 1 - attack_hand(var/mob/user as mob) - usr.set_machine(src) - var/dat = "Scanning [pick("retina pattern", "voice print", "fingerprints", "dna sequence")]...
Identity confirmed,
" - if(istype(user, /mob/living/carbon/human) || istype(user, /mob/living/silicon/ai)) - if(is_special_character(user)) - dat += "Operative record found. Greetings, Agent [user.name].
" - else if(charges < 1) - dat += "Connection severed.
" - else - var/honorific = "Mr." - if(user.gender == FEMALE) - honorific = "Ms." - dat += "Identity not found in operative database. What can the Syndicate do for you today, [honorific] [user.name]?
" - if(!selfdestructing) - dat += "

\"[pick("I want to switch teams.", "I want to work for you.", "Let me join you.", "I can be of use to you.", "You want me working for you, and here's why...", "Give me an objective.", "How's the 401k over at the Syndicate?")]\"
" - dat += temptext - user << browse(dat, "window=syndbeacon") - onclose(user, "syndbeacon") +/obj/machinery/syndicate_beacon/attack_hand(var/mob/user as mob) + usr.set_machine(src) + var/dat = "Scanning [pick("retina pattern", "voice print", "fingerprints", "dna sequence")]...
Identity confirmed,
" + if(istype(user, /mob/living/carbon/human) || istype(user, /mob/living/silicon/ai)) + if(is_special_character(user)) + dat += "Operative record found. Greetings, Agent [user.name].
" + else if(charges < 1) + dat += "Connection severed.
" + else + var/honorific = "Mr." + if(user.gender == FEMALE) + honorific = "Ms." + dat += "Identity not found in operative database. What can the Syndicate do for you today, [honorific] [user.name]?
" + if(!selfdestructing) + dat += "

