diff --git a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm
index 662aa81b1e7..e247abf6f7f 100644
--- a/code/game/gamemodes/nuclear/nuclear.dm
+++ b/code/game/gamemodes/nuclear/nuclear.dm
@@ -158,9 +158,9 @@ proc/issyndicate(mob/living/M as mob)
/datum/game_mode/proc/prepare_syndicate_leader(var/datum/mind/synd_mind, var/nuke_code)
-// var/leader_title = pick("Czar", "Boss", "Commander", "Chief", "Kingpin", "Director", "Overlord")
+ //var/leader_title = pick("Czar", "Boss", "Commander", "Chief", "Kingpin", "Director", "Overlord")
spawn(1)
-// NukeNameAssign(nukelastname(synd_mind.current),syndicates) //allows time for the rest of the syndies to be chosen
+ NukeNameAssign(nukelastname(synd_mind.current),syndicates) //allows time for the rest of the syndies to be chosen
synd_mind.current.real_name = "[pick(first_names_male)] [pick(last_names)]"
synd_mind.current << "You are the Syndicate leader for this mission. You are responsible for the distribution of telecrystals and your ID is the only one who can open the launch bay doors."
synd_mind.current << "If you feel you are not up to this task, give your ID to another operative."
@@ -241,6 +241,13 @@ proc/issyndicate(mob/living/M as mob)
if(synd_mob.species)
+ /*
+ Incase anyone ever gets the burning desire to have nukeops with randomized apperances. -- Dave
+ synd_mob.gender = pick(MALE, FEMALE) // Randomized appearances for the nukeops.
+ var/datum/preferences/pref = new()
+ A.randomize_appearance_for(synd_mob)
+ */
+
var/race = synd_mob.species.name
switch(race)
@@ -391,7 +398,7 @@ proc/issyndicate(mob/living/M as mob)
return 1
-/*/proc/nukelastname(var/mob/M as mob) //--All praise goes to NEO|Phyte, all blame goes to DH, and it was Cindi-Kate's idea. Also praise Urist for copypasta ho.
+/proc/nukelastname(var/mob/M as mob) //--All praise goes to NEO|Phyte, all blame goes to DH, and it was Cindi-Kate's idea. Also praise Urist for copypasta ho.
var/randomname = pick(last_names)
var/newname = copytext(sanitize(input(M,"You are the nuke operative [pick("Czar", "Boss", "Commander", "Chief", "Kingpin", "Director", "Overlord")]. Please choose a last name for your family.", "Name change",randomname)),1,MAX_NAME_LEN)
@@ -404,7 +411,7 @@ proc/issyndicate(mob/living/M as mob)
return nukelastname(M)
return newname
-*/
+
/proc/NukeNameAssign(var/lastname,var/list/syndicates)
for(var/datum/mind/synd_mind in syndicates)
switch(synd_mind.current.gender)
diff --git a/code/game/objects/structures/crates_lockers/closets/syndicate.dm b/code/game/objects/structures/crates_lockers/closets/syndicate.dm
index 15c0e29ae58..cd5af50e529 100644
--- a/code/game/objects/structures/crates_lockers/closets/syndicate.dm
+++ b/code/game/objects/structures/crates_lockers/closets/syndicate.dm
@@ -14,7 +14,7 @@
sleep(2)
new /obj/item/clothing/under/syndicate(src)
new /obj/item/clothing/suit/armor/vest(src)
- new /obj/item/clothing/head/helmet/swat(src)
+ new /obj/item/clothing/head/helmet/swat/syndicate(src)
new /obj/item/ammo_box/magazine/m10mm(src)
new /obj/item/weapon/storage/belt/military(src)
new /obj/item/weapon/crowbar/red(src)
diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm
index 0ffc5893d0a..1ad17e9e971 100644
--- a/code/modules/clothing/head/helmet.dm
+++ b/code/modules/clothing/head/helmet.dm
@@ -77,6 +77,12 @@
min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECITON_TEMPERATURE
siemens_coefficient = 0.5
+/obj/item/clothing/head/helmet/swat/syndicate
+ name = "blood-red helmet"
+ desc = "An extremely robust, space-worthy helmet without a visor to allow for goggle usage underneath. Property of Gorlex Marauders."
+ icon_state = "helmetsyndi"
+ item_state = "helmet"
+
/obj/item/clothing/head/helmet/thunderdome
name = "\improper Thunderdome helmet"
desc = "'Let the battle commence!'"
diff --git a/code/modules/projectiles/guns/projectile/automatic.dm b/code/modules/projectiles/guns/projectile/automatic.dm
index aa6c33e046e..45461b7a69a 100644
--- a/code/modules/projectiles/guns/projectile/automatic.dm
+++ b/code/modules/projectiles/guns/projectile/automatic.dm
@@ -118,7 +118,7 @@
name = "\improper Bulldog shotgun"
desc = "A compact, mag-fed semi-automatic shotgun for combat in narrow corridors. Compatible only with specialized magazines."
icon_state = "bulldog"
- item_state = "bulldog"
+ item_state = "c20r"
w_class = 3.0
origin_tech = "combat=5;materials=4;syndicate=6"
mag_type = "/obj/item/ammo_box/magazine/m12g"
diff --git a/icons/mob/head.dmi b/icons/mob/head.dmi
index 214c4285327..fa0e1e6d862 100644
Binary files a/icons/mob/head.dmi and b/icons/mob/head.dmi differ
diff --git a/icons/obj/clothing/hats.dmi b/icons/obj/clothing/hats.dmi
index 4e3c1972b69..b88cef8995b 100644
Binary files a/icons/obj/clothing/hats.dmi and b/icons/obj/clothing/hats.dmi differ