diff --git a/code/game/objects/items/cardboard_cutouts.dm b/code/game/objects/items/cardboard_cutouts.dm index 260ed245a53..401397e04c1 100644 --- a/code/game/objects/items/cardboard_cutouts.dm +++ b/code/game/objects/items/cardboard_cutouts.dm @@ -9,7 +9,7 @@ var/list/possible_appearances = list("Assistant", "Clown", "Mime", "Traitor", "Nuke Op", "Cultist", "Clockwork Cultist", "Revolutionary", "Wizard", "Shadowling", "Xenomorph", "Swarmer", - "Ash Walker", "Deathsquad Officer", "Ian", "Slaughter Demon", + "Ash Walker", "Commando", "Ian", "Slaughter Demon", "Laughter Demon", "Xenomorph Maid", "Private Security Officer") var/pushed_over = FALSE //If the cutout is pushed over and has to be righted var/deceptive = FALSE //If the cutout actually appears as what it portray and not a discolored version @@ -140,9 +140,9 @@ name = random_name(pick(MALE,FEMALE),"Unathi") desc = "A cardboard cutout of an ash walker." icon_state = "cutout_free_antag" - if("Deathsquad Officer") + if("Commando") name = pick(commando_names) - desc = "A cardboard cutout of a death commando." + desc = "A cardboard cutout of a strange commando." icon_state = "cutout_deathsquad" if("Ian") name = "Ian"