\"[pick("I want to switch teams.", "I want to work for you.", "Let me join you.", "I can be of use to you.", "You want me working for you, and here's why...", "Give me an objective.", "How's the 401k over at the Syndicate?")]\"
" + dat += temptext + user << browse(dat, "window=syndbeacon") + onclose(user, "syndbeacon") - Topic(href, href_list) - if(..()) - return 1 - if(href_list["betraitor"]) - if(charges < 1) +/obj/machinery/syndicate_beacon/Topic(href, href_list) + if(..()) + return 1 + if(href_list["betraitor"]) + if(charges < 1) + src.updateUsrDialog() + return + var/mob/M = locate(href_list["traitormob"]) + if(M.mind.special_role) + temptext = "We have no need for you at this time. Have a pleasant day.
" + src.updateUsrDialog() + return + charges -= 1 + switch(rand(1,2)) + if(1) + temptext = "Double-crosser. You planned to betray us from the start. Allow us to repay the favor in kind." src.updateUsrDialog() + spawn(rand(50,200)) selfdestruct() return - var/mob/M = locate(href_list["traitormob"]) - if(M.mind.special_role) - temptext = "We have no need for you at this time. Have a pleasant day.
" - src.updateUsrDialog() - return - charges -= 1 - switch(rand(1,2)) - if(1) - temptext = "Double-crosser. You planned to betray us from the start. Allow us to repay the favor in kind." - src.updateUsrDialog() - spawn(rand(50,200)) selfdestruct() - return - if(istype(M, /mob/living/carbon/human)) - var/mob/living/carbon/human/N = M - ticker.mode.equip_traitor(N) - ticker.mode.traitors += N.mind - N.mind.special_role = SPECIAL_ROLE_TRAITOR - var/objective = "Free Objective" - switch(rand(1,100)) - if(1 to 50) - objective = "Steal [pick("a hand teleporter", "the Captain's antique laser gun", "a jetpack", "the Captain's ID", "the Captain's jumpsuit")]." - if(51 to 60) - objective = "Destroy 70% or more of the station's plasma tanks." - if(61 to 70) - objective = "Cut power to 80% or more of the station's tiles." - if(71 to 80) - objective = "Destroy the AI." - if(81 to 90) - objective = "Kill all monkeys aboard the station." - else - objective = "Make certain at least 80% of the station evacuates on the shuttle." - var/datum/objective/custom_objective = new(objective) - custom_objective.owner = N.mind - N.mind.objectives += custom_objective + if(istype(M, /mob/living/carbon/human)) + var/mob/living/carbon/human/N = M + ticker.mode.equip_traitor(N) + ticker.mode.traitors += N.mind + N.mind.special_role = SPECIAL_ROLE_TRAITOR + var/objective = "Free Objective" + switch(rand(1,100)) + if(1 to 50) + objective = "Steal [pick("a hand teleporter", "the Captain's antique laser gun", "a jetpack", "the Captain's ID", "the Captain's jumpsuit")]." + if(51 to 60) + objective = "Destroy 70% or more of the station's plasma tanks." + if(61 to 70) + objective = "Cut power to 80% or more of the station's tiles." + if(71 to 80) + objective = "Destroy the AI." + if(81 to 90) + objective = "Kill all monkeys aboard the station." + else + objective = "Make certain at least 80% of the station evacuates on the shuttle." + var/datum/objective/custom_objective = new(objective) + custom_objective.owner = N.mind + N.mind.objectives += custom_objective - var/datum/objective/escape/escape_objective = new - escape_objective.owner = N.mind - N.mind.objectives += escape_objective + var/datum/objective/escape/escape_objective = new + escape_objective.owner = N.mind + N.mind.objectives += escape_objective - to_chat(M, "You have joined the ranks of the Syndicate and become a traitor to the station!") + to_chat(M, "You have joined the ranks of the Syndicate and become a traitor to the station!") - message_admins("[key_name_admin(N)] has accepted a traitor objective from a syndicate beacon.") + message_admins("[key_name_admin(N)] has accepted a traitor objective from a syndicate beacon.") - var/obj_count = 1 - for(var/datum/objective/OBJ in M.mind.objectives) - to_chat(M, "Objective #[obj_count]: [OBJ.explanation_text]") - obj_count++ + var/obj_count = 1 + for(var/datum/objective/OBJ in M.mind.objectives) + to_chat(M, "Objective #[obj_count]: [OBJ.explanation_text]") + obj_count++ - src.add_fingerprint(usr) - src.updateUsrDialog() - return + src.add_fingerprint(usr) + src.updateUsrDialog() + return - proc/selfdestruct() - selfdestructing = 1 - spawn() explosion(src.loc, rand(3,8), rand(1,3), 1, 10) +/obj/machinery/syndicate_beacon/proc/selfdestruct() + selfdestructing = 1 + spawn() explosion(src.loc, rand(3,8), rand(1,3), 1, 10) @@ -196,4 +196,4 @@ /obj/machinery/power/singularity_beacon/syndicate icontype = "beaconsynd" - icon_state = "beaconsynd0" \ No newline at end of file + icon_state = "beaconsynd0" diff --git a/code/game/machinery/telecomms/presets.dm b/code/game/machinery/telecomms/presets.dm index 0a12b637a39..539e4565d66 100644 --- a/code/game/machinery/telecomms/presets.dm +++ b/code/game/machinery/telecomms/presets.dm @@ -75,10 +75,10 @@ freq_listening = list(AI_FREQ, COMM_FREQ, ENG_FREQ, SEC_FREQ) //Common and other radio frequencies for people to freely use - New() - for(var/i = PUBLIC_LOW_FREQ, i < PUBLIC_HIGH_FREQ, i += 2) - freq_listening |= i - ..() +/obj/machinery/telecomms/receiver/preset_right/New() + for(var/i = PUBLIC_LOW_FREQ, i < PUBLIC_HIGH_FREQ, i += 2) + freq_listening |= i + ..() /obj/machinery/telecomms/receiver/preset_cent id = "CentComm Receiver" diff --git a/code/game/mecha/mecha_parts.dm b/code/game/mecha/mecha_parts.dm index a5a1bb95bc1..75b9fc6b1b8 100644 --- a/code/game/mecha/mecha_parts.dm +++ b/code/game/mecha/mecha_parts.dm @@ -33,9 +33,9 @@ /obj/item/mecha_parts/chassis/ripley name = "Ripley Chassis" - New() - ..() - construct = new /datum/construction/mecha/ripley_chassis(src) +/obj/item/mecha_parts/chassis/ripley/New() + ..() + construct = new /datum/construction/mecha/ripley_chassis(src) /obj/item/mecha_parts/part/ripley_torso name="Ripley Torso" @@ -68,9 +68,9 @@ /obj/item/mecha_parts/chassis/gygax name = "Gygax Chassis" - New() - ..() - construct = new /datum/construction/mecha/gygax_chassis(src) +/obj/item/mecha_parts/chassis/gygax/New() + ..() + construct = new /datum/construction/mecha/gygax_chassis(src) /obj/item/mecha_parts/part/gygax_torso name="Gygax Torso" @@ -117,9 +117,9 @@ /obj/item/mecha_parts/chassis/durand name = "Durand Chassis" - New() - ..() - construct = new /datum/construction/mecha/durand_chassis(src) +/obj/item/mecha_parts/chassis/durand/New() + ..() + construct = new /datum/construction/mecha/durand_chassis(src) /obj/item/mecha_parts/part/durand_torso name="Durand Torso" @@ -163,39 +163,18 @@ /obj/item/mecha_parts/chassis/firefighter name = "Firefighter Chassis" - New() - ..() - construct = new /datum/construction/mecha/firefighter_chassis(src) -/* -/obj/item/mecha_parts/part/firefighter_torso - name="Ripley-on-Fire Torso" - icon_state = "ripley_harness" - -/obj/item/mecha_parts/part/firefighter_left_arm - name="Ripley-on-Fire Left Arm" - icon_state = "ripley_l_arm" - -/obj/item/mecha_parts/part/firefighter_right_arm - name="Ripley-on-Fire Right Arm" - icon_state = "ripley_r_arm" - -/obj/item/mecha_parts/part/firefighter_left_leg - name="Ripley-on-Fire Left Leg" - icon_state = "ripley_l_leg" - -/obj/item/mecha_parts/part/firefighter_right_leg - name="Ripley-on-Fire Right Leg" - icon_state = "ripley_r_leg" -*/ +/obj/item/mecha_parts/chassis/firefighter/New() + ..() + construct = new /datum/construction/mecha/firefighter_chassis(src) ////////// HONK /obj/item/mecha_parts/chassis/honker name = "H.O.N.K Chassis" - New() - ..() - construct = new /datum/construction/mecha/honker_chassis(src) +/obj/item/mecha_parts/chassis/honker/New() + ..() + construct = new /datum/construction/mecha/honker_chassis(src) /obj/item/mecha_parts/part/honker_torso name="H.O.N.K Torso" @@ -275,9 +254,9 @@ /obj/item/mecha_parts/chassis/phazon name = "Phazon Chassis" - New() - ..() - construct = new /datum/construction/mecha/phazon_chassis(src) +/obj/item/mecha_parts/chassis/phazon/New() + ..() + construct = new /datum/construction/mecha/phazon_chassis(src) /obj/item/mecha_parts/part/phazon_torso name="Phazon Torso" @@ -319,9 +298,9 @@ /obj/item/mecha_parts/chassis/odysseus name = "Odysseus Chassis" - New() - ..() - construct = new /datum/construction/mecha/odysseus_chassis(src) +/obj/item/mecha_parts/chassis/odysseus/New() + ..() + construct = new /datum/construction/mecha/odysseus_chassis(src) /obj/item/mecha_parts/part/odysseus_head name="Odysseus Head" diff --git a/code/game/mecha/mecha_wreckage.dm b/code/game/mecha/mecha_wreckage.dm index 204fcfc67f2..d108311b99d 100644 --- a/code/game/mecha/mecha_wreckage.dm +++ b/code/game/mecha/mecha_wreckage.dm @@ -15,10 +15,10 @@ var/list/crowbar_salvage var/salvage_num = 5 - New() - ..() - crowbar_salvage = new - return +/obj/effect/decal/mecha_wreckage/New() + ..() + crowbar_salvage = new + return /obj/effect/decal/mecha_wreckage/ex_act(severity) if(severity < 2) @@ -86,20 +86,20 @@ name = "Gygax wreckage" icon_state = "gygax-broken" - New() - ..() - var/list/parts = list(/obj/item/mecha_parts/part/gygax_torso, - /obj/item/mecha_parts/part/gygax_head, - /obj/item/mecha_parts/part/gygax_left_arm, - /obj/item/mecha_parts/part/gygax_right_arm, - /obj/item/mecha_parts/part/gygax_left_leg, - /obj/item/mecha_parts/part/gygax_right_leg) - for(var/i=0;i<2;i++) - if(!isemptylist(parts) && prob(40)) - var/part = pick(parts) - welder_salvage += part - parts -= part - return +/obj/effect/decal/mecha_wreckage/gygax/New() + ..() + var/list/parts = list(/obj/item/mecha_parts/part/gygax_torso, + /obj/item/mecha_parts/part/gygax_head, + /obj/item/mecha_parts/part/gygax_left_arm, + /obj/item/mecha_parts/part/gygax_right_arm, + /obj/item/mecha_parts/part/gygax_left_leg, + /obj/item/mecha_parts/part/gygax_right_leg) + for(var/i=0;i<2;i++) + if(!isemptylist(parts) && prob(40)) + var/part = pick(parts) + welder_salvage += part + parts -= part + return /obj/effect/decal/mecha_wreckage/gygax/dark name = "Dark Gygax wreckage" @@ -126,38 +126,38 @@ name = "Ripley wreckage" icon_state = "ripley-broken" - New() - ..() - var/list/parts = list(/obj/item/mecha_parts/part/ripley_torso, - /obj/item/mecha_parts/part/ripley_left_arm, - /obj/item/mecha_parts/part/ripley_right_arm, - /obj/item/mecha_parts/part/ripley_left_leg, - /obj/item/mecha_parts/part/ripley_right_leg) - for(var/i=0;i<2;i++) - if(!isemptylist(parts) && prob(40)) - var/part = pick(parts) - welder_salvage += part - parts -= part - return +/obj/effect/decal/mecha_wreckage/ripley/New() + ..() + var/list/parts = list(/obj/item/mecha_parts/part/ripley_torso, + /obj/item/mecha_parts/part/ripley_left_arm, + /obj/item/mecha_parts/part/ripley_right_arm, + /obj/item/mecha_parts/part/ripley_left_leg, + /obj/item/mecha_parts/part/ripley_right_leg) + for(var/i=0;i<2;i++) + if(!isemptylist(parts) && prob(40)) + var/part = pick(parts) + welder_salvage += part + parts -= part + return /obj/effect/decal/mecha_wreckage/ripley/firefighter name = "Firefighter wreckage" icon_state = "firefighter-broken" - New() - ..() - var/list/parts = list(/obj/item/mecha_parts/part/ripley_torso, - /obj/item/mecha_parts/part/ripley_left_arm, - /obj/item/mecha_parts/part/ripley_right_arm, - /obj/item/mecha_parts/part/ripley_left_leg, - /obj/item/mecha_parts/part/ripley_right_leg, - /obj/item/clothing/suit/fire) - for(var/i=0;i<2;i++) - if(!isemptylist(parts) && prob(40)) - var/part = pick(parts) - welder_salvage += part - parts -= part - return +/obj/effect/decal/mecha_wreckage/ripley/firefighter/New() + ..() + var/list/parts = list(/obj/item/mecha_parts/part/ripley_torso, + /obj/item/mecha_parts/part/ripley_left_arm, + /obj/item/mecha_parts/part/ripley_right_arm, + /obj/item/mecha_parts/part/ripley_left_leg, + /obj/item/mecha_parts/part/ripley_right_leg, + /obj/item/clothing/suit/fire) + for(var/i=0;i<2;i++) + if(!isemptylist(parts) && prob(40)) + var/part = pick(parts) + welder_salvage += part + parts -= part + return /obj/effect/decal/mecha_wreckage/ripley/deathripley name = "Death-Ripley wreckage" @@ -167,42 +167,42 @@ name = "Honker wreckage" icon_state = "honker-broken" - New() - ..() - var/list/parts = list( - /obj/item/mecha_parts/chassis/honker, - /obj/item/mecha_parts/part/honker_torso, - /obj/item/mecha_parts/part/honker_head, - /obj/item/mecha_parts/part/honker_left_arm, - /obj/item/mecha_parts/part/honker_right_arm, - /obj/item/mecha_parts/part/honker_left_leg, - /obj/item/mecha_parts/part/honker_right_leg) - for(var/i=0;i<2;i++) - if(!isemptylist(parts) && prob(40)) - var/part = pick(parts) - welder_salvage += part - parts -= part - return +/obj/effect/decal/mecha_wreckage/honker/New() + ..() + var/list/parts = list( + /obj/item/mecha_parts/chassis/honker, + /obj/item/mecha_parts/part/honker_torso, + /obj/item/mecha_parts/part/honker_head, + /obj/item/mecha_parts/part/honker_left_arm, + /obj/item/mecha_parts/part/honker_right_arm, + /obj/item/mecha_parts/part/honker_left_leg, + /obj/item/mecha_parts/part/honker_right_leg) + for(var/i=0;i<2;i++) + if(!isemptylist(parts) && prob(40)) + var/part = pick(parts) + welder_salvage += part + parts -= part + return /obj/effect/decal/mecha_wreckage/durand name = "Durand wreckage" icon_state = "durand-broken" - New() - ..() - var/list/parts = list( - /obj/item/mecha_parts/part/durand_torso, - /obj/item/mecha_parts/part/durand_head, - /obj/item/mecha_parts/part/durand_left_arm, - /obj/item/mecha_parts/part/durand_right_arm, - /obj/item/mecha_parts/part/durand_left_leg, - /obj/item/mecha_parts/part/durand_right_leg) - for(var/i=0;i<2;i++) - if(!isemptylist(parts) && prob(40)) - var/part = pick(parts) - welder_salvage += part - parts -= part - return +/obj/effect/decal/mecha_wreckage/durand/New() + ..() + var/list/parts = list( + /obj/item/mecha_parts/part/durand_torso, + /obj/item/mecha_parts/part/durand_head, + /obj/item/mecha_parts/part/durand_left_arm, + /obj/item/mecha_parts/part/durand_right_arm, + /obj/item/mecha_parts/part/durand_left_leg, + /obj/item/mecha_parts/part/durand_right_leg) + for(var/i=0;i<2;i++) + if(!isemptylist(parts) && prob(40)) + var/part = pick(parts) + welder_salvage += part + parts -= part + return /obj/effect/decal/mecha_wreckage/durand/old @@ -218,18 +218,18 @@ name = "Odysseus wreckage" icon_state = "odysseus-broken" - New() - ..() - var/list/parts = list( - /obj/item/mecha_parts/part/odysseus_torso, - /obj/item/mecha_parts/part/odysseus_head, - /obj/item/mecha_parts/part/odysseus_left_arm, - /obj/item/mecha_parts/part/odysseus_right_arm, - /obj/item/mecha_parts/part/odysseus_left_leg, - /obj/item/mecha_parts/part/odysseus_right_leg) - for(var/i=0;i<2;i++) - if(!isemptylist(parts) && prob(40)) - var/part = pick(parts) - welder_salvage += part - parts -= part - return +/obj/effect/decal/mecha_wreckage/odysseus/New() + ..() + var/list/parts = list( + /obj/item/mecha_parts/part/odysseus_torso, + /obj/item/mecha_parts/part/odysseus_head, + /obj/item/mecha_parts/part/odysseus_left_arm, + /obj/item/mecha_parts/part/odysseus_right_arm, + /obj/item/mecha_parts/part/odysseus_left_leg, + /obj/item/mecha_parts/part/odysseus_right_leg) + for(var/i=0;i<2;i++) + if(!isemptylist(parts) && prob(40)) + var/part = pick(parts) + welder_salvage += part + parts -= part + return diff --git a/code/game/objects/effects/gibs.dm b/code/game/objects/effects/gibs.dm index 3b08c44114b..9248134b0a7 100644 --- a/code/game/objects/effects/gibs.dm +++ b/code/game/objects/effects/gibs.dm @@ -16,38 +16,38 @@ var/list/gibamounts = list() var/list/gibdirections = list() //of lists - New(location, datum/dna/MobDNA) - ..() +/obj/effect/gibspawner/New(location, datum/dna/MobDNA) + ..() - if(istype(loc,/turf)) //basically if a badmin spawns it - Gib(loc, MobDNA) + if(istype(loc,/turf)) //basically if a badmin spawns it + Gib(loc, MobDNA) - proc/Gib(atom/location, datum/dna/MobDNA = null) - if(gibtypes.len != gibamounts.len || gibamounts.len != gibdirections.len) - to_chat(world, "Gib list length mismatch!") - return +/obj/effect/gibspawner/proc/Gib(atom/location, datum/dna/MobDNA = null) + if(gibtypes.len != gibamounts.len || gibamounts.len != gibdirections.len) + to_chat(world, "Gib list length mismatch!") + return - var/obj/effect/decal/cleanable/blood/gibs/gib = null + var/obj/effect/decal/cleanable/blood/gibs/gib = null - if(sparks) - do_sparks(2, 1, location) + if(sparks) + do_sparks(2, 1, location) - for(var/i = 1, i<= gibtypes.len, i++) - if(gibamounts[i]) - for(var/j = 1, j<= gibamounts[i], j++) - var/gibType = gibtypes[i] - gib = new gibType(location) + for(var/i = 1, i<= gibtypes.len, i++) + if(gibamounts[i]) + for(var/j = 1, j<= gibamounts[i], j++) + var/gibType = gibtypes[i] + gib = new gibType(location) - gib.blood_DNA = list() - if(MobDNA) - gib.blood_DNA[MobDNA.unique_enzymes] = MobDNA.b_type - else if(istype(src, /obj/effect/gibspawner/xeno)) - gib.blood_DNA["UNKNOWN DNA"] = "X*" - else if(istype(src, /obj/effect/gibspawner/human)) // Probably a monkey - gib.blood_DNA["Non-human DNA"] = "A+" - var/list/directions = gibdirections[i] - if(directions.len) - gib.streak(directions) + gib.blood_DNA = list() + if(MobDNA) + gib.blood_DNA[MobDNA.unique_enzymes] = MobDNA.b_type + else if(istype(src, /obj/effect/gibspawner/xeno)) + gib.blood_DNA["UNKNOWN DNA"] = "X*" + else if(istype(src, /obj/effect/gibspawner/human)) // Probably a monkey + gib.blood_DNA["Non-human DNA"] = "A+" + var/list/directions = gibdirections[i] + if(directions.len) + gib.streak(directions) - qdel(src) + qdel(src) diff --git a/code/game/objects/effects/spawners/gibspawner.dm b/code/game/objects/effects/spawners/gibspawner.dm index 5446ba348e6..b75df275659 100644 --- a/code/game/objects/effects/spawners/gibspawner.dm +++ b/code/game/objects/effects/spawners/gibspawner.dm @@ -1,36 +1,35 @@ -/obj/effect/gibspawner - generic - gibtypes = list(/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs/core) - gibamounts = list(2,2,1) +/obj/effect/gibspawner/generic + gibtypes = list(/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs/core) + gibamounts = list(2,2,1) - New() - gibdirections = list(list(WEST, NORTHWEST, SOUTHWEST, NORTH),list(EAST, NORTHEAST, SOUTHEAST, SOUTH), list()) - ..() +/obj/effect/gibspawner/generic/New() + gibdirections = list(list(WEST, NORTHWEST, SOUTHWEST, NORTH),list(EAST, NORTHEAST, SOUTHEAST, SOUTH), list()) + ..() - human - gibtypes = list(/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs/down,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs/core) - gibamounts = list(1,1,1,1,1,1,1) +/obj/effect/gibspawner/human + gibtypes = list(/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs/down,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs/core) + gibamounts = list(1,1,1,1,1,1,1) - New() - gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), alldirs, alldirs, list()) - gibamounts[6] = pick(0,1,2) - ..() +/obj/effect/gibspawner/human/New() + gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), alldirs, alldirs, list()) + gibamounts[6] = pick(0,1,2) + ..() - xeno - gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/xeno/up,/obj/effect/decal/cleanable/blood/gibs/xeno/down,/obj/effect/decal/cleanable/blood/gibs/xeno,/obj/effect/decal/cleanable/blood/gibs/xeno,/obj/effect/decal/cleanable/blood/gibs/xeno/body,/obj/effect/decal/cleanable/blood/gibs/xeno/limb,/obj/effect/decal/cleanable/blood/gibs/xeno/core) - gibamounts = list(1,1,1,1,1,1,1) +/obj/effect/gibspawner/xeno + gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/xeno/up,/obj/effect/decal/cleanable/blood/gibs/xeno/down,/obj/effect/decal/cleanable/blood/gibs/xeno,/obj/effect/decal/cleanable/blood/gibs/xeno,/obj/effect/decal/cleanable/blood/gibs/xeno/body,/obj/effect/decal/cleanable/blood/gibs/xeno/limb,/obj/effect/decal/cleanable/blood/gibs/xeno/core) + gibamounts = list(1,1,1,1,1,1,1) - New() - gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), alldirs, alldirs, list()) - gibamounts[6] = pick(0,1,2) - ..() +/obj/effect/gibspawner/xeno/New() + gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), alldirs, alldirs, list()) + gibamounts[6] = pick(0,1,2) + ..