diff --git a/code/_onclick/click.dm b/code/_onclick/click.dm
index edda907db4c..a65821e52fb 100644
--- a/code/_onclick/click.dm
+++ b/code/_onclick/click.dm
@@ -65,8 +65,6 @@
if(stat || paralysis || stunned || weakened)
return
- face_atom(A) // change direction to face what you clicked on
-
if(next_move > world.time) // in the year 2000...
return
@@ -76,6 +74,10 @@
var/obj/mecha/M = loc
return M.click_action(A,src)
+ var/obj/item/W = get_active_hand()
+ if(W == null || !(W.flags & ABSTRACT))
+ face_atom(A)
+
if(restrained())
RestrainedClickOn(A)
return
@@ -84,8 +86,6 @@
throw_item(A)
return
- var/obj/item/W = get_active_hand()
-
if(W == A)
next_move = world.time + 6
if(W.flags&USEDELAY)
diff --git a/code/_onclick/other_mobs.dm b/code/_onclick/other_mobs.dm
index 427b286800b..c6527855100 100644
--- a/code/_onclick/other_mobs.dm
+++ b/code/_onclick/other_mobs.dm
@@ -17,10 +17,13 @@
/atom/proc/attack_hand(mob/user as mob)
return
-/mob/living/carbon/human/RestrainedClickOn(var/atom/A)
+/*
+/mob/living/carbon/human/RestrainedClickOn(var/atom/A) -- Handled by carbons
return
+*/
-
+/mob/living/carbon/RestrainedClickOn(var/atom/A)
+ return 0
// Commented out to prevent overwriting RangedAttack in click.dm ~ Bone White
/*
@@ -72,6 +75,8 @@
things considerably
*/
/mob/living/carbon/monkey/RestrainedClickOn(var/atom/A)
+ if(..())
+ return
if(a_intent != "harm" || !ismob(A)) return
if(istype(wear_mask, /obj/item/clothing/mask/muzzle))
return
diff --git a/code/_onclick/telekinesis.dm b/code/_onclick/telekinesis.dm
index 0eadbff6696..c06485ee0ec 100644
--- a/code/_onclick/telekinesis.dm
+++ b/code/_onclick/telekinesis.dm
@@ -65,7 +65,7 @@ var/const/tk_maxrange = 15
desc = "Magic"
icon = 'icons/obj/magic.dmi'//Needs sprites
icon_state = "2"
- flags = NOBLUDGEON
+ flags = NOBLUDGEON | ABSTRACT
//item_state = null
w_class = 10.0
layer = 20
diff --git a/code/game/gamemodes/changeling/powers/mutations.dm b/code/game/gamemodes/changeling/powers/mutations.dm
index 31fd7c577dd..2e28f82cf77 100644
--- a/code/game/gamemodes/changeling/powers/mutations.dm
+++ b/code/game/gamemodes/changeling/powers/mutations.dm
@@ -123,11 +123,11 @@
icon = 'icons/obj/weapons.dmi'
icon_state = "arm_blade"
item_state = "arm_blade"
+ flags = ABSTRACT | NODROP
icon_override = 'icons/mob/in-hand/changeling.dmi'
w_class = 5.0
sharp = 1
edge = 1
- canremove = 0
force = 25
throwforce = 0 //Just to be on the safe side
throw_range = 0
@@ -201,7 +201,7 @@
/obj/item/weapon/shield/changeling
name = "shield-like mass"
desc = "A mass of tough, boney tissue. You can still see the fingers as a twisted pattern in the shield."
- canremove = 0
+ flags = NODROP
icon = 'icons/obj/weapons.dmi'
icon_state = "ling_shield"
icon_override = 'icons/mob/in-hand/changeling.dmi'
@@ -256,7 +256,7 @@
name = "flesh mass"
icon_state = "lingspacesuit"
desc = "A huge, bulky mass of pressure and temperature-resistant organic tissue, evolved to facilitate space travel."
- flags = STOPSPRESSUREDMAGE
+ flags = STOPSPRESSUREDMAGE | NODROP
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/emergency_oxygen, /obj/item/weapon/tank/oxygen)
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) //No armor at all.
canremove = 0
@@ -279,7 +279,7 @@
name = "flesh mass"
icon_state = "lingspacehelmet"
desc = "A covering of pressure and temperature-resistant organic tissue with a glass-like chitin front."
- flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE
+ flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | NODROP
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
canremove = 0
@@ -310,6 +310,7 @@
name = "chitinous mass"
desc = "A tough, hard covering of black chitin."
icon_state = "lingarmor"
+ flags = NODROP
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
slowdown = 2
armor = list(melee = 65, bullet = 20, laser = 10, energy = 13, bomb = 0, bio = 0, rad = 0)
@@ -330,7 +331,7 @@
name = "chitinous mass"
desc = "A tough, hard covering of black chitin with transparent chitin in front."
icon_state = "lingarmorhelmet"
- flags = HEADCOVERSEYES | BLOCKHAIR
+ flags = HEADCOVERSEYES | BLOCKHAIR | NODROP
armor = list(melee = 70, bullet = 15, laser = 7,energy = 10, bomb = 5, bio = 2, rad = 0)
canremove = 0
flags_inv = HIDEEARS
diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm
index 4a17dadcabc..4cab37f9b68 100644
--- a/code/game/objects/items.dm
+++ b/code/game/objects/items.dm
@@ -5,7 +5,6 @@
var/no_embed = 0 // For use in item_attack.dm
var/icon/blood_overlay = null //this saves our blood splatter overlay, which will be processed not to go over the edges of the sprite
var/blood_overlay_color = null
- var/abstract = 0
var/item_state = null
var/r_speed = 1.0
var/health = null
diff --git a/code/game/objects/items/weapons/storage/storage.dm b/code/game/objects/items/weapons/storage/storage.dm
index 2b7661cc702..c34c0ca0595 100644
--- a/code/game/objects/items/weapons/storage/storage.dm
+++ b/code/game/objects/items/weapons/storage/storage.dm
@@ -101,7 +101,7 @@
if(user.s_active == src)
user.s_active = null
return
-
+
/obj/item/weapon/storage/proc/open(mob/user as mob)
if (src.use_sound)
playsound(src.loc, src.use_sound, 50, 1, -5)
@@ -202,7 +202,7 @@
//This proc return 1 if the item can be picked up and 0 if it can't.
//Set the stop_messages to stop it from printing messages
/obj/item/weapon/storage/proc/can_be_inserted(obj/item/W as obj, stop_messages = 0)
- if(!istype(W)) return //Not an item
+ if(!istype(W) || (W.flags & ABSTRACT)) return //Not an item
if(src.loc == W)
return 0 //Means the item is already in the storage item
@@ -465,17 +465,17 @@
/atom/proc/storage_depth(atom/container)
var/depth = 0
var/atom/cur_atom = src
-
+
while (cur_atom && !(cur_atom in container.contents))
if (isarea(cur_atom))
return -1
if (istype(cur_atom.loc, /obj/item/weapon/storage))
depth++
cur_atom = cur_atom.loc
-
+
if (!cur_atom)
return -1 //inside something with a null loc.
-
+
return depth
//Like storage depth, but returns the depth to the nearest turf
@@ -483,16 +483,16 @@
/atom/proc/storage_depth_turf()
var/depth = 0
var/atom/cur_atom = src
-
+
while (cur_atom && !isturf(cur_atom))
if (isarea(cur_atom))
return -1
if (istype(cur_atom.loc, /obj/item/weapon/storage))
depth++
cur_atom = cur_atom.loc
-
+
if (!cur_atom)
return -1 //inside something with a null loc.
-
+
return depth
-
+
diff --git a/code/game/objects/items/weapons/twohanded.dm b/code/game/objects/items/weapons/twohanded.dm
index f8fa6f7149b..417cfdbbca7 100644
--- a/code/game/objects/items/weapons/twohanded.dm
+++ b/code/game/objects/items/weapons/twohanded.dm
@@ -107,7 +107,7 @@
w_class = 5.0
icon_state = "offhand"
name = "offhand"
- //flags = ABSTRACT
+ flags = ABSTRACT
/obj/item/weapon/twohanded/offhand/unwield()
del(src)
diff --git a/code/modules/mob/inventory.dm b/code/modules/mob/inventory.dm
index c8b38aff840..71553163b0c 100644
--- a/code/modules/mob/inventory.dm
+++ b/code/modules/mob/inventory.dm
@@ -22,8 +22,10 @@
//Puts the item into your l_hand if possible and calls all necessary triggers/updates. returns 1 on success.
