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Refactors TK to work a bit more consistently
Also allows remote stack manipulation shenanigans
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@@ -87,7 +87,7 @@
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user.visible_message("[class][user] burns right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.", \
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"[class]You burn right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.")
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if(user.get_inactive_hand() == src)
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if(user.is_in_inactive_hand(src))
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user.unEquip(src)
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new /obj/effect/decal/cleanable/ash(get_turf(src))
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@@ -64,7 +64,7 @@
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user.visible_message("[class][user] burns right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.", \
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"[class]You burn right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.")
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if(user.get_inactive_hand() == src)
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if(user.is_in_inactive_hand(src))
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user.unEquip(src)
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new /obj/effect/decal/cleanable/ash(get_turf(src))
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