() - robot - sparks = 1 - gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/robot/up,/obj/effect/decal/cleanable/blood/gibs/robot/down,/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/gibs/robot/limb) - gibamounts = list(1,1,1,1,1,1) +/obj/effect/gibspawner/robot + sparks = 1 + gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/robot/up,/obj/effect/decal/cleanable/blood/gibs/robot/down,/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/gibs/robot/limb) + gibamounts = list(1,1,1,1,1,1) - New() - gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), alldirs, alldirs) - gibamounts[6] = pick(0,1,2) - ..() \ No newline at end of file +/obj/effect/gibspawner/robot/New() + gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), alldirs, alldirs) + gibamounts[6] = pick(0,1,2) + ..() diff --git a/code/game/objects/items/bodybag.dm b/code/game/objects/items/bodybag.dm index cf698f439f5..286bd315b61 100644 --- a/code/game/objects/items/bodybag.dm +++ b/code/game/objects/items/bodybag.dm @@ -17,15 +17,16 @@ name = "body bags" desc = "This box contains body bags." icon_state = "bodybags" - New() - ..() - new /obj/item/bodybag(src) - new /obj/item/bodybag(src) - new /obj/item/bodybag(src) - new /obj/item/bodybag(src) - new /obj/item/bodybag(src) - new /obj/item/bodybag(src) - new /obj/item/bodybag(src) + +/obj/item/storage/box/bodybags/New() + ..() + new /obj/item/bodybag(src) + new /obj/item/bodybag(src) + new /obj/item/bodybag(src) + new /obj/item/bodybag(src) + new /obj/item/bodybag(src) + new /obj/item/bodybag(src) + new /obj/item/bodybag(src) /obj/structure/closet/body_bag @@ -40,47 +41,47 @@ density = 0 - attackby(W as obj, mob/user as mob, params) - if(istype(W, /obj/item/pen)) - var/t = input(user, "What would you like the label to be?", text("[]", src.name), null) as text - if(user.get_active_hand() != W) - return - if(!in_range(src, user) && src.loc != user) - return - t = sanitize(copytext(t,1,MAX_MESSAGE_LEN)) - if(t) - src.name = "body bag - " - src.name += t - src.overlays += image(src.icon, "bodybag_label") - else - src.name = "body bag" - //..() //Doesn't need to run the parent. Since when can fucking bodybags be welded shut? -Agouri +/obj/structure/closet/body_bag/attackby(W as obj, mob/user as mob, params) + if(istype(W, /obj/item/pen)) + var/t = input(user, "What would you like the label to be?", text("[]", src.name), null) as text + if(user.get_active_hand() != W) return - else if(istype(W, /obj/item/wirecutters)) - to_chat(user, "You cut the tag off the bodybag") + if(!in_range(src, user) && src.loc != user) + return + t = sanitize(copytext(t,1,MAX_MESSAGE_LEN)) + if(t) + src.name = "body bag - " + src.name += t + src.overlays += image(src.icon, "bodybag_label") + else src.name = "body bag" - src.overlays.Cut() - return + //..() //Doesn't need to run the parent. Since when can fucking bodybags be welded shut? -Agouri + return + else if(istype(W, /obj/item/wirecutters)) + to_chat(user, "You cut the tag off the bodybag") + src.name = "body bag" + src.overlays.Cut() + return - close() - if(..()) - density = 0 - return 1 - return 0 +/obj/structure/closet/body_bag/close() + if(..()) + density = 0 + return 1 + return 0 - MouseDrop(over_object, src_location, over_location) - ..() - if((over_object == usr && (in_range(src, usr) || usr.contents.Find(src)))) - if(!ishuman(usr)) return - if(opened) return 0 - if(contents.len) return 0 - visible_message("[usr] folds up the [src.name]") - new item_path(get_turf(src)) - spawn(0) - qdel(src) - return +/obj/structure/closet/body_bag/MouseDrop(over_object, src_location, over_location) + ..() + if((over_object == usr && (in_range(src, usr) || usr.contents.Find(src)))) + if(!ishuman(usr)) return + if(opened) return 0 + if(contents.len) return 0 + visible_message("[usr] folds up the [src.name]") + new item_path(get_turf(src)) + spawn(0) + qdel(src) + return /obj/structure/closet/body_bag/relaymove(mob/user as mob) if(user.stat) @@ -89,4 +90,4 @@ // Make it possible to escape from bodybags in morgues and crematoriums if(loc && (isturf(loc) || istype(loc, /obj/structure/morgue) || istype(loc, /obj/structure/crematorium))) if(!open()) - to_chat(user, "It won't budge!") \ No newline at end of file + to_chat(user, "It won't budge!") diff --git a/code/game/objects/items/devices/radio/beacon.dm b/code/game/objects/items/devices/radio/beacon.dm index 7b37080d783..26b0e8c915e 100644 --- a/code/game/objects/items/devices/radio/beacon.dm +++ b/code/game/objects/items/devices/radio/beacon.dm @@ -46,9 +46,10 @@ return /obj/item/radio/beacon/bacon //Probably a better way of doing this, I'm lazy. - proc/digest_delay() + +/obj/item/radio/beacon/bacon/proc/digest_delay() spawn(600) - qdel(src) + qdel(src) // SINGULO BEACON SPAWNER /obj/item/radio/beacon/syndicate @@ -82,4 +83,4 @@ new /obj/machinery/syndicatebomb( user.loc ) playsound(src, 'sound/effects/pop.ogg', 100, 1, 1) qdel(src) - return \ No newline at end of file + return diff --git a/code/game/objects/items/shooting_range.dm b/code/game/objects/items/shooting_range.dm index 2a4a5a3fab1..a91410c28fe 100644 --- a/code/game/objects/items/shooting_range.dm +++ b/code/game/objects/items/shooting_range.dm @@ -159,21 +159,21 @@ var/b2y1 = 0 var/b2y2 = 0 - New(var/obj/item/target/Target, var/pixel_x = 0, var/pixel_y = 0) - if(!Target) return +/datum/bullethole/New(obj/item/target/Target, pixel_x = 0, pixel_y = 0) + if(!Target) return - // Randomize the first box - b1x1 = pixel_x - pick(1,1,1,1,2,2,3,3,4) - b1x2 = pixel_x + pick(1,1,1,1,2,2,3,3,4) - b1y = pixel_y - if(prob(35)) - b1y += rand(-4,4) + // Randomize the first box + b1x1 = pixel_x - pick(1,1,1,1,2,2,3,3,4) + b1x2 = pixel_x + pick(1,1,1,1,2,2,3,3,4) + b1y = pixel_y + if(prob(35)) + b1y += rand(-4,4) - // Randomize the second box - b2x = pixel_x - if(prob(35)) - b2x += rand(-4,4) - b2y1 = pixel_y + pick(1,1,1,1,2,2,3,3,4) - b2y2 = pixel_y - pick(1,1,1,1,2,2,3,3,4) + // Randomize the second box + b2x = pixel_x + if(prob(35)) + b2x += rand(-4,4) + b2y1 = pixel_y + pick(1,1,1,1,2,2,3,3,4) + b2y2 = pixel_y - pick(1,1,1,1,2,2,3,3,4) - Target.bulletholes.Add(src) + Target.bulletholes.Add(src) diff --git a/code/game/objects/items/weapons/caution.dm b/code/game/objects/items/weapons/caution.dm index 264753dc695..a4599a2e79f 100644 --- a/code/game/objects/items/weapons/caution.dm +++ b/code/game/objects/items/weapons/caution.dm @@ -10,53 +10,52 @@ w_class = WEIGHT_CLASS_SMALL attack_verb = list("warned", "cautioned", "smashed") - proximity_sign - var/timing = 0 - var/armed = 0 - var/timepassed = 0 +/obj/item/caution/proximity_sign + var/timing = 0 + var/armed = 0 + var/timepassed = 0 - attack_self(mob/user as mob) - if(ishuman(user)) - var/mob/living/carbon/human/H = user - if(H.mind.assigned_role != "Janitor") - return - if(armed) - armed = 0 - to_chat(user, "You disarm \the [src].") - return - timing = !timing - if(timing) - processing_objects.Add(src) - else - armed = 0 - timepassed = 0 - to_chat(H, "You [timing ? "activate \the [src]'s timer, you have 15 seconds." : "de-activate \the [src]'s timer."]") +/obj/item/caution/proximity_sign/attack_self(mob/user as mob) + if(ishuman(user)) + var/mob/living/carbon/human/H = user + if(H.mind.assigned_role != "Janitor") + return + if(armed) + armed = 0 + to_chat(user, "You disarm \the [src].") + return + timing = !timing + if(timing) + processing_objects.Add(src) + else + armed = 0 + timepassed = 0 + to_chat(H, "You [timing ? "activate \the [src]'s timer, you have 15 seconds." : "de-activate \the [src]'s timer."]") - process() - if(!timing) - processing_objects.Remove(src) - timepassed++ - if(timepassed >= 15 && !armed) - armed = 1 - timing = 0 +/obj/item/caution/proximity_sign/process() + if(!timing) + processing_objects.Remove(src) + timepassed++ + if(timepassed >= 15 && !armed) + armed = 1 + timing = 0 - HasProximity(atom/movable/AM as mob|obj) - if(armed) - if(istype(AM, /mob/living/carbon) && !istype(AM, /mob/living/carbon/brain)) - var/mob/living/carbon/C = AM - if(C.m_intent != MOVE_INTENT_WALK) - src.visible_message("The [src.name] beeps, \"Running on wet floors is hazardous to your health.\"") - explosion(src.loc,-1,0,2) - if(ishuman(C)) - dead_legs(C) - if(src) - qdel(src) - - proc/dead_legs(mob/living/carbon/human/H as mob) - var/obj/item/organ/external/l = H.get_organ("l_leg") - var/obj/item/organ/external/r = H.get_organ("r_leg") - if(l) - l.droplimb(0, DROPLIMB_SHARP) - if(r) - r.droplimb(0, DROPLIMB_SHARP) +/obj/item/caution/proximity_sign/HasProximity(atom/movable/AM as mob|obj) + if(armed) + if(istype(AM, /mob/living/carbon) && !istype(AM, /mob/living/carbon/brain)) + var/mob/living/carbon/C = AM + if(C.m_intent != MOVE_INTENT_WALK) + src.visible_message("The [src.name] beeps, \"Running on wet floors is hazardous to your health.\"") + explosion(src.loc,-1,0,2) + if(ishuman(C)) + dead_legs(C) + if(src) + qdel(src) +/obj/item/caution/proximity_sign/proc/dead_legs(mob/living/carbon/human/H as mob) + var/obj/item/organ/external/l = H.get_organ("l_leg") + var/obj/item/organ/external/r = H.get_organ("r_leg") + if(l) + l.droplimb(0, DROPLIMB_SHARP) + if(r) + r.droplimb(0, DROPLIMB_SHARP) diff --git a/code/game/objects/items/weapons/dna_injector.dm b/code/game/objects/items/weapons/dna_injector.dm index 3a7e203101d..681db222d0b 100644 --- a/code/game/objects/items/weapons/dna_injector.dm +++ b/code/game/objects/items/weapons/dna_injector.dm @@ -159,9 +159,10 @@ datatype = DNA2_BUF_SE value = 0xFFF //block = 2 - New() - block = HULKBLOCK - ..() + +/obj/item/dnainjector/hulkmut/New() + block = HULKBLOCK + ..() /obj/item/dnainjector/antihulk name = "DNA-Injector (Anti-Hulk)" @@ -169,9 +170,10 @@ datatype = DNA2_BUF_SE value = 0x001 //block = 2 - New() - block = HULKBLOCK - ..() + +/obj/item/dnainjector/antihulk/New() + block = HULKBLOCK + ..() /obj/item/dnainjector/xraymut name = "DNA-Injector (Xray)" @@ -179,9 +181,10 @@ datatype = DNA2_BUF_SE value = 0xFFF //block = 8 - New() - block = XRAYBLOCK - ..() + +/obj/item/dnainjector/xraymut/New() + block = XRAYBLOCK + ..() /obj/item/dnainjector/antixray name = "DNA-Injector (Anti-Xray)" @@ -189,10 +192,10 @@ datatype = DNA2_BUF_SE value = 0x001 //block = 8 - New() - block = XRAYBLOCK - ..() +/obj/item/dnainjector/antixray/New() + block = XRAYBLOCK + ..() /obj/item/dnainjector/firemut name = "DNA-Injector (Fire)" @@ -200,9 +203,10 @@ datatype = DNA2_BUF_SE value = 0xFFF //block = 10 - New() - block = FIREBLOCK - ..() + +/obj/item/dnainjector/firemut/New() + block = FIREBLOCK + ..() /obj/item/dnainjector/antifire name = "DNA-Injector (Anti-Fire)" @@ -210,9 +214,10 @@ datatype = DNA2_BUF_SE value = 0x001 //block = 10 - New() - block = FIREBLOCK - ..() + +/obj/item/dnainjector/antifire/New() + block = FIREBLOCK + ..() /obj/item/dnainjector/telemut name = "DNA-Injector (Tele.)" @@ -220,9 +225,10 @@ datatype = DNA2_BUF_SE value = 0xFFF //block = 12 - New() - block = TELEBLOCK - ..() + +/obj/item/dnainjector/telemut/New() + block = TELEBLOCK + ..() /obj/item/dnainjector/telemut/darkbundle name = "DNA injector" @@ -235,9 +241,10 @@ datatype = DNA2_BUF_SE value = 0x001 //block = 12 - New() - block = TELEBLOCK - ..() + +/obj/item/dnainjector/antitele/New() + block = TELEBLOCK + ..() /obj/item/dnainjector/nobreath name = "DNA-Injector (Breathless)" @@ -245,9 +252,10 @@ datatype = DNA2_BUF_SE value = 0xFFF //block = 2 - New() - block = BREATHLESSBLOCK - ..() + +/obj/item/dnainjector/nobreath/New() + block = BREATHLESSBLOCK + ..() /obj/item/dnainjector/antinobreath name = "DNA-Injector (Anti-Breathless)" @@ -255,9 +263,10 @@ datatype = DNA2_BUF_SE value = 0x001 //block = 2 - New() - block = BREATHLESSBLOCK - ..() + +/obj/item/dnainjector/antinobreath/New() + block = BREATHLESSBLOCK + ..() /obj/item/dnainjector/remoteview name = "DNA-Injector (Remote View)" @@ -265,9 +274,10 @@ datatype = DNA2_BUF_SE value = 0xFFF //block = 2 - New() - block = REMOTEVIEWBLOCK - ..() + +/obj/item/dnainjector/remoteview/New() + block = REMOTEVIEWBLOCK + ..() /obj/item/dnainjector/antiremoteview name = "DNA-Injector (Anti-Remote View)" @@ -275,9 +285,10 @@ datatype = DNA2_BUF_SE value = 0x001 //block = 2 - New() - block = REMOTEVIEWBLOCK - ..() + +/obj/item/dnainjector/antiremoteview/New() + block = REMOTEVIEWBLOCK + ..() /obj/item/dnainjector/regenerate name = "DNA-Injector (Regeneration)" @@ -285,9 +296,10 @@ datatype = DNA2_BUF_SE value = 0xFFF //block = 2 - New() - block = REGENERATEBLOCK - ..() + +/obj/item/dnainjector/regenerate/New() + block = REGENERATEBLOCK + ..() /obj/item/dnainjector/antiregenerate name = "DNA-Injector (Anti-Regeneration)" @@ -295,9 +307,10 @@ datatype = DNA2_BUF_SE value = 0x001 //block = 2 - New() - block = REGENERATEBLOCK - ..() + +/obj/item/dnainjector/antiregenerate/New() + block = REGENERATEBLOCK + ..() /obj/item/dnainjector/runfast name = "DNA-Injector (Increase Run)" @@ -305,9 +318,10 @@ datatype = DNA2_BUF_SE value = 0xFFF //block = 2 - New() - block = INCREASERUNBLOCK - ..() + +/obj/item/dnainjector/runfast/New() + block = INCREASERUNBLOCK + ..() /obj/item/dnainjector/antirunfast name = "DNA-Injector (Anti-Increase Run)" @@ -315,9 +329,10 @@ datatype = DNA2_BUF_SE value = 0x001 //block = 2 - New() - block = INCREASERUNBLOCK - ..() + +/obj/item/dnainjector/antirunfast/New() + block = INCREASERUNBLOCK + ..() /obj/item/dnainjector/morph name = "DNA-Injector (Morph)" @@ -325,9 +340,10 @@ datatype = DNA2_BUF_SE value = 0xFFF //block = 2 - New() - block = MORPHBLOCK - ..() + +/obj/item/dnainjector/morph/New() + block = MORPHBLOCK + ..() /obj/item/dnainjector/antimorph name = "DNA-Injector (Anti-Morph)" @@ -335,9 +351,10 @@ datatype = DNA2_BUF_SE value = 0x001 //block = 2 - New() - block = MORPHBLOCK - ..() + +/obj/item/dnainjector/antimorph/New() + block = MORPHBLOCK + ..() /obj/item/dnainjector/noprints name = "DNA-Injector (No Prints)" @@ -345,9 +362,10 @@ datatype = DNA2_BUF_SE value = 0xFFF //block = 2 - New() - block = NOPRINTSBLOCK - ..() + +/obj/item/dnainjector/noprints/New() + block = NOPRINTSBLOCK + ..() /obj/item/dnainjector/antinoprints name = "DNA-Injector (Anti-No Prints)" @@ -355,9 +373,10 @@ datatype = DNA2_BUF_SE value = 0x001 //block = 2 - New() - block = NOPRINTSBLOCK - ..() + +/obj/item/dnainjector/antinoprints/New() + block = NOPRINTSBLOCK + ..() /obj/item/dnainjector/insulation name = "DNA-Injector (Shock Immunity)" @@ -365,9 +384,10 @@ datatype = DNA2_BUF_SE value = 0xFFF //block = 2 - New() - block = SHOCKIMMUNITYBLOCK - ..() + +/obj/item/dnainjector/insulation/New() + block = SHOCKIMMUNITYBLOCK + ..() /obj/item/dnainjector/antiinsulation name = "DNA-Injector (Anti-Shock Immunity)" @@ -375,9 +395,10 @@ datatype = DNA2_BUF_SE value = 0x001 //block = 2 - New() - block = SHOCKIMMUNITYBLOCK - ..() + +/obj/item/dnainjector/antiinsulation/New() + block = SHOCKIMMUNITYBLOCK + ..() /obj/item/dnainjector/midgit name = "DNA-Injector (Small Size)" @@ -385,9 +406,10 @@ datatype = DNA2_BUF_SE value = 0xFFF //block = 2 - New() - block = SMALLSIZEBLOCK - ..() + +/obj/item/dnainjector/midgit/New() + block = SMALLSIZEBLOCK + ..() /obj/item/dnainjector/antimidgit name = "DNA-Injector (Anti-Small Size)" @@ -395,9 +417,10 @@ datatype = DNA2_BUF_SE value = 0x001 //block = 2 - New() - block = SMALLSIZEBLOCK - ..() + +/obj/item/dnainjector/antimidgit/New() + block = SMALLSIZEBLOCK + ..() ///////////////////////////////////// /obj/item/dnainjector/antiglasses @@ -406,9 +429,10 @@ datatype = DNA2_BUF_SE value = 0x001 //block = 1 - New() - block = GLASSESBLOCK - ..() + +/obj/item/dnainjector/antiglasses/New() + block = GLASSESBLOCK + ..() /obj/item/dnainjector/glassesmut name = "DNA-Injector (Glasses)" @@ -416,9 +440,10 @@ datatype = DNA2_BUF_SE value = 0xFFF //block = 1 - New() - block = GLASSESBLOCK - ..() + +/obj/item/dnainjector/glassesmut/New() + block = GLASSESBLOCK + ..() /obj/item/dnainjector/epimut name = "DNA-Injector (Epi.)" @@ -426,9 +451,10 @@ datatype = DNA2_BUF_SE value = 0xFFF //block = 3 - New() - block = EPILEPSYBLOCK - ..() + +/obj/item/dnainjector/epimut/New() + block = EPILEPSYBLOCK + ..() /obj/item/dnainjector/antiepi name = "DNA-Injector (Anti-Epi.)" @@ -436,9 +462,10 @@ datatype = DNA2_BUF_SE value = 0x001 //block = 3 - New() - block = EPILEPSYBLOCK - ..() + +/obj/item/dnainjector/antiepi/New() + block = EPILEPSYBLOCK + ..() /obj/item/dnainjector/anticough name = "DNA-Injector (Anti-Cough)" @@ -446,9 +473,10 @@ datatype = DNA2_BUF_SE value = 0x001 //block = 5 - New() - block = COUGHBLOCK - ..() + +/obj/item/dnainjector/anticough/New() + block = COUGHBLOCK + ..() /obj/item/dnainjector/coughmut name = "DNA-Injector (Cough)" @@ -456,9 +484,10 @@ datatype = DNA2_BUF_SE value = 0xFFF //block = 5 - New() - block = COUGHBLOCK - ..() + +/obj/item/dnainjector/coughmut/New() + block = COUGHBLOCK + ..() /obj/item/dnainjector/clumsymut name = "DNA-Injector (Clumsy)" @@ -466,9 +495,10 @@ datatype = DNA2_BUF_SE value = 0xFFF //block = 6 - New() - block = CLUMSYBLOCK - ..() + +/obj/item/dnainjector/clumsymut/New() + block = CLUMSYBLOCK + ..() /obj/item/dnainjector/anticlumsy name = "DNA-Injector (Anti-Clumy)" @@ -476,9 +506,10 @@ datatype = DNA2_BUF_SE value = 0x001 //block = 6 - New() - block = CLUMSYBLOCK - ..() + +/obj/item/dnainjector/anticlumsy/New() + block = CLUMSYBLOCK + ..() /obj/item/dnainjector/antitour name = "DNA-Injector (Anti-Tour.)" @@ -486,9 +517,10 @@ datatype = DNA2_BUF_SE value = 0x001 //block = 7 - New() - block = TWITCHBLOCK - ..() + +/obj/item/dnainjector/antitour/New() + block = TWITCHBLOCK + ..() /obj/item/dnainjector/tourmut name = "DNA-Injector (Tour.)" @@ -496,9 +528,10 @@ datatype = DNA2_BUF_SE value = 0xFFF //block = 7 - New() - block = TWITCHBLOCK - ..() + +/obj/item/dnainjector/tourmut/New() + block = TWITCHBLOCK + ..() /obj/item/dnainjector/stuttmut name = "DNA-Injector (Stutt.)" @@ -506,9 +539,10 @@ datatype = DNA2_BUF_SE value = 0xFFF //block = 9 - New() - block = NERVOUSBLOCK - ..() + +/obj/item/dnainjector/stuttmut/New() + block = NERVOUSBLOCK + ..() /obj/item/dnainjector/antistutt @@ -517,9 +551,10 @@ datatype = DNA2_BUF_SE value = 0x001 //block = 9 - New() - block = NERVOUSBLOCK - ..() + +/obj/item/dnainjector/antistutt/New() + block = NERVOUSBLOCK + ..() /obj/item/dnainjector/blindmut name = "DNA-Injector (Blind)" @@ -527,9 +562,10 @@ datatype = DNA2_BUF_SE value = 0xFFF //block = 11 - New() - block = BLINDBLOCK - ..() + +/obj/item/dnainjector/blindmut/New() + block = BLINDBLOCK + ..() /obj/item/dnainjector/antiblind name = "DNA-Injector (Anti-Blind)" @@ -537,9 +573,10 @@ datatype = DNA2_BUF_SE value = 0x001 //block = 11 - New() - block = BLINDBLOCK - ..() + +/obj/item/dnainjector/antiblind/New() + block = BLINDBLOCK + ..() /obj/item/dnainjector/telemut name = "DNA-Injector (Tele.)" @@ -547,9 +584,10 @@ datatype = DNA2_BUF_SE value = 0xFFF //block = 12 - New() - block = TELEBLOCK - ..() + +/obj/item/dnainjector/telemut/New() + block = TELEBLOCK + ..() /obj/item/dnainjector/antitele name = "DNA-Injector (Anti-Tele.)" @@ -557,9 +595,10 @@ datatype = DNA2_BUF_SE value = 0x001 //block = 12 - New() - block = TELEBLOCK - ..() + +/obj/item/dnainjector/antitele/New() + block = TELEBLOCK + ..() /obj/item/dnainjector/deafmut name = "DNA-Injector (Deaf)" @@ -567,9 +606,10 @@ datatype = DNA2_BUF_SE value = 0xFFF //block = 13 - New() - block = DEAFBLOCK - ..() + +/obj/item/dnainjector/deafmut/New() + block = DEAFBLOCK + ..() /obj/item/dnainjector/antideaf name = "DNA-Injector (Anti-Deaf)" @@ -577,9 +617,10 @@ datatype = DNA2_BUF_SE value = 0x001 //block = 13 - New() - block = DEAFBLOCK - ..() + +/obj/item/dnainjector/antideaf/New() + block = DEAFBLOCK + ..() /obj/item/dnainjector/hallucination name = "DNA-Injector (Halluctination)" @@ -587,9 +628,10 @@ datatype = DNA2_BUF_SE value = 0xFFF //block = 2 - New() - block = HALLUCINATIONBLOCK - ..() + +/obj/item/dnainjector/hallucination/New() + block = HALLUCINATIONBLOCK + ..() /obj/item/dnainjector/antihallucination name = "DNA-Injector (Anti-Hallucination)" @@ -597,9 +639,10 @@ datatype = DNA2_BUF_SE value = 0x001 //block = 2 - New() - block = HALLUCINATIONBLOCK - ..() + +/obj/item/dnainjector/antihallucination/New() + block = HALLUCINATIONBLOCK + ..