/mob/proc/put_in_l_hand(var/obj/item/W)
- if(lying) return 0
- if(!istype(W)) return 0
+ if(lying && !(W.flags & ABSTRACT))
+ return 0
+ if(!istype(W))
+ return 0
if(!l_hand)
W.loc = src //TODO: move to equipped?
l_hand = W
@@ -38,8 +40,10 @@
//Puts the item into your r_hand if possible and calls all necessary triggers/updates. returns 1 on success.
/mob/proc/put_in_r_hand(var/obj/item/W)
- if(lying) return 0
- if(!istype(W)) return 0
+ if(lying && !(W.flags & ABSTRACT))
+ return 0
+ if(!istype(W))
+ return 0
if(!r_hand)
W.loc = src
r_hand = W
diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm
index 58fff0705ce..3fd186af332 100644
--- a/code/modules/mob/living/carbon/carbon.dm
+++ b/code/modules/mob/living/carbon/carbon.dm
@@ -473,9 +473,9 @@
var/dat = {"
[name]
-
Head(Mask): [(wear_mask ? wear_mask : "Nothing")]
-
Left Hand: [(l_hand ? l_hand : "Nothing")]
-
Right Hand: [(r_hand ? r_hand : "Nothing")]
+
Head(Mask): [(wear_mask && !(wear_mask.flags & ABSTRACT)) ? wear_mask : "Nothing"]
+
Left Hand: [(l_hand && !(l_hand.flags & ABSTRACT)) ? l_hand : "Nothing"]
+
Right Hand: [(r_hand && !(r_hand.flags & ABSTRACT)) ? r_hand : "Nothing"]
Back: [(back ? back : "Nothing")] [((istype(wear_mask, /obj/item/clothing/mask) && istype(back, /obj/item/weapon/tank) && !( internal )) ? text(" Set Internal", src) : "")]
[(handcuffed ? text("Handcuffed") : text("Not Handcuffed"))]
[(internal ? text("Remove Internal") : "")]
diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm
index f763179550e..99c5e7a1ced 100644
--- a/code/modules/mob/living/carbon/human/examine.dm
+++ b/code/modules/mob/living/carbon/human/examine.dm
@@ -104,14 +104,14 @@
msg += "[t_He] [t_has] \icon[back] \a [back] on [t_his] back.\n"
//left hand
- if(l_hand)
+ if(l_hand && !(l_hand.flags & ABSTRACT))
if(l_hand.blood_DNA)
msg += "[t_He] [t_is] holding \icon[l_hand] [l_hand.gender==PLURAL?"some":"a"] blood-stained [l_hand.name] in [t_his] left hand!\n"
else
msg += "[t_He] [t_is] holding \icon[l_hand] \a [l_hand] in [t_his] left hand.\n"
//right hand
- if(r_hand)
+ if(r_hand && !(r_hand.flags & ABSTRACT))
if(r_hand.blood_DNA)
msg += "[t_He] [t_is] holding \icon[r_hand] [r_hand.gender==PLURAL?"some":"a"] blood-stained [r_hand.name] in [t_his] right hand!\n"
else
diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm
index ded2a3c949e..0da3bba80fa 100644
--- a/code/modules/mob/living/carbon/human/human.dm
+++ b/code/modules/mob/living/carbon/human/human.dm
@@ -496,24 +496,24 @@
var/dat = {"
[name]
-
Head(Mask): [(wear_mask ? wear_mask : "Nothing")]
-
Left Hand: [(l_hand ? l_hand : "Nothing")]
-
Right Hand: [(r_hand ? r_hand : "Nothing")]
-
Gloves: [(gloves ? gloves : "Nothing")]
-
Eyes: [(glasses ? glasses : "Nothing")]
-
Left Ear: [(l_ear ? l_ear : "Nothing")]
-
Right Ear: [(r_ear ? r_ear : "Nothing")]
-
Head: [(head ? head : "Nothing")]
-
Shoes: [(shoes ? shoes : "Nothing")]
-
