diff --git a/code/modules/projectiles/guns/energy/kinetic_accelerator.dm b/code/modules/projectiles/guns/energy/kinetic_accelerator.dm index b5b28b27636..4206f701b25 100644 --- a/code/modules/projectiles/guns/energy/kinetic_accelerator.dm +++ b/code/modules/projectiles/guns/energy/kinetic_accelerator.dm @@ -517,9 +517,14 @@ modifier = 10 /obj/item/borg/upgrade/modkit/damage/modify_projectile(obj/projectile/kinetic/K) + if(istype(K, /obj/projectile/kinetic/shotgun)) // 6 Projectiles, so 1/6 the damage boost per shot + K.damage = round(K.damage + modifier / 6) + return + if(istype(K, /obj/projectile/kinetic/repeater)) // 3 shots, 1/3 the effect per shot + K.damage = round(K.damage + modifier / 3) + return K.damage += modifier - //Cooldown /obj/item/borg/upgrade/modkit/cooldown name = "cooldown decrease"