() /obj/item/dnainjector/h2m name = "DNA-Injector (Human > Monkey)" @@ -607,9 +650,10 @@ datatype = DNA2_BUF_SE value = 0xFFF //block = 14 - New() - block = MONKEYBLOCK - ..() + +/obj/item/dnainjector/h2m/New() + block = MONKEYBLOCK + ..() /obj/item/dnainjector/m2h name = "DNA-Injector (Monkey > Human)" @@ -617,6 +661,7 @@ datatype = DNA2_BUF_SE value = 0x001 //block = 14 - New() - block = MONKEYBLOCK - ..() + +/obj/item/dnainjector/m2h/New() + block = MONKEYBLOCK + ..() diff --git a/code/game/objects/items/weapons/dnascrambler.dm b/code/game/objects/items/weapons/dnascrambler.dm index fc13fa69f79..bbad0eb9157 100644 --- a/code/game/objects/items/weapons/dnascrambler.dm +++ b/code/game/objects/items/weapons/dnascrambler.dm @@ -6,52 +6,52 @@ icon_state = "lepopen" var/used = null +/obj/item/dnascrambler/update_icon() + if(used) + icon_state = "lepopen0" + else + icon_state = "lepopen" + +/obj/item/dnascrambler/attack(mob/M as mob, mob/user as mob) + if(!M || !user) + return + + if(!ishuman(M) || !ishuman(user)) + return + + if(used) + return + + if(ishuman(M)) + var/mob/living/carbon/human/H = M + if(NO_DNA in H.dna.species.species_traits) + to_chat(user, "You failed to inject [M], as [M.p_they()] [M.p_have()] no DNA to scramble, nor flesh to inject.") + return + + if(M == user) + user.visible_message("[user] injects [user.p_them()]self with [src]!") + injected(user, user) + else + user.visible_message("[user] is trying to inject [M] with [src]!") + if(do_mob(user,M,30)) + user.visible_message("[user] injects [M] with [src].") + injected(M, user) + else + to_chat(user, "You failed to inject [M].") + +/obj/item/dnascrambler/proc/injected(var/mob/living/carbon/human/target, var/mob/living/carbon/user) + if(istype(target)) + var/mob/living/carbon/human/H = target + scramble(1, H, 100) + H.real_name = random_name(H.gender, H.dna.species.name) //Give them a name that makes sense for their species. + H.sync_organ_dna(assimilate = 1) + H.update_body(0) + H.reset_hair() //No more winding up with hairstyles you're not supposed to have, and blowing your cover. + H.reset_markings() //...Or markings. + H.dna.ResetUIFrom(H) + target.update_icons() + + add_attack_logs(user, target, "injected with [src]") + used = 1 update_icon() - if(used) - icon_state = "lepopen0" - else - icon_state = "lepopen" - - attack(mob/M as mob, mob/user as mob) - if(!M || !user) - return - - if(!ishuman(M) || !ishuman(user)) - return - - if(used) - return - - if(ishuman(M)) - var/mob/living/carbon/human/H = M - if(NO_DNA in H.dna.species.species_traits) - to_chat(user, "You failed to inject [M], as [M.p_they()] [M.p_have()] no DNA to scramble, nor flesh to inject.") - return - - if(M == user) - user.visible_message("[user] injects [user.p_them()]self with [src]!") - injected(user, user) - else - user.visible_message("[user] is trying to inject [M] with [src]!") - if(do_mob(user,M,30)) - user.visible_message("[user] injects [M] with [src].") - injected(M, user) - else - to_chat(user, "You failed to inject [M].") - - proc/injected(var/mob/living/carbon/human/target, var/mob/living/carbon/user) - if(istype(target)) - var/mob/living/carbon/human/H = target - scramble(1, H, 100) - H.real_name = random_name(H.gender, H.dna.species.name) //Give them a name that makes sense for their species. - H.sync_organ_dna(assimilate = 1) - H.update_body(0) - H.reset_hair() //No more winding up with hairstyles you're not supposed to have, and blowing your cover. - H.reset_markings() //...Or markings. - H.dna.ResetUIFrom(H) - target.update_icons() - - add_attack_logs(user, target, "injected with [src]") - used = 1 - update_icon() - name = "used " + name + name = "used " + name diff --git a/code/game/objects/items/weapons/grenades/chem_grenade.dm b/code/game/objects/items/weapons/grenades/chem_grenade.dm index 6d2bd3649cf..8419f0b7537 100644 --- a/code/game/objects/items/weapons/grenades/chem_grenade.dm +++ b/code/game/objects/items/weapons/grenades/chem_grenade.dm @@ -432,18 +432,18 @@ desc = "Used for emergency sealing of air breaches." stage = READY - New() - ..() - var/obj/item/reagent_containers/glass/beaker/B1 = new(src) - var/obj/item/reagent_containers/glass/beaker/B2 = new(src) +/obj/item/grenade/chem_grenade/metalfoam/New() + ..() + var/obj/item/reagent_containers/glass/beaker/B1 = new(src) + var/obj/item/reagent_containers/glass/beaker/B2 = new(src) - B1.reagents.add_reagent("aluminum", 30) - B2.reagents.add_reagent("fluorosurfactant", 10) - B2.reagents.add_reagent("sacid", 10) + B1.reagents.add_reagent("aluminum", 30) + B2.reagents.add_reagent("fluorosurfactant", 10) + B2.reagents.add_reagent("sacid", 10) - beakers += B1 - beakers += B2 - update_icon() + beakers += B1 + beakers += B2 + update_icon() /obj/item/grenade/chem_grenade/incendiary @@ -451,19 +451,19 @@ desc = "Used for clearing rooms of living things." stage = READY - New() - ..() - var/obj/item/reagent_containers/glass/beaker/large/B1 = new(src) - var/obj/item/reagent_containers/glass/beaker/large/B2 = new(src) +/obj/item/grenade/chem_grenade/incendiary/New() + ..() + var/obj/item/reagent_containers/glass/beaker/large/B1 = new(src) + var/obj/item/reagent_containers/glass/beaker/large/B2 = new(src) - B1.reagents.add_reagent("phosphorus", 25) - B2.reagents.add_reagent("plasma", 25) - B2.reagents.add_reagent("sacid", 25) + B1.reagents.add_reagent("phosphorus", 25) + B2.reagents.add_reagent("plasma", 25) + B2.reagents.add_reagent("sacid", 25) - beakers += B1 - beakers += B2 - update_icon() + beakers += B1 + beakers += B2 + update_icon() /obj/item/grenade/chem_grenade/antiweed @@ -471,20 +471,20 @@ desc = "Used for purging large areas of invasive plant species. Contents under pressure. Do not directly inhale contents." stage = READY - New() - ..() - var/obj/item/reagent_containers/glass/beaker/B1 = new(src) - var/obj/item/reagent_containers/glass/beaker/B2 = new(src) +/obj/item/grenade/chem_grenade/antiweed/New() + ..() + var/obj/item/reagent_containers/glass/beaker/B1 = new(src) + var/obj/item/reagent_containers/glass/beaker/B2 = new(src) - B1.reagents.add_reagent("atrazine", 30) - B1.reagents.add_reagent("potassium", 20) - B2.reagents.add_reagent("phosphorus", 20) - B2.reagents.add_reagent("sugar", 20) - B2.reagents.add_reagent("atrazine", 10) + B1.reagents.add_reagent("atrazine", 30) + B1.reagents.add_reagent("potassium", 20) + B2.reagents.add_reagent("phosphorus", 20) + B2.reagents.add_reagent("sugar", 20) + B2.reagents.add_reagent("atrazine", 10) - beakers += B1 - beakers += B2 - update_icon() + beakers += B1 + beakers += B2 + update_icon() /obj/item/grenade/chem_grenade/cleaner @@ -492,18 +492,18 @@ desc = "BLAM!-brand foaming space cleaner. In a special applicator for rapid cleaning of wide areas." stage = READY - New() - ..() - var/obj/item/reagent_containers/glass/beaker/B1 = new(src) - var/obj/item/reagent_containers/glass/beaker/B2 = new(src) +/obj/item/grenade/chem_grenade/cleaner/New() + ..() + var/obj/item/reagent_containers/glass/beaker/B1 = new(src) + var/obj/item/reagent_containers/glass/beaker/B2 = new(src) - B1.reagents.add_reagent("fluorosurfactant", 40) - B2.reagents.add_reagent("cleaner", 10) - B2.reagents.add_reagent("water", 40) //when you make pre-designed foam reactions that carry the reagents, always add water last + B1.reagents.add_reagent("fluorosurfactant", 40) + B2.reagents.add_reagent("cleaner", 10) + B2.reagents.add_reagent("water", 40) //when you make pre-designed foam reactions that carry the reagents, always add water last - beakers += B1 - beakers += B2 - update_icon() + beakers += B1 + beakers += B2 + update_icon() /obj/item/grenade/chem_grenade/teargas @@ -511,19 +511,19 @@ desc = "Used for nonlethal riot control. Contents under pressure. Do not directly inhale contents." stage = READY - New() - ..() - var/obj/item/reagent_containers/glass/beaker/B1 = new(src) - var/obj/item/reagent_containers/glass/beaker/B2 = new(src) +/obj/item/grenade/chem_grenade/teargas/New() + ..() + var/obj/item/reagent_containers/glass/beaker/B1 = new(src) + var/obj/item/reagent_containers/glass/beaker/B2 = new(src) - B1.reagents.add_reagent("condensedcapsaicin", 25) - B1.reagents.add_reagent("potassium", 25) - B2.reagents.add_reagent("phosphorus", 25) - B2.reagents.add_reagent("sugar", 25) + B1.reagents.add_reagent("condensedcapsaicin", 25) + B1.reagents.add_reagent("potassium", 25) + B2.reagents.add_reagent("phosphorus", 25) + B2.reagents.add_reagent("sugar", 25) - beakers += B1 - beakers += B2 - update_icon() + beakers += B1 + beakers += B2 + update_icon() /obj/item/grenade/chem_grenade/facid name = "acid grenade" @@ -550,19 +550,19 @@ desc = "Contains sarin gas; extremely deadly and fast acting; use with extreme caution." stage = READY - New() - ..() - var/obj/item/reagent_containers/glass/beaker/B1 = new(src) - var/obj/item/reagent_containers/glass/beaker/B2 = new(src) +/obj/item/grenade/chem_grenade/saringas/New() + ..() + var/obj/item/reagent_containers/glass/beaker/B1 = new(src) + var/obj/item/reagent_containers/glass/beaker/B2 = new(src) - B1.reagents.add_reagent("sarin", 25) - B1.reagents.add_reagent("potassium", 25) - B2.reagents.add_reagent("phosphorus", 25) - B2.reagents.add_reagent("sugar", 25) + B1.reagents.add_reagent("sarin", 25) + B1.reagents.add_reagent("potassium", 25) + B2.reagents.add_reagent("phosphorus", 25) + B2.reagents.add_reagent("sugar", 25) - beakers += B1 - beakers += B2 - update_icon() + beakers += B1 + beakers += B2 + update_icon() #undef EMPTY #undef WIRED diff --git a/code/game/objects/items/weapons/grenades/clowngrenade.dm b/code/game/objects/items/weapons/grenades/clowngrenade.dm index 18dbf93ae45..bce9861fb72 100644 --- a/code/game/objects/items/weapons/grenades/clowngrenade.dm +++ b/code/game/objects/items/weapons/grenades/clowngrenade.dm @@ -10,44 +10,34 @@ var/path = 0 var/affected_area = 2 - prime() - ..() - playsound(src.loc, 'sound/items/bikehorn.ogg', 25, -3) - /* - for(var/turf/simulated/floor/T in view(affected_area, src.loc)) - if(prob(75)) - banana(T) - */ - var/i = 0 - var/number = 0 - for(var/direction in alldirs) - for(i = 0; i < 2; i++) - number++ - var/obj/item/grown/bananapeel/traitorpeel/peel = new /obj/item/grown/bananapeel/traitorpeel(get_turf(src.loc)) - /* var/direction = pick(alldirs) - var/spaces = pick(1;150, 2) - var/a = 0 - for(a = 0; a < spaces; a++) - step(peel,direction)*/ - var/a = 1 - if(number & 2) - for(a = 1; a <= 2; a++) - step(peel,direction) - else +/obj/item/grenade/clown_grenade/prime() + ..() + playsound(src.loc, 'sound/items/bikehorn.ogg', 25, -3) + /* + for(var/turf/simulated/floor/T in view(affected_area, src.loc)) + if(prob(75)) + banana(T) + */ + var/i = 0 + var/number = 0 + for(var/direction in alldirs) + for(i = 0; i < 2; i++) + number++ + var/obj/item/grown/bananapeel/traitorpeel/peel = new /obj/item/grown/bananapeel/traitorpeel(get_turf(src.loc)) + /* var/direction = pick(alldirs) + var/spaces = pick(1;150, 2) + var/a = 0 + for(a = 0; a < spaces; a++) + step(peel,direction)*/ + var/a = 1 + if(number & 2) + for(a = 1; a <= 2; a++) step(peel,direction) - new /obj/item/grown/bananapeel/traitorpeel(get_turf(src.loc)) - qdel(src) - return -/* - proc/banana(turf/T as turf) - if(!T || !istype(T)) - return - if(locate(/obj/structure/grille) in T) - return - if(locate(/obj/structure/window) in T) - return - new /obj/item/grown/bananapeel/traitorpeel(T) -*/ + else + step(peel,direction) + new /obj/item/grown/bananapeel/traitorpeel(get_turf(src.loc)) + qdel(src) + return /obj/item/grown/bananapeel/traitorpeel trip_stun = 0 diff --git a/code/game/objects/items/weapons/grenades/custom_grenades.dm b/code/game/objects/items/weapons/grenades/custom_grenades.dm index 133cc906850..b5598bc86be 100644 --- a/code/game/objects/items/weapons/grenades/custom_grenades.dm +++ b/code/game/objects/items/weapons/grenades/custom_grenades.dm @@ -3,17 +3,17 @@ desc = "From the makers of BLAM! brand foaming space cleaner, this bomb guarantees steady work for any janitor." stage = 2 - New() - ..() - var/obj/item/reagent_containers/glass/beaker/B1 = new(src) - var/list/muck = list("blood","carbon","flour","radium") - var/filth = pick(muck - "radium") // not usually radioactive +/obj/item/grenade/chem_grenade/dirt/New() + ..() + var/obj/item/reagent_containers/glass/beaker/B1 = new(src) + var/list/muck = list("blood","carbon","flour","radium") + var/filth = pick(muck - "radium") // not usually radioactive - B1.reagents.add_reagent(filth,25) - if(prob(25)) - B1.reagents.add_reagent(pick(muck - filth,25)) // but sometimes... + B1.reagents.add_reagent(filth,25) + if(prob(25)) + B1.reagents.add_reagent(pick(muck - filth,25)) // but sometimes... - beakers += B1 + beakers += B1 /obj/item/grenade/chem_grenade/meat @@ -22,18 +22,18 @@ stage = 2 - New() - ..() - var/obj/item/reagent_containers/glass/beaker/large/B1 = new(src) - var/obj/item/reagent_containers/glass/beaker/large/B2 = new(src) +/obj/item/grenade/chem_grenade/meat/New() + ..() + var/obj/item/reagent_containers/glass/beaker/large/B1 = new(src) + var/obj/item/reagent_containers/glass/beaker/large/B2 = new(src) - B1.reagents.add_reagent("blood",60) - if(prob(5)) - B1.reagents.add_reagent("blood",1) // Quality control problems, causes a mess - B2.reagents.add_reagent("cryoxadone",30) + B1.reagents.add_reagent("blood",60) + if(prob(5)) + B1.reagents.add_reagent("blood",1) // Quality control problems, causes a mess + B2.reagents.add_reagent("cryoxadone",30) - beakers += B1 - beakers += B2 + beakers += B1 + beakers += B2 /obj/item/grenade/chem_grenade/holywater payload_name = "holy water" @@ -41,11 +41,11 @@ stage = 2 det_time = 30 - New() - ..() - var/obj/item/reagent_containers/glass/beaker/large/B = new(src) - B.reagents.add_reagent("holywater",100) - beakers += B +/obj/item/grenade/chem_grenade/holywater/New() + ..() + var/obj/item/reagent_containers/glass/beaker/large/B = new(src) + B.reagents.add_reagent("holywater",100) + beakers += B /obj/item/grenade/chem_grenade/hellwater payload_name = "hell water" @@ -53,15 +53,15 @@ stage = 2 det_time = 30 - New() - ..() - var/obj/item/reagent_containers/glass/beaker/large/B1 = new(src) - var/obj/item/reagent_containers/glass/beaker/large/B2 = new(src) - B1.reagents.add_reagent("hell_water",80) - B1.reagents.add_reagent("sugar",20) - B2.reagents.add_reagent("hell_water", 60) - B2.reagents.add_reagent("potassium", 20) - B2.reagents.add_reagent("phosphorus", 20) +/obj/item/grenade/chem_grenade/hellwater/New() + ..() + var/obj/item/reagent_containers/glass/beaker/large/B1 = new(src) + var/obj/item/reagent_containers/glass/beaker/large/B2 = new(src) + B1.reagents.add_reagent("hell_water",80) + B1.reagents.add_reagent("sugar",20) + B2.reagents.add_reagent("hell_water", 60) + B2.reagents.add_reagent("potassium", 20) + B2.reagents.add_reagent("phosphorus", 20) /obj/item/grenade/chem_grenade/drugs @@ -69,40 +69,40 @@ desc = "How does it work?" stage = 2 - New() - ..() - var/obj/item/reagent_containers/glass/beaker/large/B1 = new(src) - var/obj/item/reagent_containers/glass/beaker/large/B2 = new(src) +/obj/item/grenade/chem_grenade/drugs/New() + ..() + var/obj/item/reagent_containers/glass/beaker/large/B1 = new(src) + var/obj/item/reagent_containers/glass/beaker/large/B2 = new(src) - B1.reagents.add_reagent("space_drugs", 25) - B1.reagents.add_reagent("lsd", 25) - B1.reagents.add_reagent("potassium", 25) - B2.reagents.add_reagent("phosphorus", 25) - B2.reagents.add_reagent("sugar", 25) + B1.reagents.add_reagent("space_drugs", 25) + B1.reagents.add_reagent("lsd", 25) + B1.reagents.add_reagent("potassium", 25) + B2.reagents.add_reagent("phosphorus", 25) + B2.reagents.add_reagent("sugar", 25) - beakers += B1 - beakers += B2 - update_icon() + beakers += B1 + beakers += B2 + update_icon() /obj/item/grenade/chem_grenade/ethanol payload_name = "ethanol" desc = "Ach, that hits the spot." stage = 2 - New() - ..() - var/obj/item/reagent_containers/glass/beaker/large/B1 = new(src) - var/obj/item/reagent_containers/glass/beaker/large/B2 = new(src) +/obj/item/grenade/chem_grenade/ethanol/New() + ..() + var/obj/item/reagent_containers/glass/beaker/large/B1 = new(src) + var/obj/item/reagent_containers/glass/beaker/large/B2 = new(src) - B1.reagents.add_reagent("ethanol", 75) - B1.reagents.add_reagent("potassium", 25) - B2.reagents.add_reagent("phosphorus", 25) - B2.reagents.add_reagent("sugar", 25) - B2.reagents.add_reagent("ethanol", 25) + B1.reagents.add_reagent("ethanol", 75) + B1.reagents.add_reagent("potassium", 25) + B2.reagents.add_reagent("phosphorus", 25) + B2.reagents.add_reagent("sugar", 25) + B2.reagents.add_reagent("ethanol", 25) - beakers += B1 - beakers += B2 - update_icon() + beakers += B1 + beakers += B2 + update_icon() // ------------------------------------- // Grenades using new grenade assemblies @@ -208,107 +208,67 @@ payload_name = "EMP" stage = 2 - New() - ..() - var/obj/item/reagent_containers/glass/beaker/B1 = new(src) - var/obj/item/reagent_containers/glass/beaker/B2 = new(src) - B1.reagents.add_reagent("uranium",50) - B2.reagents.add_reagent("iron",50) - beakers += B1 - beakers += B2 +/obj/item/grenade/chem_grenade/emp/New() + ..() + var/obj/item/reagent_containers/glass/beaker/B1 = new(src) + var/obj/item/reagent_containers/glass/beaker/B2 = new(src) + B1.reagents.add_reagent("uranium",50) + B2.reagents.add_reagent("iron",50) + beakers += B1 + beakers += B2 // Assembly Variants -/obj/item/grenade/chem_grenade/emp/remote - New() - ..() - CreateDefaultTrigger(/obj/item/assembly/signaler) +/obj/item/grenade/chem_grenade/emp/remote/New() + ..() + CreateDefaultTrigger(/obj/item/assembly/signaler) -/obj/item/grenade/chem_grenade/emp/prox - New() - ..() - CreateDefaultTrigger(/obj/item/assembly/prox_sensor) +/obj/item/grenade/chem_grenade/emp/prox/New() + ..() + CreateDefaultTrigger(/obj/item/assembly/prox_sensor) -/obj/item/grenade/chem_grenade/emp/mine - New() - ..() - CreateDefaultTrigger(/obj/item/assembly/mousetrap) - -// -------------------------------------- -// Dangerous slime core grenades -// -------------------------------------- -/* -/obj/item/grenade/chem_grenade/large/bluespace - payload_name = "bluespace slime" - desc = "A standard grenade casing containing weaponized slime extract." - stage = 2 - - New() - ..() - var/obj/item/slime_extract/bluespace/B1 = new(src) - B1.Uses = rand(1,3) - var/obj/item/reagent_containers/glass/beaker/B2 = new(src) - B2.reagents.add_reagent("plasma",5 * B1.Uses) - beakers += B1 - beakers += B2 - -/obj/item/grenade/chem_grenade/large/bluespace/prox - New() - ..() - CreateDefaultTrigger(/obj/item/assembly/prox_sensor) - -/obj/item/grenade/chem_grenade/large/bluespace/mine - New() - ..() - CreateDefaultTrigger(/obj/item/assembly/mousetrap) - -/obj/item/grenade/chem_grenade/large/bluespace/remote - New() - ..() - CreateDefaultTrigger(/obj/item/assembly/signaler) -*/ +/obj/item/grenade/chem_grenade/emp/mine/New() + ..() + CreateDefaultTrigger(/obj/item/assembly/mousetrap) /obj/item/grenade/chem_grenade/large/monster payload_name = "gold slime" desc = "A standard grenade containing weaponized slime extract." stage = 2 - New() - ..() - var/obj/item/slime_extract/gold/B1 = new(src) - B1.Uses = rand(1,3) - var/obj/item/reagent_containers/glass/beaker/B2 = new(src) - B2.reagents.add_reagent("plasma",5 * B1.Uses) - beakers += B1 - beakers += B2 +/obj/item/grenade/chem_grenade/large/monster/New() + ..() + var/obj/item/slime_extract/gold/B1 = new(src) + B1.Uses = rand(1,3) + var/obj/item/reagent_containers/glass/beaker/B2 = new(src) + B2.reagents.add_reagent("plasma",5 * B1.Uses) + beakers += B1 + beakers += B2 -/obj/item/grenade/chem_grenade/large/monster/prox - New() - ..() - CreateDefaultTrigger(/obj/item/assembly/prox_sensor) +/obj/item/grenade/chem_grenade/large/monster/prox/New() + ..() + CreateDefaultTrigger(/obj/item/assembly/prox_sensor) -/obj/item/grenade/chem_grenade/large/monster/mine - New() - ..() - CreateDefaultTrigger(/obj/item/assembly/mousetrap) +/obj/item/grenade/chem_grenade/large/monster/mine/New() + ..() + CreateDefaultTrigger(/obj/item/assembly/mousetrap) -/obj/item/grenade/chem_grenade/large/monster/remote - New() - ..() - CreateDefaultTrigger(/obj/item/assembly/signaler) +/obj/item/grenade/chem_grenade/large/monster/remote/New() + ..