Belt: [(belt ? belt : "Nothing")] [((istype(wear_mask, /obj/item/clothing/mask) && istype(belt, /obj/item/weapon/tank) && !( internal )) ? text(" Set Internal", src) : "")]
-
Uniform: [(w_uniform ? w_uniform : "Nothing")] [(suit) ? ((suit.has_sensor == 1) ? text(" Sensors", src) : "") :]
-
(Exo)Suit: [(wear_suit ? wear_suit : "Nothing")]
-
Back: [(back ? back : "Nothing")] [((istype(wear_mask, /obj/item/clothing/mask) && istype(back, /obj/item/weapon/tank) && !( internal )) ? text(" Set Internal", src) : "")]
-
ID: [(wear_id ? wear_id : "Nothing")]
-
PDA: [(wear_pda ? wear_pda : "Nothing")]
-
Suit Storage: [(s_store ? s_store : "Nothing")]
-
Left Pocket ([l_store ? (pickpocket ? l_store.name : "Full") : "Empty"])
-
Right Pocket ([r_store ? (pickpocket ? r_store.name : "Full") : "Empty"])
+
Head(Mask): [(wear_mask && !(wear_mask.flags & ABSTRACT)) ? wear_mask : "Nothing"]
+
Left Hand: [(l_hand && !(l_hand.flags & ABSTRACT)) ? l_hand : "Nothing"]
+
Right Hand: [(r_hand && !(r_hand.flags&ABSTRACT)) ? r_hand : "Nothing"]
+
Gloves: [(gloves && !(gloves.flags & ABSTRACT)) ? gloves : "Nothing"]
+
Eyes: [(glasses && !(glasses.flags & ABSTRACT)) ? glasses : "Nothing"]
+
Left Ear: [(l_ear && !(l_ear.flags & ABSTRACT)) ? l_ear : "Nothing"]
+
Right Ear: [(r_ear && !(r_ear.flags & ABSTRACT)) ? r_ear : "Nothing"]
+
Head: [(head && !(head.flags & ABSTRACT)) ? head : "Nothing"]
+
Shoes: [(shoes && !(shoes.flags & ABSTRACT)) ? shoes : "Nothing"]
+
Belt: [(belt && !(belt.flags & ABSTRACT)) ? belt : "Nothing"] [((istype(wear_mask, /obj/item/clothing/mask) && istype(belt, /obj/item/weapon/tank) && !( internal )) ? text(" Set Internal", src) : "")]
+
Uniform: [(w_uniform && !(w_uniform.flags & ABSTRACT)) ? w_uniform : "Nothing"] [(suit) ? ((suit.has_sensor == 1) ? text(" Sensors", src) : "") :]
+
(Exo)Suit: [(wear_suit && !(wear_suit.flags & ABSTRACT)) ? wear_suit : "Nothing"]
+
Back: [(back && !(back.flags & ABSTRACT)) ? back : "Nothing"] [((istype(wear_mask, /obj/item/clothing/mask) && istype(back, /obj/item/weapon/tank) && !( internal )) ? text(" Set Internal", src) : "")]
+
ID: [(wear_id && !(wear_id.flags & ABSTRACT)) ? wear_id : "Nothing"]
+
PDA: [(wear_pda && !(wear_pda.flags & ABSTRACT)) ? wear_pda : "Nothing"]
+
Suit Storage: [(s_store && !(s_store.flags & ABSTRACT)) ? s_store : "Nothing"]
+
Left Pocket ([(l_store && !(l_store.flags & ABSTRACT)) ? (pickpocket ? l_store.name : "Full") : "Empty"])
+
Right Pocket ([(r_store && !(r_store.flags & ABSTRACT)) ? (pickpocket ? r_store.name : "Full") : "Empty"])
Empty Both Pockets
[(handcuffed ? text("Handcuffed") : text("Not Handcuffed"))]
[(legcuffed ? text("Legcuffed") : text(""))]
@@ -640,9 +640,9 @@
var/obj/item/pocket_item = (pocket_id == slot_r_store ? src.r_store : src.l_store)
var/obj/item/place_item = usr.get_active_hand() // Item to place in the pocket, if it's empty
- if(pocket_item)
+ if(pocket_item && !(pocket_item.flags & ABSTRACT))
usr << "You try to empty [src]'s [pocket_side] pocket."
