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Rapid Syringe Gun rework (#17816)
* First commit reworking most of RSG * Fixes, add alternate versions * Update in uplink, remove from R&D * Add custom pre-loaded version to uplink * Fixes message, linter error * Change initialization of half rapidsyringe * Some review updates * Add some sound effects * Use internal reagents instead of a literal bluespace beaker * Update rapid syringe description * Drop RSG to 8 TC * Update code/modules/projectiles/guns/syringe_gun.dm Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com> * More review changes, improve messaging * Update code/modules/projectiles/guns/syringe_gun.dm Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> * Address reviews * Remove extraneous check * Message and documentation reviews * Syringening * More review * attempt to bump CI * spacing * last review concerns Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com> Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
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Charlie
SteelSlayer
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727b299d33
@@ -175,16 +175,6 @@
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materials = list(MAT_METAL = 6000, MAT_SILVER = 600, MAT_URANIUM = 2000)
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build_path = /obj/item/ammo_box/magazine/wt550m9/wttx
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/datum/design/rapidsyringe
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name = "Rapid Syringe Gun"
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desc = "A gun that fires many syringes."
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id = "rapidsyringe"
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req_tech = list("combat" = 2, "biotech" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 5000, MAT_GLASS = 1000)
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build_path = /obj/item/gun/syringe/rapidsyringe
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category = list("Weapons")
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/datum/design/stunshell
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name = "Stun Shell"
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desc = "A stunning shell for a shotgun."
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