() + CreateDefaultTrigger(/obj/item/assembly/signaler) /obj/item/grenade/chem_grenade/large/feast payload_name = "silver slime" desc = "A standard grenade containing weaponized slime extract." stage = 2 - New() - ..() - var/obj/item/slime_extract/silver/B1 = new(src) - B1.Uses = rand(1,3) - var/obj/item/reagent_containers/glass/beaker/B2 = new(src) - B2.reagents.add_reagent("plasma",5 * B1.Uses) - beakers += B1 - beakers += B2 +/obj/item/grenade/chem_grenade/large/feast/New() + ..() + var/obj/item/slime_extract/silver/B1 = new(src) + B1.Uses = rand(1,3) + var/obj/item/reagent_containers/glass/beaker/B2 = new(src) + B2.reagents.add_reagent("plasma",5 * B1.Uses) + beakers += B1 + beakers += B2 // -------------------------------------- // Syndie Kits @@ -316,25 +276,30 @@ /obj/item/storage/box/syndie_kit/remotegrenade name = "Remote Grenade Kit" - New() - ..() - new /obj/item/grenade/chem_grenade/explosion/remote(src) - new /obj/item/multitool(src) // used to adjust the chemgrenade's signaller - new /obj/item/assembly/signaler(src) - return + +/obj/item/storage/box/syndie_kit/remotegrenade/New() + ..() + new /obj/item/grenade/chem_grenade/explosion/remote(src) + new /obj/item/multitool(src) // used to adjust the chemgrenade's signaller + new /obj/item/assembly/signaler(src) + return + /obj/item/storage/box/syndie_kit/remoteemp name = "Remote EMP Kit" - New() - ..() - new /obj/item/grenade/chem_grenade/emp/remote(src) - new /obj/item/multitool(src) // used to adjust the chemgrenade's signaller - new /obj/item/assembly/signaler(src) - return + +/obj/item/storage/box/syndie_kit/remoteemp/New() + ..() + new /obj/item/grenade/chem_grenade/emp/remote(src) + new /obj/item/multitool(src) // used to adjust the chemgrenade's signaller + new /obj/item/assembly/signaler(src) + return + /obj/item/storage/box/syndie_kit/remotelube name = "Remote Lube Kit" - New() - ..() - new /obj/item/grenade/chem_grenade/lube(src) - new /obj/item/multitool(src) // used to adjust the chemgrenade's signaller - new /obj/item/assembly/signaler(src) - return \ No newline at end of file + +/obj/item/storage/box/syndie_kit/remotelube/New() + ..() + new /obj/item/grenade/chem_grenade/lube(src) + new /obj/item/multitool(src) // used to adjust the chemgrenade's signaller + new /obj/item/assembly/signaler(src) + return diff --git a/code/game/objects/items/weapons/grenades/smokebomb.dm b/code/game/objects/items/weapons/grenades/smokebomb.dm index c4ccb3e83dc..6b9c4d815f4 100644 --- a/code/game/objects/items/weapons/grenades/smokebomb.dm +++ b/code/game/objects/items/weapons/grenades/smokebomb.dm @@ -8,31 +8,31 @@ slot_flags = SLOT_BELT var/datum/effect_system/smoke_spread/bad/smoke - New() - ..() - src.smoke = new /datum/effect_system/smoke_spread/bad - src.smoke.attach(src) +/obj/item/grenade/smokebomb/New() + ..() + src.smoke = new /datum/effect_system/smoke_spread/bad + src.smoke.attach(src) - Destroy() - QDEL_NULL(smoke) - return ..() +/obj/item/grenade/smokebomb/Destroy() + QDEL_NULL(smoke) + return ..() - prime() - playsound(src.loc, 'sound/effects/smoke.ogg', 50, 1, -3) - src.smoke.set_up(10, 0, usr.loc) - spawn(0) - src.smoke.start() - sleep(10) - src.smoke.start() - sleep(10) - src.smoke.start() - sleep(10) - src.smoke.start() +/obj/item/grenade/smokebomb/prime() + playsound(src.loc, 'sound/effects/smoke.ogg', 50, 1, -3) + src.smoke.set_up(10, 0, usr.loc) + spawn(0) + src.smoke.start() + sleep(10) + src.smoke.start() + sleep(10) + src.smoke.start() + sleep(10) + src.smoke.start() - for(var/obj/structure/blob/B in view(8,src)) - var/damage = round(30/(get_dist(B,src)+1)) - B.health -= damage - B.update_icon() - sleep(80) - qdel(src) - return + for(var/obj/structure/blob/B in view(8,src)) + var/damage = round(30/(get_dist(B,src)+1)) + B.health -= damage + B.update_icon() + sleep(80) + qdel(src) + return diff --git a/code/game/objects/items/weapons/lighters.dm b/code/game/objects/items/weapons/lighters.dm index ac8c7d04a95..c6ece450f5e 100644 --- a/code/game/objects/items/weapons/lighters.dm +++ b/code/game/objects/items/weapons/lighters.dm @@ -24,8 +24,7 @@ icon_on = "zippoon" icon_off = "zippo" -/obj/item/lighter/random - New() +/obj/item/lighter/random/New() var/color = pick("r","c","y","g") icon_on = "lighter-[color]-on" icon_off = "lighter-[color]" diff --git a/code/game/objects/items/weapons/misc.dm b/code/game/objects/items/weapons/misc.dm index f8cc628dc01..a38f6e11873 100644 --- a/code/game/objects/items/weapons/misc.dm +++ b/code/game/objects/items/weapons/misc.dm @@ -89,25 +89,25 @@ icon_state = "lightning" desc = "test lightning" - New() +/obj/item/lightning/New() icon = midicon icon_state = "1" - afterattack(atom/A as mob|obj|turf|area, mob/living/user as mob|obj, flag, params) - var/angle = get_angle(A, user) -// to_chat(world, angle) - angle = round(angle) + 45 - if(angle > 180) - angle -= 180 - else - angle += 180 +/obj/item/lightning/afterattack(atom/A as mob|obj|turf|area, mob/living/user as mob|obj, flag, params) + var/angle = get_angle(A, user) + //to_chat(world, angle) + angle = round(angle) + 45 + if(angle > 180) + angle -= 180 + else + angle += 180 - if(!angle) - angle = 1 -// to_chat(world, "adjusted [angle]") - icon_state = "[angle]" -// to_chat(world, "[angle] [(get_dist(user, A) - 1)]") - user.Beam(A, "lightning", 'icons/obj/zap.dmi', 50, 15) + if(!angle) + angle = 1 + //to_chat(world, "adjusted [angle]") + icon_state = "[angle]" + //to_chat(world, "[angle] [(get_dist(user, A) - 1)]") + user.Beam(A, "lightning", 'icons/obj/zap.dmi', 50, 15) /obj/item/newton name = "newton cradle" diff --git a/code/game/objects/items/weapons/storage/backpack.dm b/code/game/objects/items/weapons/storage/backpack.dm index cd2f6dff192..6d45e5b7add 100644 --- a/code/game/objects/items/weapons/storage/backpack.dm +++ b/code/game/objects/items/weapons/storage/backpack.dm @@ -185,10 +185,9 @@ desc = "An NT Deluxe satchel, with the finest quality leather and the company logo in a thin gold stitch" icon_state = "nt_deluxe" -/obj/item/storage/backpack/satchel/withwallet - New() - ..() - new /obj/item/storage/wallet/random( src ) +/obj/item/storage/backpack/satchel/withwallet/New() + ..() + new /obj/item/storage/wallet/random(src) /obj/item/storage/backpack/satchel_norm name = "satchel" diff --git a/code/game/objects/items/weapons/storage/bags.dm b/code/game/objects/items/weapons/storage/bags.dm index 090664e7f32..f5abb96e941 100644 --- a/code/game/objects/items/weapons/storage/bags.dm +++ b/code/game/objects/items/weapons/storage/bags.dm @@ -207,122 +207,122 @@ w_class = WEIGHT_CLASS_NORMAL allow_quick_empty = 1 // this function is superceded - New() - ..() - //verbs -= /obj/item/storage/verb/quick_empty - //verbs += /obj/item/storage/bag/sheetsnatcher/quick_empty +/obj/item/storage/bag/sheetsnatcher/New() + ..() + //verbs -= /obj/item/storage/verb/quick_empty + //verbs += /obj/item/storage/bag/sheetsnatcher/quick_empty - can_be_inserted(obj/item/W as obj, stop_messages = 0) - if(!istype(W,/obj/item/stack/sheet) || istype(W,/obj/item/stack/sheet/mineral/sandstone) || istype(W,/obj/item/stack/sheet/wood)) - if(!stop_messages) - to_chat(usr, "The snatcher does not accept [W].") - return 0 //I don't care, but the existing code rejects them for not being "sheets" *shrug* -Sayu - var/current = 0 - for(var/obj/item/stack/sheet/S in contents) - current += S.amount - if(capacity == current)//If it's full, you're done - if(!stop_messages) - to_chat(usr, "The snatcher is full.") - return 0 - return 1 +/obj/item/storage/bag/sheetsnatcher/can_be_inserted(obj/item/W as obj, stop_messages = 0) + if(!istype(W,/obj/item/stack/sheet) || istype(W,/obj/item/stack/sheet/mineral/sandstone) || istype(W,/obj/item/stack/sheet/wood)) + if(!stop_messages) + to_chat(usr, "The snatcher does not accept [W].") + return 0 //I don't care, but the existing code rejects them for not being "sheets" *shrug* -Sayu + var/current = 0 + for(var/obj/item/stack/sheet/S in contents) + current += S.amount + if(capacity == current)//If it's full, you're done + if(!stop_messages) + to_chat(usr, "The snatcher is full.") + return 0 + return 1 // Modified handle_item_insertion. Would prefer not to, but... - handle_item_insertion(obj/item/W as obj, prevent_warning = 0) - var/obj/item/stack/sheet/S = W - if(!istype(S)) return 0 +/obj/item/storage/bag/sheetsnatcher/handle_item_insertion(obj/item/W as obj, prevent_warning = 0) + var/obj/item/stack/sheet/S = W + if(!istype(S)) return 0 - var/amount - var/inserted = 0 - var/current = 0 - for(var/obj/item/stack/sheet/S2 in contents) - current += S2.amount - if(capacity < current + S.amount)//If the stack will fill it up - amount = capacity - current + var/amount + var/inserted = 0 + var/current = 0 + for(var/obj/item/stack/sheet/S2 in contents) + current += S2.amount + if(capacity < current + S.amount)//If the stack will fill it up + amount = capacity - current + else + amount = S.amount + + for(var/obj/item/stack/sheet/sheet in contents) + if(S.type == sheet.type) // we are violating the amount limitation because these are not sane objects + sheet.amount += amount // they should only be removed through procs in this file, which split them up. + S.amount -= amount + inserted = 1 + break + + if(!inserted || !S.amount) + usr.unEquip(S) + usr.update_icons() //update our overlays + if(usr.client && usr.s_active != src) + usr.client.screen -= S + S.dropped(usr) + if(!S.amount) + qdel(S) else - amount = S.amount + S.loc = src - for(var/obj/item/stack/sheet/sheet in contents) - if(S.type == sheet.type) // we are violating the amount limitation because these are not sane objects - sheet.amount += amount // they should only be removed through procs in this file, which split them up. - S.amount -= amount - inserted = 1 - break - - if(!inserted || !S.amount) - usr.unEquip(S) - usr.update_icons() //update our overlays - if(usr.client && usr.s_active != src) - usr.client.screen -= S - S.dropped(usr) - if(!S.amount) - qdel(S) - else - S.loc = src - - orient2hud(usr) - if(usr.s_active) - usr.s_active.show_to(usr) - update_icon() - return 1 + orient2hud(usr) + if(usr.s_active) + usr.s_active.show_to(usr) + update_icon() + return 1 // Sets up numbered display to show the stack size of each stored mineral // NOTE: numbered display is turned off currently because it's broken - orient2hud(mob/user as mob) - var/adjusted_contents = contents.len +/obj/item/storage/bag/sheetsnatcher/orient2hud(mob/user as mob) + var/adjusted_contents = contents.len - //Numbered contents display - var/list/datum/numbered_display/numbered_contents - if(display_contents_with_number) - numbered_contents = list() - adjusted_contents = 0 - for(var/obj/item/stack/sheet/I in contents) - adjusted_contents++ - var/datum/numbered_display/D = new/datum/numbered_display(I) - D.number = I.amount - numbered_contents.Add( D ) + //Numbered contents display + var/list/datum/numbered_display/numbered_contents + if(display_contents_with_number) + numbered_contents = list() + adjusted_contents = 0 + for(var/obj/item/stack/sheet/I in contents) + adjusted_contents++ + var/datum/numbered_display/D = new/datum/numbered_display(I) + D.number = I.amount + numbered_contents.Add( D ) - var/row_num = 0 - var/col_count = min(7,storage_slots) -1 - if(adjusted_contents > 7) - row_num = round((adjusted_contents-1) / 7) // 7 is the maximum allowed width. - src.standard_orient_objs(row_num, col_count, numbered_contents) - return + var/row_num = 0 + var/col_count = min(7,storage_slots) -1 + if(adjusted_contents > 7) + row_num = round((adjusted_contents-1) / 7) // 7 is the maximum allowed width. + src.standard_orient_objs(row_num, col_count, numbered_contents) + return // Modified quick_empty verb drops appropriate sized stacks - quick_empty() - var/location = get_turf(src) - for(var/obj/item/stack/sheet/S in contents) - while(S.amount) - var/obj/item/stack/sheet/N = new S.type(location) - var/stacksize = min(S.amount,N.max_amount) - N.amount = stacksize - S.amount -= stacksize - if(!S.amount) - qdel(S) // todo: there's probably something missing here - orient2hud(usr) - if(usr.s_active) - usr.s_active.show_to(usr) - update_icon() +/obj/item/storage/bag/sheetsnatcher/quick_empty() + var/location = get_turf(src) + for(var/obj/item/stack/sheet/S in contents) + while(S.amount) + var/obj/item/stack/sheet/N = new S.type(location) + var/stacksize = min(S.amount,N.max_amount) + N.amount = stacksize + S.amount -= stacksize + if(!S.amount) + qdel(S) // todo: there's probably something missing here + orient2hud(usr) + if(usr.s_active) + usr.s_active.show_to(usr) + update_icon() // Instead of removing - remove_from_storage(obj/item/W as obj, atom/new_location) - var/obj/item/stack/sheet/S = W - if(!istype(S)) return 0 +/obj/item/storage/bag/sheetsnatcher/remove_from_storage(obj/item/W as obj, atom/new_location) + var/obj/item/stack/sheet/S = W + if(!istype(S)) return 0 - //I would prefer to drop a new stack, but the item/attack_hand code - // that calls this can't recieve a different object than you clicked on. - //Therefore, make a new stack internally that has the remainder. - // -Sayu + //I would prefer to drop a new stack, but the item/attack_hand code + // that calls this can't recieve a different object than you clicked on. + //Therefore, make a new stack internally that has the remainder. + // -Sayu - if(S.amount > S.max_amount) - var/obj/item/stack/sheet/temp = new S.type(src) - temp.amount = S.amount - S.max_amount - S.amount = S.max_amount + if(S.amount > S.max_amount) + var/obj/item/stack/sheet/temp = new S.type(src) + temp.amount = S.amount - S.max_amount + S.amount = S.max_amount - return ..(S,new_location) + return ..(S,new_location) // ----------------------------- // Sheet Snatcher (Cyborg) diff --git a/code/game/objects/items/weapons/storage/belt.dm b/code/game/objects/items/weapons/storage/belt.dm index 5ba58e2f313..67f32dbfd58 100644 --- a/code/game/objects/items/weapons/storage/belt.dm +++ b/code/game/objects/items/weapons/storage/belt.dm @@ -631,21 +631,21 @@ max_combined_w_class = 280 can_hold = list() - New() - ..() - new /obj/item/crowbar(src) - new /obj/item/screwdriver(src) - new /obj/item/weldingtool/hugetank(src) - new /obj/item/wirecutters(src) - new /obj/item/wrench(src) - new /obj/item/multitool(src) - new /obj/item/stack/cable_coil(src) +/obj/item/storage/belt/bluespace/admin/New() + ..() + new /obj/item/crowbar(src) + new /obj/item/screwdriver(src) + new /obj/item/weldingtool/hugetank(src) + new /obj/item/wirecutters(src) + new /obj/item/wrench(src) + new /obj/item/multitool(src) + new /obj/item/stack/cable_coil(src) - new /obj/item/restraints/handcuffs(src) - new /obj/item/dnainjector/xraymut(src) - new /obj/item/dnainjector/firemut(src) - new /obj/item/dnainjector/telemut(src) - new /obj/item/dnainjector/hulkmut(src) + new /obj/item/restraints/handcuffs(src) + new /obj/item/dnainjector/xraymut(src) + new /obj/item/dnainjector/firemut(src) + new /obj/item/dnainjector/telemut(src) + new /obj/item/dnainjector/hulkmut(src) // new /obj/item/spellbook(src) // for smoke effects, door openings, etc // new /obj/item/magic/spellbook(src) @@ -660,15 +660,15 @@ max_combined_w_class = 280 can_hold = list() - New() - ..() - new /obj/item/crowbar(src) - new /obj/item/screwdriver(src) - new /obj/item/weldingtool/hugetank(src) - new /obj/item/wirecutters(src) - new /obj/item/wrench(src) - new /obj/item/multitool(src) - new /obj/item/stack/cable_coil(src) +/obj/item/storage/belt/bluespace/sandbox/New() + ..() + new /obj/item/crowbar(src) + new /obj/item/screwdriver(src) + new /obj/item/weldingtool/hugetank(src) + new /obj/item/wirecutters(src) + new /obj/item/wrench(src) + new /obj/item/multitool(src) + new /obj/item/stack/cable_coil(src) - new /obj/item/analyzer(src) - new /obj/item/healthanalyzer(src) + new /obj/item/analyzer(src) + new /obj/item/healthanalyzer(src) diff --git a/code/modules/atmos_automation/console.dm b/code/modules/atmos_automation/console.dm index e486898d18d..f4c3873717c 100644 --- a/code/modules/atmos_automation/console.dm +++ b/code/modules/atmos_automation/console.dm @@ -13,216 +13,216 @@ var/list/datum/automation/automations = list() - receive_signal(datum/signal/signal) - if(!signal || signal.encryption) return +/obj/machinery/computer/general_air_control/atmos_automation/receive_signal(datum/signal/signal) + if(!signal || signal.encryption) return - var/id_tag = signal.data["tag"] - if(!id_tag) - return + var/id_tag = signal.data["tag"] + if(!id_tag) + return - sensor_information[id_tag] = signal.data + sensor_information[id_tag] = signal.data - process() - if(on) - for(var/datum/automation/A in automations) - A.process() +/obj/machinery/computer/general_air_control/atmos_automation/process() + if(on) + for(var/datum/automation/A in automations) + A.process() - update_icon() +/obj/machinery/computer/general_air_control/atmos_automation/update_icon() + icon_state = initial(icon_state) + // Broken + if(stat & BROKEN) + icon_state += "b" + + // Powered + else if(stat & NOPOWER) icon_state = initial(icon_state) - // Broken - if(stat & BROKEN) - icon_state += "b" + icon_state += "0" + else if(on) + icon_state += "_active" - // Powered - else if(stat & NOPOWER) - icon_state = initial(icon_state) - icon_state += "0" - else if(on) - icon_state += "_active" +/obj/machinery/computer/general_air_control/atmos_automation/proc/request_device_refresh(device) + send_signal(list("tag"=device, "status")) - proc/request_device_refresh(var/device) - send_signal(list("tag"=device, "status")) +/obj/machinery/computer/general_air_control/atmos_automation/proc/send_signal(list/data, filter = RADIO_ATMOSIA)//filter's here so the AAC can cross communicate to things like vents, which have a different filter + var/datum/signal/signal = new + signal.transmission_method = 1 //radio signal + signal.source = src + signal.data=data + signal.data["sigtype"]="command" + signal.data["advcontrol"]=1//AAC balancing, you need to manually get up to the machine to make it listen to this + radio_connection.post_signal(src, signal, range = 8, filter = filter) - proc/send_signal(var/list/data, var/filter = RADIO_ATMOSIA)//filter's here so the AAC can cross communicate to things like vents, which have a different filter - var/datum/signal/signal = new - signal.transmission_method = 1 //radio signal - signal.source = src - signal.data=data - signal.data["sigtype"]="command" - signal.data["advcontrol"]=1//AAC balancing, you need to manually get up to the machine to make it listen to this - radio_connection.post_signal(src, signal, range = 8, filter = filter) +/obj/machinery/computer/general_air_control/atmos_automation/proc/selectValidChildFor(datum/automation/parent, mob/user, list/valid_returntypes) + var/list/choices=list() + for(var/childtype in automation_types) + var/datum/automation/A = new childtype(src) + if(A.returntype == null) + continue + if(!(A.returntype in valid_returntypes)) + continue + choices[A.name]=A + if(choices.len==0) + testing("Unable to find automations with returntype in [english_list(valid_returntypes)]!") + return 0 + var/label=input(user, "Select new automation:", "Automations", "Cancel") as null|anything in choices + if(!label) + return 0 + return choices[label] - proc/selectValidChildFor(var/datum/automation/parent, var/mob/user, var/list/valid_returntypes) - var/list/choices=list() - for(var/childtype in automation_types) - var/datum/automation/A = new childtype(src) - if(A.returntype == null) - continue - if(!(A.returntype in valid_returntypes)) - continue - choices[A.name]=A - if(choices.len==0) - testing("Unable to find automations with returntype in [english_list(valid_returntypes)]!") - return 0 - var/label=input(user, "Select new automation:", "Automations", "Cancel") as null|anything in choices - if(!label) - return 0 - return choices[label] +/obj/machinery/computer/general_air_control/atmos_automation/return_text() + var/out=..() - return_text() - var/out=..() + if(on) + out += "RUNNING" + else + out += "STOPPED" - if(on) - out += "RUNNING" - else - out += "STOPPED" + out += {" +