- else if(place_item && place_item.mob_can_equip(src, pocket_id, 1))
+ else if(place_item && place_item.mob_can_equip(src, pocket_id, 1) && !(place_item.flags & ABSTRACT))
usr << "You try to place [place_item] into [src]'s [pocket_side] pocket."
else
return
@@ -1036,10 +1036,10 @@
/mob/living/carbon/human/abiotic(var/full_body = 0)
- if(full_body && ((src.l_hand && !( src.l_hand.abstract )) || (src.r_hand && !( src.r_hand.abstract )) || (src.back || src.wear_mask || src.head || src.shoes || src.w_uniform || src.wear_suit || src.glasses || src.l_ear || src.r_ear || src.gloves)))
+ if(full_body && ((src.l_hand && !(src.l_hand.flags & ABSTRACT)) || (src.r_hand && !(src.r_hand.flags & ABSTRACT)) || (src.back || src.wear_mask || src.head || src.shoes || src.w_uniform || src.wear_suit || src.glasses || src.l_ear || src.r_ear || src.gloves)))
return 1
- if( (src.l_hand && !src.l_hand.abstract) || (src.r_hand && !src.r_hand.abstract) )
+ if((src.l_hand && !(src.l_hand.flags & ABSTRACT)) || (src.r_hand && !(src.r_hand.flags & ABSTRACT)))
return 1
return 0
@@ -1161,14 +1161,14 @@
var/datum/organ/internal/lungs/L = internal_organs_by_name["lungs"]
if(!L)
return 0
-
+
return L.is_bruised()
/mob/living/carbon/human/proc/rupture_lung()
var/datum/organ/internal/lungs/L = internal_organs_by_name["lungs"]
if(!L)
return 0
-
+
if(!L.is_bruised())
src.custom_pain("You feel a stabbing pain in your chest!", 1)
L.damage = L.min_bruised_damage
diff --git a/code/modules/mob/living/carbon/metroid/metroid.dm b/code/modules/mob/living/carbon/metroid/metroid.dm
index ce59c2d5ff5..9b597c46e47 100644
--- a/code/modules/mob/living/carbon/metroid/metroid.dm
+++ b/code/modules/mob/living/carbon/metroid/metroid.dm
@@ -897,6 +897,7 @@ mob/living/carbon/slime/var/temperature_resistance = T0C+75
item_state = "golem"
_color = "golem"
has_sensor = 0
+ flags = ABSTRACT
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
canremove = 0
@@ -911,7 +912,7 @@ mob/living/carbon/slime/var/temperature_resistance = T0C+75
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS|HEAD
slowdown = 1.0
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
- flags = ONESIZEFITSALL | STOPSPRESSUREDMAGE
+ flags = ONESIZEFITSALL | STOPSPRESSUREDMAGE | ABSTRACT
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS | HEAD
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS | HEAD
@@ -923,9 +924,9 @@ mob/living/carbon/slime/var/temperature_resistance = T0C+75
name = "golem's feet"
desc = "sturdy adamantine feet"
icon_state = "golem"
- item_state = null
+ item_state = "golem"
canremove = 0
- flags = NOSLIP
+ flags = NOSLIP | ABSTRACT | MASKINTERNALS | MASKCOVERSMOUTH
slowdown = SHOES_SLOWDOWN+1
@@ -937,15 +938,7 @@ mob/living/carbon/slime/var/temperature_resistance = T0C+75
canremove = 0
siemens_coefficient = 0
unacidable = 1
-
-/obj/item/clothing/mask/gas/golem
- name = "golem's face"
- desc = "the imposing face of an adamantine golem"
- icon_state = "golem"
- item_state = "golem"
- canremove = 0
- siemens_coefficient = 0
- unacidable = 1
+ flags = ABSTRACT
/obj/item/clothing/gloves/golem
@@ -955,6 +948,7 @@ mob/living/carbon/slime/var/temperature_resistance = T0C+75
item_state = null
siemens_coefficient = 0
canremove = 0
+ flags = ABSTRACT
/obj/item/clothing/head/space/golem