Automations

+

\[ + + Add + + | + + Reset All + + | + + Clear + + \]

+

\[ + + Export + + | + + Import + + \]

"} + if(automations.len==0) + out += "No automations present." + else + for(var/datum/automation/A in automations) + out += {" +
+ + [A.label] + (Reset | + ×) + + [A.GetText()] +
+ "} + return out - out += {" -

Automations

-

\[ - - Add - - | - - Reset All - - | - - Clear - - \]

-

\[ - - Export - - | - - Import - - \]

"} - if(automations.len==0) - out += "No automations present." - else +/obj/machinery/computer/general_air_control/atmos_automation/Topic(href,href_list) + if(..()) + return 1 + + if(href_list["on"]) + on = !on + updateUsrDialog() + update_icon() + return 1 + + if(href_list["add"]) + var/new_child=selectValidChildFor(null,usr,list(0)) + if(!new_child) + return 1 + automations += new_child + updateUsrDialog() + return 1 + + if(href_list["label"]) + var/datum/automation/A=locate(href_list["label"]) + if(!A) return 1 + var/nl=input(usr, "Please enter a label for this automation task.") as text|null + if(!nl) return 1 + nl = copytext(sanitize(nl), 1, 50) + A.label=nl + updateUsrDialog() + return 1 + + if(href_list["reset"]) + if(href_list["reset"]=="*") for(var/datum/automation/A in automations) - out += {" -
- - [A.label] - (Reset | - ×) - - [A.GetText()] -
- "} - return out - - Topic(href,href_list) - if(..()) - return 1 - - if(href_list["on"]) - on = !on - updateUsrDialog() - update_icon() - return 1 - - if(href_list["add"]) - var/new_child=selectValidChildFor(null,usr,list(0)) - if(!new_child) - return 1 - automations += new_child - updateUsrDialog() - return 1 - - if(href_list["label"]) - var/datum/automation/A=locate(href_list["label"]) - if(!A) return 1 - var/nl=input(usr, "Please enter a label for this automation task.") as text|null - if(!nl) return 1 - nl = copytext(sanitize(nl), 1, 50) - A.label=nl - updateUsrDialog() - return 1 - - if(href_list["reset"]) - if(href_list["reset"]=="*") - for(var/datum/automation/A in automations) - if(!A) continue - A.OnReset() - else - var/datum/automation/A=locate(href_list["reset"]) - if(!A) return 1 + if(!A) continue A.OnReset() - updateUsrDialog() - return 1 + else + var/datum/automation/A=locate(href_list["reset"]) + if(!A) return 1 + A.OnReset() + updateUsrDialog() + return 1 - if(href_list["remove"]) - if(href_list["remove"]=="*") - var/confirm=alert("Are you sure you want to remove ALL automations?","Automations","Yes","No") - if(confirm == "No") return 0 - for(var/datum/automation/A in automations) - if(!A) continue - A.OnRemove() - automations.Remove(A) - else - var/datum/automation/A=locate(href_list["remove"]) - if(!A) return 1 + if(href_list["remove"]) + if(href_list["remove"]=="*") + var/confirm=alert("Are you sure you want to remove ALL automations?","Automations","Yes","No") + if(confirm == "No") return 0 + for(var/datum/automation/A in automations) + if(!A) continue A.OnRemove() automations.Remove(A) - updateUsrDialog() - return 1 + else + var/datum/automation/A=locate(href_list["remove"]) + if(!A) return 1 + A.OnRemove() + automations.Remove(A) + updateUsrDialog() + return 1 - if(href_list["read"]) - var/code = input("Input exported AAC code.","Automations","") as message|null - if(!code) return 0 - ReadCode(code) - updateUsrDialog() - return 1 + if(href_list["read"]) + var/code = input("Input exported AAC code.","Automations","") as message|null + if(!code) return 0 + ReadCode(code) + updateUsrDialog() + return 1 - if(href_list["dump"]) - input("Exported AAC code:","Automations",DumpCode()) as message|null - return 0 + if(href_list["dump"]) + input("Exported AAC code:","Automations",DumpCode()) as message|null + return 0 - proc/MakeCompare(var/datum/automation/a, var/datum/automation/b, var/comparetype) - var/datum/automation/compare/compare=new(src) - compare.comparator = comparetype - compare.children[1] = a - compare.children[2] = b - return compare +/obj/machinery/computer/general_air_control/atmos_automation/proc/MakeCompare(datum/automation/a, datum/automation/b, comparetype) + var/datum/automation/compare/compare=new(src) + compare.comparator = comparetype + compare.children[1] = a + compare.children[2] = b + return compare - proc/MakeNumber(var/value) - var/datum/automation/static_value/val = new(src) - val.value=value - return val +/obj/machinery/computer/general_air_control/atmos_automation/proc/MakeNumber(value) + var/datum/automation/static_value/val = new(src) + val.value=value + return val - proc/MakeGetSensorData(var/sns_tag,var/field) - var/datum/automation/get_sensor_data/sensor=new(src) - sensor.sensor=sns_tag - sensor.field=field - return sensor +/obj/machinery/computer/general_air_control/atmos_automation/proc/MakeGetSensorData(sns_tag,field) + var/datum/automation/get_sensor_data/sensor=new(src) + sensor.sensor=sns_tag + sensor.field=field + return sensor - proc/DumpCode() - var/list/json[0] - for(var/datum/automation/A in automations) - json += list(A.Export()) - return json_encode(json) +/obj/machinery/computer/general_air_control/atmos_automation/proc/DumpCode() + var/list/json[0] + for(var/datum/automation/A in automations) + json += list(A.Export()) + return json_encode(json) - proc/ReadCode(var/jsonStr) - automations.Cut() - var/list/json = json_decode(jsonStr) - if(json.len>0) - for(var/list/cData in json) - if(isnull(cData) || !("type" in cData)) - testing("AAC: Null cData in root JS array.") - continue - var/Atype=text2path(cData["type"]) - if(!(Atype in automation_types)) - testing("AAC: Unrecognized Atype [Atype].") - continue - var/datum/automation/A = new Atype(src) - A.Import(cData) - automations += A +/obj/machinery/computer/general_air_control/atmos_automation/proc/ReadCode(jsonStr) + automations.Cut() + var/list/json = json_decode(jsonStr) + if(json.len>0) + for(var/list/cData in json) + if(isnull(cData) || !("type" in cData)) + testing("AAC: Null cData in root JS array.") + continue + var/Atype=text2path(cData["type"]) + if(!(Atype in automation_types)) + testing("AAC: Unrecognized Atype [Atype].") + continue + var/datum/automation/A = new Atype(src) + A.Import(cData) + automations += A /obj/machinery/computer/general_air_control/atmos_automation/burnchamber var/injector_tag="inc_in" @@ -230,79 +230,80 @@ var/sensor_tag="inc_sensor" frequency=1449 var/temperature=1000 - New() - ..() - // On State - // Pretty much this: - /* - if(get_sensor("inc_sensor","temperature") < 200) - set_injector_state("inc_in",1) - set_vent_pump_power("inc_out",0) - else - set_vent_pump_power("inc_out",1 - */ +/obj/machinery/computer/general_air_control/atmos_automation/burnchamber/New() + ..() - var/datum/automation/get_sensor_data/sensor=new(src) - sensor.sensor=sensor_tag - sensor.field="temperature" + // On State + // Pretty much this: + /* + if(get_sensor("inc_sensor","temperature") < 200) + set_injector_state("inc_in",1) + set_vent_pump_power("inc_out",0) + else + set_vent_pump_power("inc_out",1 + */ - var/datum/automation/static_value/val = new(src) - val.value=temperature - 800 + var/datum/automation/get_sensor_data/sensor=new(src) + sensor.sensor=sensor_tag + sensor.field="temperature" - var/datum/automation/compare/compare=new(src) - compare.comparator = "Less Than" - compare.children[1] = sensor - compare.children[2] = val + var/datum/automation/static_value/val = new(src) + val.value=temperature - 800 - var/datum/automation/set_injector_power/inj_on=new(src) - inj_on.injector=injector_tag - inj_on.state=1 + var/datum/automation/compare/compare=new(src) + compare.comparator = "Less Than" + compare.children[1] = sensor + compare.children[2] = val - var/datum/automation/set_vent_pump_power/vp_on=new(src) - vp_on.vent_pump=output_tag - vp_on.state=1 + var/datum/automation/set_injector_power/inj_on=new(src) + inj_on.injector=injector_tag + inj_on.state=1 - var/datum/automation/set_vent_pump_power/vp_off=new(src) - vp_off.vent_pump=output_tag - vp_off.state=0 + var/datum/automation/set_vent_pump_power/vp_on=new(src) + vp_on.vent_pump=output_tag + vp_on.state=1 - var/datum/automation/if_statement/i = new (src) - i.label = "Fuel Injector On" - i.condition = compare - i.children_then.Add(inj_on) - i.children_then.Add(vp_off) - i.children_else.Add(vp_on) + var/datum/automation/set_vent_pump_power/vp_off=new(src) + vp_off.vent_pump=output_tag + vp_off.state=0 - automations += i + var/datum/automation/if_statement/i = new (src) + i.label = "Fuel Injector On" + i.condition = compare + i.children_then.Add(inj_on) + i.children_then.Add(vp_off) + i.children_else.Add(vp_on) - // Off state - /* - if(get_sensor("inc_sensor","temperature") > 1000) - set_injector_state("inc_in",0) - */ - sensor=new(src) - sensor.sensor=sensor_tag - sensor.field="temperature" + automations += i - val = new(src) - val.value=temperature + // Off state + /* + if(get_sensor("inc_sensor","temperature") > 1000) + set_injector_state("inc_in",0) + */ + sensor=new(src) + sensor.sensor=sensor_tag + sensor.field="temperature" - compare=new(src) - compare.comparator = "Greater Than" - compare.children[1] = sensor - compare.children[2] = val + val = new(src) + val.value=temperature - var/datum/automation/set_injector_power/inj_off=new(src) - inj_off.injector=injector_tag - inj_off.state=0 + compare=new(src) + compare.comparator = "Greater Than" + compare.children[1] = sensor + compare.children[2] = val - i = new (src) - i.label = "Fuel Injector Off" - i.condition = compare - i.children_then.Add(inj_off) + var/datum/automation/set_injector_power/inj_off=new(src) + inj_off.injector=injector_tag + inj_off.state=0 - automations += i + i = new (src) + i.label = "Fuel Injector Off" + i.condition = compare + i.children_then.Add(inj_off) + + automations += i /obj/machinery/computer/general_air_control/atmos_automation/air_mixing var/n2_injector_tag="air_n2_in" @@ -311,142 +312,143 @@ var/sensor_tag="air_sensor" frequency=1443 var/temperature=1000 - New() - ..() - buildO2() - buildN2() - buildOutletVent() - proc/buildO2() - /////////////////////////////////////////////////////////////// - // Oxygen Injection - /////////////////////////////////////////////////////////////// +/obj/machinery/computer/general_air_control/atmos_automation/air_mixing/New() + ..() + buildO2() + buildN2() + buildOutletVent() - var/datum/automation/set_injector_power/inj_on=new(src) - inj_on.injector=o2_injector_tag - inj_on.state=1 +/obj/machinery/computer/general_air_control/atmos_automation/air_mixing/proc/buildO2() + /////////////////////////////////////////////////////////////// + // Oxygen Injection + /////////////////////////////////////////////////////////////// - var/datum/automation/set_injector_power/inj_off=new(src) - inj_off.injector=o2_injector_tag - inj_off.state=0 + var/datum/automation/set_injector_power/inj_on=new(src) + inj_on.injector=o2_injector_tag + inj_on.state=1 - var/datum/automation/if_statement/i = new (src) - i.label = "Oxygen Injection" - i.condition = MakeCompare( + var/datum/automation/set_injector_power/inj_off=new(src) + inj_off.injector=o2_injector_tag + inj_off.state=0 + + var/datum/automation/if_statement/i = new (src) + i.label = "Oxygen Injection" + i.condition = MakeCompare( + MakeGetSensorData(sensor_tag,"oxygen"), + MakeNumber(20), + "Less Than or Equal to" + ) + i.children_then.Add(inj_on) + i.children_else.Add(inj_off) + + automations += i + +/obj/machinery/computer/general_air_control/atmos_automation/air_mixing/proc/buildN2() + /////////////////////////////////////////////////////////////// + // Nitrogen Injection + /////////////////////////////////////////////////////////////// + /* + if(get_sensor_data("pressure") < 100) + injector_on() + else + if(get_sensor_data("pressure") > 5000) + injector_off() + */ + + var/datum/automation/set_injector_power/inj_on=new(src) + inj_on.injector=n2_injector_tag + inj_on.state=1 + + var/datum/automation/set_injector_power/inj_off=new(src) + inj_off.injector=n2_injector_tag + inj_off.state=0 + + var/datum/automation/if_statement/if_on = new (src) + if_on.label = "Nitrogen Injection" + if_on.condition = MakeCompare( + MakeGetSensorData(sensor_tag,"pressure"), + MakeNumber(100), + "Less Than" + ) + if_on.children_then.Add(inj_on) + + + var/datum/automation/if_statement/if_off=new(src) + if_off.condition=MakeCompare( + MakeGetSensorData(sensor_tag,"pressure"), + MakeNumber(5000), + "Greater Than" + ) + if_off.children_then.Add(inj_off) + + if_on.children_else.Add(if_off) + + automations += if_on + +/obj/machinery/computer/general_air_control/atmos_automation/air_mixing/proc/buildOutletVent() + /////////////////////////////////////////////////////////////// + // Outlet Management + /////////////////////////////////////////////////////////////// + /* + if(get_sensor_data("pressure") >= 5000 && get_sensor_data("oxygen") >= 20) + vent_on() + else + if(get_sensor_data("oxygen") < 20 || get_sensor_data("pressure") < 100) + vent_off() + */ + + var/datum/automation/set_vent_pump_power/vp_on=new(src) + vp_on.vent_pump=output_tag + vp_on.state=1 + + var/datum/automation/set_vent_pump_power/vp_off=new(src) + vp_off.vent_pump=output_tag + vp_off.state=0 + + var/datum/automation/if_statement/if_on=new(src) + if_on.label="Air Output" + + var/datum/automation/and/and_on=new(src) + and_on.children.Add( + MakeCompare( + MakeGetSensorData(sensor_tag,"pressure"), + MakeNumber(5000), + "Greater Than or Equal to" + ) + ) + and_on.children.Add( + MakeCompare( MakeGetSensorData(sensor_tag,"oxygen"), MakeNumber(20), - "Less Than or Equal to" + "Greater Than or Equal to" ) - i.children_then.Add(inj_on) - i.children_else.Add(inj_off) + ) + if_on.condition=and_on + if_on.children_then.Add(vp_on) - automations += i + ////////////////////////////// - proc/buildN2() - /////////////////////////////////////////////////////////////// - // Nitrogen Injection - /////////////////////////////////////////////////////////////// - /* - if(get_sensor_data("pressure") < 100) - injector_on() - else - if(get_sensor_data("pressure") > 5000) - injector_off() - */ + var/datum/automation/if_statement/if_off=new(src) - var/datum/automation/set_injector_power/inj_on=new(src) - inj_on.injector=n2_injector_tag - inj_on.state=1 - - var/datum/automation/set_injector_power/inj_off=new(src) - inj_off.injector=n2_injector_tag - inj_off.state=0 - - var/datum/automation/if_statement/if_on = new (src) - if_on.label = "Nitrogen Injection" - if_on.condition = MakeCompare( + var/datum/automation/or/or_off=new(src) + or_off.children.Add( + MakeCompare( MakeGetSensorData(sensor_tag,"pressure"), MakeNumber(100), "Less Than" ) - if_on.children_then.Add(inj_on) - - - var/datum/automation/if_statement/if_off=new(src) - if_off.condition=MakeCompare( - MakeGetSensorData(sensor_tag,"pressure"), - MakeNumber(5000), - "Greater Than" + ) + or_off.children.Add( + MakeCompare( + MakeGetSensorData(sensor_tag,"oxygen"), + MakeNumber(20), + "Less Than" ) - if_off.children_then.Add(inj_off) + ) + if_off.condition=or_off + if_off.children_then.Add(vp_off) - if_on.children_else.Add(if_off) + if_on.children_else.Add(if_off) - automations += if_on - - proc/buildOutletVent() - /////////////////////////////////////////////////////////////// - // Outlet Management - /////////////////////////////////////////////////////////////// - /* - if(get_sensor_data("pressure") >= 5000 && get_sensor_data("oxygen") >= 20) - vent_on() - else - if(get_sensor_data("oxygen") < 20 || get_sensor_data("pressure") < 100) - vent_off() - */ - - var/datum/automation/set_vent_pump_power/vp_on=new(src) - vp_on.vent_pump=output_tag - vp_on.state=1 - - var/datum/automation/set_vent_pump_power/vp_off=new(src) - vp_off.vent_pump=output_tag - vp_off.state=0 - - var/datum/automation/if_statement/if_on=new(src) - if_on.label="Air Output" - - var/datum/automation/and/and_on=new(src) - and_on.children.Add( - MakeCompare( - MakeGetSensorData(sensor_tag,"pressure"), - MakeNumber(5000), - "Greater Than or Equal to" - ) - ) - and_on.children.Add( - MakeCompare( - MakeGetSensorData(sensor_tag,"oxygen"), - MakeNumber(20), - "Greater Than or Equal to" - ) - ) - if_on.condition=and_on - if_on.children_then.Add(vp_on) - - ////////////////////////////// - - var/datum/automation/if_statement/if_off=new(src) - - var/datum/automation/or/or_off=new(src) - or_off.children.Add( - MakeCompare( - MakeGetSensorData(sensor_tag,"pressure"), - MakeNumber(100), - "Less Than" - ) - ) - or_off.children.Add( - MakeCompare( - MakeGetSensorData(sensor_tag,"oxygen"), - MakeNumber(20), - "Less Than" - ) - ) - if_off.condition=or_off - if_off.children_then.Add(vp_off) - - if_on.children_else.Add(if_off) - - automations += if_on + automations += if_on diff --git a/code/modules/client/preference/preferences_spawnpoints.dm b/code/modules/client/preference/preferences_spawnpoints.dm index 60d77b38873..38b6b87ef43 100644 --- a/code/modules/client/preference/preferences_spawnpoints.dm +++ b/code/modules/client/preference/preferences_spawnpoints.dm @@ -13,14 +13,14 @@ var/list/spawntypes = list() var/list/restrict_job = null var/list/disallow_job = null - proc/check_job_spawning(job) - if(restrict_job && !(job in restrict_job)) - return 0 +/datum/spawnpoint/proc/check_job_spawning(job) + if(restrict_job && !(job in restrict_job)) + return 0 - if(disallow_job && (job in disallow_job)) - return 0 + if(disallow_job && (job in disallow_job)) + return 0 - return 1 + return 1 /datum/spawnpoint/arrivals display_name = "Arrivals Shuttle" @@ -54,4 +54,4 @@ var/list/spawntypes = list() /datum/spawnpoint/cyborg/New() ..() - turfs = latejoin_cyborg \ No newline at end of file + turfs = latejoin_cyborg diff --git a/code/modules/mob/living/silicon/pai/recruit.dm b/code/modules/mob/living/silicon/pai/recruit.dm index 9dfaa8337fc..1797fc8b4bd 100644 --- a/code/modules/mob/living/silicon/pai/recruit.dm +++ b/code/modules/mob/living/silicon/pai/recruit.dm @@ -22,104 +22,235 @@ var/datum/paiController/paiController // Global handler for pAI candidates var/askDelay = 10 * 60 * 1 // One minute [ms * sec * min] - Topic(href, href_list[]) - if("signup" in href_list) - var/mob/dead/observer/O = locate(href_list["signup"]) - if(!O) return - if(!(O in GLOB.respawnable_list)) - to_chat(O, "You've given up your ability to respawn!") - return - if(!check_recruit(O)) return - recruitWindow(O) +/datum/paiController/Topic(href, href_list[]) + if("signup" in href_list) + var/mob/dead/observer/O = locate(href_list["signup"]) + if(!O) return + if(!(O in GLOB.respawnable_list)) + to_chat(O, "You've given up your ability to respawn!") return + if(!check_recruit(O)) return + recruitWindow(O) + return - if(href_list["download"]) - var/datum/paiCandidate/candidate = locate(href_list["candidate"]) - var/obj/item/paicard/card = locate(href_list["device"]) - if(card.pai) + if(href_list["download"]) + var/datum/paiCandidate/candidate = locate(href_list["candidate"]) + var/obj/item/paicard/card = locate(href_list["device"]) + if(card.pai) + return + if(usr.incapacitated() || isobserver(usr) || !card.Adjacent(usr)) + return + if(istype(card,/obj/item/paicard) && istype(candidate,/datum/paiCandidate)) + var/mob/living/silicon/pai/pai = new(card) + if(!candidate.name) + pai.name = pick(GLOB.ninja_names) + else + pai.name = candidate.name + pai.real_name = pai.name + pai.key = candidate.key + + card.setPersonality(pai) + card.looking_for_personality = 0 + + ticker.mode.update_cult_icons_removed(card.pai.mind) + ticker.mode.update_rev_icons_removed(card.pai.mind) + + pai_candidates -= candidate + usr << browse(null, "window=findPai") + + if(href_list["new"]) + var/datum/paiCandidate/candidate = locate(href_list["candidate"]) + var/option = href_list["option"] + var/t = "" + + switch(option) + if("name") + t = input("Enter a name for your pAI", "pAI Name", candidate.name) as text + if(t) + candidate.name = sanitize(copytext(t,1,MAX_NAME_LEN)) + if("desc") + t = input("Enter a description for your pAI", "pAI Description", candidate.description) as message + if(t) + candidate.description = sanitize(copytext(t,1,MAX_MESSAGE_LEN)) + if("role") + t = input("Enter a role for your pAI", "pAI Role", candidate.role) as text + if(t) + candidate.role = sanitize(copytext(t,1,MAX_MESSAGE_LEN)) + if("ooc") + t = input("Enter any OOC comments", "pAI OOC Comments", candidate.comments) as message + if(t) + candidate.comments = sanitize(copytext(t,1,MAX_MESSAGE_LEN)) + if("save") + candidate.savefile_save(usr) + if("load") + candidate.savefile_load(usr) + //In case people have saved unsanitized stuff. + if(candidate.name) + candidate.name = sanitize(copytext(candidate.name,1,MAX_NAME_LEN)) + if(candidate.description) + candidate.description = sanitize(copytext(candidate.description,1,MAX_MESSAGE_LEN)) + if(candidate.role) + candidate.role = sanitize(copytext(candidate.role,1,MAX_MESSAGE_LEN)) + if(candidate.comments) + candidate.comments = sanitize(copytext(candidate.comments,1,MAX_MESSAGE_LEN)) + + if("submit") + if(candidate) + candidate.ready = 1 + for(var/obj/item/paicard/p in world) + if(p.looking_for_personality == 1) + p.alertUpdate() + usr << browse(null, "window=paiRecruit") return - if(usr.incapacitated() || isobserver(usr) || !card.Adjacent(usr)) - return - if(istype(card,/obj/item/paicard) && istype(candidate,/datum/paiCandidate)) - var/mob/living/silicon/pai/pai = new(card) - if(!candidate.name) - pai.name = pick(GLOB.ninja_names) - else - pai.name = candidate.name - pai.real_name = pai.name - pai.key = candidate.key + recruitWindow(usr) - card.setPersonality(pai) - card.looking_for_personality = 0 - - ticker.mode.update_cult_icons_removed(card.pai.mind) - ticker.mode.update_rev_icons_removed(card.pai.mind) - - pai_candidates -= candidate - usr << browse(null, "window=findPai") - - if(href_list["new"]) - var/datum/paiCandidate/candidate = locate(href_list["candidate"]) - var/option = href_list["option"] - var/t = "" - - switch(option) - if("name") - t = input("Enter a name for your pAI", "pAI Name", candidate.name) as text - if(t) - candidate.name = reject_bad_name(sanitize(copytext(t,1,MAX_NAME_LEN))) - if("desc") - t = input("Enter a description for your pAI", "pAI Description", candidate.description) as message - if(t) - candidate.description = sanitize(copytext(t,1,MAX_MESSAGE_LEN)) - if("role") - t = input("Enter a role for your pAI", "pAI Role", candidate.role) as text - if(t) - candidate.role = sanitize(copytext(t,1,MAX_MESSAGE_LEN)) - if("ooc") - t = input("Enter any OOC comments", "pAI OOC Comments", candidate.comments) as message - if(t) - candidate.comments = sanitize(copytext(t,1,MAX_MESSAGE_LEN)) - if("save") - candidate.savefile_save(usr) - if("load") - candidate.savefile_load(usr) - //In case people have saved unsanitized stuff. - if(candidate.name) - candidate.name = reject_bad_name(sanitize(copytext(candidate.name,1,MAX_NAME_LEN))) - if(candidate.description) - candidate.description = sanitize(copytext(candidate.description,1,MAX_MESSAGE_LEN)) - if(candidate.role) - candidate.role = sanitize(copytext(candidate.role,1,MAX_MESSAGE_LEN)) - if(candidate.comments) - candidate.comments = sanitize(copytext(candidate.comments,1,MAX_MESSAGE_LEN)) - - if("submit") - if(candidate) - candidate.ready = 1 - for(var/obj/item/paicard/p in world) - if(p.looking_for_personality == 1) - p.alertUpdate() - usr << browse(null, "window=paiRecruit") - return - recruitWindow(usr) - - proc/recruitWindow(var/mob/M as mob) - var/datum/paiCandidate/candidate - for(var/datum/paiCandidate/c in pai_candidates) - if(!istype(c) || !istype(M)) - break - if(c.key == M.key) - candidate = c - if(!candidate) - candidate = new /datum/paiCandidate() - candidate.key = M.key - pai_candidates.Add(candidate) +/datum/paiController/proc/recruitWindow(var/mob/M as mob) + var/datum/paiCandidate/candidate + for(var/datum/paiCandidate/c in pai_candidates) + if(!istype(c) || !istype(M)) + break + if(c.key == M.key) + candidate = c + if(!candidate) + candidate = new /datum/paiCandidate() + candidate.key = M.key + pai_candidates.Add(candidate) - var/dat = "" - dat += {" - + "} + + dat += {" + + pAI Personality Configuration +

Please configure your pAI personality's options. Remember, what you enter here could determine whether or not the user requesting a personality chooses you!

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name:[candidate.name] 
What you plan to call yourself. Suggestions: Any character name you would choose for a station character OR an AI.
Description:[candidate.description] 
What sort of pAI you typically play; your mannerisms, your quirks, etc. This can be as sparse or as detailed as you like.
Preferred Role:[candidate.role] 
Do you like to partner with sneaky social ninjas? Like to help security hunt down thugs? Enjoy watching an engineer's back while he saves the station yet again? This doesn't have to be limited to just station jobs. Pretty much any general descriptor for what you'd like to be doing works here.
OOC Comments:[candidate.comments] 
Anything you'd like to address specifically to the player reading this in an OOC manner. \"I prefer more serious RP.\", \"I'm still learning the interface!\", etc. Feel free to leave this blank if you want.
+
+ + + + + + + +
+ Save Personality +
+ Load Personality +

+ + +
Submit Personality

+ + + "} + + M << browse(dat, "window=paiRecruit;size=580x580;") + +/datum/paiController/proc/findPAI(var/obj/item/paicard/p, var/mob/user) + requestRecruits(p, user) + var/list/available = list() + for(var/datum/paiCandidate/c in paiController.pai_candidates) + if(c.ready) + var/found = 0 + for(var/mob/o in GLOB.respawnable_list) + if(o.key == c.key) + found = 1 + if(found) + available.Add(c) + var/dat = "" + + dat += {" + + + + - "} + + + pAI Availability List

+ "} + dat += "

Displaying available AI personalities from central database... If there are no entries, or if a suitable entry is not listed, check again later as more personalities may be added.

" + for(var/datum/paiCandidate/c in available) dat += {" - - pAI Personality Configuration -

Please configure your pAI personality's options. Remember, what you enter here could determine whether or not the user requesting a personality chooses you!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name:[candidate.name] 
What you plan to call yourself. Suggestions: Any character name you would choose for a station character OR an AI.
Description:[candidate.description] 
What sort of pAI you typically play; your mannerisms, your quirks, etc. This can be as sparse or as detailed as you like.
Preferred Role:[candidate.role] 
Do you like to partner with sneaky social ninjas? Like to help security hunt down thugs? Enjoy watching an engineer's back while he saves the station yet again? This doesn't have to be limited to just station jobs. Pretty much any general descriptor for what you'd like to be doing works here.
OOC Comments:[candidate.comments] 
Anything you'd like to address specifically to the player reading this in an OOC manner. \"I prefer more serious RP.\", \"I'm still learning the interface!\", etc. Feel free to leave this blank if you want.
-
- - -
- Save Personality + + + + + + + + + + + + + + + + + +
Name:[c.name]
Description:[c.description]
Preferred Role:[c.role]
OOC Comments:[c.comments]
+ + - - - - -
Download [c.name]
- Load Personality -

- - -
Submit Personality

- - +
+
"} - M << browse(dat, "window=paiRecruit;size=580x580;") + dat += {" + + + "} - proc/findPAI(var/obj/item/paicard/p, var/mob/user) - requestRecruits(p, user) - var/list/available = list() - for(var/datum/paiCandidate/c in paiController.pai_candidates) - if(c.ready) - var/found = 0 - for(var/mob/o in GLOB.respawnable_list) - if(o.key == c.key) - found = 1 - if(found) - available.Add(c) - var/dat = "" + user << browse(dat, "window=findPai") - dat += {" - - - - - - - pAI Availability List

- "} - dat += "

Displaying available AI personalities from central database... If there are no entries, or if a suitable entry is not listed, check again later as more personalities may be added.