@@ -965,7 +959,7 @@ mob/living/carbon/slime/var/temperature_resistance = T0C+75
desc = "a golem's head"
canremove = 0
unacidable = 1
- flags = STOPSPRESSUREDMAGE
+ flags = STOPSPRESSUREDMAGE | ABSTRACT
heat_protection = HEAD
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
armor = list(melee = 80, bullet = 20, laser = 20, energy = 10, bomb = 0, bio = 0, rad = 0)
diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm
index d865cb2dde5..1e73c1ba070 100644
--- a/code/modules/mob/mob.dm
+++ b/code/modules/mob/mob.dm
@@ -438,9 +438,9 @@ var/list/slot_equipment_priority = list( \
[name]
Head(Mask): [(wear_mask ? wear_mask : "Nothing")]
-
Left Hand: [(l_hand ? l_hand : "Nothing")]
-
Right Hand: [(r_hand ? r_hand : "Nothing")]
-
Back: [(back ? back : "Nothing")] [((istype(wear_mask, /obj/item/clothing/mask) && istype(back, /obj/item/weapon/tank) && !( internal )) ? text(" Set Internal", src) : "")]
+
Left Hand: [(l_hand && !(l_hand.flags & ABSTRACT)) ? l_hand : "Nothing"]
+
Right Hand: [(r_hand && !(r_hand.flags & ABSTRACT)) ? r_hand : "Nothing"]
+
Back: [(back && !(back.flags & ABSTRACT)) ? back : "Nothing"] [((istype(wear_mask, /obj/item/clothing/mask) && istype(back, /obj/item/weapon/tank) && !( internal )) ? text(" Set Internal", src) : "")]
[(internal ? text("Remove Internal") : "")]
Empty Pockets
Refresh
@@ -1235,7 +1235,7 @@ mob/proc/yank_out_object()
if(jobban_isbanned(usr, "NPC"))
usr << "You are banned from playing as NPC's."
return
-
+
if((usr in respawnable_list) && (stat==2 || istype(usr,/mob/dead/observer)))
var/list/creatures = list("Mouse")
for(var/mob/living/L in living_mob_list)
diff --git a/code/modules/mob/mob_grab.dm b/code/modules/mob/mob_grab.dm
index 29bc7aed076..cdda2f6d268 100644
--- a/code/modules/mob/mob_grab.dm
+++ b/code/modules/mob/mob_grab.dm
@@ -3,7 +3,7 @@
/obj/item/weapon/grab
name = "grab"
- flags = NOBLUDGEON
+ flags = NOBLUDGEON | ABSTRACT
var/obj/screen/grab/hud = null
var/mob/affecting = null
var/mob/assailant = null
@@ -12,7 +12,6 @@
var/last_upgrade = 0
layer = 21
- abstract = 1
item_state = "nothing"
w_class = 5.0
diff --git a/code/modules/mob/mob_helpers.dm b/code/modules/mob/mob_helpers.dm
index b652a106824..ee3c953fb7e 100644
--- a/code/modules/mob/mob_helpers.dm
+++ b/code/modules/mob/mob_helpers.dm
@@ -150,7 +150,7 @@ proc/isorgan(A)
if(L && L.implanted)
return 1
return 0
-
+
proc/isnewplayer(A)
if(istype(A, /mob/new_player))
return 1
@@ -161,7 +161,7 @@ proc/hasorgans(A)
/proc/hsl2rgb(h, s, l)
return
-
+
proc/hassensorlevel(A, var/level)
var/mob/living/carbon/human/H = A
if(istype(H) && istype(H.w_uniform, /obj/item/clothing/under))
@@ -352,10 +352,10 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
/mob/proc/abiotic(var/full_body = 0)
- if(full_body && ((src.l_hand && !( src.l_hand.abstract )) || (src.r_hand && !( src.r_hand.abstract )) || (src.back || src.wear_mask)))
+ if(full_body && ((src.l_hand && !(src.l_hand.flags & ABSTRACT)) || (src.r_hand && !(src.r_hand.flags & ABSTRACT)) || (src.back || src.wear_mask)))
return 1
- if((src.l_hand && !( src.l_hand.abstract )) || (src.r_hand && !( src.r_hand.abstract )))
+ if((src.l_hand && !(src.l_hand.flags & ABSTRACT)) || (src.r_hand && !(src.r_hand.flags & ABSTRACT)))
return 1
return 0