" +/datum/paiController/proc/requestRecruits(var/obj/item/paicard/P, mob/user) + for(var/mob/dead/observer/O in GLOB.player_list) + if(O.client && (ROLE_PAI in O.client.prefs.be_special)) + if(player_old_enough_antag(O.client,ROLE_PAI)) + if(check_recruit(O)) + to_chat(O, "A pAI card activated by [user.real_name] is looking for personalities. (Teleport | Sign Up)") + //question(O.client) - for(var/datum/paiCandidate/c in available) - dat += {" - - - - - - - - - - - - - - - - - -
Name:[c.name]
Description:[c.description]
Preferred Role:[c.role]
OOC Comments:[c.comments]
- - -
Download [c.name] -
-
- "} - - dat += {" - - - "} - - user << browse(dat, "window=findPai") - - proc/requestRecruits(var/obj/item/paicard/P, mob/user) - for(var/mob/dead/observer/O in GLOB.player_list) - if(O.client && (ROLE_PAI in O.client.prefs.be_special)) - if(player_old_enough_antag(O.client,ROLE_PAI)) - if(check_recruit(O)) - to_chat(O, "A pAI card activated by [user.real_name] is looking for personalities. (Teleport | Sign Up)") - //question(O.client) - - proc/check_recruit(var/mob/dead/observer/O) - if(jobban_isbanned(O, ROLE_PAI) || jobban_isbanned(O,"nonhumandept")) - return 0 - if(!player_old_enough_antag(O.client,ROLE_PAI)) - return 0 - if(cannotPossess(O)) - return 0 - if(!(O in GLOB.respawnable_list)) - return 0 - if(O.client) - return 1 +/datum/paiController/proc/check_recruit(var/mob/dead/observer/O) + if(jobban_isbanned(O, ROLE_PAI) || jobban_isbanned(O,"nonhumandept")) return 0 + if(!player_old_enough_antag(O.client,ROLE_PAI)) + return 0 + if(cannotPossess(O)) + return 0 + if(!(O in GLOB.respawnable_list)) + return 0 + if(O.client) + return 1 + return 0 - proc/question(var/client/C) - spawn(0) - if(!C) return - asked.Add(C.key) - asked[C.key] = world.time - var/response = alert(C, "Someone is requesting a pAI personality. Would you like to play as a personal AI?", "pAI Request", "Yes", "No", "Never for this round") - if(!C) return //handle logouts that happen whilst the alert is waiting for a response. - if(response == "Yes") - recruitWindow(C.mob) - else if(response == "Never for this round") - var/warning = alert(C, "Are you sure? This action will be undoable and you will need to wait until next round.", "You sure?", "Yes", "No") - if(warning == "Yes") - asked[C.key] = INFINITY - else - question(C) +/datum/paiController/proc/question(var/client/C) + spawn(0) + if(!C) return + asked.Add(C.key) + asked[C.key] = world.time + var/response = alert(C, "Someone is requesting a pAI personality. Would you like to play as a personal AI?", "pAI Request", "Yes", "No", "Never for this round") + if(!C) return //handle logouts that happen whilst the alert is waiting for a response. + if(response == "Yes") + recruitWindow(C.mob) + else if(response == "Never for this round") + var/warning = alert(C, "Are you sure? This action will be undoable and you will need to wait until next round.", "You sure?", "Yes", "No") + if(warning == "Yes") + asked[C.key] = INFINITY + else + question(C) diff --git a/code/modules/mob/living/silicon/robot/emote.dm b/code/modules/mob/living/silicon/robot/emote.dm index f4db32b8081..9c130780d81 100644 --- a/code/modules/mob/living/silicon/robot/emote.dm +++ b/code/modules/mob/living/silicon/robot/emote.dm @@ -6,7 +6,7 @@ act = copytext(act, 1, t1) //Emote Cooldown System (it's so simple!) - // proc/handle_emote_CD() located in [code\modules\mob\emote.dm] + //proc/handle_emote_CD() located in [code\modules\mob\emote.dm] var/on_CD = 0 act = lowertext(act) switch(act) @@ -174,4 +174,4 @@ "You announce you are operating in low power mode.") playsound(loc, 'sound/machines/buzz-two.ogg', 50, 0) else - to_chat(src, "You can only use this emote when you're out of charge.") \ No newline at end of file + to_chat(src, "You can only use this emote when you're out of charge.") diff --git a/code/modules/mob/living/simple_animal/bot/emote.dm b/code/modules/mob/living/simple_animal/bot/emote.dm index 70e27937745..2ea085464a7 100644 --- a/code/modules/mob/living/simple_animal/bot/emote.dm +++ b/code/modules/mob/living/simple_animal/bot/emote.dm @@ -9,7 +9,7 @@ act = copytext(act,1,length(act)) //Emote Cooldown System (it's so simple!) - // proc/handle_emote_CD() located in [code\modules\mob\emote.dm] + //proc/handle_emote_CD() located in [code\modules\mob\emote.dm] var/on_CD = 0 act = lowertext(act) switch(act) @@ -69,4 +69,4 @@ playsound(src.loc, 'sound/goonstation/voice/robot_scream.ogg', 80, 0) m_type = 2 - ..(act, m_type, message) \ No newline at end of file + ..(act, m_type, message) diff --git a/code/modules/reagents/chemistry/reagents/medicine.dm b/code/modules/reagents/chemistry/reagents/medicine.dm index 6ca2c4a1260..7007643e652 100644 --- a/code/modules/reagents/chemistry/reagents/medicine.dm +++ b/code/modules/reagents/chemistry/reagents/medicine.dm @@ -558,7 +558,7 @@ if(M.ear_damage <= 25) if(prob(30)) M.SetEarDeaf(0) - ..() + return ..() | update_flags /datum/reagent/medicine/atropine name = "Atropine" diff --git a/code/modules/reagents/reagent_containers/dropper.dm b/code/modules/reagents/reagent_containers/dropper.dm index 6198313bf88..19fb197c077 100644 --- a/code/modules/reagents/reagent_containers/dropper.dm +++ b/code/modules/reagents/reagent_containers/dropper.dm @@ -108,4 +108,37 @@ icon_state = "pipette" amount_per_transfer_from_this = 1 possible_transfer_amounts = list(0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1) - volume = 1 \ No newline at end of file + volume = 1 + +//Syndicate item. Virus transmitting mini hypospray +/obj/item/reagent_containers/dropper/precision/viral_injector + +/obj/item/reagent_containers/dropper/precision/viral_injector/attack(mob/living/M, mob/living/user, def_zone) + if(M.can_inject(user, 1)) + to_chat(user, "You stab [M] with the [src].") + if(reagents.total_volume && M.reagents) + var/list/injected = list() + for(var/datum/reagent/R in reagents.reagent_list) + injected += R.name + var/datum/reagent/blood/B = R + + if(istype(B) && B.data["viruses"]) + var/virList = list() + for(var/dis in B.data["viruses"]) + var/datum/disease/D = dis + var/virusData = D.name + var/english_symptoms = list() + var/datum/disease/advance/A = D + if(A) + for(var/datum/symptom/S in A.symptoms) + english_symptoms += S.name + virusData += " ([english_list(english_symptoms)])" + virList += virusData + var/str = english_list(virList) + add_attack_logs(user, M, "Infected with [str].") + + reagents.reaction(M, INGEST, reagents.total_volume) + reagents.trans_to(M, 1) + + var/contained = english_list(injected) + add_attack_logs(user, M, "Injected with [src] containing ([contained])") diff --git a/code/modules/recycling/disposal.dm b/code/modules/recycling/disposal.dm index 2e4aa7497f9..daf799f31d2 100644 --- a/code/modules/recycling/disposal.dm +++ b/code/modules/recycling/disposal.dm @@ -511,154 +511,152 @@ var/tomail = 0 //changes if contains wrapped package var/hasmob = 0 //If it contains a mob - Destroy() - QDEL_NULL(gas) - active = 0 - return ..() +/obj/structure/disposalholder/Destroy() + QDEL_NULL(gas) + active = 0 + return ..() // initialize a holder from the contents of a disposal unit - proc/init(var/obj/machinery/disposal/D) - gas = D.air_contents// transfer gas resv. into holder object +/obj/structure/disposalholder/proc/init(var/obj/machinery/disposal/D) + gas = D.air_contents// transfer gas resv. into holder object - //Check for any living mobs trigger hasmob. - //hasmob effects whether the package goes to cargo or its tagged destination. - for(var/mob/living/M in D) - if(M && M.stat != 2 && !istype(M,/mob/living/silicon/robot/drone)) - hasmob = 1 + //Check for any living mobs trigger hasmob. + //hasmob effects whether the package goes to cargo or its tagged destination. + for(var/mob/living/M in D) + if(M && M.stat != 2 && !istype(M,/mob/living/silicon/robot/drone)) + hasmob = 1 - //Checks 1 contents level deep. This means that players can be sent through disposals... - //...but it should require a second person to open the package. (i.e. person inside a wrapped locker) - for(var/obj/O in D) - if(O.contents) - for(var/mob/living/M in O.contents) - if(M && M.stat != 2 && !istype(M,/mob/living/silicon/robot/drone)) - hasmob = 1 + //Checks 1 contents level deep. This means that players can be sent through disposals... + //...but it should require a second person to open the package. (i.e. person inside a wrapped locker) + for(var/obj/O in D) + if(O.contents) + for(var/mob/living/M in O.contents) + if(M && M.stat != 2 && !istype(M,/mob/living/silicon/robot/drone)) + hasmob = 1 - // now everything inside the disposal gets put into the holder - // note AM since can contain mobs or objs - for(var/atom/movable/AM in D) - AM.loc = src - if(istype(AM, /mob/living/carbon/human)) - var/mob/living/carbon/human/H = AM - if(FAT in H.mutations) // is a human and fat? - has_fat_guy = 1 // set flag on holder - if(istype(AM, /obj/structure/bigDelivery) && !hasmob) - var/obj/structure/bigDelivery/T = AM - destinationTag = T.sortTag - if(istype(AM, /obj/item/smallDelivery) && !hasmob) - var/obj/item/smallDelivery/T = AM - destinationTag = T.sortTag - //Drones can mail themselves through maint. - if(istype(AM, /mob/living/silicon/robot/drone)) - var/mob/living/silicon/robot/drone/drone = AM - destinationTag = drone.mail_destination - if(istype(AM, /obj/item/shippingPackage) && !hasmob) - var/obj/item/shippingPackage/sp = AM - if(sp.sealed) //only sealed packages get delivered to their intended destination - destinationTag = sp.sortTag + // now everything inside the disposal gets put into the holder + // note AM since can contain mobs or objs + for(var/atom/movable/AM in D) + AM.loc = src + if(istype(AM, /mob/living/carbon/human)) + var/mob/living/carbon/human/H = AM + if(FAT in H.mutations) // is a human and fat? + has_fat_guy = 1 // set flag on holder + if(istype(AM, /obj/structure/bigDelivery) && !hasmob) + var/obj/structure/bigDelivery/T = AM + destinationTag = T.sortTag + if(istype(AM, /obj/item/smallDelivery) && !hasmob) + var/obj/item/smallDelivery/T = AM + destinationTag = T.sortTag + //Drones can mail themselves through maint. + if(istype(AM, /mob/living/silicon/robot/drone)) + var/mob/living/silicon/robot/drone/drone = AM + destinationTag = drone.mail_destination + if(istype(AM, /obj/item/shippingPackage) && !hasmob) + var/obj/item/shippingPackage/sp = AM + if(sp.sealed) //only sealed packages get delivered to their intended destination + destinationTag = sp.sortTag // start the movement process // argument is the disposal unit the holder started in - proc/start(var/obj/machinery/disposal/D) - if(!D.trunk) - D.expel(src) // no trunk connected, so expel immediately - return - - loc = D.trunk - active = 1 - dir = DOWN - spawn(1) - move() // spawn off the movement process - +/obj/structure/disposalholder/proc/start(var/obj/machinery/disposal/D) + if(!D.trunk) + D.expel(src) // no trunk connected, so expel immediately return + loc = D.trunk + active = 1 + dir = DOWN + spawn(1) + move() // spawn off the movement process + + return + // movement process, persists while holder is moving through pipes - proc/move() - var/obj/structure/disposalpipe/last - while(active) - /* if(hasmob && prob(3)) - for(var/mob/living/H in src) - if(!istype(H,/mob/living/silicon/robot/drone)) //Drones use the mailing code to move through the disposal system, - H.take_overall_damage(20, 0, TRUE, "Blunt Trauma") */ //horribly maim any living creature jumping down disposals. c'est la vie +/obj/structure/disposalholder/proc/move() + var/obj/structure/disposalpipe/last + while(active) + /* if(hasmob && prob(3)) + for(var/mob/living/H in src) + if(!istype(H,/mob/living/silicon/robot/drone)) //Drones use the mailing code to move through the disposal system, + H.take_overall_damage(20, 0, "Blunt Trauma") */ //horribly maim any living creature jumping down disposals. c'est la vie - if(has_fat_guy && prob(2)) // chance of becoming stuck per segment if contains a fat guy - active = 0 - // find the fat guys - for(var/mob/living/carbon/human/H in src) + if(has_fat_guy && prob(2)) // chance of becoming stuck per segment if contains a fat guy + active = 0 + // find the fat guys + for(var/mob/living/carbon/human/H in src) - break - sleep(1) // was 1 - var/obj/structure/disposalpipe/curr = loc - last = curr - curr = curr.transfer(src) - if(!curr) - last.expel(src, loc, dir) + break + sleep(1) // was 1 + var/obj/structure/disposalpipe/curr = loc + last = curr + curr = curr.transfer(src) + if(!curr) + last.expel(src, loc, dir) - // - if(!(count--)) - active = 0 - return + // + if(!(count--)) + active = 0 + return // find the turf which should contain the next pipe - proc/nextloc() - return get_step(loc,dir) +/obj/structure/disposalholder/proc/nextloc() + return get_step(loc,dir) // find a matching pipe on a turf - proc/findpipe(var/turf/T) - - if(!T) - return null - - var/fdir = turn(dir, 180) // flip the movement direction - for(var/obj/structure/disposalpipe/P in T) - if(fdir & P.dpdir) // find pipe direction mask that matches flipped dir - return P - // if no matching pipe, return null +/obj/structure/disposalholder/proc/findpipe(var/turf/T) + if(!T) return null + var/fdir = turn(dir, 180) // flip the movement direction + for(var/obj/structure/disposalpipe/P in T) + if(fdir & P.dpdir) // find pipe direction mask that matches flipped dir + return P + // if no matching pipe, return null + return null + // merge two holder objects // used when a a holder meets a stuck holder - proc/merge(var/obj/structure/disposalholder/other) - for(var/atom/movable/AM in other) - AM.loc = src // move everything in other holder to this one - if(ismob(AM)) - var/mob/M = AM - if(M.client) // if a client mob, update eye to follow this holder - M.client.eye = src +/obj/structure/disposalholder/proc/merge(var/obj/structure/disposalholder/other) + for(var/atom/movable/AM in other) + AM.loc = src // move everything in other holder to this one + if(ismob(AM)) + var/mob/M = AM + if(M.client) // if a client mob, update eye to follow this holder + M.client.eye = src - if(other.has_fat_guy) - has_fat_guy = 1 - qdel(other) + if(other.has_fat_guy) + has_fat_guy = 1 + qdel(other) // called when player tries to move while in a pipe - relaymove(mob/user as mob) +/obj/structure/disposalholder/relaymove(mob/user as mob) + if(!istype(user,/mob/living)) + return - if(!istype(user,/mob/living)) - return + var/mob/living/U = user - var/mob/living/U = user + if(U.stat || U.last_special <= world.time) + return - if(U.stat || U.last_special <= world.time) - return + U.last_special = world.time+100 - U.last_special = world.time+100 + if(src.loc) + for(var/mob/M in hearers(src.loc.loc)) + to_chat(M, "CLONG, clong!") - if(src.loc) - for(var/mob/M in hearers(src.loc.loc)) - to_chat(M, "CLONG, clong!") - - playsound(src.loc, 'sound/effects/clang.ogg', 50, 0, 0) + playsound(src.loc, 'sound/effects/clang.ogg', 50, 0, 0) // called to vent all gas in holder to a location - proc/vent_gas(var/atom/location) - if(location) - location.assume_air(gas) // vent all gas to turf - air_update_turf() - return +/obj/structure/disposalholder/proc/vent_gas(var/atom/location) + if(location) + location.assume_air(gas) // vent all gas to turf + air_update_turf() + return // Disposal pipes @@ -1000,44 +998,44 @@ var/negdir = 0 var/sortdir = 0 - proc/updatedesc() - desc = "An underfloor disposal pipe with a package sorting mechanism." - if(sortType>0) - var/tag = uppertext(GLOB.TAGGERLOCATIONS[sortType]) - desc += "\nIt's tagged with [tag]" +/obj/structure/disposalpipe/sortjunction/proc/updatedesc() + desc = "An underfloor disposal pipe with a package sorting mechanism." + if(sortType>0) + var/tag = uppertext(GLOB.TAGGERLOCATIONS[sortType]) + desc += "\nIt's tagged with [tag]" - proc/updatedir() - posdir = dir - negdir = turn(posdir, 180) +/obj/structure/disposalpipe/sortjunction/proc/updatedir() + posdir = dir + negdir = turn(posdir, 180) - if(icon_state == "pipe-j1s") - sortdir = turn(posdir, -90) - else - icon_state = "pipe-j2s" - sortdir = turn(posdir, 90) + if(icon_state == "pipe-j1s") + sortdir = turn(posdir, -90) + else + icon_state = "pipe-j2s" + sortdir = turn(posdir, 90) - dpdir = sortdir | posdir | negdir + dpdir = sortdir | posdir | negdir - New() - ..() - updatedir() - updatedesc() - update() +/obj/structure/disposalpipe/sortjunction/New() + ..() + updatedir() + updatedesc() + update() + return + +/obj/structure/disposalpipe/sortjunction/attackby(var/obj/item/I, var/mob/user, params) + if(..()) return - attackby(var/obj/item/I, var/mob/user, params) - if(..()) - return + if(istype(I, /obj/item/destTagger)) + var/obj/item/destTagger/O = I - if(istype(I, /obj/item/destTagger)) - var/obj/item/destTagger/O = I - - if(O.currTag > 0)// Tag set - sortType = O.currTag - playsound(src.loc, 'sound/machines/twobeep.ogg', 100, 1) - var/tag = uppertext(GLOB.TAGGERLOCATIONS[O.currTag]) - to_chat(user, "Changed filter to [tag]") - updatedesc() + if(O.currTag > 0)// Tag set + sortType = O.currTag + playsound(src.loc, 'sound/machines/twobeep.ogg', 100, 1) + var/tag = uppertext(GLOB.TAGGERLOCATIONS[O.currTag]) + to_chat(user, "Changed filter to [tag]") + updatedesc() // next direction to move @@ -1045,61 +1043,59 @@ // if coming in from posdir, then flip around and go back to posdir // if coming in from sortdir, go to posdir - nextdir(var/fromdir, var/sortTag) - //var/flipdir = turn(fromdir, 180) - if(fromdir != sortdir) // probably came from the negdir +/obj/structure/disposalpipe/sortjunction/nextdir(var/fromdir, var/sortTag) + //var/flipdir = turn(fromdir, 180) + if(fromdir != sortdir) // probably came from the negdir - if(src.sortType == sortTag) //if destination matches filtered type... - return sortdir // exit through sortdirection - else - return posdir - else // came from sortdir - // so go with the flow to positive direction + if(src.sortType == sortTag) //if destination matches filtered type... + return sortdir // exit through sortdirection + else return posdir + else // came from sortdir + // so go with the flow to positive direction + return posdir - transfer(var/obj/structure/disposalholder/H) - var/nextdir = nextdir(H.dir, H.destinationTag) - H.dir = nextdir - var/turf/T = H.nextloc() - var/obj/structure/disposalpipe/P = H.findpipe(T) +/obj/structure/disposalpipe/sortjunction/transfer(var/obj/structure/disposalholder/H) + var/nextdir = nextdir(H.dir, H.destinationTag) + H.dir = nextdir + var/turf/T = H.nextloc() + var/obj/structure/disposalpipe/P = H.findpipe(T) - if(P) - // find other holder in next loc, if inactive merge it with current - var/obj/structure/disposalholder/H2 = locate() in P - if(H2 && !H2.active) - H.merge(H2) + if(P) + // find other holder in next loc, if inactive merge it with current + var/obj/structure/disposalholder/H2 = locate() in P + if(H2 && !H2.active) + H.merge(H2) + H.loc = P + else // if wasn't a pipe, then set loc to turf + H.loc = T + return null - H.loc = P - else // if wasn't a pipe, then set loc to turf - H.loc = T - return null - - return P + return P //a three-way junction that sorts objects destined for the mail office mail table (tomail = 1) /obj/structure/disposalpipe/wrapsortjunction - desc = "An underfloor disposal pipe which sorts wrapped and unwrapped objects." icon_state = "pipe-j1s" var/posdir = 0 var/negdir = 0 var/sortdir = 0 - New() - ..() - posdir = dir - if(icon_state == "pipe-j1s") - sortdir = turn(posdir, -90) - negdir = turn(posdir, 180) - else - icon_state = "pipe-j2s" - sortdir = turn(posdir, 90) - negdir = turn(posdir, 180) - dpdir = sortdir | posdir | negdir +/obj/structure/disposalpipe/wrapsortjunction/New() + ..() + posdir = dir + if(icon_state == "pipe-j1s") + sortdir = turn(posdir, -90) + negdir = turn(posdir, 180) + else + icon_state = "pipe-j2s" + sortdir = turn(posdir, 90) + negdir = turn(posdir, 180) + dpdir = sortdir | posdir | negdir - update() - return + update() + return // next direction to move @@ -1107,40 +1103,34 @@ // if coming in from posdir, then flip around and go back to posdir // if coming in from sortdir, go to posdir - nextdir(var/fromdir, var/istomail) - //var/flipdir = turn(fromdir, 180) - if(fromdir != sortdir) // probably came from the negdir - - if(istomail) //if destination matches filtered type... - return sortdir // exit through sortdirection - else - return posdir - else // came from sortdir - // so go with the flow to positive direction +/obj/structure/disposalpipe/wrapsortjunction/nextdir(var/fromdir, var/istomail) + //var/flipdir = turn(fromdir, 180) + if(fromdir != sortdir) // probably came from the negdir + if(istomail) //if destination matches filtered type... + return sortdir // exit through sortdirection + else return posdir + else // came from sortdir + return posdir // so go with the flow to positive direction - transfer(var/obj/structure/disposalholder/H) - var/nextdir = nextdir(H.dir, H.tomail) - H.dir = nextdir - var/turf/T = H.nextloc() - var/obj/structure/disposalpipe/P = H.findpipe(T) - - if(P) - // find other holder in next loc, if inactive merge it with current - var/obj/structure/disposalholder/H2 = locate() in P - if(H2 && !H2.active) - H.merge(H2) - - H.loc = P - else // if wasn't a pipe, then set loc to turf - H.loc = T - return null - - return P - +/obj/structure/disposalpipe/wrapsortjunction/transfer(var/obj/structure/disposalholder/H) + var/nextdir = nextdir(H.dir, H.tomail) + H.dir = nextdir + var/turf/T = H.nextloc() + var/obj/structure/disposalpipe/P = H.findpipe(T) + if(P) + // find other holder in next loc, if inactive merge it with current + var/obj/structure/disposalholder/H2 = locate() in P + if(H2 && !H2.active) + H.merge(H2) + H.loc = P + else // if wasn't a pipe, then set loc to turf + H.loc = T + return null + return P //a trunk joining to a disposal bin or outlet on the same turf /obj/structure/disposalpipe/trunk @@ -1203,18 +1193,6 @@ /obj/structure/disposalpipe/trunk/attackby(var/obj/item/I, var/mob/user, params) //Disposal bins or chutes - /* - These shouldn't be required - var/obj/machinery/disposal/D = locate() in src.loc - if(D && D.anchored) - return - - //Disposal outlet - var/obj/structure/disposaloutlet/O = locate() in src.loc - if(O && O.anchored) - return - */ - //Disposal constructors var/obj/structure/disposalconstruct/C = locate() in src.loc if(C && C.anchored) @@ -1275,18 +1253,13 @@ // i.e. will be treated as an empty turf desc = "A broken piece of disposal pipe." - New() - ..() - update() - return +/obj/structure/disposalpipe/broken/New() + ..() + update() + return - // called when welded - // for broken pipe, remove and turn into scrap - - welded() -// var/obj/item/scrap/S = new(src.loc) -// S.set_components(200,0,0) - qdel(src) +/obj/structure/disposalpipe/broken/welded() + qdel(src) // the disposal outlet machine diff --git a/code/modules/recycling/sortingmachinery.dm b/code/modules/recycling/sortingmachinery.dm index 157d20c4e54..8cf0f52d847 100755 --- a/code/modules/recycling/sortingmachinery.dm +++ b/code/modules/recycling/sortingmachinery.dm @@ -223,31 +223,31 @@ flags = CONDUCT slot_flags = SLOT_BELT - proc/openwindow(mob/user as mob) - var/dat = "

TagMaster 2.2

" +/obj/item/destTagger/proc/openwindow(mob/user as mob) + var/dat = "

TagMaster 2.2

" - dat += "" - for(var/i = 1, i <= GLOB.TAGGERLOCATIONS.len, i++) - dat += "" + dat += "
[GLOB.TAGGERLOCATIONS[i]]
" + for(var/i = 1, i <= GLOB.TAGGERLOCATIONS.len, i++) + dat += "" - if(i%4==0) - dat += "" + if(i%4==0) + dat += "" - dat += "
[GLOB.TAGGERLOCATIONS[i]]

Current Selection: [currTag ? GLOB.TAGGERLOCATIONS[currTag] : "None"]
" + dat += "
Current Selection: [currTag ? GLOB.TAGGERLOCATIONS[currTag] : "None"]
" - user << browse(dat, "window=destTagScreen;size=450x350") - onclose(user, "destTagScreen") + user << browse(dat, "window=destTagScreen;size=450x350") + onclose(user, "destTagScreen") - attack_self(mob/user as mob) - openwindow(user) - return +/obj/item/destTagger/attack_self(mob/user as mob) + openwindow(user) + return - Topic(href, href_list) - src.add_fingerprint(usr) - if(href_list["nextTag"]) - var/n = text2num(href_list["nextTag"]) - src.currTag = n - openwindow(usr) +/obj/item/destTagger/Topic(href, href_list) + src.add_fingerprint(usr) + if(href_list["nextTag"]) + var/n = text2num(href_list["nextTag"]) + src.currTag = n + openwindow(usr) /obj/machinery/disposal/deliveryChute name = "Delivery chute" diff --git a/html/changelog.html b/html/changelog.html index 2f30b3a61c2..11cff1b1270 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -61,6 +61,10 @@
  • Fixed some formatting issues in post_equip.
+

Ansari updated:

+
    +
  • Oculine processing should be less expensive now.
  • +

Desolate updated:

  • Refactors some reagent lists into global list
  • @@ -68,10 +72,18 @@

    Farie82 updated:

    • Cyborgs can now refill welding tools and fire extinguishers using the recharging station
    • +
    • Oculine now updates the blindness status correctly
    • +
    • Added the Viral Injector. A virologist specific traitor item that acts like a sleepy pen but can transfer viruses. It's disguised as a functional pipette.

    Purpose updated:

    • Moves Icon Smoothing to a Subsystem.
    • +
    • Atom code will no longer track a list atoms, for literally zero reason.
    • +
    • Fixes grammatical error in the suit storage unit
    • +
    +

    Shazbot194 updated:

    +
      +
    • all north facing in hand icons for flags.

    Squirgenheimer updated:

      @@ -86,12 +98,21 @@
      • Final UI update was missed in Safe Refactor PR
      +

      name here updated:

      +
        +
      • Holodeck plating sprite is now back to the old one.
      • +
      +

      tigercat2000 updated:

      +
        +
      • We're going 512 boisssssssssssssss
      • +

      variableundefined updated:

      • Improves the List free slots admin verb to show useful information.
      • Cyborg hypospray's attack log message should no longer be reversed.
      • How containers work is now standardized in the back-end. There might be unexpected or odd bugs with containers and reagent transfer, please report them.
      • Minor refactor of revenant code.
      • +
      • Some relative path & commented out code has been cleared up in code. Report unexpected issues.

      20 October 2018

      diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml index 678fe6bd67d..bc673075c12 100644 --- a/html/changelogs/.all_changelog.yml +++ b/html/changelogs/.all_changelog.yml @@ -7604,13 +7604,22 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py. 2018-10-21: Alonefromhell: - spellcheck: Fixed some formatting issues in post_equip. + Ansari: + - tweak: Oculine processing should be less expensive now. Desolate: - tweak: Refactors some reagent lists into global list Farie82: - tweak: Cyborgs can now refill welding tools and fire extinguishers using the recharging station + - bugfix: Oculine now updates the blindness status correctly + - rscadd: Added the Viral Injector. A virologist specific traitor item that acts + like a sleepy pen but can transfer viruses. It's disguised as a functional pipette. Purpose: - tweak: Moves Icon Smoothing to a Subsystem. + - rscdel: Atom code will no longer track a list atoms, for literally zero reason. + - spellcheck: Fixes grammatical error in the suit storage unit + Shazbot194: + - bugfix: all north facing in hand icons for flags. Squirgenheimer: - bugfix: Explosive holoparasite booby traps will now behave better, such as correctly triggering on mobs @@ -7619,9 +7628,15 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py. - rscdel: TG & BS12 sec-hardsuits in all dmis Warior4356: - bugfix: Final UI update was missed in Safe Refactor PR + name here: + - tweak: Holodeck plating sprite is now back to the old one. + tigercat2000: + - rscadd: We're going 512 boisssssssssssssss variableundefined: - tweak: Improves the List free slots admin verb to show useful information. - bugfix: Cyborg hypospray's attack log message should no longer be reversed. - tweak: How containers work is now standardized in the back-end. There might be unexpected or odd bugs with containers and reagent transfer, please report them. - tweak: Minor refactor of revenant code. + - bugfix: Some relative path & commented out code has been cleared up in code. Report + unexpected issues. diff --git a/icons/mob/inhands/flags_lefthand.dmi b/icons/mob/inhands/flags_lefthand.dmi index c619b351106..e04ef0f52e8 100644 Binary files a/icons/mob/inhands/flags_lefthand.dmi and b/icons/mob/inhands/flags_lefthand.dmi differ diff --git a/icons/mob/inhands/flags_righthand.dmi b/icons/mob/inhands/flags_righthand.dmi index 84b4e2e8067..4c1619e487c 100644 Binary files a/icons/mob/inhands/flags_righthand.dmi and b/icons/mob/inhands/flags_righthand.dmi differ diff --git a/icons/turf/floors.dmi b/icons/turf/floors.dmi index 99210d9cf88..2f493a8acc1 100644 Binary files a/icons/turf/floors.dmi and b/icons/turf/floors.dmi differ